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Soul Sacrifice Delta launch trailer

NPCs are getting an AI boost, more spells etc., so it shouldn't be that bad, even with the bosses having more HP.

Are their offering still statics? I don't what good the AI is beside acting as a distraction if they still use Throwing Offering (S) on a 10 stars Avalon Pact. Toukiden have AI that scale with you which makes them more useful unless the mission requires high team coordination
 
Are their offering still statics? I don't what good the AI is beside acting as a distraction if they still use Throwing Offering (S) on a 10 stars Avalon Pact. Toukiden have AI that scale with you which makes them more useful unless the mission requires high team coordination
Well, they were static, but if you didn't like what an ally used, you stopped using a low-level ally an tried another one.

Toukiden has six allies that level, Soul Sacrifice had ~200 allies with static levels.
 
Well, they were static, but if you didn't like what an ally used, you stopped using a low-level ally an tried another one.

Toukiden has six allies that level, Soul Sacrifice had ~200 allies with static levels.

The problem is, you need to grind those 200 hundred alies to unlock half of their offering.
 
Are their offering still statics? I don't what good the AI is beside acting as a distraction if they still use Throwing Offering (S) on a 10 stars Avalon Pact. Toukiden have AI that scale with you which makes them more useful unless the mission requires high team coordination
I don't know about the offerings, but the list of changes said that you can level up the NPCs iirc.
 
To everyone who still haven't cleared all the DLC - one of the later ones featured a new NPC Ally quest line which introduces Sanctuary, the "save everything" faction from Delta.
The quests are relatively easy so clearing it before Delta comes out might not be a bad idea.
 
To everyone who still haven't cleared all the DLC - one of the later ones featured a new NPC Ally quest line which introduces Sanctuary, the "save everything" faction from Delta.
The quests are relatively easy so clearing it before Delta comes out might not be a bad idea.

Oh man, was that the one where you had to fight the wraith? That NPC ally keeps healing and don't do much else. I remember being frustrated by that battle since I would try to beat it before beating the game.
 
Can we expect to get it or should I go with the import?.

It will probably come to the west, since it did pretty OK, all things considered, and it has the advantage of most of the content already having been localized. It wouldn't surprise me if Sony is going to repeat what happened with the original and not mention it until 2 months before its release date.
 
Oh man, was that the one where you had to fight the wraith? That NPC ally keeps healing and don't do much else. I remember being frustrated by that battle since I would try to beat it before beating the game.
Yeah, that was one of the quests in the chain.
Wraith is the most annoying boss in the game, hands down.
 
It will probably come to the west, since it did pretty OK, all things considered, and it has the advantage of most of the content already having been localized. It wouldn't surprise me if Sony is going to repeat what happened with the original and not mention it until 2 months before its release date.
Ehh.... Soul Sacrifice was announced to be localized a month and a half after the game was teased in Famitsu. The release date was announced to be a month after Japan's in January 2013, 4 months before launch.

It's out in less than a week and SCEA hasn't even mentioned it yet (seriously - not even once). We're in a bad place right now.
 
Ehh.... Soul Sacrifice was announced to be localized a month and a half after the game was teased in Famitsu. The release date was announced to be a month after Japan's in January 2013, 4 months before launch.

It's out in less than a week and SCEA hasn't even mentioned it yet (seriously - not even once). We're in a bad place right now.

It was a new IP at that time.

Don't lose hope yet.
 
Alice Temple of Doom where you fight waves of monsters.
http://www.jp.playstation.com/scej/title/soulsacrificedelta/about/
alice_img1.jpg


Also the game comes with a Freedom Wars demo so you guys can make an impression thread for it.

Yeah, that was one of the quests in the chain.
Wraith is the most annoying boss in the game, hands down.
I say Cat Sith is waaaaay harder.
 
If Sony doesn't bring this over to the west, what else?

Really got me thinking: IP is much better known this time, original SS did pretty good for a Vita game I think.

Do you think Delta will sell more or less than the original version in Japan?
 
If Sony doesn't bring this over to the west, what else?

Really got me thinking: IP is much better known this time, original SS did pretty good for a Vita game I think.

Do you think Delta will sell more or less than the original version in Japan?

Considerably less. SCEJ apparently has an expectation of 120k, but I'm not certain it'll even do that.
 
Considerably less. SCEJ apparently has an expectation of 120k, but I'm not certain it'll even do that.
Is that first week or lifetime?
Which much bigger Vita userbase now and the amount of fixes/changes, I think it will sell much more than that (if it's lifetime, one week could be tough).
 
