So since Wedbush implied that there's a Battlefield game coming next year, I thought I'd write up why I feel this makes the most sense.
Evidence:
Exhibit #0.) Criterion is 17 people and thus too small to make a Battlefield game: http://www.gamesindustry.biz/articles/2013-09-16-criterion-games-down-to-17-people
Exhibit #1.) EA management has implied to Wedbush that a non-DICE developed Battlefield game is launching next year: http://www.videogamer.com/xboxone/b...riterion_developing_battlefield_spin-off.html
And an outsourcing house agreed:
Exhibit #2.) Visceral was making a Battlefield spin-off game:
Exhibit #3.) Visceral has been hiring FPS game testers:
Exhibit #4.) Visceral built Battlefield 3: End Game: http://www.linkedin.com/pub/patrick-walker/23/b8a/98
Exhibit #5.) Visceral hired Guerrilla's head to direct their new project and Halo 4's project lead to be a design director: http://www.controlmagazine.net/2012/02/23/co-founder-leaves-guerrilla-games-for-ea-visceral/ and https://twitter.com/scottfeed/status/377093419429945344
Exhibit #6.) Visceral is making a next-gen shooter (admittedly doesn't say first or third person):
Exhibit #7.) Visceral has been out firing real world guns: http://www.youtube.com/watch?v=kpchI_fy3h8
Exhibit #8.) Visceral is working on an "exciting IP" in some of their job postings instead of a "New IP" or "Star Wars" like other postings explicitly list:
Exhibit #9.) Almost everyone from Visceral worked on Battlefield 4: https://battlelog.battlefield.com/bf4/credits/
In comparison, only a few people from BioWare were there, so they aren't just listing whole studios:
Evidence:
Exhibit #0.) Criterion is 17 people and thus too small to make a Battlefield game: http://www.gamesindustry.biz/articles/2013-09-16-criterion-games-down-to-17-people
Criterion Games, the British developer of the Burnout series, now has a team of 17 people after the majority of the studio split to form a UK arm of EA's Ghost studio.
Exhibit #1.) EA management has implied to Wedbush that a non-DICE developed Battlefield game is launching next year: http://www.videogamer.com/xboxone/b...riterion_developing_battlefield_spin-off.html
The report later states that Wedbush "spoke with [EA] management on Thursday afternoon, and although they have not yet announced a version of Battlefield for FY:15 [this goes from April 2014 to March 2015], they confirmed that our understanding is spot on and that if a version of Battlefield were to be released in FY:15, it would be developed by a studio other than DICE."
And an outsourcing house agreed:
Exhibit #2.) Visceral was making a Battlefield spin-off game:
Exhibit #3.) Visceral has been hiring FPS game testers:
Source: https://jobs.ea.com/search/view.do?id=a0z500000012qKGAAYEA said:QA Project Lead – Visceral Redwood Shores
Ideal Competencies
Online gaming background, including MOBA, FPS, and Free to Play
Exhibit #4.) Visceral built Battlefield 3: End Game: http://www.linkedin.com/pub/patrick-walker/23/b8a/98
Technical Animator
Electronic Arts
Public Company; 5001-10,000 employees; ERTS; Entertainment industry
March 2012 – Present (1 year 10 months) Redwood Shores California
Working as a technical animator for EA Visceral. Finished Battlefield 3: DLC pack 5 End Game and currently working on an unannounced project.
Exhibit #5.) Visceral hired Guerrilla's head to direct their new project and Halo 4's project lead to be a design director: http://www.controlmagazine.net/2012/02/23/co-founder-leaves-guerrilla-games-for-ea-visceral/ and https://twitter.com/scottfeed/status/377093419429945344
After a decade of Killzone, Guerrilla Games’ co-founder and Technical Director Arjan Brussee is moving to EA Visceral, creators of another shooter starring glowing eyes, Dead Space.
Design Director, Visceral Games. Before: Project Lead Designer, Halo 4. Long time ago: Mercs series, FSW, Icewind Dale, Planescape.
