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Sony: We're more committed to new IP than other platform holders

Gears and Forza come to mind

edit:
Titan fall looks to be something that could be huge also. I much prefer first party Sony over first party MS, but that still doesn't change the fact that MS most defiantly has the numbers when compared to Sony.
No they dont, at best they are even outside of halo MS has no other franchise that sells more than Sony's and GT matches Halo. It's a complete myth that MS exclusives sell more, they really don't, and on top of that Sony has more franchises overall
 
Why does everyone forget about this new IP?

iWUhy3WCgXUNq.gif


As soon as it was announced as F2P, everyone forgot about it.


F2P doesn't mean it will be bad.
F2p from Capcom though almost certainly means it will be
 
But that freedom is up to the player. If you lock in on just story content in AC4 for example and don't dawdle, the narrative continues without long breaks between if you have the willpower to keep the narrative flowing by heading directly to story mission after story mission. I usually don't but I also prefer unadulterated gameplay to lengthy narrative.

It would just be nice for Naughty Dog to maybe try a variation on their genre instead of keeping every single release to that same style of story telling. They have multiple teams, it's ok to experiment.

Sorry, but it shouldn't be up to the player when the narrative is what drives the context of the game. Games fall on their arse over and over again because gamers think that games should just be games and that narrative is just an annoying sequence of pointless cutscenes put there for the sake of plot. Sometimes the industry has to teach gamers something new, which is why TLOU is the game it is. If gamers drove this industry, all we'd have is COD clones and Indies.
 
Sorry, but it shouldn't be up to the player when the narrative is what drives the context of the game. Games fall on their arse over and over again because gamers think that games should just be games and that narrative is just an annoying sequence of pointless cutscenes put there for the same of plot. Sometimes the industry has to teach gamers something new, which is why TLOU is the game it is.

So should Naughty Dog stick to this exact game formula and never stray? I guess they shouldn't bother with Crash Bandicoot unless it's a sprawling corridor epic tale of linearity.

I'm down for Naughty Dog experimenting with other gaming styles while simultaneously giving us our uncharted 4 and others of that style.

They're large enough to be able to.

There needs to be more evolution than 1080p this gen. If not open world, maybe something else. But exact same gameplay and exact same style of everything from UC2 to UC4 would be disappointing.
 
So should Naughty Dog stick to this exact game formula and never stray? I guess they shouldn't bother with Crash Bandicoot unless it's a sprawling corridor epic tale of linearity.

I'm down for Naughty Dog experimenting with other gaming styles while simultaneously giving us our uncharted 4 and others of that style.

I didn't say that they should try other things. I'm talking specifically about narrative and why linear games are the only real way of producing something noteworthy in terms of story, character and plot. Open world games can still have stories and good narrative but to create something like TLOU, linearity is a necessity.

There needs to be more evolution than 1080p this gen. If not open world, maybe something else. But exact same gameplay and exact same style of everything from UC2 to UC4 would be disappointing.

I agree and the only next gen game I've played in the last year (and I've played KZS and ACBF) is TLOU. Comparing TLOU to games like Bioshock infinite and GTA5 is like comparing Enid Blyton to Charles Dickens
 
I'm not entirely sure this is the case. At least, I'd have to look in to it to be sure.

What I am confident of is that Sony creates considerably more hardcore AAA IP, but that's a different discussion. I've seen threads on here before about Nintendo's lack of new IPs, for example, and when games like Wii Sports or Brain Age or Nintendogs or Nintendoland are brought up the response is typically "oh yeah I guess but I don't care about those."

Which is completely fine, but again, at that point we're having a different discussion. I have no doubt that Sony is focusing almost all their new IPs on the "core" audience.
 
I'm not entirely sure this is the case. At least, I'd have to look in to it to be sure.

What I am confident of is that Sony creates considerably more hardcore AAA IP, but that's a different discussion. I've seen threads on here before about Nintendo's lack of new IPs, for example, and when games like Wii Sports or Brain Age or Nintendogs or Nintendoland are brought up the response is typically "oh yeah I guess but I don't care about those."

