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Soul Calibur III - 1up Review

Brandon F said:
Che, can you elaborate on this? Am I to assume that we can't pit custom fighters against each other in VS. mode(!!), or does this just mean no stat-boosted CAW's in VS.?

No, you can't use stat-boosted characters from Chronicles of the Sword mode in the normal versus matches.

480p: AFAIK or AFAI can find, no.

No replay theater. Some modes don't even have replays altogether!
 
SolidSnakex said:
Where was it ever said that they were going to do that?
Multiple leaks from EA and Namco. And people around here who have friends on the actual development team who confirmed it... up until around March, the game was multiplatform.
 
chespace said:
No, I don't, actually.

When have I ever said I was an authority on anything?

I really really like Soul Calibur 3, and I'm an upper-intermediate player. I have no idea about you, but the way you go off, it sounds like you're tournament level. Whee! That's fantastic.

I reviewed the game.

Get the fuck off my back, thanks. :)

That response was to your Naruto comment, and my original response was to Milkman saying 1up is the authority on 1-on-1 fighting.

I think someone is a little touchy... :)
 
Milkman said:
Why wouldn't we be? The game is going to be sold to consumers either less skilled or far more skilled than we, so if we only managed to tow the middle ground, who's to say our opinion isn't relevent. YOU? Don't even start on some "tournament caliber player" crap, cuz that shit is just lame and for the 1% of the universe that studies frame-by-frame animation, clipping, buffers, parries, crumples, stuns and other junk. And judging from personal experience, I'm pretty confident that Che could wipe up this thread with 75% of the doubters.
yes, depth and high level play is lame...

bah, 75% is low, i'd claim something like 98% myself...
 
I hear people say: "It sold better in Europe", but since when has Nacmo made decisions based on Europe. It's retarted that this game was not multiplatform.
 
DrDogg said:
That response was to your Naruto comment, and my original response was to Milkman saying 1up is the authority on 1-on-1 fighting.

I think someone is a little touchy... :)

But what Milkman said makes perfect sense. 1Up is covering the middle ground just fine targeting people who dig games, but don't particularly obsess over any one type. They may not sit there studying tournament footage for a specific game 24/7, but they have more than enough experience with the genre to tell regular folks whether or not the game is right for them.

It sounds to me, DrDogg, that your idea of an "authority site" for 1-on-1 fighters is one of the few specialty sites where all they do is talk about the genre, and the tournaments therein. If 1Up were to go that in-depth with their review, they'd probably lose 90% of their readers who had gotten bored by the third paragraph. The ultra hardcore can and will go to the finely tuned specialty sites for critiques on fighting games, because they genuinely care about seeing articles to such a high level of detail. People that go to places like 1Up, Gamespot, or IGN for reviews generally want something a little more to the point, and couldn't give a rat's ass whether the reviewers play in tournies once a month. As it stands, 1Up does just fine in telling in telling regular Joes if a game is fun or not.

In other news, I gotta say, I'm really liking C-Warrior's new avatar. :)
 
Mr Nash said:
In other news, I gotta say, I'm really liking C-Warrior's new avatar. :)

doh-stereo.gif
 
Mr Nash said:
But what Milkman said makes perfect sense. 1Up is covering the middle ground just fine targeting people who dig games, but don't particularly obsess over any one type. They may not sit there studying tournament footage for a specific game 24/7, but they have more than enough experience with the genre to tell regular folks whether or not the game is right for them.

I agree with this. Given how much of a niche market there is for fighting games now, this is appropriate, IMO. Even if we were in a situation, similar to the time back when fighting games were a dime a dozen...like in the late 90s, I'd say they were a little light on it, but still on the spot. Most people just aren't even remotely hardcore into fighting games now. It's no longer the mainstream (for gaming, anyway) genre it once was.
 
DrDogg's crappy ass website(SonySource) claimed during E3 2001 that Namco reps told them SC2 would be exclusive to PS2. Good thing he was wrong..and too bad this isn't on X360 but I'll buy it first day anyway.
 
How does SCIII stack up depthwise compared to Virtua Fighter 4 Evo? I have found myself unable to play any other 3D fighters this generation with any sort of effort because the range of motion is always lacking compared to the mighty VF4 Evo. While Tekken 5 is great on the eyes, playing it after VF4 Evo makes it seem like all the characters are stuck in molassis....
 
