El Sabroso
Member
from both games, played betas and only end purchasing Splatoon, Destiny didn't have anything that kept me interested in, so Splatoon wins for me
If any other shooter tried to released like this (locking modes, content and not allowing players play certain modes or maps for a few hours) then everyone would be asking for blood.
Forget time locked maps. We've seen GTA5 release without multiplayer entirely, and similarly for the upcoming MGS5, it's releasing without MGO. I'm pretty sure people can handle a steady stream of free content.
Nope, I don't see proof for this -- the main problems with shooters is that they thread preexisting ground without making major innovations mechanically. Shooters haven't evolved much past Quake/CS - thus people have preconceived notion of what a FPS/TPS should have at launch. Most games you mentioned aren't exactly going to offer you anything you haven't seen/experienced before in terms of game mechanics.
If a major studio innovates within the genre there might be plenty of people who might try it out on the base assumption that it does something different that they haven't seen yet. Sure there might be people "asking for blood", but that type of demographic is usually already knee deep in hyperbole. Also keep in mind that it has been done before by Valve - but they keep that afloat with hats instead of a lump sum to purchase their games. None of the games Valve has released in this manner had people rallying in-front of Valve headquarters with pitchforks.
Forget time locked maps. We've seen GTA5 release without multiplayer entirely, and similarly for the upcoming MGS5, it's releasing without MGO. I'm pretty sure people can handle a steady stream of free content.
I don't really think of this as a fair assessment of time-released content. The unlocking of content in games is traditionally controlled by playing or grinding but nintendo is releasing it themselves based on a timeline.But that's not a fair assessment, because the free content isn't extra bonus content (like, say The Witcher 3), it's content that's pretty much required to make it a complete game.
All I'm saying is, having your game become content-complete over the course of three months post-launch and calling it a favor, or generous, is silly.
I think Splatoon's content was deliberately locked to generate hype with each unlock and fake free dlc. I got less of a problem with a competitive game doing that since it was interesting to discover the game in a guided way along with the community.
I didn't play Destiny, but the comparisons to Diablo 3 and the grindy nature of the game make me think that it could be very disappointing if the game has a very limited amount of content and charges for meaningful updates.
Destiny has/had a healthy amount of content, the problem was both the developers and the consumers hyped it up to the point that they set the bar too high for anything reasonable.
I don't really think of this as a fair assessment of time-released content. The unlocking of content in games is traditionally controlled by playing or grinding but nintendo is releasing it themselves based on a timeline.
Why is one more valid than the other? They have their pros and cons. Time-releasing content keeps the community alive, but it gives less incentive for hardcore players to grind all the time.
I see. Destiny seems like a pretty good game, but I feel like I gain by waiting for it to become a better, more complete experience.
I've bought Diablo 3 on launch, and I play it to this date. The game was seriously flawed when it released, and it became better with time. It is much more enjoyable on its current state, it even has servers in Brazil now. If I only waited I could have avoided a lot of frustration.
In Splatoon's case, the feeling I have is that I can have fun now, and later too when they add more content. As another user said, fewer people complain about lack of content on competitive games like Dota or Rocket League.
I see. Destiny seems like a pretty good game, but I feel like I gain by waiting for it to become a better, more complete experience.
In Splatoon's case, the feeling I have is that I can have fun now, and later too when they add more content. As another user said, fewer people complain about lack of content on competitive games like Dota or Rocket League.
I think price is a big part of why one is praised and one is not. When you have to pay for content at a premium you will have a set expectation on that content. When it does not deliver you often are much more harsh in judging that content and the DLC model as a whole. When things are free you are not as judgmental and are often more grateful of having free support of the game.
Destiny has been charging a premium for content that has wavered from barely worth it to not really worth it for a good amount of people. While splatoon no one will complain releasing free stuff. Even if one or two of those things you will never use. If you get to the root of it, building good will first is the key to keeping your community happy. I don't think destiny has done the best job at that. At best they are one or two steps behind the curve only correcting themselves after the community is already upset and complaining.
I feel like a lot of this is just because of public perception though. There's zero reason to feel that way about Destiny over Splatoon. Like, what are you waiting for? A complete experience in what sense, what needs to happen?
Destiny has been charging a premium for content that has wavered from barely worth it to not really worth it for a good amount of people. While splatoon no one will complain releasing free stuff. Even if one or two of those things you will never use. If you get to the root of it, building good will first is the key to keeping your community happy. I don't think destiny has done the best job at that. At best they are one or two steps behind the curve only correcting themselves after the community is already upset and complaining.
In the part of my post you didn't quote I mentioned my experience with Diablo 3. On launch it had serious difficulty and class balance issues, server problems, the loot system and items themselves were much worse. Now it has additional game modes, the loot system was fixed and they got rid of the auction house (now you can actually find your own loot), the classes are better balanced, the items much more exciting. It would have been great to have this experience on my first playthrough, and many of my friends gave up on the game before it improved.
But maybe Destiny is different. I don't know.
The Diablo point wasn't relevant to the question I was asking. This response still isn't relevant to the question I asked ;P
This is true for me. I play a lot of splatoon with my 6 year old and I'm surprised we are not being charged for updates. I'm totally shocked. I expected to have to pay something. I mean for SMSB 4 I have to pay for skins and little editions like that and I sort of expected that from a major release like splatoon. Good on them for doing this. However, in the event they try to switch over, this could definitely alienate a lot of players(not me since I enjoy the game and expect this to happen.)
