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SSFII Turbo Is NOT The Best SNES Fighting Game

But seriously, the best SNES FG would have to be an original game. All the arcade ports pale in comparison to their arcade originals and are absolutely not worth playing in 2014 when better options are available.
 
I'm honestly kinda surprised at the dogging Snes SFA2 has gotten here. C'mon y'all, it's not that bad. In fact it's pretty great, again, considering the system limitations.

The pause can be worked around, you just have to time it. It's like two seconds, so just wait until two seconds before pressing anything. At least you can buffer a charge during then. And I haven't had a problem with the speed; if you set the speed to Turbo it's actually pretty fast paced. Much faster than SSFII.

Definitely not from the 3do version, since 3do upscaled to blurry 480i ass. That's likely the arcade version emulated b
I couldn't find an SNES gif quick enough so I just went w/ that option. The Amiga one actually looks worse!
 
I wasn't a fan of the W or G Gundam fighters. I fucking looooved me some Cross Dimension tho.

On the flip side, obtuse ass F91 can suck a right fat one.

/adds nothing
 
Endless Waltz was amazing, but Alpha 2? LOL. Bow down to a true pimp.

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Came to bow down to the true pimp, and post this.
 
Ah, Endless Duel. Part of my Japanese anime fighting games I need to get along with G Gundam, Sailor Moon Super S, Yu Yu Hakusho and DBZ Hyper Dimension (I.e the anime I grew up watching on Toonami).

Actually DBZ Super Butoden 1 was my first fighting game when I was 11 a few months before I got Soul Calibur, Marvel vs. Capcom and Power Stone 2 with my Dreamcast. Sawed the tabs out of my SNES but broke the top part of the knife. It's still inside my SNES.
 
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Yeah it came out way too late for anyone to care.
Alpha 1 came out a few months after Saturn and PS launched. Alpha 2 came a year later.

SNES was already showing its age with piddly sized sprites, tinny sound effects and music with the older iterations.

It may be a technical accomplishment, but it wasn't really worth it.
I mean I guess it wasn't as painful as Doom SNES, there's that.
 
SFA2 SNES was like $80 at launch and the worst version. Missing frames, SLOW, horrible slowdown, making custom combos a chore.

and worst it was missing characters and modes. It might be just -ok- on its own but a cut down SFA2 port makes it a pretty awful game for its time.
 
Interesting question. Let's look at the answers provided so far.

Alpha 2 is shit on the SNES. Never play this ever. You have better ways to experience one of FG's high points.

Endless Duel is up there as one of the SNES's best. Done better however by Gundam Battle Assault 2 & Gundam Seed Destiny.

Ranma 1/2 for a game in the franchise is decent. But the best the SNES has to offer...nope.

KI...maybe. Even in its graphical state is that it mechanically works like 1.5D where it matters for the most part.

Shaq-Fu was done better on Sega.

TMNT Tournament Fighers. Change that for the JP version and then you've got something.

Weaponlord was hot but a but clunky.

UMK3 was shit and nobody with any sense should ever play a 16-bit port of it. Except for those Genesis hacks. Those are pretty cool.

Taking all of the above and all of those fighters you could name but shouldn't is that one game does stick out...Dragon Ball Z: Hyper Dimension. The game does make a case for itself being the last 16-bit DBZ fighter. And even with that not too many DBZ fighters do it better than HD does even now.

Most of the other fighters you could name are either not fundamentally sound to even be argued or just better experienced elsewhere.
 
Street Fighter Alpha 2 on SNES was a technological achievement, but a poor conversion. It featured loading before every round or match, the music and sound effects were also greatly diminished.
 
Just check the reviews.

uX5xPIW.jpg

"Chun Li handles that fireball the same way Shaq handles the round ball. Da bomb!"

"The sound is kind of distorted in parts. This isn't a problem 'cuz you can yell along with the game if you want."

I want to see more reviews by Shaq.
 
