• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Sony Having Difficult Time Getting Third Party Support For The PS Vita

At least the Tablet S got a rather early price cut, and things didn't really improve a lot (I should know, the price cut happened shortly after I bought mine). In the tablet market your success is currently determined by whether you're Apple or not. Android tablets are a second distance place, and Vita's app environment is simply not tablet worthy.
i truely believe people are waiting for a Pricecut. when nintendo cut theirs the masses believed sony should too. it is a game console afterall. and thats the problem, people are under the impression its just a game machine when it could be more. people feel uncomfortable whipping it out in public because of that stigma. if its angled as a mini tablet i feel they could reach out to more people. but everything needs to be in place. complete the os, store and drop the price. the thing is meant for dl games.
 
on a brighter note, this ps mobile could really take off. sony needs something to set it aside from the pact. 3ds, ipad, and iphones play games so there is a need for software. ps mobile could provide that software to make it worth while of owning the vita with its superior controls. its like legal homebrew.
 
on a brighter note, this ps mobile could really take off. sony needs something to set it aside from the pact. 3ds, ipad, and iphones play games so there is a need for software. ps mobile could provide that software to make it worth while of owning the vita with its superior controls. its like legal homebrew.

Sony are really hard at working on ps mobile, expect it to come out in 2014.
 
I keep saying this, Sony make a Vita smartphone/tablet so the Vita project is a chain of products with its own OS(no android). Bundle the smartphone with a Dualshock(Gameklip) and make the tablet have buttons like WiiU.

Why limit yourself with a dedicated handheld while you have an untapped mobile division?
 
I know this is off-topic, but anybody saying that 3D doesn't add anything to the gameplay has to play Pushmo two times: first time with 3D on and later, with 3D off. It doesn't add anything to ports and the likes, but there are games that clearly benefit from it.

On topic:

GAF, is the PSVita in such serious problem as we all are making it to be, or are we talking worst-case scenario? I mean, I know it can be saved, 3DS had real problems too when it launched, but is really MH the only thing that can save it right now so it doesn't get Dreamcasted?
 
I know this is off-topic, but anybody saying that 3D doesn't add anything to the gameplay has to play Pushmo two times: first time with 3D on and later, with 3D off. It doesn't add anything to ports and the likes, but there are games that clearly benefit from it.

On topic:

GAF, is the PSVita in such serious problem as we all are making it to be, or are we talking worst-case scenario? I mean, I know it can be saved, 3DS had real problems too when it launched, but is really MH the only thing that can save it right now so it doesn't get Dreamcasted?

We will know withing a week.

"Sony's Gamescom press conference will be available to watch through the intertubes next Tuesday, August 14. For Europeans, the time for attendance is 19:00 German Standard Beer Time and 18:00 UKAEA time. In the States, that's 1PM Eastern and 10AM Pacific.

The PS3 redesign isn't expected to be on the docket for the show, but Sony has used the event for big announcements in the past. Last year's console price cut was announced there and it's where the PS3 Slim was officially revealed. If you can't stream the show at your location during the appointed time, don't worry – we'll be there to liveblog the latest. "

Will Sony forget about it? Will Sony hit a home run with games coming out of nowhere? Does Bioshock Vita Still exist? Does AC have what it takes? What numbers are they expecting to consider AC a success? This will show if the PSV is truly on life support.
 
I keep saying this, Sony make a Vita smartphone/tablet so the Vita project is a chain of products with its own OS(no android). Bundle the smartphone with a Dualshock(Gameklip) and make the tablet have buttons like WiiU.

Why limit yourself with a dedicated handheld while you have an untapped mobile division?
Can do a phone, battery life wont allow that. but everything said was spot on.
 
i truely believe people are waiting for a Pricecut. when nintendo cut theirs the masses believed sony should too. it is a game console afterall. and thats the problem, people are under the impression its just a game machine when it could be more. people feel uncomfortable whipping it out in public because of that stigma. if its angled as a mini tablet i feel they could reach out to more people. but everything needs to be in place. complete the os, store and drop the price. the thing is meant for dl games.
If the design was like a Go which I think they originally intended then I would absolutely buy one to replace my iPod touch but having the sticks and buttons every time you whip it out isn't ideal.
 
Actually, the people who are asking why it isn't being marketed as a tablet have a point... Why isn't it? It'd be perfectly competitive with the Kindle Fire, Nook Tablet, Nexus 7, and Blackberry Playbook. Sony has their hands in ebooks, music, video, and games, after all. The PlayStation Vita could really be successful as a gamer's tablet.
 
If that's the case Sony should probably take some time to study how to divide resources between two platforms equally.

