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Sony is looking into bringing early access/paid alphas to PSN

As long as there's a filter so I can opt to not see them at all I'm okay with it. But if it's like the shit on steam where the entire front page is always plastered with them, then no fucking thanks.
 
I don't think they're aiming for the trash heap of Early Access games like steam, I think they're aiming more for alphas like Destiny, games the masses want to play, and are easy to market as a feature of the Playstation.

Indies are tricky to market, and incomplete half-ass indie games showing up on Steam lately are the opposite of what you want to market as a feature to your system.

That's what it sounds like to me too.

The problem with Steam is that with their move to open things up and remove some of the burden from themselves, they've also removed most of the standards that most modern stores keep. If they actually moderated their content more and kept their standards up, then selling Early Access games like Rust, DayZ, H1Z1, etc. would be perfectly fine.
 
This seems like a bad idea. I can't imagine what the reaction will be like when someone who doesn't know what an alpha is buys access to a game that is barely useable. Unless of course they just mean it as a marketing term kind of like how public beta tests are thought of today.
 
How would you price this? I could see maybe 1-5 dollars. But you know some fanbases would be so rabid that they would pay more for early access.

Edit: I'm a bit confused here. Is he talking about gamers paying for early access or Sony paying devs for betas?
He's talking about gamers paying to play games that are still in development. Think of PC titles like Minecraft, Starbound, Don't Starve, Rust, DayZ, Everquest Landmark, Planetside 2, DoTA 2, etc...

You fork over the cash (usually full price or a few bucks off the final price) while the game is still in development and you get access to the current dev build. You can then go to the dev's forum and tell the devs what you like about the game, what you hate about it, and what you would like to see in the future. As the game continues in development you get access to the latest dev build up to the final complete release. There's a whole category of games launching like this on Steam.
 
Why would any dev agree to that? The entire idea behind it is they can use the funding to complete the game.

If you are selling a game to people that you claim is going to be completed yet cannot complete the game if enough people are going to buy it you shouldn't be selling it in the first place.
 
Cool idea on paper, but they need to be careful about this. Don't allow devs to drag their feet when it comes to delivering a finished product or falling back on their promises altogether.
 
No, we do know this, because it's a really stupid idea. C'mon. They're already fetishizing early access. Pigs will fly before that happens. The person being interviewed knows what paid beta means. It's not a term without context.

Anything can happen. People shooting down an idea to make better games is much more disappointing than complaining when the game was out and protesting that it should of been beta tested before people spent their $60.
 
Cool idea on paper, but they need to be careful about this. Don't allow devs to drag their feet when it comes to delivering a finished product or falling back on their promises altogether.

Who wants to pay for a staff of project managers to keep tabs on a ton of indie devs? If anything, create mini studios to help support promising indie teams but don't let them self-publish half-baked games.
 
I don't think they're aiming for the trash heap of Early Access games like steam, I think they're aiming more for alphas like Destiny, games the masses want to play, and are easy to market as a feature of the Playstation.

Indies are tricky to market, and incomplete half-ass indie games showing up on Steam lately are the opposite of what you want to market as a feature to your system.

They can already do alphas like Destiny. This is about paid alphas like Steam early access...so you're arguing against your own point.
 
Anything can happen. People shooting down an idea to make better games is much more disappointing than complaining when the game was out and protesting that it should of been beta tested before people spent their $60.

I wasn't shooting down the idea of making games better. I agree with your general idea. Just the idea that "we don't know, maybe they're paying us!" when they clearly are not saying that is what I disagreed with.
 
Valve is extremely competent in their many business models, I always thought Sony could perhaps look into other places for revenues too.
 
He's talking about gamers paying to play games that are still in development. Think of PC titles like Minecraft, Starbound, Don't Starve, Rust, DayZ, Everquest Landmark, Planetside 2, DoTA 2, etc...

You fork over the cash (usually full price or a few bucks off the final price) while the game is still in development and you get access to the current dev build. You can then go to the dev's forum and tell the devs what you like about the game, what you hate about it, and what you would like to see in the future. As the game continues in development you get access to the latest dev build up to the final complete release. There's a whole category of games launching like this on Steam.

