Where's your source for this?
Nintendo is, for one, is demonstrably creating incentives for people to visit retail stores. Popular collectibles like Amiibo (some of which are exclusive to certain chains), promoting their retail partners at gaming events (e.g. in-store demo stations), and not having a deluge of digital sales and give-aways. None of this rhymes with your assertion. They're very much working with retailers to have a great presence (again, a purpose of Amiibo is just that). Everyone is doing this.
What makes Sony different? You'd do well to remember that Sony, being a conglomerate that produces everything from clock radios to TV sets, is a much, much larger company at retail by definition. That's part of why they have had an advantage globally. They deal in larger product volumes, and have complementary products (such as TV sets and Hi-Fi systems) to which they can attach PlayStation. Going forward, and in addition to Amiibo, Nintendo only has one hardware product and category on the market. Their dealings with retailers hinges upon its success.
Furthermore, and anecdotal, but I have yet to walk into a single game/electronics store and notice what you describe.