It isn't a game though.It will become a "barely a 1 year vision" if the game bombs
Unfortunately the modern society clean his ass with potential most of the times.It isn't a game though.
It's a game engine.
The problem with Dreams right now is that it's mostly suitable for small and simple games.
For large projects, MediaMolecule has to address a lot of issues and inconveniences. And I mean, a LOT.
But you can definitely create proper games (or whatever else) and it definitely has the potential to revolutionize the gaming landscape (especially on consoles).
It will become a "barely a 1 year vision" if the game bombs
It isn't a game though.
It's a game engine.
The problem with Dreams right now is that it's mostly suitable for small and simple games.
For large projects, MediaMolecule has to address a lot of issues and inconveniences. And I mean, a LOT.
But you can definitely create proper games (or whatever else) and it definitely has the potential to revolutionize the gaming landscape (especially on consoles).
What do you mean with your last sentence?It's not a game. It's a fully fledged development suite. You'll get it in the end.
What do you mean with your last sentence?
It's not a game. It's a fully fledged development suite. You'll get it in the end.
Oh ok thanks. (English is not my native language so sometimes i don't perfectly understand everything)You're still seeing it as a game. It's not. That's why people still aren't quite getting it yet.
There are game development tools out there since a long, long time ago, game engines, IDEs, frameworks, the whole shebang. Dreams will always be extremely limited in what you can make and outdated basically out of the box. It's a waste of time, if you want to make a game, learn how to make one.
Dreams will continue to evolve and improve. That's the plan.
It's always going to be limited by it's very nature of what you can build on it vs what you can build on a PC. It's a gigantic waste of time to build a "game maker" tool when there are tons of games coming out every month on every platform already that don't have the enormous limitations dreams will always have. What is the point? Who needs that?
Yeah, who needs a tool that can build PSN games in a year (or less) that would take 2 or 3 years to make on other development kits ...
Most of those proper games lack polish though and are rather basic (which isn't necessarily a bad thing).Yep. Proper games have already been created and play extremely well. At the end of the day though, there will always be a 'yes but' from the dissenters. They'll just keep raising the bar on what they say we think is its potential so they can always say it's not met our expectations. Here we are with a potential revolution in the offing and people still just don't get it. Amazing. There's a chance none of this comes to fruition but it's a small chance.
There is little point in promoting Dreams left and right when it's still early access and heavily in development.This will be lucky to go as far, or slightly farther than Project Spark. Which has a big budget for marketing intially and also was overhyped to the point where interest was low. I barely hear about Dreams now.
There is little point in promoting Dreams left and right when it's still early access and heavily in development.
You're still seeing it as a game. It's not. That's why people still aren't quite getting it yet.
Yeah, who needs a tool that can build PSN games in a year (or less) that would take 2 or 3 years to make on other development kits ... Look, you have to understand that I'm speaking from an informed perspective
They've been promoting it for months, where have you been?
I barely hear about Dreams now.
The latest experience from Media Molecule, the award-winning creators of LittleBigPlanet and Tearaway, Dreams is an ever-expanding game universe – exclusive to PS4 – where you explore, experience and play in the limitless imagination of players around the world.
Dreams is a multigame video game and game creation system
A game creation system (GCS) is a consumer-targeted game engine and a set of specialized design tools (and sometimes a light scripting language), engineered for the rapid iteration of user-derived video games.
Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game designers, with often little to no coding required for simple behaviors
Obviously there was some promotion to get early access into the hands of People, because they need us to test the tools.They've been promoting it form months, where have you been?
I'm just ahead of the curve as usual. I'll wait for the rest of you to catch up.