Okay, thats what I originally thought.

On the one hand, this makes the cost of development a bit more easy to swallow for devs but on the other, I could see exploitation as a potential pitfall for some. I'd bet the whales in the anime loving crowd would pay up.lol
 
I'm 100% in favor of this because PSN in its current form is nowhere near as open as Steam. So they aren't going to be creating a place where users will find horror stories like those Jim Sterling makes videos about. I wouldn't be at all surprised if they were restricted to games that have already proven themselves on Steam like a Starbound or some of their internally developed games.
 
I see this as a good and bad thing. If this means getting the same games as Steam Early access on PS4 I am all for it.

Only if those devs decide too. So no t all... most of the alphas on steam are team so porting over while doing an alpha might be to much for some
 
Who wants to pay for a staff of project managers to keep tabs on a ton of indie devs? If anything, create mini studios to help support promising indie teams but don't let them self-publish half-baked games.

Yeah. They need some sort of go between or some sort of additional, dedicated staff to make sure that these devs meet their deadlines and are able to keep the promises they made. I mean, I'm not against the idea. It can work. We see it work on Steam. There is just a lot of potential for ambiguity, exploitation, bullshit and other fuckery. I don't want to see people pay into early access of a game and then get screwed over because the devs fail to deliver or decide to change the terms and conditions as to what they were meant to release in the final build. They need to put in some pretty concrete ground rules and lay things out first.
 
They can already do alphas like Destiny. This is about paid alphas like Steam early access...so you're arguing against your own point.

A paid indie Alpha for an unproven product is different then a paid alpha for a major franchise from a AAA developer, that's the point I'm arguing.

Almost all the Early Access stuff on steam is Indie.

I think Sony thinking more along the lines of a program to get people paid early Alpha for like Battlefield/Mass Effect/Assassin's Creed/etc etc
 
It'll be a tough cookie.

Paid alphas are great for devs and 9/10 times great for gamers, but every once in a while there's a game that doesn't deliver and essentially rips people off. Having just one of those on PS4 could really wreck the indie momentum they're building.

I'm on board with the idea from both a dev and consumer view. Most of the time I "hate" paid alphas, but options are always great.

Where are getting those numbers?

EA hasn't been around long enough to come to any conclusions yet on the success ratio of how well EA games do and how they turn out.
 
BF4 was the first example of the Paid Beta. More are on the way!

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Hmmm... I don't know. There's usually several dumpster fire's released for every gem. As long as it is walled within it's own section of PSN that I can skip over, I guess it's alright.
 
Ceritification sort of defeats the purpose of putting your alphas and betas up. If they go this route chances are they would need to relax their standards.

No, I don't mean release or update certification. I'm talking about them implementing an alpha/beta certification program stricter than Steam. The nature of Steam's platform (PC) sort of has this side effect of more lenient guidelines, for better or worse.

On consoles, a certain level of polish is sort of more expected. Still, they are inherently Alphas at the end of the day, so if people expect this to be software 1 month away from being Gold, then they will be sorely disappointed. Those who get in this know what they are getting into, much like the Steam folks.
 
Can't say I'm shocked that they're looking into bringing this to consoles after the amount of games launching on Steam as Early Access titles.

Luckily Sony actually has that quality certification your game needs to pass in order to be even put on PSN.
 
Could be interesting BUT Sony really need to curate this properly, they can't let it run wild like it does on Steam as there is far more of a negative than a positive on there.
 
Console players would be overjoyed to get Rust and DayZ on the platform.

Past that I'm not sure how this would work on PSN. I know early access devs wouldn't want to be there with the current guidelines so things would need to change in a big way. And obviously much of the community doesn't want them there either.
 
It's not something I'm interested in taking part in, but it will be interesting to see how it turn out. My main concern is that it sets the precedent for it to become the rule, rather than the exception in game development/releases.
 
As long as the games are labeled appropriately, and warning language before purchase is clear, then they should go for it.

I knew what I was doing when I bought DayZ, and I regret nothing.
 
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