OuterWorldVoice said:This will inevitably lead to an erotic, open-mouthed kiss in the middle.
It only does everyone.
Wario64 said:So basically they'll give you the whole game and take away stuff until you buy it.
consoul said:So you'll get to play a demo of what might be a good game that becomes less good the more you play it until it really sucks. Then you'll want to buy it apparently.
Am I reading this right?
EYEL1NER said:Pretty much the only reason I download a demo is becuase I plan on getting the game and want to play a bit of it early. Occasionaly I dl a demo for something I am unsure about, but not too often. And when that does happen, like with Arkham Asylum and I enjoy it, I'll go out and pick up the game.
ChefRamsay said:I think it's a refreshing idea and can't seriously see one 'FUCK YOU SONY' thing about it...
degradable demos can be distributed on physical media
CamHostage said:Well, the idea itself is not that innovative or interesting, and it technically is a sales trick rather than an improvement to gaming, so I guess I see why people are icking at it. The sample idea Sony offers where your sword becomes so weak that you can't continue, however, is pretty clever.
The bottom line, though, is that patents are a flawed system, and so Sony has to patent it just like Nintendo had to patent their "helper" technology. Both companies have learned the hard way that if they don't do the patent, somebody else will...
mclaren777 said:I think this is an interesting idea and I'd like to see it put into practice. Who knows, maybe it would be quite brilliant.
BlueTsunami said:Yeah, but that kiss is gonna cost yo' ass 60 bucks
Vinci said:I have no problem with them doing this, and I'm not sure why some people are being contrary about it.
We're kind of on the fence about this -- on the one hand, it's hilariously insulting to the user as it perpetually nags him about what a cheapskate he is for not purchasing the entire game, and yet on the other it does at least let you taste the full breadth of the game, albeit for a limited time.
Zombie James said:Engadget was weird about it...
How is a bigger demo insulting?
Magnus said:It's like giving you a free hot dog, but then having Sony start to eat the other end as you begin eating from yours.
Fuck that.
Vinci said:Engadget being weird or stupid doesn't alter the fact that there's nothing inherently insidious or bad about this idea. I mean, people are seriously annoyed that they'd get to try out a feature-complete title for nothing that provides gradual incentives for you to purchase the product?
I don't get the ire.
MedHead said:This would seem to me to be Sony giving out discs or downloads for people to pirate. If Ubisoft's 'always on' DRM could be cracked in a day, wouldn't this be just as easily cracked?
I don't have a problem with the way the demo releases and game enthusiast reviews are now. This new method of distribution doesn't seem necessary to me.
Air Zombie Meat said:The thing is while this could be nice for consumers, I can't see publishers\devs wanting to do it. Nowadays, we're lucky to get a demo and if we do it's usually tiny. I just can't imagine them suddenly wanting to open the whole game up to non-buyers, even in a limited capacity. Plus, retailers wouldn't be happy as it could cut them out of the picture.
It's like the idea of selling and trading digitally distributed games. Would be great for the consumer, not so much for the people actually making and selling the games.
Talk about jumping to conclusions. You think gamestop is going to sell you a game for $5 that has to be unlocked? :lolrhino4evr said:Not sure if this has been said, but this is a money grab. Think about it. Gamestop can't charge you full price for a game that degrades. So say they have to sell it to you for $5 or give it away free. When you get home and decide to buy it you would be buying the unlock key direct fr sony kaching
Haunted said:20GB demos?
Could be a viable alternative for smaller games, though.
A Black Falcon said:You know, PC game demos that either have timelimits or only can be run a certain number of times are far from new... they've been around for many years. Even back in the DOS days some demos would stop working after you'd played them 25 times or something like that. So yeah, it's definitely annoying, but it's not really a new idea.
InterMoniker said:Talk about jumping to conclusions. You think gamestop is going to sell you a game for $5 that has to be unlocked? :lol
This would be over PSN
The patent says this system is better than current demos because degradable demos can be distributed on physical media and players can see the whole game for a limited amount of time. In other words, this system is “nag screen 2.0” that can be distributed on a disc and restored with an unlock key.
InterMoniker said:Lots of morons in this thread.
Rapping Granny said:hmmm sounds like one of the paid PSN features they had in that survey. dun dun dun.
Why does it matter that they have a bunch of useless data on their console's hard drive?Dr. Zoidberg said:I was hoping this would be about demos that delete themselves after so long. I know a LOT of hardcore gamers have a sad problem with demos where they will DL them, play through, and if they like it they will keep it for months or forever, regardless of whether they ever play it again. They have gigs and gigs of demos that they never play after the first few times, but they just can't bear to delete. I'd like the demos to self delete so these people could have some help getting over their hoarding complex. I suppose this might have a similar effect but since the demos don't delete themselves, they'll just hoard a bunch of useless demos whose features have wasted away and they'll never know it.