If Sony doesn't bring this over to the west, what else?

Really got me thinking: IP is much better known this time, original SS did pretty good for a Vita game I think.

Do you think Delta will sell more or less than the original version in Japan?

I'd go for a digital download release at this point. But now comparing when Soul Sacrifice was announce for America it looks like this game isn't coming.
 
Is that first week or lifetime?
Which much bigger Vita userbase now and the amount of fixes/changes, I think it will sell much more than that (if it's lifetime, one week could be tough).

That's their LTD goal.

edit: Apparently there was a mistake, and 120k was the LTD expectation for another game. SCEJ's goal is the unrealistic 200k.
 
Why is there so much game journalism dislike about this game? Seriously every single review I have come across, there is this snobbery which is hypocritical when they praise the competition (Monster Hunters) as well as other games that are designed to specifically cater to a niche (not anymore) market of audience (aka Dark Souls).

In these games as aforementioned including others such as Pokemon, combat is hit or miss; if in three or four hours of playing, the combat system does not charm you, like it did not when I played God eater, then you will never like any of them; they weren't designed to mass appeal or revolutionize the gaming industry but to create an audience of slaying and/or capturing different types of monsters using different themes. Some of them made it bigger than what they anticipated.

Some journalists act as if it is irrational to like these type of games when at the end of the day we have many shooters and sports that just do that; you will be doing the same thing all over again (killing, scoring goals i.e).

It is not a rant per se, but sometimes when I read some stuff like, and I quote

A CAPTIVATING STORY AND COMPLEX SYSTEMS CAN'T MAKE UP FOR SOUL SACRIFICE'S TEDIOUS GAMEPLAY

It takes a sizable commitment to uncover the dark, captivating mythology of Soul Sacrifice underneath its grind-heavy beginnings. Whether unlocking the mysteries of its story or plumbing the depths of its magic systems, the experience is weighed down by a reliance on dull combat mechanics. Its complex, interlocking systems and the draw of cooperative multiplayer can't save Soul Sacrifice from its greatest sin: tedious gameplay.

Direct Source: http://www.polygon.com/2013/4/30/4283392/soul-sacrifice-review

I am trying hard to understand what do they mean by "tedious gameplay". If it is criticism regarding repetition, then every single car racing game is tedious by default (racing over and over again).

Granted I did not personally like, like I said God Eater, but it was only because for me it was lacking complexity, having enjoyable combats with great combos and animation, which for me Soul Sacrifice has.

Not sure if my point can come across clear enough, but sometimes when some games are criticized, there is this feeling of "Western" mentality in which they criticize something because they cannot understand it, they cannot comprehend why a game which is mediocre in the eyes, does well in the Asia Market.
 
^ "Gaming journalism", those are the magic words that explain everything.

Vita was implicitly or explicitly hated by journalists, Vita was not selling but Soul Sacrifice was seen as a big system seller and a serious treat to Monster Hunter, they(or more probably who paid them) decided that was unacceptable so they made a real boycott campaign, some didn't go far in the campaign, others didn't even try the multiplayer, other said totally false things.

That was today's "gaming journalism" in its purest form, if you want an advice just stop reading that junk.
 
Why is there so much game journalism dislike about this game? Seriously every single review I have come across, there is this snobbery which is hypocritical when they praise the competition (Monster Hunters) as well as other games that are designed to specifically cater to a niche (not anymore) market of audience (aka Dark Souls).

In these games as aforementioned including others such as Pokemon, combat is hit or miss; if in three or four hours of playing, the combat system does not charm you, like it did not when I played God eater, then you will never like any of them; they weren't designed to mass appeal or revolutionize the gaming industry but to create an audience of slaying and/or capturing different types of monsters using different themes. Some of them made it bigger than what they anticipated.

Some journalists act as if it is irrational to like these type of games when at the end of the day we have many shooters and sports that just do that; you will be doing the same thing all over again (killing, scoring goals i.e).

It is not a rant per se, but sometimes when I read some stuff like, and I quote



Direct Source: http://www.polygon.com/2013/4/30/4283392/soul-sacrifice-review

I am trying hard to understand what do they mean by "tedious gameplay". If it is criticism regarding repetition, then every single car racing game is tedious by default (racing over and over again).

Granted I did not personally like, like I said God Eater, but it was only because for me it was lacking complexity, having enjoyable combats with great combos and animation, which for me Soul Sacrifice has.

Not sure if my point can come across clear enough, but sometimes when some games are criticized, there is this feeling of "Western" mentality in which they criticize something because they cannot understand it, they cannot comprehend why a game which is mediocre in the eyes, does well in the Asia Market.

