Wait so Wii U VC doesn't let you shoot properly? (though I'd have to test it myself, it's a particular rhythm you use of holding button until 3 shots come out let go and hold button again) What is it with Wii U VC control issues? (lag, deadzones)
I'm curious how Star Fox 64 3D fares when it comes cutscene and explosion length. Are they based off the N64 original (which takes longer due to constant slowdown), the Wii VC version or do they just "prefer to do their own thing".
Then on the N64 original front I'm wondering how Lylat Wars fares. I think "PAL 50Hz it'll be like Super Probotector, more consistent speed at the cost of permanent slowdown"
given how quickly training mode goes out of sync. Though at the time actually being full screen was a actually a pretty big deal considering how
poor early N64 PAL first party was. They might have sped up some cutscenes so music doesn't go out of sync though.
The Wii VC version is one of the few games to receive a patch.
The patch was in fact to add some slowdown.
Personally, I think they wanted to prolong the tablet's battery life.
So you have to up the brightness when playing on the Gamepad? That's going to lower the life.
Unless you are telling my that darker pixels on an LCD display use less power than brighter pixels.