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Splatoon, Rainbow 6 Siege or Overwatch

Second hand info because I didn't manage to convince anyone I regularly game with to get the game in the end, so we didn't play it, but from other friends who do play it, I've heard the game itself is really good, but Ubisoft's management of the community is shit, and yes cheating is rampant on PC.

I feel like this post just timetraveled here from the beginning of the year. After the implementation of battleye the cheating is basically non-existent (sure, you'll meet one hacker every other week or so) and I don't know what the reference to the management of the community refers to. They have 4-5 ubi employees active on the subreddit (shoutout to Epi) and their communication with the community has been great.

Siege is an incredible game that had an unfortunate launch, and I wish reviewers would go back and take another look at it now (this will never happen though). Not only are the issues at launch mitigated or just completely gone, they have improved on the game via balance changes and adding new operators and maps at a steady clip.
 
If I wanted to start with Siege now, what should I bear in mind? Should I go with the Starter Edition? Should I buy any DLC? Should I just dive into the cold water and play with/against other human players?
 
I never expected the posts to be this varied, looking at the votes from a glance it seems siege is taking first place, overmatch second, and Splatoon third. But none of them are that distant from each other either.

I never thought these three games would complement each other this way.
 
Know that Splatoon is the "cute" pick, but I think it's way more important than that:

- Successfully created a lasting community without voice (think about this for a second)
- Became a cultural phenomena in at least one region
- Made unique/successful references in design/music/aesthetic (are people freaking out about an Overwatch concert or recreating clothing from Seige in-game?)
- Brought completely new mechanics/play styles to shooters
- Involved/accessible by literally all ages

In terms of expanding the genre and pushing it forward (versus Seige and Overwatch which, let's be honest, do the same things over again in much better ways than past games - but that's my whole point).

I think in 10 years we'll look back and see more of a legacy and impact from Splatoon than the other two.
 
Know that Splatoon is the "cute" pick, but I think it's way more important than that:

- Successfully created a lasting community without voice (think about this for a second)
- Became a cultural phenomena in at least one region
- Made unique/successful references in design/music/aesthetic (are people freaking out about an Overwatch concert or recreating clothing from Seige in-game?)
- Brought completely new mechanics/play styles to shooters
- Involved/accessible by literally all ages

In terms of expanding the genre and pushing it forward (versus Seige and Overwatch which, let's be honest, do the same things over again in much better ways than past games - but that's my whole point).

I think in 10 years we'll look back and see more of a legacy and impact from Splatoon than the other two.

Not to mention that Splatoon is the first video game to play functionally like a sport.
It's a true Esport game. It has an obvious scoring system, positions, power plays. It's perfect for that format
 
Not to mention that Splatoon is the first video game to play functionally like a sport.
It's a true Esport game. It has an obvious scoring system, positions, power plays. It's perfect for that format

And, again, was designed in a way that didn't require or desire voice chat.

AND IT WORKED.

Go back two years and tell anyone a successful shooter in 2016 wouldn't have voice chat and could be successfully played internationally.

You'd be laughed out the room.
 
I'm not sure I agree on Overwatch but Siege, Splatoon and Halo 5 were huge releases in the shooter genre last year. I would say 2015 was one of the best years for shooters ever.
 
Overwatch is potentially my fave game of the generation. Siege has been an awesome, pleasant surprise. Splatoon has been a it disappointing and feels like a mini game for kids.

1. Overwatch
2. Siege
3. Splatoon
 
Rainbow Six Siege, by a long way.

It's the best multiplayer game of the generation and was unjustly maligned at launch for lack of single player and micro-transactions, despite neither being an issue. Reviewers overlooked what geometric destruction, traps/gadgets and focused team work bring to the table. I've played the same maps hundreds of times and no two games are alike.

The community whines a lot about hitreg, netcode (tho they're better than BF4 imo) and balancing, but the game was actually balanced insanely well from the off, and any operator can pretty much single-handedly survive a round if you play well enough. There have been bugs, but fundamentally the game works and it's addictive as hell.

Compared to COD, The Division, Watch Dogs etc. it was clearly made on a shoestring, and we really need a year 2 DLC and bigger, beefier sequel cranking up the geometric destruction and with environmental factors such as fire, water, destructible light sources etc.

Second place I'd give to Splatoon - game is joyful and second best Wii U game next to MK8. I hope for a bigger sequel to up the ante and play a little snappier.

