MagiusNecros
Gilgamesh Fan Annoyance
Oh my! 2 Million dollars! That almost pays for the marketing campaign that the publisher is going to pay
Do you have any idea how much professional Japanese translators make a year? We're talking 6 figure sums... then you have to factor in programmers who will have to do a lot of work making all of that translation fit. Then you have to pay for 5-10 professional voice actors to redub the audio. Then you have to pay 5-10 game testers to go through your game inside and out. Then you have to pay licensing fees to Microsoft/Sony/Nintendo. Then you have to pay for certification fees.
Not to mention that "4 million" you quoted will be MUCH less because RETAILERS have to take their cut, distribution has to take their cut, packaging takes a cut. Even if you cut the last two because of only digital you still have to pay extra to whatever online service you use (an upfront fee for even displaying it, plus a cut of every sale, plus some extra to get your game featured on the store itself).
This entire thread is just a bunch of people being willfully ignorant on how much money it takes to localize and sell a game.
Most would not know how complicated releasing a game and how much more hassle there is to localizing one. Not all gamers are experts on how business and economy works.