Polygon is full of shit so dont even bother linking their articles really. They are the last people you should be listening to.
 
I don't know if it's been already translated somewhere, but here's a quick and dirty translation of the summary of all factions, including the way joining each will affect the gameplay. (Source)
Avalon
Motto: "Sacrifice all monsters, fix the world." (Get one-shot killed by ten star rats.)
Battle results: Rewards based on the sacrifices. (I'm guessing the more you sacrifice, the better stuff you'll get)
Sacrifice: Replenishes offerings.
Saving: Recovers HP.
Leaving to luck: Boosts attack power.

Sanctuary
Motto: Save everything. Compassion for everything that lives. (What a bunch of wimps)
Battle results: Rewards based on saving.
Sacrifice: Recovers HP.
Saving: Replenishes offerings.
Leaving to luck: Boosts healing power.

Grimm
Motto: Be neutral. Put a stop to legends, make humans control the world. (They make surprisingly lot of sense).
Battle results: Fixed rewards, but additional ones possible if you're lucky!
Sacrifice & Saving: Recovers HP.
Leaving to luck: Replenishes offerings, increases max HP.
 
I like they Life users will be able to replenish their offerings while playing the way they want to now. I know it was a pain for my SO to get to 99 without sacrificing anything (until we learned about powerleveling with rats and Vortex).
 
Game looks amazing, hopefully it releases by the time I get a Vita. Even if it's not out I'd probably still pick up the vanilla version.
 
I want to know when Ragnorak Odyssey Ace stops getting delayed in the US... I bet this game isn't far off from a US release though..
 
I just paid it off. Why wait for the worst and dumbest department of SCE to localise this

nBKQATC.png

I've been hoping for Laughing Banana to import this, but maybe your purchase will be enough to warrant the localization!

Will you be able to import your original SS save? (dunno what region your vanilla version is from)
 
Why is there so much game journalism dislike about this game? Seriously every single review I have come across, there is this snobbery which is hypocritical when they praise the competition (Monster Hunters) as well as other games that are designed to specifically cater to a niche (not anymore) market of audience (aka Dark Souls).

Monster Hunter snobbery is real, and not exclusively exist within the reviewer circle as well. I lament on this since hunting action is pretty rich as a genre, where when did right we could get at least vastly, well designed monsters art-wise. Why many people can't appreciate hunting action game as hunting action game instead of Monster Hunter? :(
 
I like they Life users will be able to replenish their offerings while playing the way they want to now. I know it was a pain for my SO to get to 99 without sacrificing anything (until we learned about powerleveling with rats and Vortex).

Yep, playing as Sanct should be a lot less stressful now.

I'm going to buy this day one. Damn you Hasemo!
 
Monster Hunter snobbery is real, and not exclusively exist within the reviewer circle as well. I lament on this since hunting action is pretty rich as a genre, where when did right we could get at least vastly, well designed monsters art-wise. Why many people can't appreciate hunting action game as hunting action game instead of Monster Hunter? :(

I agree, it really annoys me as well.

I mean, this is the way new genres are born. Back when Doom got really popular, suddenly every FPS was a "doom clone", no matter the actual amount of inspiration taken from the original.

It´s true to a certain extend - Toukiden is very obviously modelled after Monster Hunter (especially Portable 3rd with the japanese setting) - the hub town, the weapon types, the strong focus on slashing off parts. But it is still a great game that manages to develop an identity of its own.

Soul Sacrifice, on the other hand, feels almost nothing like Monster Hunter after playing it for a while. Not only is the art style completely different, but being able to use the very different magic types that you can mix instead of sticking to a single weapon type makes a gigantic difference.

It´s also A LOT faster, which makes grinding for offerings a lot more bearable to me, and actually, it´s really fun. I´m still early in the game but I spend an hour or so yesterday doing nothing but killing the Carnivorous Slime over and over again (mostly with a golem and this sweet attack where you transform into a gigantic boulder), trying to get the unscathed bonus. Monster Hunter is much slower and the battles (generally) take much longer, asking the player for a significant amount of concentration and endurance. SS has a very different rhythm.

Like with any artform, there´s always going to be trends and heavy inspirations. That´s the way new styles develop and then fork off into their own new directions.

In the end, I only care if I´m having fun or not. I´m actually kind of burned out on Monster Hunter (though I will always fondly remember as one of the most intense gaming experiences I´ve ever had).