I've not played Overwatch - I loved Team Fortress but not a fan of the character designs (robots versus cowboys versus eskimos!), nor the insane hype and boost it got from Blizzard fans. Gameplay seems outdated compared to the other two, just not my sort of game.
 
Can't judge Siege though from seeing a friend playing it I think it's pretty solid.

Between Overwatch and Splatoon I'm gonna have to go with OW, it has consumed me more than I ever expected, both are great though.

I'd probably play Splatoon more if they did something about its match options, everytime I dive back in I'm stuck on some of the newer maps I don't much care for alongside a rank mode gimmick that I'd rather not be playing at that time.

Overwatch can make me salty as fuck but it's the game I looooove to hate.
 
If I wanted to start with Siege now, what should I bear in mind? Should I go with the Starter Edition? Should I buy any DLC? Should I just dive into the cold water and play with/against other human players?

Don't really about editions.


But all the DLC characters can be earned with in game money, however they are fairly expensive, but that's up to you to decide which route to take.

The DLC characters are good and varied though.

And yes, do the situations and watch the videos and then go casual MM until you are allowed into ranked.
 
If I wanted to start with Siege now, what should I bear in mind? Should I go with the Starter Edition? Should I buy any DLC? Should I just dive into the cold water and play with/against other human players?

All the DLC is free. The season pass unlocks operators (hero characters) a week early, but, apart from various weapon skins, everything can be earned in game.

Play the training missions and then dive into casual.

Community is generally pretty good IMO. I play with randoms most of the time and it's fine.
 
As someone who dove into all three of these, all three of these are amazing in their own way. I think my order would be Overwatch, R6Siege and then Splatoon. Regardless of order, those are three of the top games this gen IMO.
 
Haven't played Siege, but do own Splatoon and Overwatch (on PC).

Splatoon is probably my favorite game ever: the best and freshest mechanics in a competitive game of any genre. Overwatch didn't do much for me, got bored of it quickly and I don't play it anymore. Titanfall would be my second place, as I love the mechanics as well. Competitive games live and die by their mechanics, not their content IMO.
 
If I wanted to start with Siege now, what should I bear in mind? Should I go with the Starter Edition? Should I buy any DLC? Should I just dive into the cold water and play with/against other human players?

I would stay clear of the starter edition honestly. It makes unlocking an operator way more of a hassle (it costs way more to unlock one in the starter edition than the standard version), making progression more tedious than it is normally.

Play through all the situations (short "missions" that showcase some of the operators, which also nets you a good chunk of renown to use for unlocking operators and attachments for your weapons) and play some terrorist hunt as a way to get familiar with mechanics before heading into casual. Once you unlock Ranked play at level 20, leave casual behind.
You sadly can't try out operators before unlocking them, so here is a short list of the operators you should unlock first (this list is my opinion! some will disagree, and I welcome changes!)

Defenders:
- Rook: set down a bag of armor plates, and your job is done. He also has more armor than most other operators, so he is a bit more forgiving for newer players. Headshots are still headshots though.
- Jaeger: Gives you three anti-grenade "trophy systems" for you to place around the objectives, or wherever you deem it appropriate. He also has solid weapons that are easy to use. Fast as hell, and works just as well in and around the objective as he does on his own roaming the rest of the map.
- Bandit: Has three batteries that you can attach to reinforced walls to electrocute them (this prevents anyone being up-close to said wall, or any gadget being placed), on barbed wire or on placed shields. Plays fairly similarly to Jaeger. Note that his batteries will destroy friendly gadgets if they are close enough.
- Frost: (DLC Character) Has three bear traps you can set down causing people to enter a downed state while being unable to move. Works great as both a roamer and a objective defender.

Attackers:
- Sledge: Carries a big fucking sledge you can use to create doors in walls that haven't been reinforced. Can also be used to knock down Castle's barriers without the use of grenades or brute force. Has pretty good weapons, and won't ruin a round if he dies early.
- Twitch: Can throw out a shockdrone that can hurt other players as well as destroy gadgets (such as badit's batteries etc). Has a very good weapon in the FAMAS, and is very fast.
- IQ: Has a display on her forearm that can spot any electronics within 20(?) meters. Great for learning camera locations, spotting sneaky c4s and for locating Pulse, among other things. Moves fast and has great primaries.
- Blackbeard: (DLC Character) Has a freaking shield in front of his primary weapon, making him harder to take down than most. Great for locking down sightlines. Just remember that his shield isn't very large, so moving just a bit can open you up to some nasty headshots when you least expect it.

