PlayStation.Blog: Ill cut to the chase: Why have we had to wait so long to see Sorcery again?
Brian Upton, design director, Sorcery: Coming out of E3, we knew there were some things we werent happy with. We really wanted to re-tool the games look, its world. We had the gameplay we wanted, but it just wasnt ready for public consumption.
PSB: Tell me a bit about the character and quest. Whats changed since the original debut?
BU: The hero is Finn, hes a sorcerers apprentice and a real hothead: hes always trying to learn things hes not ready to learn yet. When the game starts, your masters magical talking cat, Erline, dares Finn into venturing into the realm of the dead. Finn, being the guy he is, cant resist.
In the realm of the dead, you accidentally unleash something very, very bad. The consequences are dire for you and the entire world, so the quest is to undo the trouble youve caused. You also begin to realize the Erline is much more than a magical talking cat: shes central to the whole problem that youve created. Youre cast somewhat in the role of Erlines protector, youre trying to get her from the human world to the heart of the faerie world to fix this problem.