Which is completely fine, but again, at that point we're having a different discussion. I have no doubt that Sony is focusing almost all their new IPs on the "core" audience.

Assuming these lists are correct, then Nintendo is developing few new IPs of any type on their current systems. It's not just a matter of ignoring casual games. I tried to pick out all of the Nintendo published games with new IP. I'm not 100% sure I can identify all of the new IPs, so feel free to correct me if I'm wrong.

List of Nintendo 3DS games
Freakyforms: Your Creations, Alive!
Spirit Camera: The Cursed Memoir
Steel Diver

List of Wii U games
Lego City Undercover
Nintendo Land
Sing Party
The Wonderful 101
 
I honestly don't have any idea, jcm. It's entirely possible that Sony really is producing substantially more new IPs than the other two, and I don't own a Wii U or 3DS to really get a feel for those marketplaces. It's only a general observation: when NeoGAF members say they want "new IP," they really mean "new hardcore IP," because new social or casual or mobile IP are often invisible to a self described "hardcore" gaming forum. This distorts our general eyeballing of the three manufacturer's production.
 
I'm not entirely sure this is the case. At least, I'd have to look in to it to be sure.

What I am confident of is that Sony creates considerably more hardcore AAA IP, but that's a different discussion. I've seen threads on here before about Nintendo's lack of new IPs, for example, and when games like Wii Sports or Brain Age or Nintendogs or Nintendoland are brought up the response is typically "oh yeah I guess but I don't care about those."

Which is completely fine, but again, at that point we're having a different discussion. I have no doubt that Sony is focusing almost all their new IPs on the "core" audience.

You have things like wonderbook, tearaway and puppeteer too. Not very hardcore games I think.
 
You have things like wonderbook, tearaway and puppeteer too. Not very hardcore games I think.

Absolutely, they definitely exist. And Nintendo has some new "hardcore" oriented IP such as Disaster:Subtitle Something, Steel Diver and Xenoblade. We're mostly talking about proportions, here, and how much backing these IP get.
 
F2p from Capcom though almost certainly means it will be

I hate this way of thinking :That company has made a few bad games or questionable decisions .therefore everything they make or are doing will automatically be bad.

I would rather judge a game by it's own merits instead of judging the game based on the ones who make it .

If a game is bad .then it is a bad game and i will criticize it .
If a game developer or publisher crosses the line or does something unfavorable then i will criticize them on those decisions .

However judging one based on the other is just wrong .
 
I'm not entirely sure this is the case. At least, I'd have to look in to it to be sure.
6 months old and probably not 100% accurate, but should give a nice overview:

Not allowed are:

-Titles that use an existing IP e.g. Sonic & Mario or Kinect Sesame Street
-Games that rely mostly on existing IPs e.g. PS Allstars or Move Heroes
-Remakes of exisiting IPs like Warhawk
-DS, PSP, 3DS, Vita titles


Here we go:

Nintendo (Wii, WiiWare):

Retail:

Wii Sports
Wii Play
Wii Party
Wii Fit
Wii Music
Wii Chess (later released on WiiWare)
Xenoblade Chronicles
Endless Ocean
Captain Rainbow
FlingSmash
Zangeki no Reginleiv
Kiki Trick
The Last Story
Pandora's Tower

14 new IPs



WiiWare:

MaBoShi: The Three Shape Arcade
Lonpos
Bonsai Barber
Rock N’ Roll Climber
PictureBook Games: Pop-Up Pursuit
You, Me and the Cubes
Eco Shooter: Plant 530
AquaSpace
Snowpack Park
ThruSpace
Line Attack Heroes
Fluidity

12 new IPs

14+12 = 26 new IPs




Microsoft (360, Arcade):

Retail:

Kameo: Elements of Power
Gears of War
Ninety-Nine Nights
Viva Piñata
Blue Dragon
Crackdown
Mass Effect
Project Sylpheed
Shadowrun (edge case, not based on, but inspired by original Shadowrun)
Lips
Lost Odyssey
Too Human
You're In The Movies
Ninja Blade
Alan Wake
Dance Central
Kinect Sports
Kinectimals
Kinect Adventures!
Kinect Joy Ride
The Gunstringer
Kinect Nat Geo TV
Nike+ Kinect Training