Shocked no one mentioned Fatal Fury Special. Played that game so hard as a kid.

when i was a kid, i felt like Fatal Fury was speedier and snappier on the Genesis. i can't substantiate or back that up now, but it was probably Die Hard Game Fan that colored my impressions, lol.
 
Sfa2 actually had a graphics compression chip that allowed for more and higher quality graphics. The only other games that used it also looked amazing, Tengai Makyou Zero and Star Ocean.

I guess it's a taste of what snes cd could have been.
 
Just check the reviews.

uX5xPIW.jpg
I should've read this earlier. Jesus that writing is terrible. Shaq can't write.

Tears of laughter.

This. I think he means SSFII.
Yeah, that's what I meant. There were just so many versions of the game on those systems, easy to confuse 'em.

I wasn't a fan of the W or G Gundam fighters. I fucking looooved me some Cross Dimension tho.

On the flip side, obtuse ass F91 can suck a right fat one.

/adds nothing
Are you talking about the shows or the games? 'Cuz I never knew F91 had a game and I haven't seen F91, either.
 
But seriously, the best SNES FG would have to be an original game. All the arcade ports pale in comparison to their arcade originals and are absolutely not worth playing in 2014 when better options are available.
Yeah, that's part of the issue with older console 2D fighting games. It's the same on the PSX, where the ports of Street Fighter, Darkstalkers, and other Capcom fighters were lackluster and felt off, while the original Guilty Gear ran smoothly because it wasn't an arcade game.
Of course, that game was also absolutely out of whack, but it's still entertaining to play casually.
 
TMNT Tournament Fighters is the best original SNES fighter IMO. Tight graphics, great music, a cool cast of fighters, and a level of sound fidelity you would rarely hear from a SNES cartridge. Seriously, the SFX and voices in this game blew my mind as a kid.
 
lol at this thread.

I'm going to go with AT THE TIME and based on relevance/accuracy of port (if available)...

My favorites are...

- Street Fighter II' Hyper Fighting
- Mortal Kombat II
- Teenage Mutant Ninja Turtles - Tournament Fighters
- Ranma 1/2 Hard Battle
- Dragon Ball Z Super Butoden 3
- Killer Instinct

All for different reasons...

Weapon Lord gets an honorable mention too.

Alpha 2 is ass on Super Nintendo, btw.
 
Kind of surprised (in a good way) the amount of love for TMNT Tournament Fighters.

Definitely my favourite SNES fighter, it's the only one I really come back to.
 
Sfa2 actually had a graphics compression chip that allowed for more and higher quality graphics. The only other games that used it also looked amazing, Tengai Makyou Zero and Star Ocean.

I guess it's a taste of what snes cd could have been.
Yep, that's why the loading times were ridiculous.
 
+1 for Turtles Tournament Fighters. My mind was blown you could do supers in the game back in the day.

Capcom's secret best fighting game on the system?

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lol at this thread.

I'm going to go with AT THE TIME and based on relevance/accuracy of port (if available)...

My favorites are...

- Street Fighter II' Hyper Fighting
- Mortal Kombat II
- Teenage Mutant Ninja Turtles - Tournament Fighters
- Ranma 1/2 Hard Battle
- Dragon Ball Z Super Butoden 3
- Killer Instinct

All for different reasons...

Weapon Lord gets an honorable mention too.

Alpha 2 is ass on Super Nintendo, btw.

Yeah this is pretty close to my list for SNES fighters, but I haven't played the Ranma game.
 
Wtf how is it not? Sf2t is the best fighter for the SNES hands down and has been for 20 years. Everything after was unbalanced in the SF series on the SNES afterwards.
 
DBZ 2 for the Super Famicom. Released just as I discovered DBZ thanks to Chinatown bootlegs...the game blew my mind.

Getting up to Brolly in story mode by accident without knowing he was in the game was one of the craziest gaming moments I ever experienced.
 
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