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Square Enix: Should Moogles be in Final Fantasy XV? [Up: Will Be In]

What kind of DLC would you like to see Moogles in?


Results are only viewable after voting.
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FFXV is as FF as it gets.

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[/URL] So look forward to FFXVI or FFVIIR (I have the feeling they're using something similar to FFX-2 + some LR-like elements).

I agree. It's just gut feeling, but everything I've seen (and with Duscae, played) of this game does seem FFAF. For me, FF isn't about chocobos or moogles, although those are certainly related. Can't quite put my finger on it, but there's some kind of thematic and aesthetic consistency across all the mainline titles, for all their differences. Like, if I hadn't played every one, and there were a blind taste test, I'm 100% sure I could pick FF every time.

Maybe support vector algorithms could help us identify the dispositive criteria.
 
FFX didn't have moogles (well... Maybe except Lulu's dolls) but it was a damn awesome FF game.
 
I agree. It's just gut feeling, but everything I've seen (and with Duscae, played) of this game does seem FFAF. For me, FF isn't about chocobos or moogles, although those are certainly related. Can't quite put my finger on it, but there's some kind of thematic and aesthetic consistency across all the mainline titles, for all their differences. Like, if I hadn't played every one, and there were a blind taste test, I'm 100% sure I could pick FF every time.

Maybe support vector algorithms could help us identify the dispositive criteria.

Interesting. Nomura said something similar on making FFVIIr.

"Nomura: There certainly are some staff who put too much of a focus on the ‘VII-ness’ and are resistant to changing it. But that FFVII-ness isn’t something you can easily point to and say ‘that’s it!’ about, and it means different things for different people. I’ve got a lot of attachment to VII myself. But those “feelings” and being “trapped” by the FF of the past are two separate things. If you make up your mind, “‘FF is like this,” then you can’t make FF."

http://thelifestream.net/news/final...ke-nomura-interview-translation-from-famitsu/
 
You know, you could have just said that you don't like FFXV's premise/setting/whatever. Instead you first ranted about SE clearly not caring enough about FF traditions anymore
The former isn't the point, so why would I have said it? The latter is. If you think FFXV feels like FF to you, that's great, I'm happy for you, but my opinion is hardly an isolated one; not everyone is going to agree with you. Not everyone is going to agree with me either, and that's okay. But I don't think you'll generally get much mileage trying to tell people what they "should have said."

but then also admitted that you know FFXV probably will adhere to most of those traditional tropes. Ironically SE created a FF-committee last year to ensure the quality of mainline titles.
Unless that committee was chartered with keeping thematic/motif continuity, I hardly see what is so ironic about it existing and people agreeing with me about FFXV.

FFXV is as FF as it gets. You not liking it doesn't make it less so. And the battle-system being action-based doesn't either. FF can play however it wants as long as the devs think it feels right. RPGs aren't turn-based or menu-driven by definition. Square played with the idea of a real-time FF since as early as FFIV and even though they didn't use the Secret of Mana system in the end you could already sense their desire to make FF faster and snappier by introducing the real-time ATB with FFIV (only FFI-III and FFX are strictly turn-based). Then after FFVII:AC they really wanted to have fast, flashy battles. FFXIII was inspired by that and achieved it presentation-wise at least already. FFXV will now finally do so gameplay-wise, too.
Good news for you, though: Kitase stated several times that FF won't necessarily be action-based in the future and that they might reuse and repurpose older systems. So look forward to FFXVI or FFVIIR (I have the feeling they're using something similar to FFX-2 + some LR-like elements).
That is good news, thanks. :)

But I'm sorry, I can't agree that FFXV is "as FF as it gets." If it's missing key series motifs, looks more contemporary and less colorful than any of its predecessors, is being developed by new staff, is action-based, has free-camera and the player controlling one party member, has product placement, and God-of-War-esque "push X now" pre-baked action sequences, you can get *a lot* more FF than that. Those are all things I would expect from Western third-person action games, not 30-year-old JRPG franchises.

Look, don't worry. I'm gonna buy it. I'm gonna play it. I might even totally love it and be wrong. But aside from other problems I had with the demo, it just felt like a generic 3rd-person action game with RPG elements. (Shrug) That's just where I'm at with it right now.
 