Fongul said:
How does SCIII stack up depthwise compared to Virtua Fighter 4 Evo? I have found myself unable to play any other 3D fighters this generation with any sort of effort because the range of motion is always lacking compared to the mighty VF4 Evo. While Tekken 5 is great on the eyes, playing it after VF4 Evo makes it seem like all the characters are stuck in molassis....

Did you play SC2? Because the comparison between SC3 and VF4 could probably be made just fine with SC2 and VF4 -- both games that are already out. I'd say these two games coexist as the best of their breed in the genre. I can't in all good conscience count Tekken 5 and DOA3 as games that even approach the depth of SC and VF.
 
chespace said:
Did you play SC2? Because the comparison between SC3 and VF4 could probably be made just fine with SC2 and VF4 -- both games that are already out. I'd say these two games coexist as the best of their breed in the genre. I can't in all good conscience count Tekken 5 and DOA3 as games that even approach the depth of SC and VF.


But at least you'll agree that Tekken 5 is waaaaaaaaaaaaaaaay deeper than DOA3 right? lol
 
Just looked it up, my figures were off. SC2 sold 3.5 million in 2003 worldwide across all platforms and 829k in 2004. It's likely past 5 million now with the various budget releases.
 
Mr Nash said:
It sounds to me, DrDogg, that your idea of an "authority site" for 1-on-1 fighters is one of the few specialty sites where all they do is talk about the genre, and the tournaments therein. If 1Up were to go that in-depth with their review, they'd probably lose 90% of their readers who had gotten bored by the third paragraph. The ultra hardcore can and will go to the finely tuned specialty sites for critiques on fighting games, because they genuinely care about seeing articles to such a high level of detail. People that go to places like 1Up, Gamespot, or IGN for reviews generally want something a little more to the point, and couldn't give a rat's ass whether the reviewers play in tournies once a month. As it stands, 1Up does just fine in telling in telling regular Joes if a game is fun or not.


Yeah, but this review basically says nothing at all. Except for mentioning the tweaks to the Guard Impact the new gameplay features are not really touched on. Characters have new moves and changes to their old moves? Every fighting game sequel is like that. A few details on the overall system changes would have been more informative. It's not like there's a lack of space for more info either because the first two paragraphs are just overblown rambling about how deep the series is. I am not a hardcore SC player but I still would have liked to heard a bit more.
 
There's no need to go into detail about what changed with each character, that's redundant and quite frankly a waste of space. Save that for strategy guides... but system changes should definitely have been more in-depth, but that's my only beef with the review, really.

I realize that more details would've been great, but I don't think they're really necessary, especially in a fighting game. Stuff like character balance and shit is definitely something you don't want to touch in a review, since that shit changes on a nearly weekly basis at times.

Other than that, I really don't see any problem with the review, but eh. Personally I don't think the game is all that great, but this is coming from the perspective of someone who plays competitively. There are a lot changes made to the system that I agree and disagree with, but overall I think the game turned out for the worst because of it. However, I said in another thread that if you're NOT a tournament player, then the game is gonna rock... but eh.
 
Reno said:
There's no need to go into detail about what changed with each character, that's redundant and quite frankly a waste of space. Save that for strategy guides... but system changes should definitely have been more in-depth, but that's my only beef with the review, really.

I realize that more details would've been great, but I don't think they're really necessary, especially in a fighting game. Stuff like character balance and shit is definitely something you don't want to touch in a review, since that shit changes on a nearly weekly basis at times.

Other than that, I really don't see any problem with the review, but eh. Personally I don't think the game is all that great, but this is coming from the perspective of someone who plays competitively. There are a lot changes made to the system that I agree and disagree with, but overall I think the game turned out for the worst because of it. However, I said in another thread that if you're NOT a tournament player, then the game is gonna rock... but eh.

Eh. They'll probably be other tournament players that love the changes :p
 
Reno has never been enhusiastic about the SC series.

Mashing said:
I hear people say: "It sold better in Europe", but since when has Nacmo made decisions based on Europe. It's retarted that this game was not multiplatform.

SCEE have been a long term publisher for them and other japanese publishers in Europe. SCEE have given Namco games huge advertising at times.
 
