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Splatoon 2: Map Rotation Now 2 Hours Instead of 4

I actually like the rotation. I would not want it on every multiplayer game I play like overwatch but it fits splatoon.

Sometimes you want to pick that sniper but you cant because its pretty good on one of the stages but nowhere as good on the other so you have to adapt or pray you get the good stage.
 
If you think that's bad, imagine it being 4 hours.

I really don't like this map rotation idea but if you're gonna do it, at least throw in a lot more maps per rotation. 2 maps is just way too repetitive.

I'm hoping with more maps we get an expansion of more maps per rotation because there should be better overlap with weapons best for the maps.
 
Pretty much. Really not sure what good it did in the first place, I just found it annoying.

It was important since the game launched with few maps. But once they got enough they kept the dumb map rotation idea in for no good reason.

It was actually the main reason why I got bored with the game as fast as I did. Playing the same maps for four hours just killed my initial enthusiasm for that game. It essentially killed the game for me, and here they are doing it again. Blegh.
 
That doesn't fix the problem. At least increase the map rotation to 3 at a time.

Edit: Alternatively, have multiple ranked modes playable at the same time each with their own rotation. That'd be fine by me.
 
You should also be able to have easy to equip loadouts in between matches. Then you could switch between what gun to use whenever the map is picked. This is basic online shooter stuff and the development team is just leaving it out.

Yes and that's not the same layer of strategy at all, which is why it's not made that way.

But I know people would rather believe they're unable to pierce the elusive mystery of voting systems and call them dumb rather than thinking about why they made a choice.

Should keep the rotation for Competitive, but allow freedom in casual play

This, however, could be a valid option
 
I like the system. Gives you a chance to really learn the map and have a strategy for it and get in a groove.
 
Ah the reason i stopped playing the first game is back. Getting back to back bad maps just sucks. I think this is going to be a pass, 2 hours still isn't good enough.
 
Why not just allow users to choose between two random maps so we don't end up playing the same maps over and over again for 2 hours? Even Mario Kart allows you to do that.
 
I think three maps within the rotation would have been slightly tougher to work out in their grand vision, but still would have been preferable. 3 maps per 2 hours is a level of rotation I could live with.

I don't dislike the rotation system for what it's attempting to do: get people to play a wider variety of weapons and gear that better suits the maps available...but I think by and large most of the player-base doesn't really abide by their wishes for that anyway. People will take whatever weapon they're most comfortable with and use it regardless, which isn't ideal for the purposes of the game. I think it's a difficult situation because the most casual of players wouldn't put that much consideration into map-based weapon choice in the first place, and the more dedicated/competitive types will gravitate towards a select few choices with variance only in the case of really extreme maps. I like their ideal but it's unrealistic.

Voting for maps in Mario Kart works because you're not expected to be drastically changing your racer or vehicle based on the track. But in Splatoon the effectiveness of any combination of weapon, subweapons, and the vast array of gear with all their main and sub abilities can definitely be affected by the stages active, to a much greater extent than vehicle choice in Mario Kart would be.
 
I like the map rotations. Two hours between maps is an improvement. If you don't like it, you can play private matches.
 
I think three maps within the rotation would have been slightly tougher to work out in their grand vision, but still would have been preferable. 3 maps per 2 hours is a level of rotation I could live with.

I don't dislike the rotation system for what it's attempting to do: get people to play a wider variety of weapons and gear that better suits the maps available...but I think by and large most of the player-base doesn't really abide by their wishes for that anyway. People will take whatever weapon they're most comfortable with and use it regardless, which isn't ideal for the purposes of the game. I think it's a difficult situation because the most casual of players wouldn't put that much consideration into map-based weapon choice in the first place, and the more dedicated/competitive types will gravitate towards a select few choices with variance only in the case of really extreme maps. I like their ideal but it's unrealistic.

Voting for maps in Mario Kart works because you're not expected to be drastically changing your racer or vehicle based on the track. But in Splatoon the effectiveness of any combination of weapon, subweapons, and the vast array of gear with all their main and sub abilities can definitely be affected by the stages active, to a much greater extent than vehicle choice in Mario Kart would be.

Agree 100%
 
I like the map rotations. Two hours between maps is an improvement. If you don't like it, you can play private matches.

If I can invite public randos into it then sure. Otherwise I'm sure as hell not getting ~8 people together just to play on the map I want.
 
How long is an average match? Aren't they like 3 or 5 minutes long? I almost wonder how well a one-hour rotation would work with three maps, provided they guarantee alternating between them in order (Map A, Map B, Map C, repeat). Then you get another three maps in the next hour.

Too short. Even one-hour Testfire sessions weren't nearly enough to fully orient myself on two maps.

As for why a well-tuned rotation is preferable to a Mario Kart voting system: keep in mind that in Mario Kart, you can practice individual courses at your leisure in Time Trials or GP and use that as an opportunity to hone your mechanics and try out different loadouts in the specific environment of that course, through an experience not so different from real live play.