Honestly, there should be a poll regarding custom playlists for the car and being able to get that feature in there. I need some re:plus, Nujabes, Blazo, or Uyama Hiroto in my road trip through a Final Fantasy world.
 
They're honestly thinking too much at this point. It's seriously crazy. Who cares about the insignificant stuff...just finish up the game.
 
"So I wanted to respond to your feedbac--"

Make the game Tabata.

"Yeah, but vote in this poll for Moog-"

Make the game Tabata...

"I'd like to announce Episode Duscae 3.-"

MAKE. THE. GAME.
 
I'd like to have seen them do this at the start of development. I guess XIV burned them pretty hard so now they're almost scared to produce something without validation from the public/fans.
 
I want moogles but I just don't want the FF13-2 Moogle design/annoying kupo.

If want Moogles in that fit in FFXV world and have a role like smithing, enchanting, shops or something like that.

Overall I want Moogles but with a twist (Make them enemies to fight against for awesome exp. Or have them run a Casino and they're actually bad guys but we cant help but laugh when they try to take out the trash or *attempt* to kill the main cast.)
 
Now that I think about it, I sort of want to vote no. Might as go full on with reinventing the series for every title.
 
I'm surprised by how many people believe this is actual feedback shaping the game.

It's just marketing, it's all essentially false, they will ask about things already done and dusted, it's to keep people talking.

I don't think SE's marketing department have been doing a good job, but I wouldn't take it so literal either.

As for Moogles, eh, I don't really care, if there's a place for them, put them in, otherwise, don't, aside from the fact that it's probably already been decided months ago.

A cameo will do me.
 
I'm surprised by how many people believe this is actual feedback shaping the game.

It's just marketing, it's all essentially false, they will ask about things already done and dusted, it's to keep people talking.
This. Same as that Smash Bros. poll. Fanboys get to think they have a say in the game, and their pointless campaigning generates buzz.
 
I'd imagine they're trying to make the product seem as appealing as possible.

Tabata had a large article in their annual investor report (the one before this one) where he publicly declared to investors he is trying to make this the best selling Final Fantasy of all time, which would put their sales target as implied to investors at over 11 million copies, something that haven't even gotten near in around 18 years.

It's likely also a big part of why they're trying to have a very frequent dialog with fans.
Oh no no no no...
 
I'm surprised by how many people believe this is actual feedback shaping the game.

It's just marketing, it's all essentially false, they will ask about things already done and dusted, it's to keep people talking.
Indeed, this is exactly what I was talking about.
 
Breaking even 7mil with this title will be a massive challenge.

They will have to whip some special promotional materials next year if they wanna get the average Joe looking at this game.
 
but there's some kind of thematic and aesthetic consistency across all the mainline titles, for all their differences. Like, if I hadn't played every one, and there were a blind taste test, I'm 100% sure I could pick FF every time.

It's that feeling when you hit 9999 damage in one attack for the first time

UNF
 
The former isn't the point, so why would I have said it? The latter is. If you think FFXV feels like FF to you, that's great, I'm happy for you, but my opinion is hardly an isolated one; not everyone is going to agree with you. Not everyone is going to agree with me either, and that's okay. But I don't think you'll generally get much mileage trying to tell people what they "should have said."

Of course not everybody has to like the same things and that's totally okay, I agree. My problem was that you tried to justify your subjective dislike of the gameplay and art-style with objective arguments about SE supposedly forgetting FF gameplay traditions and tropes instead, which you knew FFXV would largely adhere to actually, followed by a rant about spikey-haired pretty boys swinging swords, which is basically the series' core aesthetic since FFVII/FFVIII now. Maybe it's time to move on or accept that you're not part of the target audience anymore (teenagers, like we were back when we fell in love with the series) and to try to enjoy it for what it is.

