I thought I was the only one that noticed. People want VR because they agree it's a more interactive experience... Yet they think auto-targeting wherever you look is a feature that complements that whole experience?
The video was nice too look at from a spectator's perspective, and I understand it's impossible to convey - via youtube - how this would work in VR without actual hands-on, but,
I am certain that I would not enjoy THAT implementation (gameplay wise) in a VR game, which basically auto-aims wherever I look. What a way to kill the whole interactive VR experience!
Now give me VR,
very limited eye-tracking(to simulate field of vision), with head-tracking, and Wiimote Plus/Move-style gun-controller, and drop me in the back alleys of a stunningly rendered Racoon City, and we're on to something special!
We'll get there, eventually...