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Sony, let me backup my saves

Lindsay said:
Multiple save datas is lame to especially with the way Sonys decided to allow your saves to be viewed this generation (one longgggg straight down list instead of rows like the past). Why does Valkyria need a system data and a game save data? Just merge 'em! Same for DMC4 and prolly alot of other games. It would be nice if that new picture folder view with 3.10 isn't just for pictures but for videos, games, and SAVES!

well the savegame folder view shows at least only one entry per game no matter how many savegames the game has.
 
Wait, wait. I used the backup system utility last week to back up my PS3 to an external HDD and it went absolutely fine. And the reason I did it was because of my Demon's Souls save file. It did not tell me it couldn't copy or anything like that.
 
SecretBonusPoint said:
The only way to solve this would be to make 'playing for trophies' optional. You don't want trophies, file is unlocked from the start, freely transferable and you can't lock it later. Vice versa, You play locked/trophies on from the start, you can't unlock it later.

Thats the only way they could do it, otherwise trophies would be completely irrelevant since many would just download a gameFAQs file and unlock them all in one go.

Even better:

LittleBigPlanet- This Save is not by your PSN id. Trophies are turned off!

Want the trophies? Use your own save.

Want everything else, Use the GameFAQs save.

Even better is with your method is unlocking the save after. I 100%/Plat'ed the game. Why should it continue to be locked?
 
igotnewsuper8 systemWRONG! said:
WTF is this shit, I'm on the verge of buying a bigger hdd because I have filled up 80gig and also because I'm about to get play tv. Now I find out that I'm kind of stuck with a full 80gig hdd because I don't want to lose my demons souls save?

Is this correct? Is this honestly a position that I find myself in during this generation of video gaming? Because for the last 2 generations transferring saves has not been any sort of issue.
You have to backup your HDD to an external one. That's the only way to backup locked save files. The downside is, HDD backups are for the entire drive, you can't just choose to backup save files. So if your drive is full, it will take a while.
 
XiaNaphryz said:
You have to backup your HDD to an external one. That's the only way to backup locked save files. The downside is, HDD backups are for the entire drive, you can't just choose to backup save files. So if your drive is full, it will take a while.
Edit: Disregard. I misread this thread.
 
Megadragon15 said:
Haven't you read this thread? Apparently a full HDD backup is not possible if you have a Demon's Souls save.
Wait, what? It's not even just a normal locked save file? WTF. :lol

Plus the post above by worldrevolution makes it sound like he backed it up okay.
 
I even checked the external HDD a few days ago and all the dat files from 11/3 are there, 30gigs or so worth. This thread has me interested though, I'm gonna backup again today after work and sit there for the first 10-15 minutes to see if it prompts me or anything. The backup from last week I just pressed it, went to bed, got up in the morning and turned it off (it said completed).
 
Megadragon15 said:
Haven't you read this thread? Apparently a full HDD backup is not possible if you have a Demon's Souls save.

The plot thickens...

worldrevolution said:
Wait, wait. I used the backup system utility last week to back up my PS3 to an external HDD and it went absolutely fine. And the reason I did it was because of my Demon's Souls save file. It did not tell me it couldn't copy or anything like that.
 
Yep. Had this issue when my PS3 broke a few months back.

I backed up all of my saves, put them on my refurbished PS3 and half of them wouldn't load.

And for what? Trophies? Fuck that shit.
 
Sony's backup tool is retarded.
I moved to a PS3 Slim recently and it hardly copied anything across.
A few save games were lost, ALL my PSN stuff had to be downloaded again. What is the point!? It seems like it's more for music and videos.

The locked save files I can understand to some extent, because some devs want to prevent cheating by duplicating the save files, but there should be ways for legitimate backups.
 
Just for reference I have an 80 gig Japanese PS3 from last November (exactly one year old) and I'm backing it up to a Buffalo 1 TB external (also Japanese). My Demon's Souls is the US version.

