WonderRade
Member
Does splatoon have a party system at least? Like queue up with some friends?
We don't know yet, which is worrisome.
I expect a Splatoon Direct sometime in May.
Lots do. Especially third party stuff.Do any Wii U games have voice chat? Its got a mic on the controller but nintendo never uses it.
I don't want to accept it because it is also annoying for the electric bills. Nintendo makes low wattage consoles, but having to use an MS/Sony console (sold my tablet and I don't want to accidentally drop my phone) means I'm using 130+ watts just to chat with friends. It turns out proper online gaming on a Nintendo console is more wasteful than on the other two machines which is just silly lol.
Has he heard of the mute option and private party chats?"This is coming from personal experience. When I played online games, I didn't like the negativity I got and people telling me 'You're crap. Go away'. So we wanted to focus on the positive aspects of online gaming," says Amano.
Amano says he's not saying that chat in an online game can't contribute to fun but they want to grab new players.
Do any Wii U games have voice chat? Its got a mic on the controller but nintendo never uses it.
Monster Hunter 3 Ultimate does. Smash and Mario Kart 8 too, but you can't chat during matches/races.
Decisions like these are just another reason why nobody is buying a Wii U. They don't take online gaming seriously. Rather than giving features gamers might want, they try to push their philosophy into their products.
So just use Skype for chat. Got it, no problem for me.
Rather than giving features gamers might want, they try to push their philosophy into their products.
Zero²;159405820 said:I agree, but maybe they thought it was better off and tried to make something that could be played completely without it?
Splatoon is hardly a normal tps as it is, so I can't blame them for trying, even if it doesn't pay off at the end.
It opens up an avenue for abusive behavior and diverts development resources from the rest of the game.
There is no OS-level party chat system on the Wii U, so dem's da breaks.
lol what the fuck is this
"Nintendo is making games they way they want to, HOW DARE THEY"
That's a pretty damn lame excuse for no voice chat.All they have to do is give us the option to mute other players.
Monster Hunter 3 Ultimate does. Smash and Mario Kart 8 too, but you can't chat during matches/races.
Diverting development resources is not the reason they gave, and not one that should be assumed giving NIntendo's track record with limited online infrastrucuture and kiddy protection. It can open up an avenue for abusive behavior if you let it by not knowing what a mute button is, just like it can open up an avenue for more real time strategy and teamwork in a game where that is crucial.
voice chat in a multiplayer game in 2015 is a MUST. go take that L Splatoon devs. what bullshit spin.
EDIT: smh at people in this thread making excuses for the lack of voice chat.
![]()
Can't explain how strongly I feel the opposite of what you feel, if you chase the rabbit hole of only giving people 'what they want' you will end up with Ubisofts games.
Reminds me of the awesome DICE talk Jenova Chen gave about why they took all forms of communication out of Journey, and the game was infinitely better for it.
I don't know if that's how Splatoon will end up but I respect these designers for not just blindly adding features but instead having a reason for every decision.
Also to everyone who keeps asking for options, please consider how damaging options can be to a games inherent fee and identityl, do you want Bloodborne to have an easy mode because options = better? Options have there place but not every feature needs to be optional for the hell of it.
Nintendo is shipping a multiplayer focused game and comes up with the excuse that negativity is the reason voice chat was not included in a multiplayer. thats pure stupidity and a lack of understanding when it comes to multiplayer oriented games. this is infact a large reason to why nintendo is failing with the Wii U, they do not understand a lot of aspect of modern gaming. making excuses for this is absolute shit, your not going to help you or nintendo out by excusing major flaws like this. imagine if Sony or MS shipped a first party multiplayer game without voice chat and the excuse was "negativiy online", hell imagine if the next CoD game did that, people would laugh and rage at the same time. nintendo is not excused form this fuck up, please dont defend this shit by saying "but its nintendo".
This was my my way of playing MKWii, but it gets boring not playing with friends. I would have dropped Halo 2 and 3 four times faster without the chatting and great custom lobby/matchmaking options.That's a weird way to look at it.
The way I've accepted it is that with PS4, I'm more likely to only play online with friends, for an extended amount of time, when we have organized and set time to do so. It's easy and seamless to jump in.
The way I've accepted it with Nintendo is to not both with friends, and jump into quick online matches with randoms because it beats playing the cpu.
I'll most likely use a PS4 party chat to talk with my bro in Splatoon though. Splatoon just looks so hype, and with a little strategy we could do really well.
