Dark Octave
Banned
"Mark and execute doesn't work" makes it sounds like they left the feature in the game from the previous one so you can still line them up but when you pull the trigger, nothing happens.
Enemies deny melee attacks from the front.
I'm more offended by his assertion that players are going to be excited about the tension between Grimsdottir and Sam in the cutscenes ("wow there's history there!"), and that there's some returning character. Seriously, whether you enjoy Conviction or the older games, is there a single soul that gives two shits about the story?
I understand why people like Chaos Theory so much, but this looks like a lot of fun. It may have strayed away from the roots of the series, but that doesn't make it a bad game.
That's absolutely perfect. Thanks Ubi for allowing true SC fans to enjoy the game they deserve.
I kinda feel bad for them. They lost most of their fanbase with Conviction and that wasn't offset by big waves of newcomers to the franchise.
Now nobody really cares about this game, and it's been sent to die in the August desert.
The mill's roof is being scoped out by snipers - one of two new enemy types, alongside the canines that are also open to being taken out by the overstated brutality of Sam's takedowns - their laser sights piercing through the blue-black night. Evasion's the only tactic that really works effectively, enforcing the stealth that was thought lost.
Inside the mill, it's a warren of possibilities: there are lights to be shot out, lift shafts to rappel down and patrols to attack or avoid. It's a space alive with options, and the reward system for all three play-styles smartly never punishes you for choosing the wrong one. Everything's permitted, it seems, and importantly that means that true stealth - memorising patrol paths, playing with the shadows and exercising extreme patience - is not only possible, it's positively encouraged.
Enabling emergence is the ideal, then, and it's something that Blacklist looks to be able to pull off with some style and with no shortness of slickness. It's worth noting that no matter which way you push or pull Blacklist right now, it's an incredibly professional effort - no surprise given its lineage, perhaps, but still no small achievement for a studio that, despite its wealth and accumulated experience, is still a start-up.
You could shoot your way through quite easily in Chaos Theory, even on the highest difficulty.Fucking finally.
But "penalizes you if you go on a rampage/kill someone" isn't on this list. So this still isn't Splinter Cell to me. Call me when Perfectionist punches you in the balls for even USING your gun to get through a level with the exception of taking out lights. >:|
Sam didn't play like a super hero though.
Then don't call it Splinter Cell. Make generic action game IP #27 and let the fans keep getting Splinter Cell. We don't get true stealth games anymore because they've all been turned into action hybrids. You have 200 other action games with a crouch button to play.
Sounds like the mode I'll be playing it on then, but this would only work if the fundamental design is on par with Chaos Theory.
For me, Chaos Theory had the best of everything the series has ever done. Gameplay, the single player, the multiplayer, the co-op - even the soundtrack was astounding. I'll be completely honest, I consider Chaos Theory to be one of the greatest games ever made.
I can see why Conviction is appealing to some, but the gameplay is just horrible (again, to me), the story has that goddamn fucking retcon and spys vs mercs is abandoned.
It's worth noting that the Eurogamer preview says Ubisoft plans for the PC version of Blacklist to be day and date.
This. My biggest problem with Conviction was ultimately that its level design was much simpler than that of Chaos Theory. I actually appreciated a lot of the changes it made to the controls, but the environments were what ended up constricting my options.
If they want Blacklist to live up to CT's spirit, each level needs to be a true sandbox.
Anyway, they still need to shut the fuck up about singleplayer and tell us about versus. How many people here are actually hoping that it might resemble CT and Pandora Tomorrow versus? They'll probably hold that shit back until E3.
Also, I'm actually expecting them to launch PC day-and-date. They've never delayed Splinter Cell on PC before, only Assassin's Creed, Prince of Persia (I think), and the most recent Ghost Recon.
Stealth baby!
Oh wait...
I had to post these
Sam's face has changed pretty much a lot between every game (except 1 and PT) so I guess it's par for the course.Who is this guy?
Watch the IGN video, it's a little more generous in terms of stealth and that one was in reaction to the Baysplosions E3 reveal.smh
I guess this makes a game good.
Is there any hope that games will one day not hold hands anymore?
Sam's face has changed pretty much a lot between every game (except 1 and PT) so I guess it's par for the course.
He wasn't that hopeless though. From a proper spot you could kill pretty much any number of enemies.I know, I was only joking around.
While it reinforced the need for stealth, I did find it odd how an agent like Sam was always so helpless with combat.
Unfortunately. I hope one day games with lower fidelity graphics become relevant again so that the producers don't feel they need to target absolutely everybody.Unfortunately this direction is inevitable due to the cost of game development these days. If we want another Splinter Cell, they have to do what they could to make the games appealing to a wider audience.
Such a shame. He looked like such a bad ass in Conviction.
Sam's face has changed pretty much a lot between every game (except 1 and PT) so I guess it's par for the course.
Watch the IGN video, it's a little more generous in terms of stealth and that one was in reaction to the Baysplosions E3 reveal.
That and everyone got super young. Is this supposed to take place after Conviction?
That said, it looks like it'll come down to the level design. Pretty much all the stealth options are back (whistling, dragging bodies, various gadgets etc), so the question remains if there will be space to hide and run around unseen.
I don't read or watch anything that comes from IGN so no thanks.
Does this game at least get rid of that stupid black and white filter when you're in shadows?
Sounds like the mode I'll be playing it on then, but this would only work if the fundamental design is on par with Chaos Theory.
Who is this guy?
Yes, which is hilarious. Sam gets older, loses his voice, but looks younger.
Stealth baby!
Oh wait...
I had to post these
As much as I'd like them to make CT2, it feels like Blacklist is their take on CT at Conviction speeds (so more lethal options, faster/fluid movement), which I guess is an okay balance, as long as they give us more nonlethal/stealth tools that went missing in Conviction.I don't even know how you could modernize Chaos Theory. It is still almost perfect. Modernizing is probably not a good thing in this context and refers to instant kills, no stealth and intense violence.
The new difficulty sounds nice, but the overall package is still not very appealing to me.
I wasn't overly bothered when they said they were bringing in a new voice actor until I just watched this video. Yeah, that's not Sam Fisher. They should have passed the torch to a new character if they were going to go this route anyway.Video with a little more gameplay.
http://www.4players.de/4players.php/tvplayer/4PlayersTV/Alle/31342/103307/Splinter_Cell_Blacklist/Video-Vorschau.html
It will hardly matter if is not designed properly to work that way. Remember that "Stealth" Gameplay Video?
wtf he basically leaps over that with excessive speed and movement. how the hell would the guy not hear that ?
The fuck is wrong with his voice?! Bring a new voice actor that's good, not bore me to hell with no character.Video with a little more gameplay.
http://www.4players.de/4players.php/tvplayer/4PlayersTV/Alle/31342/103307/Splinter_Cell_Blacklist/Video-Vorschau.html