That is way too sensible thing to do. It seems Sony salarymen are doing so great they spend all their time fighting each other in SCEJ. Stringer didn't do shit to that outdated corporate culture, and I don't see Hirai doing anything either.


Sega did that with the dreamcast. Didnt do shit. besides, we really dont know what going on in the background.

So just because it didn't work out once 10 years ago the idea is stupid? As you mentioned "we really don't know what was going on in the background". Sony fucked up incredibly at E3, fucked up with first Vita Heaven, is still fucking up with the second Vita Heaven that got delayed. All if this is a tremendous blow to 3rd party developers. Also, in the best spirit of corporate Japan, I'm sure there is ZERO communication between Sony and 3rd parties regarding Vita.
 
Sega did that with the dreamcast. Didnt do shit. besides, we really dont know what going on in the background.

sega's problems were a lot different from sony's. sony was in a position where they could have had the second naughty dog team make something new and shiny for their new and shiny hardware, but they decided to let them make a game for that thing that'll be over 6 years old by the time it releases instead. they just didn't.

nintendo revived the 2d mario series on the ds. they gave the 3ds mario kart 7. other companies saw this and put stuff like dragon quest ix, shin megami tensei 4, and monster hunter 4 on their systems, while the psp and vita got final fantasy spinoff, persona 4 updated port, and nothing.
 
I keep saying this, Sony make a Vita smartphone/tablet so the Vita project is a chain of products with its own OS(no android). Bundle the smartphone with a Dualshock(Gameklip) and make the tablet have buttons like WiiU.

Why limit yourself with a dedicated handheld while you have an untapped mobile division?
Noone's biting now, they're not gonna start being interested just because the form factor changes. Why would people start making games for it when they're not now?
 
The thing is - Sony still clings to that notion that great hardware will sell no matter what. How fucking delusional do you have to be? Wasn't Kutaragi fired because of that? When was it, 2006? 6 years later, after seeing the success of Wii and DS, and fuckers still cannot get this into their heads?
 
sound shapes just came out tuesday. it's pretty much the best thing ever.

Guess I'll be getting this on the PS3, while I wait exclusive games that interest me on the PSV. :-)

Side note: So does the PSV have any Japanese system sellers coming out? AC isn't system seller in Japan, and the majority of handheld business is done in Japan....
 
Guess I'll be getting this on the PS3, while I wait exclusive games that interest me on the PSV. :-)

Side note: So does the PSV have any Japanese system sellers coming out? AC isn't system seller in Japan, and the majority of handheld business is done in Japan....

well if you buy it on ps3 you also get the vita version, and vice versa.
 
GAF, is the PSVita in such serious problem as we all are making it to be, or are we talking worst-case scenario? I mean, I know it can be saved, 3DS had real problems too when it launched, but is really MH the only thing that can save it right now so it doesn't get Dreamcasted?

Nah it's just a dream scenario of some bitter 3DS fanboys
 
Ever since the PS3, Sony has been really weak with publishers. They can't seem to strongarm them like MS can. Want to make games for the PS3? Better make some(diff games, not ports of PS3) for PSVita too bitches! Oh you want to make a game for PSP? Nope, gotta make it for PSVita now!

Said it before and i'll say it again, having the same game on PS3 and PSVita is a bad idea. PSVita needs exclusives to entice people to buy the hardware. I'm pretty sure the majority of people who bought a handheld actually plays the thing at home. Why buy on Vita if I can buy the game for PS3 to play on a bigger screen?

I'm calling it now, Soul Sacrifice will flop and won't break 500k in a single region.

Edit : Changed it to 500k, lol.
 
Nah it's just a dream scenario of some bitter 3DS fanboys
The thing is 3DS problems aren't solved anywhere beside Japan either; the HW sales are not that good, but more importantly, software sales are bad, in UK for example, they are horrible


Nah, they are tied to your account.
Thx; I guess it can be a good idea to market PSV to PS3 owners to say the least: buy a PSV and have a portable version of your games for free
 
The thing is - Sony still clings to that notion that great hardware will sell no matter what.

They aren't.
For their "strategy" the lineup in the first year is really good.
And if the vita would have sold a good amount with this "strategy", they wouldn't have too big problems to get more 3rd-Partys in.
But well, it seems there are even less people interested in this kind of HH now, than in the early PSP/late ps2 years.
They wanted to go an other route than the 3DS with a "western, homeconsole"-lineup.

Well, problem is (besides their awful marketing) that there aren't enough people who like this kind of HH and also that west-publishers mostly only homeconsoles or mobiles and Sony couldn't change that with the vita.
Japanese devs are developing for 3DS (now), so it'll be really hard to change their concept and get the "standard HH support".

