Haunted
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gamescoopz exclusive hands-on?Y2Kev said:Snowboarding into a prison omg :lol :lol :lol
gamescoopz exclusive hands-on?Y2Kev said:Snowboarding into a prison omg :lol :lol :lol
Snakeyes said:2. If it bombs, the series is dead forever.
charlequin said:That's funny, because I read the whole article and it made me feel like all my initial skepticism was well-founded.
Now, I don't want to say that there's no chance this team is building what could be a good game -- they do seem very enthusiastic and invested in producing a polished product with a great deal of work put into it -- but much as I suspected, the fundamental lack of respect for the aesthetic of SSX goes hand in hand with a fundamental disrespect for the gameplay of SSX, which is called out more than once in the article as being simplistic and backward, not suitable to anchor a "next-gen" game. They refer to the game as "a reboot, not a true sequel," they go on and on about how important it is to have lots and lots of tracks (instead of a smaller number of well-designed and memorable ones), they say they want to "move beyond" time-trial racing and trick-scoring modes and instead build the game around realistic physics....
Snakeyes said:For fans of the real SSX it's a lose-lose situation, almost as if the series was still MIA.
1. If Deadly Descents is successful, EA will keep building future entries in the SSX franchise around this new blueprint.
2. If it bombs, the series goes back into the drawer for the foreseeable future.
I'm a fan of the old SSX games but I'm not ready to slit my wrists over this game just yet. In fact everything I hear about it sounds cool to me, albeit in a different way than Tricky did.Snakeyes said:For fans of the real SSX it's a lose-lose situation, almost as if the series was still MIA.
1. If Deadly Descents is successful, EA will keep building future entries in the SSX franchise around this new blueprint.
2. If it bombs, the series goes back into the drawer for the foreseeable future.
Snakeyes said:For fans of the real SSX it's a lose-lose situation, almost as if the series was still MIA.
1. If Deadly Descents is successful, EA will keep building future entries in the SSX franchise around this new blueprint.
2. If it bombs, the series goes back into the drawer for the foreseeable future.
mil6es said:what I wanna know is how the fuck do they know this??? focus groups, intuition, spiritual medium, what?? what gave them the idea that SSX warranted a reboot in the first place?
This is going to be one of those irony-is-dead games isn't itY2Kev said:Snowboarding into a prison omg :lol :lol :lol
hmm well given that approach i guess ted williams would be an upgrade over atomikacharlequin said:According to the article, they searched for "snowboard" on Youtube and saw videos of people doing dangerous stunts and a little lightbulb came on over their heads.
charlequin said:According to the article, they searched for "snowboard" on Youtube and saw videos of people doing dangerous stunts and a little lightbulb came on over their heads.
AstroLad said:hmm well given that approach i guess ted williams would be an upgrade over atomika
Clemsontigers35 said:Also, the whole quote where he compares the game to a shooter is about the simple adrenaline rush of being put in a room with bad guys to shoot
gamescoopz now sells star trek dvds for half price, but yes, gamescoopz was able to confirm there will be prisons and snowboarding into themHaunted said:gamescoopz exclusive hands-on?
mil6es said:yep devs have seemed to forgotten that games last gen didnt need to be tense, life-threatening or "deadly" to be fun, they just had to be fun
Hypno Funk said:If all the CoD fans eat up this serious SSX and the game sells well then maybe they'll think of releasing the previous games in a HD package?
I guess what this thread also shows signs of is that there are SSX fans and there are people who want a good snowboarding game.
Mrbob said:The one thing I don't understand is how will this attract CoD fans? Because it looks more realistic? I don't see a CoD guy getting done with a couple rounds online and go, "Hey let me go play a snow boarding game!"
So my question is who is this next SSX game for? EA has done their best to abandon the fan base who fell in love with this series in the first place for a market which probably doesn't exist.
Vinterbird said:And now games need to sell to a larger market segment because budgets are fucking insane, and companies might like to make money in order to make more games.
You come to a stop at the end by giving a dap to 50 CentMrbob said:What is this talk about snowboarding into a prison? A joke, right?
Fixed1979 said:Bullshit, a small budget HD SSX based on 1-3 sold even as a downloadable would do well. Budgets are large because the companies think they need large budgets for large sales, and that's not always the case. They're not large because they have no other choice but to make big budget games.
This whole thing may work out great for EA, it may even do so well that they'll add SSX to a regular development cycle again.
Vinterbird said:It's not about appealing to CoD fans, the CoD thing is born out of it being dudebro now. Turning it into this type of realistic thing is to try and get the attention of a broader market. No one cared about the goofy Amped 3, so they're trying to see if people want something a bit more serious (like how the Skate series was serious and very different from the wacky world of Tony Hawk and the 90 meters of air you could get in there).
