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Star Wars Battlefront are there PS4 advantages?

Gross? Unacceptable? Have you guys actually seen the game with your own eyes before coming to this conclusion?

It looks god damn beautiful.

lmao, seriously. It's the best looking game to hit the PS4, the fact that it's 900p 60fps while running on that hardware is a damn accomplishment.
 
Yeah. Some people think the ps4 and Xone are superpowerful machines able to run anything at 1080 p 60fps... Delusional

Well, to an extent they can run almost anything at 1080 60fps. Even the Xbone could do Battlefield 4 in that - I have absolutely no doubt in my mind. But it would be comparable to Low settings on PC. DICE/EA have decided that higher effects are more desirable than resolution. If you don't like their choice, then get a PC. Even if you don't get a top of the line system you can choose which you prioritize most - effects, resolution, framerate.
 
Framerate is my first concern for that kind of game, resolution comes after. I remembered that BF Hardline on xbox one had a better framerate overall. 720P though.

No it didn't.

Don't know if there was a patch but at launch frame rate was better on Xbox.

Digital Foundry analysis said it looked better on PS4 and had better performance. Not sure about any patches, but that was the final tally.
 
Gross. EA is one of the only companies allowing sub 1080p PS4 games. It needs to stop.

I'm super happy that they put framerate over resolution, this means they have to dial back other effects less, compared to what is happening on MGS IV (which has aggressive shadow map cascades visible very close to player, reduced distant light count, no screen space reflections..) Not shooting for 1080p should allow more effects per rendered pixels, easy as that.

This is a very valid compromise. I'm glad for the choices DICE made, both for BF4 and this one.

To be fair, 900p60 is a lot harder to accomplish than 1080p30 in a lot of cases. It's a more ambitious goal even if the results are lackluster in some respects.
Oh, this also. 1080p30fps would have been the easy way out. People are so content with 50% less frames though, less console players would have been whining if this was 1080p - yay - 30fps (given how awesome this looks, people would say oh it looks beautiful and at 1080p, although it looks superb now and at 60fps), I'm sad that most people tend to prioritize spatial resolution over temporal. Truth hurts.
 
My biggest issue is should I get it for PS4 or PC. I have ok PC and will probably be able to run it 1080p but my problem is community going forward. I played a few CODs on PC and after a few weeks it is ghost town. On the other hand I hope it will have livelihood of BF perhaps even mods on PC.
 
30fps is gross because it effects the IQ as well. You're not getting sharp motion at 30fps.
The question is 45 fps vs 30 fps at 1080p. Seriously if this game will run 15 fps above to 30 fps, I prefer 1080p at steady 30 than 900p and not real 60 fps. I don't understand why Dice persist to pursue 60 fps when this engine it's too much advanced to target 60 fps on console. I prefer better AA, higher res and some extra graphic effect over 45 fps. I don't believe for a second it will be 60 fps on ps4.
 
The biggest question is why do people care so much about resolution and framerates when they buy a console. They are just not powerful enough for 1080p60 with high pixel fidelity. If the resolution and framerate is such a big deal buy a pc. The sw engineers work their ass off to save a single ms rendertime here and there and people shittalk like spoiled kids.

I dont think EA is the problem here.
 
I still don't know why devs can't include an option - even a basic one al la The Last of Us - detail vs performance...let us decide which we prefer.
 
Lol love this downplaying. Meanwhile we have incredible looking games on consoles like Batman Arkham Knight, The Order 1886, Driveclub, and Killzone that certainly don't look like anything I've ever seen on a netbook (are those even a thing anymore?) nor a mid-range GPU from 2012.

Pretty much and we are just getting started, Uc4 is another Level aswell, is just too good to top right now, would Love to see those 2012 PCs running it haha

Just wait for God of War 4, Santa Monica will Blow Everything out of water.
 
Was impressed with performance at Gamescom. While it only showed the dog fighting mode, it ran at a completely stable 60fps on PS4 (at 900p). The split-screen multiplayer ran at a pretty stable 30fps as well, which isn't bad.

It certainly seems possible that the game will run smoother than BF4.
 
The biggest question is why do people care so much about resolution and framerates when they buy a console. They are just not powerful enough for 1080p60 with high pixel fidelity. If the resolution and framerate is such a big deal buy a pc. The sw engineers work their ass off to save a single ms rendertime here and there and people shittalk like spoiled kids.

I dont think EA is the problem here.
Wut? Why shouldn't care? That's really a weird opinion.
Was impressed with performance at Gamescom. While it only showed the dog fighting mode, it ran at a completely stable 60fps on PS4 (at 900p). The split-screen multiplayer ran at a pretty stable 30fps as well, which isn't bad.

It certainly seems possible that the game will run smoother than BF4.
Wow. I never hoped steady 60 fps. Still I'm a bit skeptical but glad to hear. My big respect to Dice if they can handle such tech at 60 fps on ps4.
 
Was impressed with performance at Gamescom. While it only showed the dog fighting mode, it ran at a completely stable 60fps on PS4 (at 900p). The split-screen multiplayer ran at a pretty stable 30fps as well, which isn't bad.

It certainly seems possible that the game will run smoother than BF4.

Don't those types of modes tend to run better than typical infantry game modes? At the very least, flying a jet in BF4 always gave me better performance than being on the ground.

