AceBandage
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Darkpen said:D: I had no idea...
Yeah, Command was pretty much what SF2 was going to be.
To bad many dismissed it, as it's a really good game.
Darkpen said:D: I had no idea...
I kinda agree.Pimpbaa said:Rail shooters is an outdated game concept. Best to leave Star Fox dead and buried.
Starfox 64 isn't THAT much of a classic, it's kinda fun but these days it's waaaay too easy.
Rail shooters is an outdated game concept.
Odrion said:I kinda agree.
Starfox 64 isn't THAT much of a classic, it's kinda fun but these days it's waaaay too easy.
Pimpbaa said:Rail shooters is an outdated game concept. Best to leave Star Fox dead and buried.
(neutral) Pimpbaa
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This is the very first time I've actually put someone on my ignore list. Wow.Pimpbaa said:Rail shooters is an outdated game concept.
Shikamaru Ninja said:The original creator of Star Fox? More like the original programmer. Dylan Cuthbert, the guy being used as the PR reference for Q-Games, was the main prorammer of the original game under EAD using the polygon technology created by the FX team at argonaut.
Even then EAD designed the characters (Takaya Imamura), polygon modeling (Tsuyoshi Watanabe), music (Hajime Hirasawa), and level design (Katsuya Eguchi).
Wii said:Err. they did, it's called StarFox Command...
http://www.neogaf.com/forum/showpost.php?p=4581944&postcount=243
Does every game need to be open world now for it to be playable? I am still playing what I assume to be a game, and so I am willing to suspend my disbelief precisely because it is the gameplay that matters. We are not talking an outdated game concept in that it is socially awkward in 3D. Star Fox was always meant for 3D even on the SNES. So the only other possible complaint is that not having control is something best left in 1996. But the game works precisely because it is merely about survival. One can choose, in fact, to dodge everything along the way, and that is an acceptable strategy. But it doesn't accept the strategy of running. This is a gameplay concept that is still fun today, and it should not be done away with in the name of realism or what have you.Pimpbaa said:Rail shooters is an outdated game concept. Best to leave Star Fox dead and buried.
Wii said:No rail shooting levels and the free range battles got a bit boring later on when you're just grinding to see the 10 or so endings (WHICH ARE FANTASTIC BY THE WAY, ESPECIALLY THE ONE THAT ALLUDES TO ANOTHER NINTENDO FRANCHISE)
bounchfx said:I'd rather see F-Zero or Wave Race Wii than another tragic star fox
Stumpokapow said:Star Fox was inflated from a rail-shooter into the bloated mess that the GC games were precisely in an effort to keep the franchise commercially viable. I'd posit that if Nintendo had released an SF64-style GCN Star Fox game with less emphasis on "shitty friends" characters, they would have been met with initially poor critical reception, weak (comparatively) sales, and later cult game status.
Pimpbaa said:Rail shooters is an outdated game concept. Best to leave Star Fox dead and buried.
APZonerunner said:On Rails.
Nunchuk Stick to control the movement of Arwing/Landmaster/Blue Marine.
Player has a choice. Classic 64 style - crosshairs controlled by Nunchuk stick - OR point+shoot control. Trigger 1 (the bigger one) on Nunchuk Barrel Rolls left. Remote trigger barrel rolls right. A fires lasers. Down D-Pad & Trigger 2 on Nunchuk fires Bomb.
Profit.
DavidDayton said:Wait wait wait... what's the connection to another Nintendo franchise, exactly? I'm curious.
SO ARE YOU!Pimpbaa said:Rail shooters is an outdated game concept.
Guybrush Threepwood said:No one is going to make a Star Fox game anywhere near as good as Star Fox 64.
I've learned to stop hoping and stick with that game.
Yes it was and that's a great idea.robor said:You know it just occurred to me that Star Fox 2 should be released on VC, I mean the game was completed right? Or 95% completed? Why not just fill the 5% void and release it, if they can do it with SaP then I can't see why Star Fox 2 can't get the same treatment.
Icomeinpeace said:I want 3D models that resemble real puppets, on-rails Arwing levels including space levels with 70's style cinema starfields, an epic all-range battle level, 2 Landmaster levels and a really inspired Blue Marine level with insanely good water effects, ok I go now.
You know it just occurred to me that Star Fox 2 should be released on VC, I mean the game was completed right? Or 95% completed? Why not just fill the 5% void and release it, if they can do it with SaP then I can't see why Star Fox 2 can't get the same treatment.
Kintaro said:I honestly can not tell you how much I love that game. All Nintendo would have to do is say "We are releasing a remake of Star Fox 64 for the Wii" and I would buy one and lead the casual Wii parade with a smile on my face.
COCKY LITTLE FREAKS!salva said:I loved the voice acting on star fox 64
Love the Japanese versionXabora said:http://www.youtube.com/watch?v=OA3Vidbm-g0
Cocky Little Freaks!
Tain said:They didn't do much (if anything?) to Sin and Punishment. Starfox 2 has a lot done, but releasing it would still involve some honest effort.
Wow, that video is badass!Wii said:Yep, they need to reboot this series, return to the seriousness of the first one.
Starfox was one of Nintendo's leading franchises, it's sad to see how it's been treated the past 8 years
Look how much the use to care!
http://www.youtube.com/watch?v=AsknoEVGKC8
By the way.
Q Entertainment (Meteos/Lumines) != Q Games (StarFox Command)