For anyone buying a new HDD but using the same PS3:

Do a complete HDD back up through the system menu. That backs up everything, even copy protected saves. Install the new HDD, format it (it will tell you to), then do a restore. It will be like you never even touched the PS3. Your theme, settings, everything will be set up as they were before.

The copy protected saves are so people can't load other people's characters, etc. It would kind of mess up online play.

To do the back up you will need a big enough external HDD, formatted in FAT32 (or equivalent).

taken from a PS forum post.



The big concern is if you get a YLOD then no matter what, your protected saves won't come back.
 
Jonnyram said:
Sony's backup tool is retarded.
I moved to a PS3 Slim recently and it hardly copied anything across.
A few save games were lost, ALL my PSN stuff had to be downloaded again. What is the point!? It seems like it's more for music and videos.

The locked save files I can understand to some extent, because some devs want to prevent cheating by duplicating the save files, but there should be ways for legitimate backups.
Are HDD backups locked to a specific system?
 
WEGGLES said:
The true final boss is loosing your save and still come crawling back like a whipped dog:lol
I had put over a hundred hours into the game when my ps3 bit the dust. I went back and put in another 100+. :lol
 
I think those of you having the backup utility stall on you are having a bigger issue than just having a Demon's Soul save.

I do a back up very week or two, and I've done at least two backups since I started playing Demon's Souls and it hasn't given me any issues completing a backup. Then again, it's well known that quitting Demon's Souls via the XMB rather than going through the in-game "quit game" option can corrupt your save (poor coding by the DS devs IMO, regardless of whether you're online or not and that really shouldn't have gotten through the Sony QC for the Japanese release), so quite frankly I wouldn't be surprised if Demon's Souls itself isn't hosing the file system on some PS3 HDDs.

Or . . . you might have bad sectors on your PS3 HDD or the HDD you're backing up to that is causing the hang.

igotnewsuper8 systemWRONG!:
WTF is this shit, I'm on the verge of buying a bigger hdd because I have filled up 80gig and also because I'm about to get play tv. Now I find out that I'm kind of stuck with a full 80gig hdd because I don't want to lose my demons souls save?

Is this correct? Is this honestly a position that I find myself in during this generation of video gaming? Because for the last 2 generations transferring saves has not been any sort of issue.

Do you even read the threads you post in? Locked saves are locked to the system, so you can copy locked saves to a new HDD on the same system fine, the issue is if you buy a replacement/slim (or get a replacement due to a dead system) and try to copy the locked saves over to that.
 
XiaNaphryz said:
You have to backup your HDD to an external one. That's the only way to backup locked save files. The downside is, HDD backups are for the entire drive, you can't just choose to backup save files. So if your drive is full, it will take a while.
Sooo essentially........ I could delete almost everything and just leave a few of the important things so HDD backup is easier and quicker, yeah?
 
teiresias said:
Do you even read the threads you post in? Locked saves are locked to the system, so you can copy locked saves to a new HDD on the same system fine, the issue is if you buy a replacement/slim (or get a replacement due to a dead system) and try to copy the locked saves over to that.

Saves can be locked to the system, the PSN ID, both, or none. Try to copy your R&C save from one profile to another profile on the same machine and you're SOL.
 
Shambles said:
Saves can be locked to the system, the PSN ID, both, or none. Try to copy your R&C save from one profile to another profile on the same machine and you're SOL.

Needing to transfer from one profile to another seems like a pretty limited use-case, IMO. Who really does that often and for what purpose?
 
My Japanese launch system went YLOD recently and I tried restoring an old backup to my new Slim. Took 2.5 hours and I was informed that some content would not be restored because I was restoring to a different PS3 system.

Hardly anything of any use was successfully restored. Only a handful of my PS3 game saves were restored. No games, demos or DLC were restored. Most mysteriously, none of my 15+ legacy memory cards were restored. PS2 I could understand I suppose (given the loss of PS2 BC), but where the hell are all my PSone cards? In a fucking box in storage somewhere is the answer apparently. Great.

