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Splinter Cell Conviction thread of...no Spies vs Mercs confirmed :|

AltogetherAndrews said:
And it also looks like it plays itself. A Wrika favorite for sure.

That's what I'm worried about, saw lots of scripted moments and the automatic "cinematic" shooting looks like a lot more fun to watch than to play. I'm hoping for the best, I just hope they didn't go for style over substance in their quest to make the unofficial Bourne game.
 
We saw a taste of Sam using an enemy to throw him out the window to create an escape route. Just imagine what other crazy escape routes SCC will have. :D

BTW, the projector thing will be very atmospheric. It'll set an awesome tone to the storytelling. :O
 
Half the shit he did is auto kill execute or whatever. Don't see how that is fun nor spectacular.Throwing the dude out the window was the only interesting thing in the gameplay video.
 
Watch the IGN video. He uses a different disarm, so badass.

And throwing the dude out of the window was bonner inducing, and when he shot the guy in his back, like holy shit. And the market, it was so moody.

I'm just gonna leave this thread, i have nothing to add, i've seen the video 5 times now.
 
Tom Penny said:
Half the shit he did is auto kill execute or whatever. Don't see how that is fun nor spectacular.Throwing the dude out the window was the only interesting thing in the gameplay video.

You can't do that in a firefight without being basically a standing target, time didn't stop when he did that. Plus, the guy playing almost got killed so it's not like it makes the game easier:p
 
LOL I wish they would have thrown that dudes head through the urinal in the MS conference, that was damn cool looking.
 
Ether_Snake said:
You can't do that in a firefight without being basically a standing target, time didn't stop when he did that. Plus, the guy playing almost got killed so it's not like it makes the game easier:p

What about the 2 guys he shot from the window and the 3 he killed dropping down off the pipe? Seemed pretty much auto kill to me. It really comes down to how much of that shit is in the game. It doesn't seem too much like a Splinter Cell game which is a turn off for me personally.
 
Foxtastical said:
Happy to see some change. Love Chaos Theory, but I don't need to play it again.
Exactly. Even in the context of the story, why should Sam still be playing by the old rules? This is his last mission, a personal vendetta. If I'm trying to find out who killed my daughter, I'm not going to put on my pedo-goggles and whistle in a darkened living room. I'm going to blast through some fucking doors, and show no mercy. Don't you guys get the feeling that this is the last stop for Sam? Give Ubi a break.
 
Yeah, this looks real good. I'm willing to sacrifice some manual aiming for scenes that are that badass. It worked in Assassin's Creed, and it should work here. (at the expense of some depth and replay value, of course)
 
Gameplay video looked sweet. I love the presentation style. I think the 1up Live Blog oversold it a bit though. =x
 
Tom Penny said:
What about the 2 guys he shot from the window and the 3 he killed dropping down off the pipe? Seemed pretty much auto kill to me. It really comes down to how much of that shit is in the game. It doesn't seem too much like a Splinter Cell game which is a turn off for me personally.

So wait you would prefer aiming around with a damn thumbstick only to get killed because the controls suck? I don't:p

The game looked fun as it was and it didn't look overly easy, so I don't see the problem. Not all games need to be played the same way, and if it wasn't for this feature there's a bunch of stuff you couldn't do; you would just run around and shoot people, or do it very very slowly.
 
Tom Penny said:
Half the shit he did is auto kill execute or whatever. Don't see how that is fun nor spectacular.Throwing the dude out the window was the only interesting thing in the gameplay video.
I agree. From what I saw, the game doesn't impress, besides the pacing.
 
Ether_Snake said:
So wait you would prefer aiming around with a damn thumbstick only to get killed because the controls suck? I don't:p

The game looked fun as it was and it didn't look overly easy, so I don't see the problem. Not all games need to be played the same way, and if it wasn't for this feature there's a bunch of stuff you couldn't do; you would just run around and shoot people, or do it very very slowly.

I'd be playing the PC version. I wouldn't need a controller. That being said I personally wasn't all that impressed.

This is a Splinter Cell game. Are you familiar with the series game mechanics at all?
 
Shake Appeal said:
I'd prefer to never fire a shot. This is meant to be Splinter Cell.

Judging from watching an extended video that isn't quality-deficient due to a live stream that shows a bit more crawling around in the shadows and stealth in general, I'd say you can still totally play that way, it would just make for a very unexciting demo to show at a press conference.
 
Tom Penny said:
I'd be playing the PC version. I wouldn't need a controller. That being said I personally wasn't all that impressed.

This is a Splinter Cell game. Are you familiar with the series game mechanics at all?