I just don't understand their logic for not letting you chat during matches , even if only your friends can hear it.
Voice chat with friends can be fun, but I'm sure glad League of Legends, for example, doesn't have it. I think skipping voice chat is a good fit for Nintendo and a kid-focused game. The upsides may outweigh the downsides in this case, in my opinion.
I also liked the older PC games with voice-bind stuff like "We need an engineer! We need a soldat!", or the various pings in League of Legends. My experience often improves in League if I'm muting people who are raging, spouting racist/homophobic slurs, or the like. It's not EVERYONE, but it feels like fairly often.
Zero²;159402970 said:Dunno, I feel that for most people that voice chat would be such a deal breaker, either weren't that much interested in the game to begin with or don't even have a WiiU.
Really by all the previews I have seen, rarely are the ones that make a big deal out of it. Got to the point where people didn't talk to each other even if they were next to each other.
I guess the game is easy to understand and fast paced, since you can warp everywhere and have a map to see where you are needed, that voice chat might have been a little redundant?
It wouldn't end there. I'd seriously fear for Activision as a company. EA and Valve would gain millions of customers overnight.Nintendo is shipping a multiplayer focused game and comes up with the excuse that negativity is the reason voice chat was not included in a multiplayer. thats pure stupidity and a lack of understanding when it comes to multiplayer oriented games. this is infact a large reason to why nintendo is failing with the Wii U, they do not understand a lot of aspect of modern gaming. making excuses for this is absolute shit, your not going to help you or nintendo out by excusing major flaws like this. imagine if Sony or MS shipped a first party multiplayer game without voice chat and the excuse was "negativiy online", hell imagine if the next CoD game did that, people would laugh and rage at the same time. nintendo is not excused form this fuck up, please dont defend this shit by saying "but its nintendo".
Using the 'they must not own a Wii U' or 'they wouldn't buy the game anyway' excuse in response to people believing this to be a deal breaker is such a poor, dismissive argument. Splatoon is a tactical shooter; if you have ever played this type of game online then you know that communication between teammates is key. I dislike Nintendo's censorship but could understand no chat in public matches. However, refusing to give their customers the option to talk to people on their friends list is inexcusable and I have yet to see a valid counter-point in defense of their decision.
This man speaks the truth. Why are we excusing these design choices? We would never excuse it out of other publishers making this type of game.
Rather than giving features gamers might want, they try to push their philosophy into their products.
Those games are not tactical team based shooters.Well, we excused it in Demon's/Dark Souls and Bloodborne, didn't we? Might not be multiplayer focused, but it's certainly a large component. Let's see how this turns out, I found the gesture and message system in those games much more charming than VoIP. As long as I don't have actual experience with it I don't feel like making a harsh judgement.
Nintendo is shipping a multiplayer focused game and comes up with the excuse that negativity is the reason voice chat was not included in a multiplayer. thats pure stupidity and a lack of understanding when it comes to multiplayer oriented games. this is infact a large reason to why nintendo is failing with the Wii U, they do not understand a lot of aspect of modern gaming. making excuses for this is absolute shit, your not going to help you or nintendo out by excusing major flaws like this. imagine if Sony or MS shipped a first party multiplayer game without voice chat and the excuse was "negativiy online", hell imagine if the next CoD game did that, people would laugh and rage at the same time. nintendo is not excused form this fuck up, please dont defend this shit by saying "but its nintendo".
I'm assuming there will be other communication methods, such as pings and presets messages. I prefer those to voice chat as the signal to noise ratio is much higher (when communicating with randoms). Being able to mute someone because you don't want to hear asinine stuff just means you miss out on any useful message (wrt the game) they may have.
Nintendo needs to acknowledge that people like to chat with their friends while playing games, as people are still using external workarounds.
Those games are not tactical team based shooters.
Well, we excused it in Demon's/Dark Souls and Bloodborne, didn't we? Might not be multiplayer focused, but it's certainly a large component. Let's see how this turns out, I found the gesture and message system in those games much more charming than VoIP. As long as I don't have actual experience with it I don't feel like making a harsh judgement.
Those games are not tactical team based shooters.
there's your counterpoint
False equivalency abounds, this is a really awkward post.
I'm aware. But I also didn't get the impression that Splatoon requires significant coordination that couldn't be done with map markers like in LoL or preset phrases.
As soon as another person is added in the mix bosses in Souls games are ridiculously easy.you don't think there's coordination needed when taking down a boss?
Not really no.you don't think there's coordination needed when taking down a boss?