Exhibit #6.) Visceral is making a next-gen shooter (admittedly doesn't say first or third person):
Exhibit #7.) Visceral has been out firing real world guns: http://www.youtube.com/watch?v=kpchI_fy3h8
Exhibit #8.) Visceral is working on an "exciting IP" in some of their job postings instead of a "New IP" or "Star Wars" like other postings explicitly list:
Source: https://career4.successfactors.com/...lertName=&_s.crb=3rNdtNxxlp7q7/4cgO2hx6wTVbo=EA Jobs said:Visceral Games creates top quality next-gen games that push the boundaries of action entertainment. We have over a decade of experience at delivering high-intensity action gaming experiences such as Dead Space and Dead Space 2. As part of a worldwide group of EA studios, we have the stability and backing of a large company combined with the agility and fun culture of small studios and the opportunity to make original IP. We are focused on creativity, polish, and shipping top quality games that millions love as well as building healthy teams and culture. Come join a AAA-quality studio focused on making AAA-quality games!
MULTIPLAYER DESIGNER
Overview
Seeking a highly skilled Multiplayer Designer. This is a major opportunity to contribute creatively to an exciting franchise.
[Nirolak's Note: Their job postings for their new IP explicitly lists new IP, like this one.]
Exhibit #9.) Almost everyone from Visceral worked on Battlefield 4: https://battlelog.battlefield.com/bf4/credits/
VISCERAL
LEAD TEAM
GM Steve Papoutsis
COO Dom Regan
DIRECTOR PRODUCT DEVELOPMENT Russ Brown
Paul Mathus
CREATIVE DIRECTOR Ian Milham
PRODUCERS John Calhoun
Mike Glosecki
Yara Khoury
Rick White
LEAD DESIGNER Ben Walker
ART DIRECTOR Rob Clarke
SENIOR DEVELOPMENT DIRECTORS Omer Baristiran
Mike Johnston
Patricia Kallusch
Tina Wellner
DEVELOPMENT DIRECTORS Christoph Betschart
Eugene Lim
Sean Llewellyn
Jatin Patel
Shawn Price
Katharine Teel
TECHNICAL DIRECTOR Clarence Co
TECHNICAL ART DIRECTORS TJ Holleran
Doug Brooks
Matt Christmann
SOFTWARE ENGINEERS
John Abad Luke Carpenter
Simon Everett Bill Fowler
Michael Glueck Jason Jurecka
Justin Holst Theron Miles
Diego Merayo Merayo Steve Timson
ARTISTS
Joshua Balcaceres Melissa Buffaloe
Matthew Burdette Inna Cherneykina
Rachel Cross Tri Minh Do
Shawn Foreman Jericho Green
Gustav Hagerling Seth Hall
Nils Holden Jens Holdener
Marquis Houghton Ryan Jones
Joon Hyuck Kim Dave Kirchmer
Pen Livings Ed Molina
Brian Nestor Jonathan O'Dell
Patrick O'Keefe Chris Paul
Justin Porter Aaron Roosevelt
Bonnie Rosenstein Randal Shaffer
Philip Simmons Chris Stoski
Rohan White Michael Yen
TECHNICAL ARTISTS
Viken Majoulian Brad Trosin
Paddy Walker
GAMEPLAY DESIGNERS
Stephen Douglass Richard Eastwood
Stephen Iannetta Seth Marinello
Dan Nanni Blade Olson
UI DESIGNER
Dino Ignacio
ANIMATION
LEAD ANIMATORS Tony Gialdini
Collin Hennen
TECHNICAL ANIMATION DIRECTOR Omar Skarsvåg
ANIMATORS Jennifer Cha
Ryan Hicks
Jax Lee
Thai Nguyen
Salvador Ruiz
Neal Thibodeaux
Shane Ushijima
Erick Ward
AUDIO
AUDIO DIRECTORS Andrew Boyd
Paul Gorman
SOUND DESIGNERS David Lowmiller
Bill Rudolph
Sean Vora
J White
VOICE OVER DESIGNERS Will Beckman
Mike Wilga
QA
Brian Battistini Aaron Broster
Daniel Carrodus Stephen Escobedo
Jason Graham Dustin Jaeger
Kaylene Jetmore Tim Olson
Craig Simon Chase Swanson
Nicholas Williams Kevin Zittle
In comparison, only a few people from BioWare were there, so they aren't just listing whole studios:
BIOWARE
ADDITIONAL TECHNICAL DIRECTORS
Nathan Brierley
SOFTWARE ENGINEERS
Alec Antrim Andras Babos
Louis-Philippe Thibodeau Clayton Vaught
TECHNICAL ARTIST
Andy Li
ADDITIONAL VFX ARTISTS
Trevor Gilday Craig Moroney
Jacky Xuan