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Splinter Cell Blacklist's torture scene is cut

I fear Naughty Dog takes some kind of similar decission with The Last of Us at the final moment (with things like face-shoot).
This is stupid :_( I don't see what's the point.
Remember this scene from the story trailer?

LAST-OF-US-TRAILER_510x317.jpg


I hope ND has the balls and makes the game they want and not pussy-out like Ubisoft
 
That scene wasn't that bad, but the PR regarding the game has, not surprisingly, been fucking awful. Putting false hope into stealth gameplay that hasn't been shown yet and claiming the brutality is there because it happens in the world doesn't really sell me on two hollow arguments. The bullshit behind Ironside not involved is another issue too, it's quite clear he does not like this direction, as he's talked about not being happy with the way Fisher was for Conviction.

How does a game abandon its roots so easily like this?
 
I'm cool with them cutting it and screwing their artistic vision. I mean hell, look what hanging onto your artistic vision did to Mass Effect 3.

That said, still looking forward to this game. If it plays anything like SC: Conviction, I'm sure I'll love it.
 
-Change a scene due to negative reactions.
-Leave the same dumbed down "stealth" gameplay in despite everyone complaining about that.

It's one thing to remove a single 5 seconds scene.
It's another thing to rewrite your shitty AI routines to have a compelling stealth game.

Hey Ubi, what about cutting the torture you are inflinging over the gamers?

That's kind of dumb approach.
Either your shocking scene is need for the narrative or it isn't, but it's not something up to the player to decide, they haven't played the game, they can't know how well the game will work with or without it.

Then again most people play COD to shoot things, not to give a shit about the story, so in that context it makes sense.
 
Makes game... Everyone complains.

Adds hardcore mode... Everyone complains.

Has torture scene... Everyone complains.

Removes torture scene... Everyone complains.
 
I fear Naughty Dog takes some kind of similar decission with The Last of Us at the final moment (with things like face-shoot).
This is stupid :_( I don't see what's the point.
Last of Us on the other hand I would prefer they leave that stuff in. It's meant to be a very rough world after everything went to hell, I'm doubting Blacklist is QUITE that dire, or that the torture served a larger purpose there anyway.
 
At least CoD has the balls to put in touchy scenes even if its not my type of game. I am dissapoint Ubisoft.
 
Lol @ the people ascribing a mass-market blockbuster game, solely aimed at generating profits, any form of artistic status. Their entire game design is based on appealing to as many people as possible, not making any form of artistic statement.
 
Makes game... Everyone complains.

Adds hardcore mode... Everyone complains.

Has torture scene... Everyone complains.

Removes torture scene... Everyone complains.

Hence why they should do whatever they want and stick with it. Changing your artistic decisions to appeal to your audience is not the right way to appeal to your audience.

Lol @ the people ascribing a mass-market blockbuster game, solely aimed at generating profits, any form of artistic status. Their entire game design is based on appealing to as many people as possible, not making any form of artistic statement.

Thank you for prolonging the video games as art argument. Guess we should all just give up and go home.
 
It's a shame whenever some one exempts their artistic integrity to appeal to a subset. Torture is supposed to be unpleasant and make you feel bad. The torture scene in Far Cry 3 as an example was especially well executed.
 
Hence why they should do whatever they want and stick with it. Changing your artistic decisions to appeal to your audience is not the right way to appeal to your audience.



Thank you for prolonging the video games as art argument. Guess we should all just give up and go home.

Not to sound too much like a cynic but.. if your goal is to appeal to your audience there's more effective ways than sticking to your vision.
 
Didn't you hear? There are blockbuster stories and they are artsy-fartsy stories, and neither must the two intwine!
There is granularity between the extremes however, and I doubt Blacklist is as close to the "artsy-fartsy story" end as The Last of Us.

I'm also assuming the poor reaction also came within, from testers and whatnot who got to see the complete context.
 
Hence why they should do whatever they want and stick with it. Changing your artistic decisions to appeal to your audience is not the right way to appeal to your audience.

You're assuming that everyone working on the games was on board with this sort of thing. I think, just as it is on here, it'll be a divisive topic and there will be people fighting for both sides.
 
I would respect them if they had something interesting to say about torture or the questionable "enhanced interrogation" techniques that we now know about.

I think this just confirms that wasn't the case and (as most people suspected) it was just sensationalist rubbish closer to Hostel than Zero Dark Thirty
 
Actually, it's the perfect setting for torture to be in a game.

Especially since Sam is becoming more and more like Jack Bauer. If this were more like the old SC games then torture may not have its place (because Sam would try to extract the info covertly and without a mess rather than go in and demand it) but this is New Sam with new voice. I don't like new voice. :/
 
It's a shame whenever some one exempts their artistic integrity to appeal to a subset. Torture is supposed to be unpleasant and make you feel bad. The torture scene in Far Cry 3 as an example was especially well executed.

Yes what a shame that they changed their creative design based on other opinions. Thank god that all other aspects of their game is solely their own idea and not governed or influenced by external parties, such as demographics, consumer tastes, societal values, executive decisions, inspirational material, etc.
 
Context is everything, but generally speaking I don't want to play a scene where I'm torturing someone. That said, I don't particularly want to play this game anyway so I don't really have a vested interest.
 
You should because there's nothing artistic about mass market games designed to appeal to the most basic form of gamers possible.

That still does not excuse them for being pussies and removing content because some small group got revolted by torture in a video game.
 
-Change a scene due to negative reactions.
-Leave the same dumbed down "stealth" gameplay in despite everyone complaining about that.

How is changing a scene and changing gameplay even remotely comparable in this situation, considering the time and resources to change gameplay this late in the game's development?
 
It's possible the scene would taken a reflective and nuanced view in order to subtly craft an artistic message about the use of torture and its moral significance.

But I doubt it.
 
How is changing a scene and changing gameplay even remotely comparable in this situation, considering the time and resources to change gameplay this late in the game's development?

They should have been smart and never included it (the gameplay) to begin with once Conviction bombed and did worse than almost every previous SC. But instead of learning from their mistakes they went full Ubisoft with this one.
 
That still does not excuse them for being pussies and removing content because some small group got revolted by torture in a video game.

The world didn't need a context-less, insensitive, unreflected treatment of gratuitous torture whose only purpose was to excite a violence-stimulative audience. We are better off without the scene.
 
How is changing a scene and changing gameplay even remotely comparable in this situation, considering the time and resources to change gameplay this late in the game's development?

Shhh, you're ruining his little fit. Nevermind that Conviction was the best game in the series and this looks to continue that. More clunky and plodding Chaos Theory! Down with action elements eventhoughChaosTheoryaddedadamnassaultclassbutheylookoverthere!
 
That still does not excuse them for being pussies and removing content because some small group got revolted by torture in a video game.
As noted this seems to be going against the older SCs and how Sam Fisher acted, so it really just looks like a shitty attempt at being 24 than having a legitimate purpose.
 
Makes game... Everyone complains.

Adds hardcore mode... Everyone complains.

Has torture scene... Everyone complains.

Removes torture scene... Everyone complains.

That's why you stop over marketing your games content before it's out. Let the people experiencing the full vision of the game decide what they feel about it.
 
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