Difference being they are finally rid of FFXIV and FFXIII saga, so they actually have workforce that can be used for more than fixing the damage Toriyama & XIV 1.0 did. Plus they did have fairly big handheld projects in 2010-2012 with stuff like Birth By Sleep, Dream Drop Distance, Bravely Default, Type-0, 3rd Birthday and Dissidia. I'd say those are almost fully comparable to at least mid-sized console game development with the way SQEX made them.
Again, I'm sure they'll have at least 2-3 additional big projects for the late 2014-early 2016 period.