Mashing said:
I hear people say: "It sold better in Europe", but since when has Nacmo made decisions based on Europe. It's retarted that this game was not multiplatform.
Somehow I think Japan is more on Namco's mind.
 
Deg said:
Reno has never been enhusiastic about the SC series.

Haha what the fuck, yeah dude... I've never been enthusiastic about the series. I dominated all of Toronto since '99 in both games, won multiple tournaments and got invited to the world championships by accident. Actually, I was looking for the fucking toilet at the time.
 
Deg said:
Reno has never been enhusiastic about the SC series.



SCEE have been a long term publisher for them and other japanese publishers in Europe. SCEE have given Namco games huge advertising at times.


Sony is also publishing Tales of Legendia :)
 
Is there enough new/improved/different in Soul Calibur III for casual fans of the series to justify spending $50?

It sounds like there are more changes from II to III than there were from I to II (or Soul Blade to Soul Calibur), but is it enough or should I save my money?
 
SatelliteOfLove said:
I remember the infamous "Step Thread" from the SoulCalibur.com forums, so I'm withholding judgement, too.

Well, some of the changes are more serious this time around and the pacing for the game is totally off. When I first played it at E3 last year I knew something was off and it was the pacing of the game. The SC series has been getting progressively faster and while SC2 is fast, it's still a smooth game overall. SC3 is fast but feels choppy, especially to folks that have played tournaments.
 
chespace said:
I can't in all good conscience count Tekken 5 and DOA3 as games that even approach the depth of SC and VF.

This coming after extensive experience playing Tekken 5 at high level, right?

Good review, though. Any discussion of system changes that includes any correct information makes for an above average fighting game review, heh.
 
SKOPE said:
Is there enough new/improved/different in Soul Calibur III for casual fans of the series to justify spending $50?

It sounds like there are more changes from II to III than there were from I to II (or Soul Blade to Soul Calibur), but is it enough or should I save my money?
from what i've seen and read, casual fans will love it
 
DCharlie said:
Either this thread went of on a tangent about how Reno hates Splinter Cell, or....

Doesnt take much to figure it out. :lol

The SC series has been getting progressively faster and while SC2 is fast, it's still a smooth game overall.

SC2 is slower than SC1. One of the big faults of SC2.
 
Alphonse said:
SC3 is fast but feels choppy, especially to folks that have played tournaments.

Overall, SC3 is faster than SC2. I think a lot of that choppiness from E3 (and even in most of our post E3 builds) were simply because the game wasn't done.

Like I said, when we got the final reviewable on Thursday, I was shocked at how much more polished and smooth it ran. Only the occasional slowdown on par with what you saw in SC2.

As for why I didn't go deeper into system changes -- well I was being honest in my review when I said that most of all the tweaks to the system only the very hardcore will notice. In a recent Q&A that I didn't use because it turned out pretty meh, I asked him what specifically changed from SC2 to SC3. I asked him because frankly, I'm not high level enough to count frames and I don't play enough characters outside of what I would normally use to say with authority how the game has changed for everybody.

Below is my question, and his answer. Hell, I might as well post the whole thing here:

1UP: Congratulations on finishing Soulcalibur III. It's an excellent fighting game and a worthy sequel. How long was the project, and how many people were on the team?

Yotoriyama: I would like to express my sincere thanks for the amazing recognition that Soulcalibur III has received. Project Soul, the team that created Soulcalibur III, worked on development for approximately 2 years. There were a little over 100 members in development that worked on this title. Everyone joined together and focused on developing Soulcalibur III -- I think we managed to come up with a good creation.

1UP: What was the most difficult aspect of the project?

Yotoriyama: IÂ’d say the creation of a variety of modes that met a variety of player needs, including the Character Creation mode. Also, probably the biggest challenge was getting a product with this volume of content out by the end of 2005 for a worldwide simultaneous release.

1UP: And what was the team most proud of accomplishing with SCIII?

Yotoriyama: I mentioned this already, but it would definitely have to be the fact that we were able to develop a game with such an unprecedented amount of volume for worldwide simultaneous release with a team that had over 100 members.

1UP: Although SCIII was an instant hit here at 1UP for returning fans of the series, those same players didn't respond as well to the new single-player additions, including Chronicles of the Sword. What do you say to SC fans that would've preferred your team put all their resources into evolving and expanding the multiplayer experience?

