Sure, but you don't know how big of an improvement 2.0 might be over what you've played.
Funny thing is neither do you.
Sure, but you don't know how big of an improvement 2.0 might be over what you've played.
I'm impressed that they have judges in there. However, they seemed misplaced anywhere outside of Ivalice. So I ask: Is Eorzea (?) in the same world of Ivalice?
I'm impressed that they have judges in there. However, they seem misplaced anywhere outside of Ivalice. So I ask: Is Eorzea in the same world of Ivalice?
Funny thing is neither do you.
This, visually, is what I always imagined a HD, 3D Final Fantasy looking like. I have no clue what they were trying to go for in XIII, but that technicolor, cirque du soleil, j-pop stuff can go jump off a bridge.
I'm sure it's an American who's impersonating some British voice.Also, who the hell hired the narrator for that trailer? Pick an accent and stick with it, dude.
Neither of them look like the judges in xii.You gonna call Garland or Golbez a judge cause they wear full armor and have horns on the helms?
Neither of them look like the judges in xii.
Final Fantasy XIV: Cataclysm.
excited
On an unrelated note, it's not an exaggeration that while Tera itself has a lot of problems, once you've played it, it ruins all other MMOs which don't have an action combat system.
Never played an MMO in my life, does this have a story?
I predicted this would happen long ago, actually. Even my time-frame was mostly correct.
http://www.neogaf.com/forum/showpost.php?p=27791886&postcount=72
Its actually pretty cool, if you logout in your private room, they treat it like going to sleep. Once when I login to the game, I got a nightmare cutscene and when it ended I fell from my bed and woke up on the floor. Thats pretty neat.Never played an MMO in my life, does this have a story?
Never played an MMO in my life, does this have a story?
Yes, even XIV as it is now (pre 2.0) is very story focused, fully voiced cutscenes and whatnot as well, and the writing is great
Huh? I thought the main quests were going to carry over, just be re-done?The quest and main storylines of "1.0" are pretty detailed and they are going to disappear forever come 2.0. Sort of like a "prequel".
Huh? I thought the main quests were going to carry over, just be re-done?
I just start playong a week ago and I think I have until october to finish it before the story is gone and I have to fond the story on wiki or somethingHuh? I thought the main quests were going to carry over, just be re-done?
Oh geez. I've been wasting so much time, now I've gotta catch up! I must've read "replaced" as "improved" somewhere down the line, and I've been ignoring the main quests thinking that they're going to be improved in 2.0.Nope. The current version's story will be completed scrapped as 2.0 is set x number of years after the final story quest I believe. They can't keep the plot line anyway because the world as it is will look quite different in 2.0
I'm still kinda bitter that I wasted a month in summer 2010 beta testing this game for a shitty launch.
All I can say about this new trailer is that I don't trust full CGI trailers from SE anymore.
Im currently playing Tera and I love the combat system the game uses. Hows the new 2.0 combat system? I hope it took some cues from Tera.
Final fight from the current pre-disaster storyline, did it yesterday.
is the story complete yet?
want to see it on utube once it finishes
i enjoyed the story back when i was playing
Did they give a release date for 2.0? Can't seem to find it in the OP unless I'm blind.
I am actually interested in playing this now, since it seems that 1.0 players carry over to 2.0 should I just buy it now?
The only thing I can say as someone who has been playing since Beta is that the game today is not the game it was at release. At the moment the content is already tons of fun and the storyline in the final fight against the empire before the impending doom of meteor was absolutely amazing.
I truly wish people would keep an open mind, 2.0 should be really interesting. Almost all release issues have already been dealt with and the new typical MMO UI that people want is coming too. ^^
Final fight from the current pre-disaster storyline, did it yesterday.
Did they give a release date for 2.0? Can't seem to find it in the OP unless I'm blind.
I am actually interested in playing this now, since it seems that 1.0 players carry over to 2.0 should I just buy it now?
dammit Buttons, quit being the most 1337 player on GAF. ITS SUPPOSE TO BE ME
I would say wait until 2.0. Us 1.0 players have a unique storyline only we can play but to experience it all you have tp be lv50 and experienced at the game. When the alpha starts our chars will be unavailable for over a month when the data is ported over to the new server and game structures.
Would not be worth it to start now and only be able to play for a few weeks imo.
I'm a Lalafell White Mage, I auto-win the coolness and the cuteness competititions by default. >
Buttons being being annoyed at the stupid insane Legatus.
haha on your face expression. Well I'm on miser stage going for WHM relic and I am ROEGADYN! so i could win on pure mass
Congrats. I finished Spiritbonding my relic now I just have to do the special faction leve and then it's time for Ifrit Extreme and Garuda.
So this is suppose to be more like WoW then FFXI? I was a bit excited for this (I do own the game, but never played past the trial). But I'll pass if this is the case. TOR proved that there is no way to make the shitty theme park palatable anymore.
Im currently playing Tera and I love the combat system the game uses. Hows the new 2.0 combat system? I hope it took some cues from Tera.
I'm a Lalafell White Mage
I'm sorry, I'm way out of the loop as a non-pc gamer, but are traditional FF classes now in it? I could've sworn they originally weren't. Is Red Mage in?
I'm thinking about jumping in once this new update is out. It looks spectacular. Will the combat, leveling and questing system receive a complete overhaul?
Kind of a ways back but since no one responded to this I felt like I should chime in. They are not making this like WoW, they are bringing in some systems that became famous from WoW but they are going off and doing their own thing with it. Stuff coming in 2.0 not in current game that could be 'reasonably' consider more like WoW then FFXI (But a lot of games can say they did it as well).
1) Instanced Raids/Dungeons with multi-server content finder that does match making to create parties and then teleports you to event. This works for more then dungeons though and the director promises to try and make this system usable for almost all party related content including stuff like Behest.
2) Proper MMO UI for keyboard and Mouse control. Its better then it was before in 1.0, but they are remaking the UI and responsiveness of the controls to be closer to WoW then FFXI.
3) Quest Chain hubs for specific level range. Do content to level up, not level up to do content. Said there should be about 5-6 hubs in each region.
4) This is a HUuUuuGe stretch but BG and Arena style PvP is coming, but from the sounds of it they want to go Dark Age of Camelot style PvP with 3 factions at play rather then just 2. Will have its own PvP rewards EXP gain, abilities designed for PvP etc. Not a simple unbalanced game it was in FFXI with Ballista where you got no rewards.
Stuff being added in 2.0 not like WoW AT ALL.
1) Full housing system where you own not just a house but land to make other quality of life additions like a garden or a stable for chocobos.
2) Buddy system like fellowship from FFXI, or companions from SWTOR, can create a customized chocobo to fight alongside you. Raise it from a chick, make it a tank, caster, damage dealer or healer. Can raise more then 1 chocobo and there was rumors of them making a 'Fat Chocobo' as a storage mule in the field.
3)Its in game now, but it needs to be emphasized, the ability to level any class to highest level including crafting and gathering all on one character and not lose any experience to change in the field. This alone adds a very unique dynamic to your playing experience where the game doesn't quite feel like its a theme park rails.
Lots of little changes etc. from a given formula, like the free company system where you as a guild choose to work for public companies like a mercenary group. Eventual (but not at launch) addition of collaborative crafting for large scale projects like a ship. This is just a sample. Its only become more like WoW in the sense its bringing quality of life improvements that have become a staple of this current MMO generation into the game, but the stuff that makes FFXIV/FFXI unique are still going to stick around.