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Splinter Cell: Conviction Sells 1.9 Million Copies

Very nice, perhaps it will break 2.5 or so by year end. I need to hit that DLC up sometime. And where is that promised Ghost Recon beta Ubi....
 
God's Beard said:
Maybe they can afford multiplayer now.

Maybe they can afford to patch out auto-kill and have the game actually be DIFFICULT for once.
 
~70% (1.33M) of that is sold through according to Ubi estimates. I wonder if with the long dev cycle the game is even profitable.
 
TheSeks said:
Maybe they can afford to patch out auto-kill and have the game actually be DIFFICULT for once.

I'd like to see this as well. Or rather an option for a difficulty with this (for free mind you Ubi).
 
Great sales for a great retooling of an otherwise stale franchise.

oh yes i did
 
Thought they destroyed my favorite series when I saw it being demoed at E3 last year. In the end, the game turned out to be my favorite of the series.

Hope there's more deniable ops maps on the way.
 
miladesn said:
It sold more than ME2 (1.6m) -_- and it's worst Splinter Cell game to date, I'll miss the old games.

Just 1.6m? It's the best game I played all this year, it's not fair :(
 
Bravo honestly. I still think the demo alone kicks all kinds of ass and still mean to buy the full game soon.
And as stated before in other threads, I'm an OG Splinter Cell fan to the max and still loved what they brought to the table for this one.
 
I hear not a lot of people playing it though, particularly the online/multiplier components.
 
I GameFlyed it, finished the campaign yesterday and I absolutely loved the game. I usually laugh at game stories, specially the ones with the Tom Clancy brand, but I really liked this one. Old school SC fans should be disapointed with Conviction tough. As I don't have patience for MP anymore (too many little kids, racists and ignorant people in general playing online), the SP portion is enough to deserve the $60 approval. I'll tell GameFly this week that I'll keep this one and gladly pay the $38 to keep it. Awesome game, awesome sales. Congratulations Ubi!
 
I was masochistic enough to play this game for almost three hours. Almost two millions sounds high for a game I couldn't even stomach to play through, especially when I even enjoyed the lackluster Double Agent.
 
Seda said:
I thought Double Agent was worse than Conviction
No it isn't, Conviction is a very shallow game, unlimited pistol ammo, worse AI than Chaos Theory and half of the game is just an 'average '3rd person shooter, shooting guns isn't that great in the game, with sales like this I don't think they will return to stealth gameplay. it's a 7.5-8 game IMO, as an Splinter Cell game it's quite terrible.
Double Agent had some awful parts, noteably JBA HQ levels but the main missions were very well done.
 
szaromir said:
~70% (1.33M) of that is sold through according to Ubi estimates. I wonder if with the long dev cycle the game is even profitable.
You mean sold vs shipped? How would that make a difference to Ubi?
 
Mass Effect is an RPG franchise, you really can't compare. Even those that argue that ME2 is really a shooter and not an RPG have to see a genre difference here.
 
miladesn said:
No it isn't, Conviction is a very shallow game, unlimited pistol ammo, worse AI than Chaos Theory and half of the game is just a 'average '3rd person shooter, shooting guns isn't that great in the game, with sales like this I don't think they will return to stealth gameplay. it's a 7.5-8 game IMO, as an Splinter Cell game it's quite terrible.
Double Agent had some awful part, noteably JBA HQ levels but the main missions were very well done.

Really? A shallow average game is a "7.5-8"? It was one of the worst games i've played since Escape from Bug Island. That is far too nice of a comparison though since I was able to get a really good laugh along with my buddy from Bug Island.
 
miladesn said:
It sold more than ME2 (1.6m) -_- and it's worst Splinter Cell game to date, I'll miss the old games.
Actually, if we're comparing shipped to shipped numbers, ME2 shipped 2 million, but only sold through 1.6 million.

Here, Ubisoft shipped 1.9 million and sold through 70% of it apparently.

That said, a lot like the God of War series, Mass Effect 1 seemed to sell the vast majority of its copies at a budget price, so it could be quite a bit further a year from now.

The long budget-priced tail seems to happen quite a bit to high quality singleplayer only games lately.
 
John Harker said:
I hear not a lot of people playing it though, particularly the online/multiplier components.

Probably because it doesn't fucking work. They spend all this time fleshing out the co op modes and say fuck you to the people who actually want to play games online in the year 2010.
 