With Destiny it is very obvious in it's pricing that the primary focus is generating that revenue stream over providing content it's fan base really wants, which is the exact opposite approach Nintendo is taking.
I disagree entirely now I think the approach nintendo did for splatoon is terrible by locking content on a disc and releasing it over time is outrageous and how they seem to get a pass by most people really shows the bias.I'd say the main difference is the quality of content. Destiny at launch was not a good game.
Basically even if they had more content at launch in Destiny it wouldn't make a difference if it wasn't good content.
I really think your overlooking alot in favor of splatoon when it launched with so little content and the content they are releasing is already on the disc.As the owner of both games which I bought on day 1. I will say Destiny is a great game in it's own right but the grind focus really turned me off after awhile. It's exactly what burned me out on every MMO I've ever played, now it's in shooter form. To make matters worse there is the issue of taking advantage of the fan base, through obnoxiously priced DLC content. Last but not least Destiny was hyped beyond belief. People had high expectations and rightly so because Halo. Why wouldn't we? The game delivered was nowhere near what was promised or expected.
Splatoon on the other hand was an underdog. It was a game that had some excitement around it because Nintendo was finally giving us a new IP, but no one truly knew what to expect out of it. The game releases and at first people are a little put off by some aspects. There was no pass given. Our pitch forks were ready. Things like the map rotation, amount of multiplayer maps, single player campaign length, motion controls etc., all of that was bitched about immediately (by myself included). But that opinion mostly changed once we all dug in and experienced the magic of what the game actually had to offer. Splatoon is literally the absolute best shooter I've played in like a decade. Many people feel exactly the same as I do, because once it all "clicks", you realize just how deep and amazing it truly is. As a gamer it is hard not to love a title that brings something new to the table and just blows the doors off all expectations. The way Nintendo is delivering content works for this game. You can tell that they want this to feel like it's always changing and evolving. Splatoon is so focused on short blasts of gameplay on small isolated maps, I think it was a great move to give people a chance to get their feet wet a little initially and then start increasing the challenge at a controlled rate with more complex stages and weapon categories. It's been consistent since launch and honestly it really does keep things interesting. Splatfests are icing on the cake. Also, let's be honest here, after Mario Kart, which arguably had the best DLC value of all time, do you think Nintendo would give us anything less for Splatoon if a paid DLC comes down the pipe? In the meantime a huge FREE patch is about to drop with a ton of great content. With Destiny it is very obvious in it's pricing that the primary focus is generating that revenue stream over providing content it's fan base really wants, which is the exact opposite approach Nintendo is taking.
If I pay for the disc, I expect to be able to use the content on that disc. The fact that Splatoon had content on disc that I could not access until it was handed to me was a little frustrating. It's a bunch of smoke and mirrors to make the player feel like they are getting more free content when in reality you already paid for it. I don't think I like that.
Imagine if every two weeks or so we got another on disc Smash Bros map or custom move.
I'd actually have all the custom moves for each character?
How is the primary focus generating revenue here? I see this brought up all the time and I don't understand it. A game with micro-transactions typically has the primary focus of revenue.
Also, you're speaking as if Nintendo has already laid out it's DLC plans for Splatoon, but we don't actually know anything about it.
You're comparing a game released 10 months ago that has had several content updates to a game release 2 months ago that has unlocked several on-disc components.
Again, apples and oranges here.
You are missing the point. Obviously a game with micro-transactions is looking for additional revenue, but it should never be at the expense of delivering worthwhile content. People are pissed about Destiny for a reason.
I really think your overlooking alot in favor of splatoon when it launched with so little content and the content they are releasing is already on the disc.
Splatoon maybe a better game to you but they don't deserve to be praised for this, they deserve to be criticized for it.
I'm sorry, I still don't understand/get your point.
Are you saying Bungie intentionally gave us lackluster DLC in an effort to get a quick cash-grab?
I don't really think of this as a fair assessment of time-released content. The unlocking of content in games is traditionally controlled by playing or grinding but nintendo is releasing it themselves based on a timeline.
Why is one more valid than the other? They have their pros and cons. Time-releasing content keeps the community alive, but it gives less incentive for hardcore players to grind all the time. Some might prefer one way or the other but Nintendo didn't do it for evil purposes or to shaft anyone. There are valid reasons that they went that route and it is working for them.
I can see why it wouldn't work for all players but personally, I'm over the grindy nature of so many games. I welcome something slightly different. I think it works great for Splatoon. I don't have to grind to get a lot of weapons so I can play whenever I want to rather than feeling like I have to 'work' to attain certain content.
I'm not overlooking anything. trust me, if I feel slighted I will lay it down. I am not a one console Nintendo groupie, I just happen to feel like this is not a big deal with this particular title. Splatoon was worth every penny on day 1, the trickled out content I think worked in this games favor and I'm glad they did it. It's as simple as that really. Destiny's approach was for different reasons completely. If Nintendo used the Destiny patented approach, they content would not have been added to the disc and trickled out for $$.
Nintendo really needs to cut that map rotation time in half though. 4 hours. Jesus.
including these new modes and the level cap and the song?? I actually want to know what about this august update in depth
What Nintendo is doing with Splatoon is controlling the drip feed of maps and modes, which you don't grind for in other shooters, because they're all made available from the start.
Oh man do I love the "Nintendo gets a pass" narrative.
Yeah, that's kind of bonkers. Nintendo does not get free passes.