We're still in our first week and we've already reached a third of our goal! There's nearly 100 of you lovely people supporting Happy Hell. Brilliant! Thank you!
Now, I think it's high time we talk about Spooky's Wish, his soul, and how some of the stretch goals relate to it.
Spooky's wish is determined by the number of Soul Suckers/powers used throughout the game. Without meeting any stretch goals, the only wish possibilities will be those determined by the $666 backers (and at least one from me).
By breaking the first stretch goal, I can greatly elaborate on the idea. First of all, this means more wish possibilities, which means more ways to play through the game and earn them. In this case there will be one wish for each power (at least 12). So maybe on your first playthrough you want to get all the powers. Second time through you say, "I wonder how well I'll do if I avoid the cape, or the broom..." Each approach will offer its own challenges. Gaining all the black magick powers will be the standard, most straight forward approach. The more abilities you avoid, the more you'll have to rely on solving secret puzzles and exploring every nook and cranny.
There's no "right" or "wrong" ending, although the wishes themselves will arguably be more righteous or wicked. Let's say you sell all of Spooky's soul. Then maybe he becomes the new dark overlord of the world and burns it to the ground. Sell no soul at all and perhaps he brings world peace. There will also be a Wish Gallery where you can view all of your past endings.
And there's more! Once the underworld gets just a little taste of Spooky's soul, it will desperately crave more and act differently in some subtle ways. Let's take a simple enemy as an example. It has speed, patrol area, damage, health and so on. I can change these stats depending on how much of Spooky's soul has been sold so it becomes more aggressive.
Finally, this first stretch goal will also allow me to make the final boss more special. I don't want to give too much away but...basically, if you make it to the final boss having sold no soul, you will be weak but Satan cannot have any power over you (mess with your controls, play mind games). If you've sold ALL of your soul, you're quite powerful but more vulnerable to manipulation. That's all I'll say for now!
I also want to address one more stretch goal before this update is over. The NG+ goal. This would allow me to take these ideas even further and allow Spooky to win some object/ability with each wish after beating the game. This prize could then carry over into your next playthrough. Again, I don't want to reveal too much so I'll use a kind of daft example: You beat the game after keeping Spooky's soul intact? That unlocks a little guardian angel that attacks enemies like a sentry gun. I just made that up! I'm not going to reveal these things just yet.