TouchMyBox said:
Really? A shallow average game is a "7.5-8"? It was one of the worst games i've played since Escape from Bug Island. That is far too nice of a comparison though since I was able to get a really good laugh along with my buddy from Bug Island.

Shallow as in it's gameplay has no depth, not necessarily bad or not fun,I had fun with the game specifically the coop otherwise I wouldn't finish it. SP has zero replay value and it's main draw of the series for me, I beat the game on realistic on my first playthrough and did other challenges and I'm really done with it, no reason to come back. I've played through Chaos Theory more than 10 time for comparison, or for DA 3 times, 7-8 times for original and PT.

Nirolak said:
Actually, if we're comparing shipped to shipped numbers, ME2 shipped 2 million, but only sold through 1.6 million.

Here, Ubisoft shipped 1.9 million and sold through 70% of it apparently.

That said, a lot like the God of War series, Mass Effect 1 seemed to sell the vast majority of its copies at a budget price, so it could be quite a bit further a year from now.
OP says 'sold', you might want to change that then.
 
Nirolak said:
Shipped games can be returned.
Direct answer of Dalthien at a post I had made about Dead To Rights: Retribution.
Dalthien said:
Keep in mind that in the west, most big chains have reimbursement plans (price protection) with the publishers. That means that if they end up with extra stock that they can't sell, they drop the price on the game and the publisher gives them a credit for the drop in price. As far as I know, this sort of protection still doesn't exist in Japan (at least not widely), which is why Japanese retailer orders are usually pretty close to what they actually sell, whereas in the west, retailers often order far more than they can sell.

For this reason, worldwide shipment numbers don't mean nearly as much as most people think they do. When publishers make sales estimates for a game, they are hoping that the game sells that much at full price. But when we get the actual shipment numbers from the publisher, we don't get the actual price that those shipments actually sold for. Something like Dark Void for example, the final shipment numbers have no bearing whatsoever on how the game performed, because the vast bulk of those shipment numbers were at heavily discounted prices. So yeah, Capcom might have managed to squeeze out 700k or whatever, but they didn't come anywhere close to getting to full value for 700k units.

Of course, for games like most of Nintendo's evergreens, Call of Duty, etc. - we can be sure that those shipment numbers are full value figures - but for a lot of other stuff the worldwide shipment numbers don't necessarily mean a whole heck of a lot in terms of the revenue that the game brought in for the publisher.

It depends on the publisher and the clout of the retailer, but most publishers offer price protection to most of their retailers. (Nintendo is actually pretty notorious for not offering price protection - which helps explain why Nintendo products tend to suffer more shortages than other companies - retailers are more hesitant to order too much stock that they might not be able to sell). Then again, Nintendo products are also famous for holding their prices far longer than other publishers. Link to interesting article on pricing -- http://blog.videogamepricecharts.com/2010/01/2009-game-publisher-resale-value-report.html

But generally speaking, you can bet your ass that all those games that are wildly overshipped to retail are covered by price protection. Which means that the shipment figures for those titles are next-to-meaningless, because the publisher often pays the retailer back for a huge portion of that channel stuffing. Plus, as an added bonus, the publisher still has to pay the full licensing fees to Nintendo/Sony/Microsoft (generally $8-$10 per game) for each and every copy shipped based on the full retail pricing, even though the publisher ended up refunding a chunk of that pricing back to the retailer.

For something like Dead To Rights Retribution, it is possible that the publisher might have managed to stuff the U.S. retail channel with several hundred thousand copies. But with actual sales such as those reported here, the price would be dropped pretty quickly to start to move the excess stock, and Namco would credit the discounts back to the retailers.

It's just another example of the massive short-sighted nature of many publishers. They just want to stuff as many units as possible into the channel so that they can put that revenue on their books to make the current quarter look better. Of course, then the following quarter all the credits come due, so they need something to offset all those credits in the following quarter - so they try to stuff the channels with another game. Before you know it they are in an endless cycle like this just trying to keep each current quarter looking rosy - to hell with the future, worry about that when it comes.
 
I didnt like it, traded it in for Heavy Rain. You were in god mode through the entire game. Mark and execute is a horrid mechanic.
 
MCD said:
next game should be full co-op.

Fuck youuuuuuuuuuuuuuuuuuuuuuuuuuuu

This is what's wrong with games and gamers these days. Why the fuck does everything need coop. Splinter Cell doesn't need coop!

It needs to go back to it's Chaos Theory roots.
 
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