23 New IPs



Arcade:

Aegis Wing
Pinball FX
A Kingdom for Keflings
Go! Go! Break Steady
TiQal
The Dishwasher: Dead Samurai
The Maw
Shadow Complex
'Splosion Man
Comic Jumper: The Adventures of Captain Smiley
Limbo
Hydrophobia
Monday Night Combat
Toy Soldiers
Raskulls
Crimson Alliance
Insanely Twisted Shadow Planet
Full House Poker
Fusion: Genesis
Orcs Must Die!
Iron Brigade
Bloodforge
Deadlight
Diabolical Pitch
Dust: An Elysian Tail
Double Fine Happy Action Theater
Haunt
Mark of the Ninja
Sine Mora
The Splatters
Wreckateer
Ascend: Hand of Kul
BattleBlock Theater
State of Decay

34 New IPs

23+34 = 57 new IPs




Sony (PS3, PSN):


Retail:

Resistance: Fall of Man
The Eye of Judgment
Folklore
Heavenly Sword
Lair
MotorStorm
Uncharted: Drake's Fortune
LittleBigPlanet
EyePet
Infamous
The Fight: Lights Out
Heavy Rain
Kung Fu Rider
MAG
ModNation Racers
The Shoot
Sports Champions
Start the Party!
TV Superstars
White Knight Chronicles
Carnival Island
Everybody Dance
Medieval Moves: Deadmund's Quest
Book of Spells
Starhawk
Sorcery
Tokyo Jungle
Dust 514
Beyond: Two Souls
Puppeteer
The Last of Us
Until Dawn
Wonderbook: Diggs Nightcrawler

33 New IPs


PSN:

Blast Factor
Calling All Cars!
Everyday Shooter
Feel Ski
Go! Puzzle
High Velocity Bowling
Pain
PixelJunk Racers
Piyotama
Super Rub 'a' Dub
Toy Home
Crash Commando
Dark Mist
Echochrome
Elefunk
The Last Guy
Linger in Shadows
Sky Diving
.detuned
Hustle Kings
Fat Princess
Flower
Savage Moon
Trash Panic
Dead Nation
Tumble
Datura
Journey
The Unfinished Swan
Rain
The Trials of Topoq
Tori-Emaki
Beat Sketcher
Numblast
Sound Shapes

35 New IPs

33+35 = 68 new IPs



Result:

-Sony indeed created the most new IPs in numbers this generation
 
Cool. When I buy a console, probably late next year, if they've released these new IPs and they're good that will be a factor in deciding what system to be.
 
Sony do have a good reputation from PS3 with exclusive and some new IPS

so committed that they don't market it

rip puppeteer, tearaway

However this man has a point that the marketing of some exclusives seems lacking.
 
Absolutely, they definitely exist. And Nintendo has some new "hardcore" oriented IP such as Disaster:Subtitle Something, Steel Diver and Xenoblade. We're mostly talking about proportions, here, and how much backing these IP get.

Honestly, I think the new IP thing is overrated anyway. As people to name games they'd like to see, and it's almost always some sequel or another.

6 months old and probably not 100% accurate, but should give a nice overview:

Thanks for compiling it. It seems like it must have been a pain in the ass to do.
 
to expand further on my thoughts, the tendency is to praise a company solely for making new ips when the ideas may not be new or well-implemented in individual examples. i don't think there's a lot of people who think heavy rain is a good game simply for being a new ip. i'm just challenging the idea that a large quantity of new ips is automatically a good thing.

Thing is, the more new Ips you make the better a chance that something really special will come out of it, especially when you have a lot of different studios and the like. A lot of it has to to with finding a balance, but one of the reasons I found myself liking sony more and more as this generation went on was simply because they kept trying new things. It also didn't hurt that most of those attempts at new things were successful either.