Their concept obviously isn't good enough to sell this system, but they had a good lineup for it if you consider their strategy and didn't just think "this hardware is so good and will sell on that fact alone".
They probably also expected some more japanese support because of the psp and didn't do much in this area.
 
Sony will shift focus to PS Mobile.

That's targeting the market devs and pubs are now interested in - or at least that they're interested in without incentive from a given platform holder.

Vita's future as a device is probably going to be heavily defined by PS Mobile, as a 'iPod Touch' style device.

Vita's future as a platform is probably going to be defined as a little bit of premium icing on top of the Mobile ecosystem - a few 'big' or semi-big releases a year ala CoD or Assassin's Creed.

Just my two cents. Some dramatic developments might change things, but I think it's unlikely. Sony just isn't as desperate to prop up the dedicated handheld market as, say, Nintendo. They'll let it slip if the wider interest - among devs, among consumers - is elsewhere.

(That's not to say they will 'Dreamcast' the Vita - they won't pull it off the market or anything of the sort. But it's purpose and position for Sony will be different than it might have been if it had succeeded as a premium handheld gaming platform. They can massage it in a different direction that saves face.)
 
I'm calling it now, Soul Sacrifice will flop and won't break 500k in a single region.

Edit : Changed it to 500k, lol.
Even 500K is a ridiculous number to call a flop in this context. There are three regions, if it broke a million worldwide, that'd be very strong sales.
 
Sony will shift focus to PS Mobile.

That's targeting the market devs and pubs are now interested in - or at least that they're interested in without incentive from a given platform holder.

Vita's future as a device is probably going to be heavily defined by PS Mobile, as a 'iPod Touch' style device.

Vita's future as a platform is probably going to be defined as a little bit of premium icing on top of the Mobile ecosystem - a few 'big' or semi-big releases a year ala CoD or Assassin's Creed.

But why would developers make games for that as opposed to say, Android? (Which most of Sony's other PS certified devices run)

I hope you're right, since I need something to write about once the Minis program runs out of steam. But it just seems like a lot of work for a minimal audience, since I don't think Sony tablets are particular popular. Nor is their version of the iPod Touch, the Walkman (and I'm not sure those are even PS certified)
 
Vita's future as a device is probably going to be heavily defined by PS Mobile, as a 'iPod Touch' style device.

If this is the case, the cost of entry is going to have to come way down, no-one will choose this (a dedicated device) over a smartphone/tablet to play the same type of 'cheap' content.

Vita's future as a platform is probably going to be defined as a little bit of premium icing on top of the Mobile ecosystem - a few 'big' or semi-big releases a year ala CoD or Assassin's Creed.

Agree.
 
I don't understand why it's having a hard time getting third party support, it's basically built from the ground up to be an easy machine for mobile ports, console ports, and 3DS ports, yet it seems like developers aren't biting. WHY? I figured it would be a cheap dumping ground of ports with a few exclusive titles popping up now and then and I was perfectly fine with that concept. Yet most developers don't seem to even be interested in doing a lazy port? For fucks sake Sony probably has lower royalty rates than Nintendo even.
 
But why would developers make games for that as opposed to say, Android? (Which most of Sony's other PS certified devices run)

I'm not suggesting an outcome, successful or unsuccessful, of Sony's efforts in mobile gaming - just that it will probably become their focus given that it seems to be becoming their partners' and consumers' focus. I don't know if their attempts will be successful or not, a debate about that is another story.

(Re. device penetration and walkmans and tablets though...the biggest driver will be phones. nearly all sony's new phones now will have ps mobile, and probably in the future, all of their new phones will. and sony sells tens of millions of phones a year. Device penetration won't be the challenge as much as converting devices into players and purchasers.)

If this is the case, the cost of entry is going to have to come way down, no-one will choose this (a dedicated device) over a smartphone/tablet to play the same type of 'cheap' content.

For sure.
 
Even 500K is a ridiculous number to call a flop in this context. There are three regions, if it broke a million worldwide, that'd be very strong sales.

You can have my head if it breaks 1m worldwide 6months after the release in the west. Sold, not Shipped.
 
I do hope third-parties get on board. I want a Vita, but the games just aren't there.

If Sony's first party studios made new IPs for the system I think it'd sell really well. However, I imagine it'll be just like the PSP in terms of spin offs of home console titles.
 
I'm not quite sure what Sony's focus is going forward. Obviously their historic strength has been in consoles, but I believe Sony (And others) are correctly identifying the mobile gaming market as the sector for growth long term. I do not think, for example, that the PS4 is likely to sell more units than the PS3 did (although it will hopefully do so at a profit, rather than a huge loss), but I can most definitely imagine a mobile successor to the PSP selling significantly better than the original PSP did.