But hey, thanks for restoring all the old trailers of Lair and shit. I really needed those.
 
I want to be able to transfer multiple saves at the same time onto a usb. It's a pain in the ass having to copy saves one by one.
 
This is something that I'm concerned about, especially since my original PlayStation 3 broke earlier this year. Fortunately, I had a good amount of my saves backed up before this happened, and was able to restore most of them, but there were a few games that I was never able to back up from the original system. Street Fighter IV is the most notorious of these, as I had a lot of progress in that game, and had to completely start over on my new system. I've since regained most of what I had before (and even more that I didn't), but I would dread having to do it all over again.

Pctx said:
The issue comes with stability in the system environment of which game saves or unlocked games with the Xbox and PS2 ran wild. Sony, probably erring on the side of "we'll let them decide..." wanted to shift the focus off them to the developer for blame.

For instance...

Capcom and Street Fighter 4.

Would it be lame to see everyone running around w/ all of the tiles and icons unlocked and all of the colors and fighters unlocked from a simple game save?

They wanted to control the culture of if you see it, they earned it. I can see their point, but I can also see it from the players point of wanting to have some sort of control over backups or moving saved games from profile to profile.

That would be lame to see people running around online with unlockables that they didn't actually earn. However, Capcom could have instead handled it in the way Burnout Paradise did it--by tying the saved data to your PSN ID.

For comparison, I'll run down three examples illustrating different ways that developers have chosen to handle this:

  1. Burnout Paradise. This game does not have a locked save file. I was easily able to back up my save to a USB flash drive on my old system. When I got the new system, I restored it, and everything (offline and online) was exactly the same way that I had remembered it. I lost nothing and could pick up exactly where I left off.
  2. Killzone 2. This game has a locked save file. Last week, I decided to play the game for the first time on my new PS3 (last time I played was on my old PS3 in March). Obviously, I had to start a new save file, so for the offline mode I have nothing and must start from the beginning. However, the game was able to retrieve my online stats from the server, so I was able to play online with my rank and other online unlockables that I had accumulated previously. The game even awarded me a retroactive trophy! :D
  3. Street Fighter IV. This game has a locked save file. I had to start over from the beginning, for both offline and online. The only existing record of my February-March gameplay is in a handful of online scoreboard entries that I attained--and of course trophies (which are stored on PSN). Everything else, including my online rank and cumulative win/loss record, was summarily lost forever.

#1 is exactly the way it should be done. From everything that I have read (but have not tried this myself), if I were to transport my save file to a friend's house, then it can only be used as long as I am able to log in using my PSN ID, and only while logged in under that account. This would prevent unauthorized users (in other words, anyone whose PSN ID is not "AgentX") from being able to use the advanced cars that I unlocked, or gain trophies that they don't rightfully deserve--but would still allow me to do so.

#3 is exactly how it should not be done. Learn from this, Capcom!

#2 is better off than #3, since my online stats were retained--but apart from that it still sucks that all my offline progress is gone.

Also, here is something very interesting that you may want to keep in mind: Developers have the ability to patch games to unlock save files that were previously locked. This has been done at least once before, with the game MotorStorm: Pacific Rift. See this entry from the official PlayStation.Blog for more information.
 
Lindsay said:
Multiple save datas is lame to especially with the way Sonys decided to allow your saves to be viewed this generation (one longgggg straight down list instead of rows like the past). Why does Valkyria need a system data and a game save data? Just merge 'em! Same for DMC4 and prolly alot of other games. It would be nice if that new picture folder view with 3.10 isn't just for pictures but for videos, games, and SAVES!

you know you can group content in the game saves list? makes a folder for each game.
 
Why would you do that? said:
This is pretty annoying on the Wii as well.

I'm pretty sure it is less of a toss-up, though. I think only games that have online have their save locked, whereas all other games don't have locked saves. I don't think it is up to the developers.

At least, on the Wii, you can get around the save locking thing with homebrew.