Old Splinter Cell games were really slow, and based on memorising levels and enemy movements. This seems like a step in the right direction.

All you have seen is the first level anyway, it's nothing.
 
DrBo42 said:
Exactly. Even in the context of the story, why should Sam still be playing by the old rules? This is his last mission, a personal vendetta. If I'm trying to find out who killed my daughter, I'm not going to put on my pedo-goggles and whistle in a darkened living room. I'm going to blast through some fucking doors, and show no mercy. Don't you guys get the feeling that this is the last stop for Sam? Give Ubi a break.

Exactly.

Best E3 game so far.
 
FFChris said:
Old Splinter Cell games were really slow, and based on memorising levels and enemy movements. This seems like a step in the right direction.

All you have seen is the first level anyway, it's nothing.

What? I think you've got them confused with the first MGS.

And where did the idea that the old SC controls suck come from? I always played on analog and they were never a problem.
 
traveler said:
What? I think you've got them confused with the first MGS.

And where did the idea that the old SC controls suck come from? I always played on analog and they were never a problem.

That's the impression I got from playing it (I haven't played much), and watching friends play it.

Who's to say the levels can't be played with just stealth?
 
can somebody up the playthrough from the Ubisoft Conference? it's slightly better than the MS conference.
 
I'm really interested in the way they're approaching the level design in Conviction, from what they're saying it sounds similar to the Thief games, with more open levels and options for reaching your objectives, rather than the more A -->B affairs of previous Splinter Cell games. I like the sound of that.
 
FFChris said:
Who's to say the levels can't be played with just stealth?
I know, I know. Fingers crossed. If these levels are more open and potential playstyles more varied, awesome. And even if the game is all Bourne antics and gunfights, so be it, I'll play it and like it.

But I'll also be sad that pure stealth games are seemingly unviable.
 
Looks like a mix of Chaos Theory and Double Agent.

I like that they took the 'take down' idea from Vega. Great gameplay addition for this kind of game.

I'm hyped.

Gonna be a hard conference to top.
 
2 Minutes Turkish said:
Gonna be a hard conference to top.
This, I completely agree with. They actually delivered on what everyone wanted to see...games. Regardless of if you will be buying all of them or not, they actually showed games and not a bunch of sale charts. Yeah, E3 was meant to be a press conference to show how things are/will be going for a company, but the games are what people remember. Microsoft delivered in giving a great conference, and Im saying this when I wasnt floored by anything shown, including Splinter Cell.

I hope every conference can take this angle going forward.
 
Looks sweet. I hope there is more stealth sections like the originals, but the new action sequences are a good addition to the series, so long as Ubi remembers the roots or this franchise is stealth, then I'll be happy.

Another thing, WTF is up with his daughter? I know she was killed from playing the PSP Splinter Cell, but thought it was an accident.
 
Alright looks like I have to quote IGN cause some people didn't read the article:

One of Ubisoft's primary reasons for switching to Mark and Execute is because of the experiences of past Splinter Cell titles. In the past, Sam hung to the shadows and then popped out, slowly guided his sight to the first enemy, and fired. Then he had to slide the reticule to the next enemy. The result required some skill, but it also produced a very slow hero and gameplay that was more methodical than visceral.

As the E3 demo reveals, Sam is rarely going to face situations where he can rely solely on Mark and Execute. There are just too many enemies around to get rid of them all in a single execute move. As such, you must employ some strategy to determine which enemies are most critical to take out immediately. My initial concern was that the Mark and Execute gameplay would take the "skill" out of Splinter Cell. After seeing it in action, I would say that Mark and Execute simply requires a different type of skill than the previous Splinter Cells. If nothing else, the visual results of some of these execute moves is simply jaw-dropping. If the goal was to make Sam Fisher look like the baddest mofo on the block, then the E3 demo is a big success.

One other element adds a touch more strategy to Mark and Execute. Each weapon has its own properties. A pistol might have the ability to place two marks at a time, where a machinegun can place several more. But then a shotgun can get a red mark icon even through doors and walls. For a pistol, Sam would have to kick open the door before he could successfully pull off the second half of Mark and Execute. But the shotty can blow through a door with deadly efficiency.

[...]

If Sam is in the shadows and hidden the screen becomes desaturated. Only enemies and interactive objects maintain their full color. The edges of the screen grow black for added effect. The instant Sam is visible the screen regains its color. This is an important change, because Conviction looks to be a faster-paced game than its predecessors. You don't have time to search for meters to find out if you're visible or not. Now there's no mistaking when you're in the shadows and when you're in the open.

[...]