Yotoriyama: If having an online multiplayer game feature is one of the top user needs, then it is something we have to consider seriously.

1UP: Which brings us to the fighting engine itself -- many fans would like to know what specifically did your team change in the gameplay from SCII to SCIII? Please be specific and as technical as possible.

Yotoriyama: We improved the Guard Impact controls and effects, completely re-did the post-attack reaction, did a complete overhaul on the 8-Way Run. We also put our efforts into increasing player options from instant to instant in order to evoke the imagination of players when playing Soulcalibur III so that it would be greater than Soulcalibur II.

1UP: Which characters do you feel changed the most from SCII, and how does that affect their fighting style?

Yotoriyama: We’ve worked on all the characters thoroughly – from characters like Nightmare and Siegfried who became individuals with their own identities to characters like Voldo, Yun-seong and Kilik who changed drastically from Soulcalibur II. Play it and test out how differently they feel!

1UP: How much player feedback did the team take into account when adjusting the returning characters for SCIII? What was the overwhelming request of the fans?

Yotoriyama: We tried to incorporate as much player feedback as possible. Overall, we received requests for many characters, and to whatever extent was possible, we tried to give proper consideration to each one and then tried to reflect them in the game. I hope youÂ’ll please check out the actual game to see for yourself!

1UP: Which characters ended up getting toned down and balanced because you felt they were too powerful in SCII?

Yotoriyama: We generally balance characters by “strengthening” characters, not toning down the powerful characters.

1UP: While the game looks very nice graphically, we couldn't help but notice it wasn't a very big improvement over SC2. Why is there so much slowdown in the game? Is it because there are more graphical effects this time around?

Yotoriyama: In Soulcalibur III, I think we were able to offer the highest level of graphical quality currently available on the PS2. Every character has his/her own stage, and if you look at each stage I think youÂ’ll definitely be satisfied.

1UP: If you could change one thing about SCIII in retrospect, what would it be?

Yotoriyama: Soulcalibur III was derived or drawn from the labors and pains of our Project Team members as a whole. We just finished completing the game, so I donÂ’t have feelings of wanting to change anything yet. Really, what we canÂ’t wait for more than anything is the reaction from gamers who play Soulcalibur III!

And there you have it, folks. :P
 
Mr Nash said:
But what Milkman said makes perfect sense. 1Up is covering the middle ground just fine targeting people who dig games, but don't particularly obsess over any one type. They may not sit there studying tournament footage for a specific game 24/7, but they have more than enough experience with the genre to tell regular folks whether or not the game is right for them.

It sounds to me, DrDogg, that your idea of an "authority site" for 1-on-1 fighters is one of the few specialty sites where all they do is talk about the genre, and the tournaments therein. If 1Up were to go that in-depth with their review, they'd probably lose 90% of their readers who had gotten bored by the third paragraph. The ultra hardcore can and will go to the finely tuned specialty sites for critiques on fighting games, because they genuinely care about seeing articles to such a high level of detail. People that go to places like 1Up, Gamespot, or IGN for reviews generally want something a little more to the point, and couldn't give a rat's ass whether the reviewers play in tournies once a month. As it stands, 1Up does just fine in telling in telling regular Joes if a game is fun or not.

In other news, I gotta say, I'm really liking C-Warrior's new avatar. :)

If you read my first comment you'd see that I agree this review is fine for the casuals. My only argument was with the fact Milkman was saying 1up is an authority on 1-on-1 fighters.

MrB... WTF?! You must've really been digging for something to flame with with. I'm sorry that the site I worked for (it wasn't mine) four years ago was incorrect about a game that released 3+ years ago. Did it feel good to get your frustration out? :lol
 
Deg said:
So a two year wait for the next game?

Will they do a tag version?

First of all SE/SC is a weapon fighter, and to be honest I don't think a tag feature would do the game justice. One thing though, I live for the day when we'll see SC back in the arcades again ;)
 
DrDogg said:
If you read my first comment you'd see that I agree this review is fine for the casuals. My only argument was with the fact Milkman was saying 1up is an authority on 1-on-1 fighters.

Yotoriyama mentioned (see the Q&A above) that they totally revamped 8-way run in SC3.

If you've played the demo, can you tell me what they changed?
 
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