Yep. Brawl and Mario Kart were cracked ages ago....
 
consoul said:
Most mysteriously, none of my 15+ legacy memory cards were restored. PS2 I could understand I suppose (given the loss of PS2 BC), but where the hell are all my PSone cards? In a fucking box in storage somewhere is the answer apparently. Great.
Yeah, that was hella annoying for me too :(
 
Agent X said:
#1 is exactly the way it should be done. From everything that I have read (but have not tried this myself), if I were to transport my save file to a friend's house, then it can only be used as long as I am able to log in using my PSN ID, and only while logged in under that account. This would prevent unauthorized users (in other words, anyone whose PSN ID is not "AgentX") from being able to use the advanced cars that I unlocked, or gain trophies that they don't rightfully deserve--but would still allow me to do so.
.


only caveat is that you need to be signed in and online? What happens for offline play? I don't mind the idea that if you backup/restore, you have to 'sync' online to activate/validate your saves to that machine, but you still need to be able to play offline too
 
Someone should ask Nintendo this same question

My wife had a good year or so worth of time put into her Animal Crossing City Folk (the only franchise she played and loved as she's not really a gamer) ...then our Wii died and Nintendo wasn't able to recover the data (they basically replaced the console).
Needless to say, she sorta bailed on gaming as a whole. She doesn't understand how in this day an age, you could have system like that and have no contingency IE: Memory cards, etc.

And yeah, I heard about this RE5 patch that unlocked the saves but I coulda sworn my was STILL copy protected when I tried to back it up. Needless to say, I lost all of that shit I unlocked/bought. Really not looking forward to doing it all again for Alternate Edition =(
 
Oh and bless devs that do alot it

Been playing Borderlands on both my bedroom and living room PS3s for a couple weeks now. So damn convienent!
 
AgentOtaku said:
Someone should ask Nintendo this same question

My wife had a good year or so worth of time put into her Animal Crossing City Folk (the only franchise she played and loved as she's not really a gamer) ...then our Wii died and Nintendo wasn't able to recover the data (they basically replaced the console).
Needless to say, she sorta bailed on gaming as a whole. She doesn't understand how in this day an age, you could have system like that and have no contingency IE: Memory cards, etc.

And yeah, I heard about this RE5 patch that unlocked the saves but I coulda sworn my was STILL copy protected when I tried to back it up. Needless to say, I lost all of that shit I unlocked/bought. Really not looking forward to doing it all again for Alternate Edition =(
hrm, actually, now that i think about it, to make 2 towns in AC Wii, i would need 2 Wiis?
 
I think a better solution would be to let us swap HDD's without having to reformat, so if my PS3 breaks [again] I can take my HDD and put it on a new PS3 with all my stuff
 
dralla said:
I think a better solution would be to let us swap HDD's without having to reformat, so if my PS3 breaks [again] I can take my HDD and put it on a new PS3 with all my stuff
That's not really possible because the drives are encrypted using a key from the system.
 
mrklaw said:
only caveat is that you need to be signed in and online? What happens for offline play? I don't mind the idea that if you backup/restore, you have to 'sync' online to activate/validate your saves to that machine, but you still need to be able to play offline too

Good question, and to be honest I thought about that shortly after I wrote my post. My PS3 is always online when I use it, so I don't recall ever loading this up while offline. I might give it a try later (play the game while disconnected from PSN) and see if anything happens.

My guess (and this is only a guess, maybe more accurately labeled a "wish") is that for offline play, it should bind to whatever user was last logged onto PSN on that console. So, if I logged onto PSN last, then logged off and remained offline, it would continue me(or anyone else playing that system) to use the save, and update it with any progress that I've made. As soon as someone else logs in, then it would render that save file unusable until (when and if) I log back into PSN. Once I log into PSN, it could update my online stats and trophies accordingly. If it were up to me, that's how I would handle it.
 
Yeah, the same question applies to both Nintendo and Microsoft for their respective consoles.

