plagiarize
Banned
I dominated again in the second testfire. This time I turned motion controls on.
It was weird at first, but eventually I got used to it.
A few times my character was aiming up too high after I spawned/superjumped, and I definitely don't have the muscle memory to move my controller in the heat of battle to fix such a disorienting issue, or to press Y.
The jump seems really low and I'm still not sure what it's used for. If there's a sprint button, I've yet to find it, though I desperately want it.
I also wish there was healthbars on enemies simply so I can learn whether I'm doing the right thing during firefights. Sometimes it seems like folks are taking more shots than usual, and I can't tell if I'm missing, if their invincible, or if they're just sponging better than others.
Halfway through I switched (snap) from my trusty Dual pistols to the first rifle (spattershot?). It seemed to have longer range and a bigger ink tank, but the range is still lower than what I expect from shooters. I'm going to have to get used to the paint physics.
I'm also not sure when/how to use your secondary grenade weapon. Sometimes it's there and other times it doesn't work. It also doesn't seem to kill well, and just distracts me from shooting folks.
I have a long way to go, which is good because otherwise I might get bored of winning but such large margins.
There's a line on your tank, and you need at least that much ink to throw your secondary weapon.
Different guns balance range, rate of fire, and ink levels too, while all seeming well balanced. I loved the splattershot pro in the original, which had a decent range and decent rate of fire. Listen for the 'thwack' sound to know you're hitting your opponents. It won't take many shots with any weapon to put them down.