Honestly, I think the new IP thing is overrated anyway. As people to name games they'd like to see, and it's almost always some sequel or another.

I'll be sure to ask for new IPs that I don't know exist yet next time the topic comes up.
 
Thing is, the more new Ips you make the better a chance that something really special will come out of it, especially when you have a lot of different studios and the like. A lot of it has to to with finding a balance, but one of the reasons I found myself liking sony more and more as this generation went on was simply because they kept trying new things. It also didn't hurt that most of those attempts at new things were successful either.

good design is good design, and it's not bound to existing or new ips. you're not any more prone to finding new and good ideas in a new ip than you are in an existing one. having lots of new ips isn't a good or bad thing. it's just a thing. i would hazard a guess that you're responding more to sony's design decisions than the fact they are part of new ips. on a personal level, not a whole lot they do excites me given the general direction a lot of their games take.
 
Thanks for compiling it. It seems like it must have been a pain in the ass to do.
It sure was. But it needed to be done.


good design is good design, and it's not bound to existing or new ips. you're not any more prone to finding new and good ideas in a new ip than you are in an existing one. having lots of new ips isn't a good or bad thing. it's just a thing. i would hazard a guess that you're responding more to sony's design decisions than the fact they are part of new ips. on a personal level, not a whole lot they do excites me given the general direction a lot of their games take.
As you know good game design has become less important the past generation and will continue to decline in importance this generation (in AAAA games). I guess part of the excitement for new IPs is the fact that it is a new name, new universe, new setting, new characters and a new story. It feels "fresh" and less "stale". It doesn't really matter at first if the gameplay is almost identical to a previous game from the same studio.
 
Why does everyone forget about this new IP?

iWUhy3WCgXUNq.gif


As soon as it was announced as F2P, everyone forgot about it.


F2P doesn't mean it will be bad.

The game being F2P isn't what turned me off of it. What turned me off of it was it being announced that it was an online only game.
 
good design is good design, and it's not bound to existing or new ips. you're not any more prone to finding new and good ideas in a new ip than you are in an existing one. having lots of new ips isn't a good or bad thing. it's just a thing. i would hazard a guess that you're responding more to sony's design decisions than the fact they are part of new ips. on a personal level, not a whole lot they do excites me given the general direction a lot of their games take.
This. As an example, there are usually far more innovative and fresh gameplay mechanics in each iteration of mainline Mario games that each new FPS or TPS IP.
 
good design is good design, and it's not bound to existing or new ips. you're not any more prone to finding new and good ideas in a new ip than you are in an existing one. having lots of new ips isn't a good or bad thing. it's just a thing. i would hazard a guess that you're responding more to sony's design decisions than the fact they are part of new ips. on a personal level, not a whole lot they do excites me given the general direction a lot of their games take.

Good design doesn't exist in a vacuum. With new IPs you are actually more prone to finding bad ideas especially if you are trying new things. But if you keep going to the same IP over and over again, you get diminishing returns, mix that with audience expectations, and you limit yourself over time. You could make a Mario game that played exactly the same as Mass Effect, but it would be a Mario in name only and it wouldn't feel right. Mass Effects design decisions were informed by the world that Bioware wanted to create. It can happen the other way around, Mario's world was created out of the design of the game itself.

IP has intertia, look at Dragon Quest 9, the entire design of the game was changed because of the reaction of its fanbase. Hell, even games that re-invent their world and battle systems with every release still need to have a certain level of familiarity to succeed, Final Fantasy changes its gameplay and world, but still keeps certain mechanics in every release.

New isn't always better, but without it we never would have gotten games like the Last of Us, Assasin's Creed, Mirror's Edge, or Uncharted.
 
I think this video explains why this is true. (Keep in mind that what Sony is doing is not bad at all, and yes it's a bit dated.)

Also, the video goes over Sony's exclusives over all, not just new IP's.

That's arse-biscuitry from beginning to end. His central thesis - that the PS3 is a failure - can only supported if you look solely at the US market and discount the ROW.
 