Some people will probably suggest either Thermite or Fuze as valid operators to unlock early on, but I feel like they can do more harm than good when in the hands of someone who just started playing.
I tried to focus on operators that help you notice the layout of the map and familiarize yourself with where to put what, rather than being the backbone of a make or break strategy.

As for the DLC, I'd say hold off until you know if you actually want to keep playing. It is absolutely worth it, but you can still unlock everything the DLC includes without purchasing it. It just takes time to accumulate enough renown to be able to buy the new operators (maps are free for everyone).

This went on for a bit longer than I had intended, but hopefully it is useful to somebody :D
 
Solution you might as well wait for on NX. At this point Siege is like 20 bucks. I'd recommend just buying it along with overwatch.
 
Splatoon for me, by far. Overwatch is excellent but Splatoon just felt really fun and fast paced. I've actually not played Siege, but i just don't have a huge amount of gaming time these days. Though i was a huge fan of the original and Rogue Spear.
 
Even though I love splatoon. I would have to go for either Siege or Overwatch. Splatoon's two map cycle is something I really don't like, and as a result of it I stopped playing the game pretty quick. I still jump in the game sometimes but that's just for a day.
 
Overwatch. Not only it's gameplay has more variety and choice of play style than both the other games, it's also the most popular with the most alive community that will sustain for many more years.

That and it's just a better game as a whole. Especially if you get it on PC.
 
Overwatch. Not only it's gameplay has more variety and choice of play style than both the other games, it's also the most popular with the most alive community that will sustain for many more years.

That and it's just a better game as a whole. Especially if you get it on PC.

On the XB1 Siege is more popular.

I was pretty shocked to see how where OW was tbh, I thought it would be top 5 at least.
 
No, I find Overwatch to be the superior game, despite pouring a lot of time into Splatoon. There's something about Blizzard's level of polish that makes me wanting to pick up the game at random times and have fun at it, Nintendo has their own quality and charm, and Splatoon is arguably the more accessible of the 2, but some things (notably most of the soundtrack) I find really cringe worthy, and certain gameplay design choices they've made really raises eyebrows for me.

Not to say Overwatch does not have moments like that (like buffing Mei's ult, server ddos; loot boxes), but Splatoon with things like the reroll system, way damage drop off works, the removal of certain map;modes, really bad latency issues that makes Mario Kart Wii's netcode look like CS:GO and matchmaking are more apparent.

I'm blocking you on discord.
 
Overwatch. Not only it's gameplay has more variety and choice of play style than both the other games, it's also the most popular with the most alive community that will sustain for many more years.

That and it's just a better game as a whole. Especially if you get it on PC.
While Overwatch offers more choice in characters and variety in playstyles, the variety in matches do not compare to Siege at all. Due to the very nature of the game every match and every encounter plays differently and as such you have to use appropriate strategy with it.

Overwatch matches do not have as much variation in its moment to moment gameplay. And I say this as someone who has played Overwatch more than Siege. It's also definitely the more "casual" and forgiving of the two.
 
Splatoon from a gameplay perspective, but I feel like there are enough issues with regards to the UX (having to leave match making to change weapons, wait times to get into matches) that kept me from picking up and playing a couple rounds when I had free time.
 
They're all ridiculously different from each other, even if they're all shooters, I don't think a comparison is very "fair".
 
Tried all but i feel Splatoon is the most fun. The ability to climb way, sneak up to your opponents by hiding in the ink you created, spraying those inks to clear a path for your teammate with the rainmaker and stuffs really adds a whole new dimension to the genre

I can picture Splatoon being the most fun for sure, but I think Siege's Operator concept - splicing MOBA-like unique abilities/characters into a 5v5 one-life tactical match - adds a whole new dimension too.

Siege is a lot like what CS:GO and arguably CS:S should have been. It feels like an evolution of Counter Strike.
 
I JUST purchased Siege (Last weekend). Unless you have friends to play with it's HORRIBLE. Game is great however randoms as teammates kinda sucks, sometimes you get lucky, most the time you don't. Not the way to learn a new game w/ maps, etc.
Plus with Destiny coming out in 3 weeks I suspect a large portion of people will disappear from Siege for a couple months.

