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Soul Calibur coming to iPhone/iOS on January 19

It's also a smaller game that's doing really well considering the budget. The margin is what matters there. It's also a step up in production values that still did really well, so we'll probably see more games pushing the boundaries of budget.

Right now it's both safe and lucrative to put out smaller games. It is a mobile device, after all. But don't be surprised if you start seeing some pretty big games on there. We already have Ubisoft putting their 3DS games on iOS.

But yes, where the market is at the moment, nobody has truly taken the risk to see if a larger budget game could be supported. Square certainly seems to be testing the waters with ports like Final Fantasy Tactics.

There's a reason why I don't buy Ubisoft handheld games, and it's precisely because they feel the need to make the handheld audience the one who makes back their game development budget at $40 before going to iOS for 99 cents.

Also how are ports of games that made their money and then some on other platforms "testing the water"? Tactics: War of the Lions sold at least 500k worldwide on PSP.
 
My favourite fighting game ever but I'm not going to lie, I'm staying very far away from this port with it's unplayable touch screen controls and all too obvious expected drop in framerate.
I didn't even like the XBLA port with it's compressed sound, dark graphics and lack of mission mode. The Dreamcast original with a VGA box is still the way to go.
 
Ion_iCade_Mobile_610x458.jpg

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The official controller of Longcat
 
I like how pretty much EVERYONE in the thread conveniently forgot SFIV for iPhone and how it was universally praised for doing a good (if not better-than-expected) job with the touch controls. Unless a huge percentage of GAF got an iPhone this Christmas and now thinks they're the ultimate expert
 
There's a reason why I don't buy Ubisoft handheld games, and it's precisely because they feel the need to make the handheld audience the one who makes back their game development budget at $40 before going to iOS for 99 cents.

Also how are ports of games that made their money and then some on other platforms "testing the water"? Tactics: War of the Lions sold at least 500k worldwide on PSP.

I have no idea what this post is about. You'd deprive yourself of games like Ghost Recon and Final Fantasy Tactics just because they will be discounted and on iOS some day?
 
I like how pretty much EVERYONE in the thread conveniently forgot SFIV for iPhone and how it was universally praised for doing a good (if not better-than-expected) job with the touch controls. Unless a huge percentage of GAF got an iPhone this Christmas and now thinks they're the ultimate expert

There's a mobile SF4 tourney going on as wee speak

http://www.twitch.tv/leveluplive

I never liked the controls tbh
 
I like how pretty much EVERYONE in the thread conveniently forgot SFIV for iPhone and how it was universally praised for doing a good (if not better-than-expected) job with the touch controls. Unless a huge percentage of GAF got an iPhone this Christmas and now thinks they're the ultimate expert

I don't care what others thought about it. I own it and it controls terrible imo. GTA also controls terribly with its virtual buttons. I've yet to play a single game with virtual buttons that I thought was enjoyable.
 
I have no idea what this post is about. You'd deprive yourself of games like Ghost Recon and Final Fantasy Tactics just because they will be discounted and on iOS some day?

I already own Tactics (and have for many years), as for the Ubisoft games, when your CEO says their handheld strategy is to make the games on handhelds for $40, and then port them to mobile I'm not interested. Worse off was that he implied they wouldn't even be trying to push the handhelds simply because it would make the ports harder. I can't support that bullshit.
 
Well it's not like you can plug in a fishing rod controller this time.

Wait you could just kind of jerk the ipod around, hmm.

Playing Soul Calibur with the fishing rod was one of the most entertaining experiences ever known to mankind, even better than using the DDR dance mat.
 
I don't care what others thought about it. I own it and it controls terrible imo. GTA also controls terribly with its virtual buttons. I've yet to play a single game with virtual buttons that I thought was enjoyable.

Yeah really. The Iphone version was the first one I got to play and at the time I thought the controls were good, but then I got the 3DS version and it made me realize how bad the Iphone controls were.
 
I remember a work colleague showed me SFIV on the iPhone and I tried it but thought it sucked. He wasn't much of a gamer but once I gave him the 3ds to play he suddenly realised just how restrictive smartphone controls are.
 