That's arse-biscuitry from beginning to end. His central thesis - that the PS3 is a failure - can only supported if you look solely at the US market and discount the ROW.

Yeah, something that would have made sense had he done it pre-09 when Sony was a lot worse off.
 
If you counted only first and second party titles, the difference would be even more pronounced.
Probably. I think looking at the retail numbers only does that though. Digital is just weird with all the indies and timed exclusivity deals. Who knows who funded the game in the end.
Retail numbers are showing the differences very nicely.
 
They make shooters that have glaring flaws and are nowhere near the best in the genre. If you've played a lot of shooters it's easy to see why you wouldn't find them appealing. Killzone doesnt really have anything it does especially better than other multiplayer shooters on the market.

The thing is, it might be exactly the opposite for those who don't play a lot of shooters, apart from, say, Resistance and Bioshock series. I personally enjoyed KZ2 and Shadow Fall, eventhough they have their flaws, and I don't play COD/BF/MOH, as I find them utterly uninteresting theme-wise.
 
guess you're not playing Destiny or Titanfall then.

Those games should be avoided by everyone who supported the no DRM campaign, because the big publishers are starting their tests to make every game of theirs online only in the form of these BS "persistent world" games. That's where they want things to be.
 
Sorry, but it shouldn't be up to the player when the narrative is what drives the context of the game. Games fall on their arse over and over again because gamers think that games should just be games and that narrative is just an annoying sequence of pointless cutscenes put there for the sake of plot. Sometimes the industry has to teach gamers something new, which is why TLOU is the game it is. If gamers drove this industry, all we'd have is COD clones and Indies.

Got any examples?

And there's no set definition of what narrative can be when it comes to games. Dark Souls and Demon's Souls are easily two of the best games of the past generation, and two of the best games of all time.

I do think that narrative is quite important in games; without narrative, games have to rely on competition and improvement (Ie, playing just to get better, beat puzzles, etc.). There are good games when it comes to that too. But the narration of a game can be many things; world building, atmosphere, exploration. Limiting game narrative to cinematic setpieces is probably what makes people upset. Dark Souls was also one of the very, very few games that had some incredibly interesting lore, world building and "narrative". (Witcher 1 being the other game.)

In any case, I also think that mechanics should be the most important part of a game: don't come up with a story and slap together a game around it.
 
Got any examples?

And narrative takes on many forms. Dark Souls and Demon's Souls are easily two of the best games of the past generation, and two of the best games of all time.

Neither of those games have noteworthy narratives. I agree they're great but the story is only their to give the game some sort of structure for the gameplay. Nearly all games are simply cutscenes in between gameplay and inform the player only of motive. This baddy did this bad thing and so we have to kill said baddy after killing his henchmen ... rinse and repeat. There are very few games that contextualise the gameplay to inform the narrative. I think David Cage has the right idea but the wrong approach and ND have nailed it with TLOU.

In any case, I also think that mechanics should be the most important part of a game: don't come up with a story and slap together a game around it.

The approach needs to change in my opinion. the character and story should come first and THAT should inform the gameplay.
 
Those games should be avoided by everyone who supported the no DRM campaign, because the big publishers are starting their tests to make every game of theirs online only in the form of these BS "persistent world" games. That's where they want things to be.

You can still trade and resell those games though can't you?
 
Neither of those games have noteworthy narratives. I agree they're great but the story is only their to give the game some sort of structure for the gameplay. Nearly all games are simply cutscenes in between gameplay and inform the player only of motive. This baddy did this bad thing and so we have to kill said baddy after killing his henchmen ... rinse and repeat. There are very few games that contextualise the gameplay to inform the narrative. I think David Cage has the right idea but the wrong approach and ND have nailed it.

While there are certain, rare moments like that in Dark Souls, I was referring to the world building and the lore, and how well it functions as a sort of atmospheric narrative.

The approach needs to change in my opinion. the character and story should come first and THAT should inform the gameplay.