Great game, not the right time.
 
While I prefer Overwatch over the rest. One must appreciate how dynamic all the classes are in Siege, even though it's not really a Rainbow Six game.

Splatoon map switching Mechanic is annoying.
 
Splatoon, most original, most straight up fun

This. It's one of the only shooter's I'll play to relax. Even if I'm not in the zone and don't feel like playing the competitive modes, I can still go in paint some turf, and zone out. I've tried this in Overwatch, and in the quick, non ranked games on PC there are still people getting on voice chat afterwards insulting each other. Overwatch's community has continually disappointed me, otherwise this would've been a much tougher call.

I do really need to try Rainbow Six though.
 
If I wanted to start with Siege now, what should I bear in mind? Should I go with the Starter Edition? Should I buy any DLC? Should I just dive into the cold water and play with/against other human players?

I would just pick up the regular edition and dive in- you learn as you go, but there's some great operator guides online that shows you how to use some of the unique abilities well.

The DLC has been excellent by the way- each new operator is quite a unique addition to the roster.
 
I haven't played Splatoon, and I think Overwatch is just alright.

Siege is great though. It's engaging in a way that multiplayer shooters typically aren't.
 
I would stay clear of the starter edition honestly. It makes unlocking an operator way more of a hassle (it costs way more to unlock one in the starter edition than the standard version), making progression more tedious than it is normally.

Play through all the situations (short "missions" that showcase some of the operators, which also nets you a good chunk of renown to use for unlocking operators and attachments for your weapons) and play some terrorist hunt as a way to get familiar with mechanics before heading into casual. Once you unlock Ranked play at level 20, leave casual behind.
You sadly can't try out operators before unlocking them, so here is a short list of the operators you should unlock first (this list is my opinion! some will disagree, and I welcome changes!)

Defenders:
- Rook: set down a bag of armor plates, and your job is done. He also has more armor than most other operators, so he is a bit more forgiving for newer players. Headshots are still headshots though.
- Jaeger: Gives you three anti-grenade "trophy systems" for you to place around the objectives, or wherever you deem it appropriate. He also has solid weapons that are easy to use. Fast as hell, and works just as well in and around the objective as he does on his own roaming the rest of the map.
- Bandit: Has three batteries that you can attach to reinforced walls to electrocute them (this prevents anyone being up-close to said wall, or any gadget being placed), on barbed wire or on placed shields. Plays fairly similarly to Jaeger. Note that his batteries will destroy friendly gadgets if they are close enough.
- Frost: (DLC Character) Has three bear traps you can set down causing people to enter a downed state while being unable to move. Works great as both a roamer and a objective defender.

Attackers:
- Sledge: Carries a big fucking sledge you can use to create doors in walls that haven't been reinforced. Can also be used to knock down Castle's barriers without the use of grenades or brute force. Has pretty good weapons, and won't ruin a round if he dies early.
- Twitch: Can throw out a shockdrone that can hurt other players as well as destroy gadgets (such as badit's batteries etc). Has a very good weapon in the FAMAS, and is very fast.
- IQ: Has a display on her forearm that can spot any electronics within 20(?) meters. Great for learning camera locations, spotting sneaky c4s and for locating Pulse, among other things. Moves fast and has great primaries.
- Blackbeard: (DLC Character) Has a freaking shield in front of his primary weapon, making him harder to take down than most. Great for locking down sightlines. Just remember that his shield isn't very large, so moving just a bit can open you up to some nasty headshots when you least expect it.

Some people will probably suggest either Thermite or Fuze as valid operators to unlock early on, but I feel like they can do more harm than good when in the hands of someone who just started playing.
I tried to focus on operators that help you notice the layout of the map and familiarize yourself with where to put what, rather than being the backbone of a make or break strategy.

As for the DLC, I'd say hold off until you know if you actually want to keep playing. It is absolutely worth it, but you can still unlock everything the DLC includes without purchasing it. It just takes time to accumulate enough renown to be able to buy the new operators (maps are free for everyone).

This went on for a bit longer than I had intended, but hopefully it is useful to somebody :D

If you have a group of friends to play with.. Siege.


Great posts. Siege with friends (or cool people you meet while playing) really elevate the game into legendary status.
 
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