In the tradition of Starfleet's finest, this "pack", (which is a longstanding Daedalic practice to give players a chance to support the Devs even more) brings captains deeper into the unknown, adding new missions, new recruitable heroes, and powerful technologies drawn from pivotal alien encounters in the Delta Quadrant. This expanded content integrates directly into the campaign, offering fresh tactical options and new narrative possibilities for returning and first-time players alike.
Just thought of an extra game mode that would have been cool. Replay the story but if Voyager was a different class of starship. Like a Galaxy class for example. Probably way outside of the scope of the game. Would have been neat though.
But the new Starfleet Academy show said he made it all the way to admiral. Hail Kurtzman!For the sake of realism, I hope Harry Kim stays an ensign throughout the whole game.
there's a new demo? Or is it the same one from october?Demo for this is up, I've been playing the tutorial for a bit.
there's a new demo? Or is it the same one from october?
Those "powerful items" are probably obsolete past the first hour if previous DLCs of such kind are anything to go by.Whats a bit concerning that they also announced a deluxe version...which is more of a "pay to win" edition:
Or Deep Space Nine.Wish this was TNG. Voyager? Meh.
...and what about extra missions and extra heroes. It just sucks this way. They say this for supporters who want to give extra support to the studio....but in fact its like a mini dlc behind the deluxe edition. We had this shit already thousand times and it 100% always leads to frustration and negative pr for the game. I dont know...its just total stupid at this point.Those "powerful items" are probably obsolete past the first hour if previous DLCs of such kind are anything to go by.
OG Elite Force was a top tier under-the-radar FPS from that era. EF II was kind of a letdown compared to the first but still decent (imo)I've been playing the Elite Force series recently (right now, the first one since I originally skipped it, then I'll replay 2), on a retro PC build with real CRT monitor.
So good. I didn't realize the first game had so many clever ways of entertaining Star Trek fans like myself who aren't as fond of Voyager. The smashed ships in the weird trap you're stuck in are from all over the galaxy (and different dimensions?) so you get to explore portions of Klingon ships, TOS mirror universe ships, etc.
OG Elite Force was a top tier under-the-radar FPS from that era. EF II was kind of a letdown compared to the first but still decent (imo)
See also:Raven baby! Too bad they got relegated to the CoD mines, they produced top tier games back in the day.
Join developer GameXcite for a deep dive into the gameplay mechanics, system and sector maps, overall structure, and exploration from Star Trek: Voyager - Across The Unknown in this latest trailer for the upcoming strategy game. Learn about the 12 sectors and procedurally generated star systems, what you should do when you enter a new system, hazardous events you can encounter, upgrades to your ship to help navigate exploration, and more.
Take command of the iconic U.S.S. Voyager when Star Trek: Voyager - Across the Unknown launches on PC, PlayStation 5 (PS5), Xbox Series X/S, and Nintendo Switch 2 on February 18, 2026.
Join developer GameXcite for another deep dive into the gameplay mechanics of Star Trek: Voyager - Across The Unknown in this latest trailer for the upcoming strategy game. In this new Star Trek: Voyager - Across The Unknown gameplay overview, learn about the building strategy layer, including rebuilding and management of the U.S.S. Voyager, along with customizing your ship for different gameplay styles and narrative branches. We learn how your decisions in rebuilding your ship define your story.
Take command of the iconic U.S.S. Voyager when Star Trek: Voyager - Across the Unknown launches on PC, PlayStation 5 (PS5), Xbox Series X/S, and Nintendo Switch 2 on February 18, 2026.