I like how pretty much EVERYONE in the thread conveniently forgot SFIV for iPhone and how it was universally praised for doing a good (if not better-than-expected) job with the touch controls. Unless a huge percentage of GAF got an iPhone this Christmas and now thinks they're the ultimate expert
Universal? By who? The usual outlets that praise everything that isn't borderline broken, including almost any Gameloft release..? Because even SFIV only really got reviewed by the usual touch outlets and very, very few multiplatform outlets to my knowledge. The rest of the reaction was just people going wow @ screenshots and then loling after realising they had to make everything with sprites... Not that it means much either way but, yeah, maybe universal isn't the word...

And lolwat, if you got an iPhone for Christmas you're not worthy of discussing, what is this shit?

Also, this is a gaming forum where people regularly trash this controller's d-pad, that controller's buttons, this system's sliders or sticks, that system's triggers, the feel, placement, etc. Universal praise of touch is a very tall order so you'll have to do without...
 
People complain about Kinect and such.. yet I feel like this is so much more a threat to my button loving fingers :(.

I don't get the "they are ruining core gaming complaints" about iOS, kinect, etc. period to be honest.

There's a market for various forms of gaming and different reasons as to why consumers buy into each of those forms.
 
Wait... you are suppose to play iOS virtual controller games with your thumbs completely flat?

I've been doing it wrong this whole time!


next time i will spend 495 hours perfectly articulating the thumbs based on how the player will utilize this wonderful control scheme.
 
I already own Tactics (and have for many years), as for the Ubisoft games, when your CEO says their handheld strategy is to make the games on handhelds for $40, and then port them to mobile I'm not interested. Worse off was that he implied they wouldn't even be trying to push the handhelds simply because it would make the ports harder. I can't support that bullshit.

Ubisofts handheld history speaks fot itself. Lazy for sure!!
 
Don't be stupid, or don't troll, or whatever it is you're doing...

http://i.imgur.com/xvEBF.jpg[/ig][/QUOTE]


wow, you people are fucking defensive.

but since you are taking it so seriously, I will too. The bottom left of that screen will have your thumb wiggling around and Voldo will pretty much be covered up by your thumb moving all over those on screen buttons. This is what happens with on screen controls and I'm hardly the first person to point it out as a shortcoming of the device, particularly with games ported to it.
 
Am I the only one who finds fighting games on portables without online play totally useless?
These games are pretty much only fun when playing against human opponents.
 
I don't get the "they are ruining core gaming complaints" about iOS, kinect, etc. period to be honest.

There's a market for various forms of gaming and different reasons as to why consumers buy into each of those forms.
It does not matter what type of gamer you are or what device you game on, no part of the market deserves broken experiences. For as much as something like Kinect tries to push gaming in a new direction in many ways all it's doing is actually taking the industry back a bunch of steps. Hey look basic menu navigation is now a challenge thanks to Kinect. Remember when in 1996 Super Mario 64 showed everyone that an analog stick is what you needed to control something in a 3D space? Well thanks to iOS the problem we overcame then is now a problem again, fantastic.

I'm not against challenging standards, I credit Nintendo greatly for the Wii but if you look carefully they didn't exactly dismiss the lessons we learnt in the past. It featured the D-Pad from NES, shoulder button from SNES, analog stick & trigger from N64, wireless from the WaveBird, the usual buttons like A in addition to motion controls.
They embraced the past yet left something open with motion controls for developers to innovate. The fact that Metroid Prime 3 & Skyward Sword were basically the only decent motion based games is down to our industry being a little less creative and original than we'd like to believe. That's why I "PERSONALLY" think rubbish like iOS, Kinect, etc are "ruining" core gaming.

Anyway so we don't get too off topic here, what Namco should of done is made a new Soulcalibur game on the iOS leading up to the release of Soulcalibur V that compliments it's big brother. How about a little story driven RPG for the iOS with "Super Gem Fighter" versions of Soulcalibur characters that takes place before Soulcalibur V?
No instead they port a game that was awesome in 1998 and make it suck for 2012 to make a quick buck. The question Namco should be asking is "Is our game suited to the device?" rather than "Can the device run our game?".