Anyway, the option..and if done to their own sites (kinda like Skydrive) would be really neat.
 
Like RangerX mention in his answer in post 3, its up to the developer. Anyway i throw my thoughts about the hole annoying issue in:

The impossibility to copy your savegame away from your system is a problem for several reasons:

* People owning multiple PS3 are not able to play the Single Player campaign consecutive on changing systems. That means, if you happen to own a PS3 at work, at your girlfriends mansion and at home, which a surprisingly high amount of people actually do, you are bound to play the single player campaign at one location only OR do the whole thing twice or more with separated savegames.

* Hard Disks fail. This has been an issue for PC systems and every other device that contains any sort of storage device. This is especially true for mechanical devices, which are used in every single PS3 model released by now. So, what happens if your hard disk fail? All your savegames are gone forever and if you’re not really into IT forensics, there’s a good chance you won’t see a single byte of those ever again. Say Goodbye to your Dragons Age char you’ve built in the 50 hours of your life you invested to play the game.

Now, there must be a catch why developers are setting their saves to a "locked" state, where you are not able to copy this savegame, right? There are several possibilites:

* To prevent obtaining trophies without playing the game
Refutation: Trophies are bound to the PSN account. You cannot copy a savegame from user A (with PSN account a) to user B (with PSN account b) and obtain trophies with user B (with PSN account b). This feature is already in place. There is no need to prevent to copy the savegame itself. For reference see all the great games like Burnout Paradise, Ratchet and Clank, Uncharted 2, Dead Space, Little Big Planet and many more.

* To prevent cheating by savegame manipulation as seen in the lousy implementation of Call of Duty: Modern Warfare.
Refutation: As I mentioned before, this should really not be an issue that is addressed by locking the savegame, but by implementing server-side checks of the client configuration value, as every more or less professional multiplayer shooter on the PC plattform did 10 years ago. If this is the reason, patch it and unlock the freaking savegame.

* To prevent spreading of a "better" savegame
Refutation: As multiplayer stats are stored server side, the savegame is only relevant for single player play. Personally, I happen to think that people should decide by themself, whether they want to play a game from A-Z by themself or get along quicker by cheating or using someone other’s savegame. As long as this doesn’t affect anyone else by granting a higher rank or other advantages in multiplayer, no one should really care what someone else does with a game he paid for. However, even this issue should be dealt with by binding the savegame to the PSN account as LBP for example seems to do, but not locking the savegame and preventing it from being copied to another storage device.

* To prevent multiplayer statistics from being manipulated
Refutation: As with the second point, this shouldn’t really be a problem that exists in a professional product nowadays and I’m pretty confident, that developers are smart enough to keep all statistics neat and tidy on the server side. Due to this fact, the savegame should not affect the multiplayer part of the game in any competition-relevant way. The savegame does probably store your preferences for multiplayer games, like voice volume and so on, but I think we can deal with that...

So again: There is currently no reason why the lock of the savegame should not be revoked as soon as possible. This is currently an annoying issue for a lot of people that would just like to play the SP campaign without hassles. So please, bringt out a minor patch, revoke the lock (see for example Motorstorm 2) and everyone will be just fine. It’s a minor tweak that would help a lot. So if there is actually no reason why this shouldn’t be done, let’s just do it.
 
All three console-makers absolutely deserve blame for even allowing this (although Microsoft at least has managed to scare most people off of it by making profile-locking a good option.) A well-designed system has no room and no need for locked-down saves.
 
Question: So i backed up everything (moving to a slim tomorrow) when playing the backup back to the slim do i still have all my psn accounts (yeha i said "all" … i have like 5) !??
 
Probably the biggest reason why I'll never go past 40gb on my PS3. I'd be really unhappy if the thing ever cratered and I lost my saves.
HDDs fail, but not nearly as likely.
 
I backed up the saves for all five of my PS3 games (Critter Crunch, Ratchet, NGS2, Uncharted 2 and Wipeout HD) to my USB stick before installed 3.10.
 