Splatoon presents highly intricate stages worth learning in depth with multiple loadouts, but no equivalent offline opportunity to properly train on them (apart from previewing the maps solo, which gives you the layout but not the interaction of a live match). These stages benefit from focused attention, though four hours was too much as it came at the exclusion of other content.

Increasing the number of maps in a four-hour window is probably the better compromise to satisfy those who can only log in for an hour or two at a time, but the map pool isn't quite broad enough (if the first Splatoon is our precedent) to meaningfully support six maps over four hours, say, as opposed to three maps over two (which, again, I think would be right on the mark). It would also dilute the stated design objective of getting players to cater their loadouts to the map selection.

I hope at the very least that Splatfests, with their fixed all-day rotation, opens up to include most or all of the map pool rather than just three selections for the entire event.
 
The rotation is valuable for improving your approach to any map. People who haven't played Splatoon have yet to develop an appreciation for the impact ink has on your maneuverability to the point that the ink is what's really the shape of the map, the map itself is just the canvas.
 
I think three maps within the rotation would have been slightly tougher to work out in their grand vision, but still would have been preferable. 3 maps per 2 hours is a level of rotation I could live with.

I don't dislike the rotation system for what it's attempting to do: get people to play a wider variety of weapons and gear that better suits the maps available...but I think by and large most of the player-base doesn't really abide by their wishes for that anyway. People will take whatever weapon they're most comfortable with and use it regardless, which isn't ideal for the purposes of the game. I think it's a difficult situation because the most casual of players wouldn't put that much consideration into map-based weapon choice in the first place, and the more dedicated/competitive types will gravitate towards a select few choices with variance only in the case of really extreme maps. I like their ideal but it's unrealistic.

Voting for maps in Mario Kart works because you're not expected to be drastically changing your racer or vehicle based on the track. But in Splatoon the effectiveness of any combination of weapon, subweapons, and the vast array of gear with all their main and sub abilities can definitely be affected by the stages active, to a much greater extent than vehicle choice in Mario Kart would be.

Yeah. I love playing the bucket, but the bucket isn't best on plenty of maps which can lead to some awful deaths and being the weakest on my team. Higher platforms and splashing over walls is best for the bucket. And there are several kinds of buckets that act differently. If there's a lack of cover it can leave me very vulnerable. And that's just getting into the main weapon. Sub weapons can improve or lessen my chances.

Also with Mario Kart you can actually practice tracks offline in grand prix and time trial mode. Splatoon doesn't have that.
 
That's good news, the original four hours was way too long. Though I don't get why they can't lower it on the original though. Any hope on more than two stages at a time however? He still says only two, which would really kill the game in the long term for me.
 
Are they going to get rid of the part where they drop the entire player base out at once to tell them what the Maps are?
 
My best maps are some of people's most hated maps because of the loadouts I often choose. Favorites would leave me high and dry for a variety of types of weapons I like to play.
 
One of the best things about Splatoon returns, knowing what maps you'll play on and planning for it. And people have to go shitting on it. Typical >_>.

Hell yes to the return of map rotation!
 
The worst part about Splatoon is the rotating maps and the inability to change loadouts between games :/ Wish they were doing away with that system entirely...

Just show the upcoming map/gametype once you reach the menu after completing a game and allow people to change loadouts then... It sucks logging on for an hour or so and only playing 2 maps.
 
I always liked that they select it. Forces me to get good at a map while I'm playing as opposed to just bouncing between maps. More frequent overall rotation sounds good though.
 
The map rotation is why I can't play Splatoon for that long, it just gets boring. Wish they did away with it, such a stain on an otherwise amazing game.
 
Like it or not we are still denying the purpose of the rotation? It tests versatility among different maps and loadouts. Players need to know the opportunities for their game going into Moray/Arowana to name an extreme example where range is heavily benefited. It has its advantages and disadvantages.

I like it. It just needs to be balanced appropriately. We don't know how many maps and modes are ready at launch. Two hours will be be too long still if the number of maps/modes is great enough. I have always felt 2 was the sweet spot though with the first game. It should be fine here.
 
They're still doing this nonsense? What a damn shame.

EDIT:
One of the best things about Splatoon returns, knowing what maps you'll play on and planning for it. And people have to go shitting on it. Typical >_>.

Hell yes to the return of map rotation!
Surely you can't be serious? As if no other games allow for you to "plan loadouts based on map" huh?

And map rotation? More like map limitation.
 
I thought this would bother me more then it did in splatoon 1. Glad they cut it down to 2 hours but I still wish they'd bump it to 3 maps like they do for splatfest that would be ideal.
 
I thought this would bother me more then it did in splatoon 1. Glad they cut it down to 2 hours but I still wish they'd bump it to 3 maps like they do for splatfest that would be ideal.

I'm actually wondering what they'll do for events in Splatoon now since Splatfest was a way to get the community involved with its use of Miiverse and rooting for your team.
 
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