Why is there so much game journalism dislike about this game? Seriously every single review I have come across, there is this snobbery which is hypocritical when they praise the competition (Monster Hunters) as well as other games that are designed to specifically cater to a niche (not anymore) market of audience (aka Dark Souls).
In these games as aforementioned including others such as Pokemon, combat is hit or miss; if in three or four hours of playing, the combat system does not charm you, like it did not when I played God eater, then you will never like any of them; they weren't designed to mass appeal or revolutionize the gaming industry but to create an audience of slaying and/or capturing different types of monsters using different themes. Some of them made it bigger than what they anticipated.
Some journalists act as if it is irrational to like these type of games when at the end of the day we have many shooters and sports that just do that; you will be doing the same thing all over again (killing, scoring goals i.e).
It is not a rant per se, but sometimes when I read some stuff like, and I quote
Direct Source:
http://www.polygon.com/2013/4/30/4283392/soul-sacrifice-review
I am trying hard to understand what do they mean by "tedious gameplay". If it is criticism regarding repetition, then every single car racing game is tedious by default (racing over and over again).
Granted I did not personally like, like I said God Eater, but it was only because for me it was lacking complexity, having enjoyable combats with great combos and animation, which for me Soul Sacrifice has.
Not sure if my point can come across clear enough, but sometimes when some games are criticized, there is this feeling of "Western" mentality in which they criticize something because they cannot understand it, they cannot comprehend why a game which is mediocre in the eyes, does well in the Asia Market.