I'm not trying to convert anybody, it's just annoying to see so much ignorance in general when it comes to FFXV. Instead of expressing why they don't like FFXV in particular they make grand and false statements about its legitimacy as a FF. See folks complaining about FFXV being shallow and button-mashy because of its action-based battle-system (which, to be fair, Episode Duscae is in its current, bare-bone state) while totally ignoring that you could play most FFs blindly 95% of the time in normal, non-boss battles by just mashing "Attack" (last time I replayed some I literally didn't even look at the screen during battles - classic ATB is sleep-inducing to me nowadays). Or those who were bashing it with "lol, cars in FF!?" comments while ignoring that they were in FFVII/FFVIII already nearly 20 years ago (which in many cases turned out to be their favorite games when being asked, lol).

But I'm sorry, I can't agree that FFXV is "as FF as it gets." If it's missing key series motifs, looks more contemporary and less colorful than any of its predecessors, is being developed by new staff, is action-based, has free-camera and the player controlling one party member, has product placement, and God-of-War-esque "push X now" pre-baked action sequences, you can get *a lot* more FF than that. Those are all things I would expect from Western third-person action games, not 30-year-old JRPG franchises.
- Which key series motifs? "Magic from crystals", "group of friends fighting against evil empire", "power of friendship", "summoning divine creatures" are in and I'm sure I missed some general themes. Even musically you got the classic Victory theme (after leveling up at a camp), the classic battle-theme (in the alarm-jingle when an enemy is near by), the classic harp Prelude (in the TGS trailer's music) and the Chocobo-theme in the recent Chocobo footage. Who knows what else there is.
- Less colorful? Every FF had drab or plain-looking overworlds (look at the comparison image again). The cities we've seen so far in FFXV are colorful and interesting design-wise (Altissia, Lestallum).
- Well, being more contemporary is the core idea ("fantasy based on reality") and I don't see the problem after FFVII/FVIII. I think it's pretty unique, compared to the same old medieval or sci-fi stuff we've had all the time.
- You know which FF was developed by a lot of fresh blood? FFVII (Nomura, Nojima and Naora had big roles for the first time for example and are mainstays of the franchise ever since) and it worked out well as we know. Fresh blood and idead is what FF needs right now.
- FFXII had free camera, too. Even FFX originally had. Anyway, that's no argument, lol. Every modern 3D game will have free camera.
- FF never was a typical JRPG series. It always was pushing boundaries ever since FFVII. FFXV is the natural evolution of a series that always strived for flash-y and ambitious presentation. You could even say that FFVII/FFVIII birthed the modern Uncharted-like, playable set-pieces and cinematic QTEs. I mean, just look at the crazy "Clash of the Gardens" scene from FFVIII:
https://www.youtube.com/watch?v=ifbSWd_UxHc


Ah, man, just a few days ago I swore I would stay out of FFXV threads until March (or Jump Festa depending on what they'll show) :D

Anyway, let's hope we'll both enjoy FFXV in the end!
 
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I think that's just what everyone needs to aim for within the company. That's what every mainline FF aims for.

I feel there's a difference between aiming for this internally or telling IGN "We'd like to be the best selling Final Fantasy ever!" and putting it in your financial document that investors and analysts use as the most important document when projecting your earnings expectations.
 
I feel like it should either be a world with moogles in it, or not. Shoving them in last minute seems awkward. I'm not sure how much validity there actually is to this design-by-fan-reaction that they are pushing, but I'm kind of tired of hearing about it.
 
He seems way too concerned with satisfying every single fan. It's counter-productive.

It's also impossible

Tabata should just make the game he feels is right. Some people will like it, other's won't. It's the nature of the beast. Attempting to please everyone will get him nowhere
 
All he said was, we're late into development, so we'll maybe toss it in as a fun little easter egg. A lot of development is going on in this game and people are concerned over a tiny easter egg?

Artistic Integrity? Really? It's a stupid side thing. Plus Moogles are already pretty prominent in, "The best Final Fantasy ever that is so underrated, even if the main character is seriously one of the worst protagonists in franchise history" aka FF12...
 
Good grief. He spent all this time telling people they wouldn't fit in the game world but now he's flipping faster than a politician.

TBF when he first mentioned not possibly having moogles during the TGS ATR, he polled the audience then said he would consider it again after getting more reactions. The problem he had with moogles was that they talk compared to other staple characters he could include like Cactuars, but it seems they won't be talking much in XV anyway.

Not that big of a deal imo.
 
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