Looking forward to playing Soulcalibur V in 2026 on my toaster Namco, don't let me down.
 
Seraphinianus, please angle the thumbs correctly and place them at proper camber such that they accurately portray the amount of screen real estate occupied by flesh.
 
It does not matter what type of gamer you are or what device you game on, no part of the market deserves broken experiences. For as much as something like Kinect tries to push gaming in a new direction in many ways all it's doing is actually taking the industry back a bunch of steps. Hey look basic menu navigation is now a challenge thanks to Kinect.

I agree that no one deserves a "broken game" but for one, "broken game" is subjective, and two, there are "broken games" on all platforms and more than likely will be on future platforms as well.

I mean let's not act as if there's no such thing as bad core-gamer oriented games.


And in terms of what you said about the menu navigation, it depends on the kinect game. There are "regular" controller games that I've played in the past with bad menu navigation as well.

Remember when in 1996 Super Mario 64 showed everyone that an analog stick is what you needed to control something in a 3D space? Well thanks to iOS the problem we overcame then is now a problem again, fantastic.

It's a problem in a different form of gaming (gaming on a touchscreen phone). It isn't as if iOS is making console gaming go to virtual analog controls.

Also, that's not to say that an analog stick is necessary for all 3D iOS games.


I'm not against challenging standards, I credit Nintendo greatly for the Wii but if you look carefully they didn't exactly dismiss the lessons we learnt in the past. It featured the D-Pad from NES, shoulder button from SNES, analog stick & trigger from N64, wireless from the WaveBird, the usual buttons like A in addition to motion controls.
They embraced the past yet left something open with motion controls for developers to innovate. The fact that Metroid Prime 3 & Skyward Sword were basically the only decent motion based games is down to our industry being a little less creative and original than we'd like to believe. That's why I "PERSONALLY" think rubbish like iOS, Kinect, etc are "ruining" core gaming.

What I don't understand is the feeling as a whole I guess. I mean, there's more than enough stuff to play outside of motion controls & iOS.

Anyway so we don't get too off topic here, what Namco should of done is made a new Soulcalibur game on the iOS leading up to the release of Soulcalibur V that compliments it's big brother. How about a little story driven RPG for the iOS with "Super Gem Fighter" versions of Soulcalibur characters that takes place before Soulcalibur V?
No instead they port a game that was awesome in 1998 and make it suck for 2012 to make a quick buck. The question Namco should be asking is "Is our game suited to the device?" rather than "Can the device run our game?".

To some virtual controls are just fine.

For me, since I'm not going to take an iOS game seriously in the first place along with the fact that I'm not going to pay much for it, as long as it's sufficient, it's fine for me.

Looking forward to playing Soulcalibur V in 2026 on my toaster Namco, don't let me down.

lol now you are getting ridiculous.
 
Xav, check the iOS gaming thread. So many of us have zero problem adjusting to controlling a 3D environment using a touchscreen that I can't help but think the issue isn't with the controls, it's with other people's willingness and/or ability to adapt.

Go play a multiplayer game of MC3 and check out how fluid people are if you want to see it in practice.
 
next time i will spend 495 hours perfectly articulating the thumbs based on how the player will utilize this wonderful control scheme.

Heh, I said that as a joke since I thought you were joking but now I see that you were actually being serious.

I (and many others) don't play virtual controller iOS games with our thumbs flat.
 
Heh, I said that as a joke since I thought you were joking but now I see that you were actually being serious.

I (and many others) don't play virtual controller iOS games with our thumbs flat.

I guess it explains his previous quote:

i have played everything that everyone says controls well on iOS and none of it clicks for me.

If I put my thumbs down flat over the top of the characters and missed the on-screen controls entirely I would probably not 'click' with it either.
 
If this is more playable than the iPhone port of Ultimate Mortal Kombat 3, I'll bite.

Shut up, I got that when it was 99 cents...
 
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