I was about to suggest that as well, if they can't or won't do gameplay first, but I thought that if they develop a game with that mindset, the game will most likely be bad. Gameplay mechanics, game systems will impose all sorts of variables upon the gameworld, and consequently the story and character. Starting out with story and character first means that they'd have to constantly adjust and tinker with the story as they develop the gameplay aspects and systems, which would probably lead to simplified gameplay mechanics, along with an awkward story, in most cases.
 
Good design doesn't exist in a vacuum. With new IPs you are actually more prone to finding bad ideas especially if you are trying new things. But if you keep going to the same IP over and over again, you get diminishing returns, mix that with audience expectations, and you limit yourself over time. You could make a Mario game that played exactly the same as Mass Effect, but it would be a Mario in name only and it wouldn't feel right. Mass Effects design decisions were informed by the world that Bioware wanted to create. It can happen the other way around, Mario's world was created out of the design of the game itself.

i think that designers should also be challenging themselves. diminishing returns happen when okay problem-solvers come up with okay solutions. a good problem solver can keep conventions while innovating, or (and this is very important and often an afterthought for some people) refining.

New isn't always better, but without it we never would have gotten games like the Last of Us, Assasin's Creed, Mirror's Edge, or Uncharted.

well that's sort of my point. new isn't necessarily a good or bad thing. it's just a thing.
 
You can still trade and resell those games though can't you?

You can but I don't expect the value to be very high once the publishers fully transition over to that stuff, because they'll either have keys to enter or they'll automatically be tied to your account.
 
Uncharted was the only new IP of Sony's last gen I really enjoyed, so them saying this doesn't do all that much for me (yep, played LBP 1 & 2, Infamous 1 & 2, TLOU, Journey, etc.).
 
While there are certain, rare moments like that in Dark Souls, I was referring to the world building and the lore, and how well it functions as a sort of atmospheric narrative.

I was about to suggest that as well, if they can't or won't do gameplay first, but I thought that if they develop a game with that mindset, the game will most likely be bad. Gameplay mechanics, game systems will impose all sorts of variables upon the gameworld, and consequently the story and character. Starting out with story and character first means that they'd have to constantly adjust and tinker with the story as they develop the gameplay aspects and systems, which would probably lead to simplified gameplay mechanics along with an awkward story.

Oh, I can't agree with that. By fleshing out a character, even beyond what eventually ends up in the narrative, you avoid the problem of making the character do something he/she wouldn't do. Look no further than the latest Tombraider to see what happens when you make that mistake (still a fun game though)

The reason TLOU was so great is because ND created a character first and then put him through a trauma that changed him in a realistic way. Joel already had some traits of the old Joel but they were heightened because of the death of his daughter. This structure constantly kept the gameplay in check and made the context believable. Neither he or Ellie did anything in the game that they wouldn't have done or wouldn't have been capable of doing.

edit: And 'lore' isn't narrative, it's the foundation that the narrative is built on and around.
 
It seems to me that Sony has a hard time getting new IPs to stick, and when they do, they sequel the hell out of it. Ratchet and Clank has almost as many mainline games as Mario, for example.

It won't be long before Gran Turismo catches up to Mario Kart, and give it just a few more generations and God of War will have Zelda matched.

There will probably never be a Puppeteer 2 or Tearaway 2, but had the games sold better you can sure as heck bet there would be. The developers have probably been sent back to the drawing board and I imagine that's business as usual.
 
This. As an example, there are usually far more innovative and fresh gameplay mechanics in each iteration of mainline Mario games that each new FPS or TPS IP.

are people really bagging on new IP to defend mario?

New IP is where devs get to be creative because there is no baggage. I'd take Tearaway over SM3DW because it was fresh and lovely and each segment was surprising. Wouldn't it have been nice if EAD Tokyo was given a couple of years to come up with something new?
 
Probably true for Puppeteer, but given Tearaways critical acclaim, I think it's more likely than not that Sony will bring that franchise forward as a crossplatform title with dual control functions.

Sony could always farm the game,over to Tarsier, like LBP Vita. The concept is there and fleshed out for most parts, it doesn't need Media Molecule to continue on that.
 
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