Breaking the horizontal scroll makes it hard to read such a huge and informative post.
I played a good bit of Soul Reaver, but it didn't grab me like it grabbed (apparently) everybody else. I could only slide so many boxes around.
The most ambitious game had to have been Shenmue. Spanned multiple hardware, enormous budget, tons of features/locations cut, etc. It remains an immensely detailed game and it's kind of ridiculous to think that a lot of things were cut out.
I was able to find a complete uncompressed OGG rip of the game a while back. Its like 700 megs or something and has a ton of tracks. Actually i think a website has it hosted for free. Like a website dedicated to hosting Soul Reaver stuff.
yea. starting to remember bits a pieces now you mention it. Just getting one power to the next and cut scenes of story.
I know the ending was good though. Even if it was too way easy lol.
If you wanna go all out story wise. Get Blood omen 1 and 2 first. Then start on the Soul Reaver series
A large portion of these discoveries were made years ago by Ben Lincoln at The Lost Worlds, and I'd like to thank that site.
I've never played this game, seems like I missed out on something fairly grand. Is there a PC version as well?
This is really making me want to play it. Does it hold up?
The game definitely holds up. The PC version however, from what I've heard, was not as optimised as the PS1 version. Best version is the Dreamcast Version because of sharper textures.
I'm favourite game of that generation.
possible reboot on the way. Do you think this is for real?
Have to say I'm VERY glad the ending was changed. For me, the games have always been about Kain, and using that ending would have pretty much ruined the series, nevermind prevented further games.
It's been a while since I played it, but didn't some of those cut forges make it into SR2?
I have very mixed feelings about Legacy of Kain: Soul Reaver. The introduction of Raziel, and the dynamic of Raziel and Kain was anything but epic. But once you actually begin the game you realize that you are stuck in that drab, empty, and decrepit version of Nosgoth. Exploring through that empty gray world and moving block puzzles was not so exhilarating. The plot itself begins and ends, but there isn't much substance in outside of the major Kain confrontations.
Hennig really overhauled Soul Reaver 2 into the real classic of the Soul Reaver series. Though mostly it is the dialogue and cinematics that blow me away.
This obsession with Soul Reaver is getting unhealthy OP.
I played both the PS1 and DC version and it's been a long time but I'm sure that in one of the versions there was a glitch that gives you access to the light reaver.
Great thread. But this makes me wonder: exactly what was the original scope of this game? Soul Reaver was a very long and very large game, ambitious in both scale and technology. This looks like the game was originally double (or longer) in length. How could they have hoped to finish this all and would it even make the game better to be so large?
GI've never played SR2. Is it a) good and b) does it vary up the gameplay? I really want to play something like a puzzle dungeoner..