Just because you're in the shadows doesn't mean you can act with impunity. If you stand in the shadows firing off shots, the enemy's going to figure out where you're hiding. But perhaps that's what you want. There's another new gameplay mechanic that adds an interesting opportunity to mess with your opponents. Last Known Position is, as the name implies, the last place the enemy spotted you -- and it's represented by Sam's white silhouette.

Now you know exactly where the enemy is focused. And you can use that to your advantage, laying traps or flanking your opponent. In the earlier stages, when you are fighting low-level goons, the Last Known Position is a great tool. The early enemies are said to be fairly predictable and you can have a lot of fun with them. But things get more challenging as the quality of combatant improves (you eventually take on other Third Echelon special ops). You'll break line of sight with these better enemies and see your silhouette pop up, as if to say, "nice job." Then a grenade rolls under that silhouette. Smarter soldiers look out windows and shine their flashlights up at pipes.
 
abstract alien said:
I hope every conference can take this angle going forward.
Yup.

"We're gonna show, not tell." And then: "Here come ten exclusives."

It was awesome. However you might feel about the ten minutes of Beatles blather at the start, and the closing half hour of science fiction and wild promises, the games shown and announced in between were awesome.
 
That article basically states what the optimist in me believes. Hopefully, we can get some more footage that better illustrates how it is used/not used. Strong showing today and I'm definitely hyped for the game.
 
Scullibundo said:
I just watched all the footage.

This isn't Splinter Cell. This is some Jack Bauer shit. I wanted a proper sequel to Chaos Theory finally and they give us this run into the room and have a clip of ammo unloaded into whilst jumping out windows during massive gunfights shit. They were right, the Sam Fisher I knew is dead. I LIKED that he was somebody who tried to follow the fucking rules. Now he's just like every other boring fuck out there. But my main gripe is still the gameplay. This isn't Splinter Cell. Fuck this game.


Who says he had to do it like that. The beauty of Chaos Theory is that you can do just as he did, load up and go guns blazing, or play it quiet. Who knows if there is another way into that room in that mansion, or if you can do it another way.
 
Holy shit! @ throwing his meat shield out the window! That was fucking awesome looking. Too bad it's probably like that last bit of Uncharted 2 gameplay footage I saw, where the player is so fucking awesome that it looks seamless as hell but it'll probably never be that smooth when I play it. I can see myself dying about 4 times just in that little bit of gameplay footage. :lol
 
I would think you can still sneak around like past splinter cell games. The difference is now you can go in guns blazing too.
 
a faster pace more brutal Splinter Cell game? wow this looks fantastic.

as much as I loved the past SC games things needed a change and so far so good.
 
If anything, this is the kind of evolution I can stand in Splinter Cell. You still need to sneak, but when you strike it's a fast, brutal thing. If that's the evolution of Stealth, then I'm all for it.
 
So how much of this was real game play? The bath room scene looked scripted. The shooting looked like it was paint the bad guy (like RBSV) and the shooting was automatic.
 
DeadGzuz said:
So how much of this was real game play? The bath room scene looked scripted. The shooting looked like it was paint the bad guy (like RBSV) and the shooting was automatic.

The bathroom wasn't scripted. It's an interrogation scene where you use the environement to get information out of an individual.

The Mark and Execute is a tool to facilitate an entry into a dangerous zone or situation. If you've got ten enemies, you need to be effective and you don't have an infinite amount of those, so you've got to plan out your strategy. Also, you need to be hidden to perform them. The game doesn't play itself, it's a tool at your disposal.
 
SketchTheArtist said:
The bathroom wasn't scripted. It's an interrogation scene where you use the environement to get information out of an individual.

The Mark and Execute is a tool to facilitate an entry into a dangerous zone or situation. If you've got ten enemies, you need to be effective and you don't have an infinite amount of those, so you've got to plan out your strategy. Also, you need to be hidden to perform them. The game doesn't play itself, it's a tool at your disposal.
*Claps* Well said.
 
DeadGzuz said:
So how much of this was real game play? The bath room scene looked scripted. The shooting looked like it was paint the bad guy (like RBSV) and the shooting was automatic.
The whole thing is real gameplay.
 
DeadGzuz said:
So how much of this was real game play? The bath room scene looked scripted. The shooting looked like it was paint the bad guy (like RBSV) and the shooting was automatic.
if you suffered through the ubisoft conference you would have seen him do slightly different things throughout the demo.. hopefully it gets released on xbl soon
 
I dont think any of us will know for sure what is scripted and what is not until someone gets their hands on it, hopefully soon, though different from the old SC's, this looks like it has potential to top Chaos Theory as the series best, though in a different way.
 
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