Okay, that's absolutely nuts.
Sony should enforce a rule to prevent uncopyable savegames... now I really miss PS2 mem cards >.<
 
PS2 saves could be locked too! So could GC saves. I don't mind that, since memory cards aren't too failure prone or tied to a console. But man do I worry about my PS3 dying and losing my Demon's Souls save.

Apologies if this has already been asked, but does the 360 HDD transfer kit transfer protected saves? I can't remember, even though I used it once.
 
Rummy Bunnz said:
Apologies if this has already been asked, but does the 360 HDD transfer kit transfer protected saves? I can't remember, even though I used it once.

360 saves don't get locked to the hard drive; a lot are locked to the profile and in like two cases (VP and DoA, I guess?) they're locked to the console. There's no reason for them not to transfer off the HD since it's removable anyway.
 
Flek said:
Question: So i backed up everything (moving to a slim tomorrow) when playing the backup back to the slim do i still have all my psn accounts (yeha i said "all" … i have like 5) !??

You have to re-create local users and tie them to your PSN accounts again. IIRC, you want to do that (using the same local user name as well as tie to the same PSN accounts) first before you do restore, so a few more things will restore properly. However, not everything will transfer because it's a different system.
 
Wait, so with some of these new games, if your system dies and you restore a backup to a new machine, not only can you not get trophies (I knew this, whatever) on your existing unlocked saves, but if the saves are locked as with Demon's Souls and R&CF2, you can't even play the game using the existing save?

Is this what I'm reading?

Are there any new games from the past month or so that are NOT locked? I've read DJ Hero, know that Demon's Souls and R&CF2 are locked. Assassin's Creed 2 looks to be the same as well.

I was going to get a HD to back my stuff up, but if I can't even play some of these games using existing saves I'm not going to bother...

What a joke :lol
 
Corto said:
The Demon's Souls locked save it's the only thing preventing me from upgrading my PS3 HDD... Stupid decision of the dev!

pr0cs said:
Probably the biggest reason why I'll never go past 40gb on my PS3. I'd be really unhappy if the thing ever cratered and I lost my saves.
HDDs fail, but not nearly as likely.

Locked savegames can be backupped and restored to the same PS3 so you can replace your HD.
 
lupin23rd said:
Wait, so with some of these new games, if your system dies and you restore a backup to a new machine, not only can you not get trophies (I knew this, whatever) on your existing unlocked saves, but if the saves are locked as with Demon's Souls and R&CF2, you can't even play the game using the existing save?

If your system dies, that's correct: there's no way to use your saves from system-locked games like Demons' Souls again.
 
lupin23rd said:
Wait, so with some of these new games, if your system dies and you restore a backup to a new machine, not only can you not get trophies (I knew this, whatever) on your existing unlocked saves, but if the saves are locked as with Demon's Souls and R&CF2, you can't even play the game using the existing save?

Is this what I'm reading?

With regard to getting trophies on existing unlocked saves, it would depend on the game. Here's a list of games for which I was able to transport my save from my old PS3 system to my new one, and had successfully earned trophies using the same save data file on both my old system and my new system:

  • Blast Factor
  • Burnout Paradise
  • PixelJunk Eden
  • Wipeout HD

There are a few games like flOw and Lemmings which I am not counting here, as those were only very recently patched for trophies (long after I got my new system). I can confirm that for both of those games, I was able to use my old save data before the trophy patch, although after the trophy patch Lemmings restarted my save data (this appears to be a patch issue and probably unrelated to the issue we're discussing here). In the case of flOw, I was able to earn trophies on my old save file.

There are also some other games like LittleBigPlanet and Echochrome, for which I have earned trophies on my old system, but haven't yet received new trophies on the new system because I haven't fulfilled any requirements for earning other trophies. So, from my perspective, these are "unknown" for now with regard to trophies. In both cases, I was able to resume my game progress. Also, I never got a warning from LBP about not being able to earn trophies, so I assume I'm safe.
 
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