The PSVita is apparently not that device, but that doesn't mean it isn't possible to make one -- essentially, I'm saying that I wouldn't want to be cornered in to the console gaming sector at this point. It isn't dying, but it certainly looks stagnant at time when PC gaming continues to rapidly evolve, tablets are growing, and other mobile devices are growing, too. I also think that "convergence," a long sought after goal for Sony, appears to be happening much more significantly in the tablet/mobile phone space than it is in the home console space. iPhones, iPads, and Androids have quickly swept in and swiped the convergence device prize out from under the console industry altogether. If I were after "convergence," I wouldn't be looking to consoles as a likely target the way one might have in 2000.

I got the impression that Sony sensed all of this too, but they're not doing a very good job of escaping the box.
 
Yes, they really don't get it.

What better way to get people to buy a new platform than with inferior versions of big brands that they can play perfectly well on other platforms?

It's shocking that they have really learned nothing from the PSP vs DS white wash.

I guess common sense really isn't that common...

You do realize that Sony would GLADLY take a repeat of the PSP with the Vita, minus the rampant piracy, right?

The PSP as hardware did quite well and was a profitable venture for Sony.

If the Vita could have it's hardware success with only a small upgrade in software success it would be a huge victory for Sony, and honestly, for consumers across the board.

The Vita is hands down the best piece of tech Sony has designed since the Walkman. If a product like the Vita can't survive in today's market that bodes poorly for Nintendo's own handhelds in the short term and all dedicated consoles in the long term.

Wonder why MS is running as fast as they can towards a full set top box market? Why Sony is looking at PS Mobile and recently bought Gaikai? Because the days of gaming as the first priority of any hardware device are quickly coming to an end.
 
The exploding popularity of mobile/ social sector has developers anxious to shift focus to that growing market, according to Yoshida. However, he still believes Sony can attract small, independent studios with the Vita and PS Mobile.

They seem to support Nintendo just fine though.
 
If this is the case, the cost of entry is going to have to come way down, no-one will choose this (a dedicated device) over a smartphone/tablet to play the same type of 'cheap' content.



Agree.
The problem with phone and tablet games right now is that they really cant evolve past their current state of simplicity. eventually the games will become too similar and users will fatigue. vita is in a perfect position for testing how far simple downloadable games can go. it just needs the right software and price. the platform is there but the price isnt. marketing need to push it as a mini tablet to entice that crowd and the price should get them half way. apps ill most likely move this thing if its ingenious and uses vitas features.
 
I'm not quite sure what Sony's focus is going forward. Obviously their historic strength has been in consoles, but I believe Sony (And others) are correctly identifying the mobile gaming market as the sector for growth long term. I do not think, for example, that the PS4 is likely to sell more units than the PS3 did (although it will hopefully do so at a profit, rather than a huge loss), but I can most definitely imagine a mobile successor to the PSP selling significantly better than the original PSP did.

The PSVita is apparently not that device, but that doesn't mean it isn't possible. Essentially what I'm saying is that I wouldn't want to be cornered in to the console gaming sector at this point. It isn't dying, but it certainly looks stagnant -- while PC continues to evolve, tablets are growing, and other mobile devices are growing, too.

I got the impression that Sony sensed this too, but they're not doing a very good job of escaping this box.

Sony's end game is becoming pretty clear I'd say. They want to be a content distributor who turns out the occasional bit of really nice tech.

Within 10 years I'd expect Sony's focus to be almost entirely on a Playstation branded media storefront available through any medium that will have them. It will merge Quiriocity's streaming of music, Gaikai's streaming of games, and UltraViolet movie access, along with purchasable alternatives across the board.

By then we'll have all of these services in our phones and televisions or set top boxes with very little real hardware required, hinging on subscription models for the vast majority of consumers.

The big question is if Sony can 1. bundle all of this together in a quality storefront that they can market well and 2. if they can, at this stage, still land the kind of business partnerships they need to succeed.

Gaikai's partnership with Samsung being honored by Sony should be a big step. If Sony does the smart thing and completely steps away from the TV sector they could have a powerful ally in Samsung, who obviously needs a storefront/content partner in their hardware battle with Apple.

I'd say they also need to roll out a competing OS for smartphones that they market heavily within the as of now still unconsolidated Asian market. Apple is incredibly powerful in the U.S. already, Google and MS are two powerful competitors heavily focused on the U.S. market, and a large segment of the U.S. market is already developing brand loyalty to one of those three OS offerings. Throughout Asia you either have an in flux market dominance for phone OS (like in Japan and Korea) or an emerging market with many undecided customers (China, India).
 
Top Bottom