It´s easy to just casually look at the Vita, see all these "Monster Hunter-style" games and think "oh man, here come the second-rate imitations". I´m personally really glad that the Vita has so many of these type of games, because it´s quickly becoming my favourite genre.
 
I don't know if it's been already translated somewhere, but here's a quick and dirty translation of the summary of all factions, including the way joining each will affect the gameplay. (Source)

Was Sanctuary in vanilla Soul Sacrifice? I'm pretty sure that Avalon was the only faction in the game. I didn't do every quests, though.
 
Was Sanctuary in vanilla Soul Sacrifice? I'm pretty sure that Avalon was the only faction in the game. I didn't do every quests, though.
Sanctuary was introduced in one of the DLC, but it was only a NPC's quest line, nothing more.

The actual "factions" system is being added in Delta.
 
I agree, it really annoys me as well.

I mean, this is the way new genres are born. Back when Doom got really popular, suddenly every FPS was a "doom clone", no matter the actual amount of inspiration taken from the original.
.
.
Like with any artform, there´s always going to be trends and heavy inspirations. That´s the way new styles develop and then fork off into their own new directions.

Well yeah, I'm actually kinda jealous of cuhrayze/actionGaf as they can keep most of their discussion fairly without dismissing it being shallow when compared to other game within the same genre (there are druve by and "fuck the haters" post but they only exist in DmC thread). They approach the action game as action game, not like approaching Metal Gear Rising or even Bayonetta as DMC. I can accept the criticism of a game being shallow when compared to other, but when the comparison ended with "the depth which makes X great" without acknowledging the different emphasis between the two games, is definitely shows such snobbery.

But again, action game isn't defined by one game like hunting action did. It's situation is rather similar to fantasy literature when Tolkien become so popular where people compared all fantasy work to him, saturating the genre as a whole in the end when fantasy flooded with his imitator. Good thing where hunting action game that thrive is the one who have different approach and emphasis from MH.
 
Ill will pick this up on Thursday on PSN

Anyone knows if the digital version comes with the same extras like the retail one (ie digital version of the book of spells, extra costumes, etc)

Also, where is the OT for this one?, i think it deserves one
 
Monster Hunter snobbery is real, and not exclusively exist within the reviewer circle as well. I lament on this since hunting action is pretty rich as a genre, where when did right we could get at least vastly, well designed monsters art-wise. Why many people can't appreciate hunting action game as hunting action game instead of Monster Hunter? :(

I agree!

I love Monster Hunter and I really enjoyed Soul Sacrifice and view them as similar, but still vastly different games.

The emphasis on story and character development in SS is a huge plus, and for me, part of the fun was reading the lore and understanding it. Especially when knowing a monsters fiends background story and then facing it, it just makes the battle all the more exciting and interesting.

The only thing I didn't enjoy with SS was how Avalon pacts worked and trying to unlock the other missions and how it wasn't very.. uh, streamlined. And if you were to do a mission twice, in a separate way it would re-lock a level you've already opened. That was a pain even tho I got through it.

Otherwise, both fantastic and both offering very different things based on a core gaming mechanic.
 
I might have an extra copy for sale. But will have to wait till the weekend to see.

I get back too late on the weekdays currently to pick up the packages on time. D:
 
loved the original,. preordered it and was my first plat on vita. I really liked the free DLCs adding new avalon packs and abilites. At the end I settled with a 99/1 Supporter/Blood build (whichever was in need). Carrying over the save to Delta makes sense to me, now we just need an official announcement for EU/NA and it's a 100% preorder for me

really, really gread game!
 
This game have a awesome art direction.

Anyone can tell me why Monster Hunter metagame/mechanics is considered better than Soul Sacrifice ? In other words, why MH have more "deep" ?
 
This game have a awesome art direction.

Anyone can tell me why Monster Hunter metagame/mechanics is considered better than Soul Sacrifice ? In other words, why MH have more "deep" ?

Due to all the work put into the hitboxes of enemies, locational damage, equipment, animations, amount of moves with the weapons. the list can keep going on.

its a lot more polished than soul sacrifice overall. and very well should be considering how long the series has been around and been getting constant small refinements with each version.

Unless a game company wants to throw big bucks at putting a lot of effort into development they are not going to reach the same level of quality and depth that MH is at.

Sure people can throw around "bububut its fun!" all they want, truth of the matter is that MH by far is the most polished one out there in the series. Even with the own flaws that it has.
 
After the first game I want this so bad. >_<

Been having the best time with the genre lately:

MH4
God Eater 2
Toukiden
Original SS

Delta is going to be amazing..
 
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