Snakeyes said:Meat Boy, Torchlight, Limbo, Minecraft?
And yet these smaller games make lots of money for everyone involved while being a lot more interesting than the vast majority of the multi-million sellers.Vinterbird said:None of those games are anywhere near the vicinity of being known by the broader gaming mainstream. Yeah, they might be well known on gaf and the inside industry places, but we are a fraction of the actual gaming populous, and we are the least important part.
Vinterbird said:Doing what you're asking is basically making SSX4, which would still cost a lot of money. Or re-releasing SSX Blur with some upressed graphics, which would make gaf rage because EA is not taking the series serious, or giving it enough respect.
Fact is, in this day and age, you need to go big budget and big marketing if you want to make an name out of yourself. None of the current big IP's didn't become what they are today without a fuckton of marketing and budget money.
epmode said:And yet these smaller games make lots of money for everyone involved while being a lot more interesting than the vast majority of the multi-million sellers.
Megapublishers are trying their best to strangle the industry but it's not going to work.
I dunno man they are pretty stupid, especially when it comes to exploiting their IP vault. That is a decade-long pattern of incompetence now.Fixed1979 said:This discussion is going to go way off the OP topic so I'll just say that I can see where you're coming from, but EA and SSX already have enough of a fan base to give something like that a try. Maybe they looked at the numbers and decided that this was a better way to go, EA aren't stupid and I'm sure they made a decision that makes them the most return on investment.
I'm sure this works great for EA, but it still annoys me that my favorite last gen series (and probably most played games of last gen) are being confirmed as dead. I suppose that it's something myself and other people will just have to get over.
Vinterbird said:And now games need to sell to a larger market segment because budgets are fucking insane, and companies might like to make money in order to make more games.
HK-47 said:The first three SSX sold really well until they fucked with the formula in the wrong direction. Also they had a lot of resources put into them.
AstroLad said:I dunno man they are pretty stupid, especially when it comes to exploiting their IP vault. That is a decade-long pattern of incompetence now.
Yes!BlueTsunami said:Ultima being one of the more tragic cases. Its like some Disney vault shit.
Vinterbird said:What the mainstream game consumer wants
charlequin said:That's funny, because I read the whole article and it made me feel like all my initial skepticism was well-founded.
Now, I don't want to say that there's no chance this team is building what could be a good game -- they do seem very enthusiastic and invested in producing a polished product with a great deal of work put into it -- but much as I suspected, the fundamental lack of respect for the aesthetic of SSX goes hand in hand with a fundamental disrespect for the gameplay of SSX, which is called out more than once in the article as being simplistic and backward, not suitable to anchor a "next-gen" game. They refer to the game as "a reboot, not a true sequel," they go on and on about how important it is to have lots and lots of tracks (instead of a smaller number of well-designed and memorable ones), they say they want to "move beyond" time-trial racing and trick-scoring modes and instead build the game around realistic physics....
Vinterbird said:I'm just saying that I don't think that the SSX style of the last generation would work in todays climate.
Homecourt was fine that's probably the best I could say about this; the grittiness of the presentation was absurdly heavy-handed, particularly considering that the didn't change the basic game. This makes me concerned about the new SSX, to be honest.RedSwirl said:Just got done reading the EGM feature, and while it could turn out to be a good game on its own, I don't see any part of SSX in there.
In the feature they were talking about how "limited" the level design of SSX was and how they want to move it beyond just a racing and trick game. To me, introducing stuff like ice picks, wind sails, and oxygen tanks is moving more towards "cool movie" and more away from "fun video game".
SSX to me is an arcade game where you slide down tight, colorful tracks at high speed, do crazy flips, and watch numbers go up and sparks fly in every color of the rainbow. Come to think of it, this is what's happen to all of EA's former BIG franchises.
DefJam got turned into the slightly more realistic and grey Icon, NBA Street got Homecourt (which I have not played, is it any good?), and now SSX is getting this.
Vinterbird said:I'm not saying otherwise. I'm just saying that I don't think that the SSX style of the last generation would work in todays climate. What the mainstream game consumer wants is not what SSX 1-3 was about.
By doing what EA is doing, they're trying to appeal to the current consumer base, and as a business, that is the right direction to go.
diamondstar said:
I'm still holding out hope that the new SSX will be an enjoyable, albeit different experience... but god DAMN you for reminding me how awesome the PS2 entries in the series were. Why can't the series evolve in that direction?diamondstar said:BUMP
Was playing SSX3 last night and just had to post
http://www.youtube.com/watch?v=q-zJhPmcHcY
Played that over and over.. If the new SSX is nothing like that..WILL NOT BUY!
Vinterbird said:Fact is, in this day and age, you need to go big budget and big marketing if you want to make an name out of yourself.