Pretty much and we are just getting started, Uc4 is another Level aswell, is just too good to top right now, would Love to see those 2012 PCs running it haha

I'd be willing to bet that those "2012 PCs" would run it just fine.
 
Wut O_O What the hell of logic is that? I shouldn't care of res and fps because I can't choice both in the graphic setting?

Seems like our oppinions just go in different directions here. If it is important to me which resolution/fps it runs I'll just buy it for pc. There is no easier way to handle that situation.
 
Wut O_O What the hell of logic is that? I shouldn't care of res and fps because I can't choice both in the graphic setting?

He's simply suggesting it's a bit weird to worry about performance / resolution when one of the benefits of consoles is not having to think about any of that, and if someone really does care about fps / resolution, the option to go PC is always there. I suppose people on console really should be worried about such things though because whatever they get from a game is likely what they will be stuck with forever, so it better turn out good.
 
900p would be fine if it had better AA and actually held 60 fps. I somehow doubt it will.

Pretty sure BF games hold their framerate way better on PS4 than they do on Xbone

OP I'm sure PS4 will have better graphics and framerate but honestly just get the game where your friends will be playing. Playing with friends in shittier graphics/fps >>>>>>>>>>>>> playing with yourself
 
Outside of Resogun, Tomorrow Children and potentially Uncharted 4. When will we see Dev start to use GPGPU? it looks pretty damn good in Uncharted 4.

And will GPGPU help framrate and resolution?

GPGPU was being used by many games in last few years. BF 3/4 used, Ryse used it, Thief, Alien Isolation used it. Its not a foreign concept.
 
It's funny how some are saying they would choose framerate over rez (as if that indicates that battlefront will be a solid 60fps). Like BF4 and Hardline, these games will not be a solid 60fps in MP, it will mostly be in the mid to high 40's and low 50's, hell even hitting 30's at times.

If these dice/frostbite games made a resolution sacrifice for framerate, then I don't think the returns they're getting on framerate is good enough.
 
GPGPU was being used by many games in last few years. BF 3/4 used, Ryse used it, Thief, Alien Isolation used it. Its not a foreign concept.

I'm no expert on the subject, but isn't GPGPU also likely to mean something for future PC games too? I found this from an article:

GPU%20stuff_zpsji6gbhml.png~original

http://www.anandtech.com/show/9124/amd-dives-deep-on-asynchronous-shading

but I don't really know how to interpret if this means much of anything for games.
 
Outside of Resogun, Tomorrow Children and potentially Uncharted 4. When will we see Dev start to use GPGPU? it looks pretty damn good in Uncharted 4.

And will GPGPU help framrate and resolution?

Frostbite 3 already extensively uses "GPGPU" and has been using such functions and design since Frostbite 2's debut.
 
Was impressed with performance at Gamescom. While it only showed the dog fighting mode, it ran at a completely stable 60fps on PS4 (at 900p). The split-screen multiplayer ran at a pretty stable 30fps as well, which isn't bad.

It certainly seems possible that the game will run smoother than BF4.
That sounds promising. Will wait for deeper analysis with code but overall I'm liking what I see.

For the moment I've accepted that bigger EA titles will likely not hit 1080p for the moment on consoles. Perhaps later if Sony and MS manage to reduce OS footprint and release further resources to the executing game we'll see them nudge 1080p but clearly if you really want to get the best from big Frostbite games a PC (decent spec) is the way to go.

While I prefer 1080p on my TV for console games I've had no major issues with various 900p games thus far and ultimately you either buy what the game offers or you don't if you have an issue with any sub 1080p resolution. Leastways that's how I see it.
 
It's funny how some are saying they would choose framerate over rez (as if that indicates that battlefront will be a solid 60fps). Like BF4 and Hardline, these games will not be a solid 60fps in MP, it will mostly be in the mid to high 40's and low 50's, hell even hitting 30's at times.

If these dice/frostbite games made a resolution sacrifice for framerate, then I don't think the returns they're getting on framerate is good enough.
According to gamescom impressions, (in this very thread), the framerate is quite stable. Competitive shooters should be 60fps. This game also has a good chance of performing better since it isn't a)crossgen, they can focus on the next gen consoles more and b)less players in matches overall.

Do this game has Single Player?
There's a co-op mode that I think can be played with SP, but no traditional set piece heavy cinematic campaign if that's what you're asking.
 
It's funny how some are saying they would choose framerate over rez (as if that indicates that battlefront will be a solid 60fps). Like BF4 and Hardline, these games will not be a solid 60fps in MP, it will mostly be in the mid to high 40's and low 50's, hell even hitting 30's at times.

If these dice/frostbite games made a resolution sacrifice for framerate, then I don't think the returns they're getting on framerate is good enough.

But it's not just a matter of frame rate or resolution. It isn't like there's a toggle that you just flip and switch back and forth between 1080p/30fps and 720p/60fps

You can have both with some games and you'll get neither with others. All depends on the game, the devs and the engine.
 
Battlefield 4 on PS4 is 900p too, but like Battlefront, like a perfect fps game, DICE understands 60fps is a target.
If I have to make a choice, I prefer play a 900p60 that a 1080p30.
 
XB1's advantage:
Early access through EA Access

PS4's advantage:
Higher resolution
bigger pool of players (due to bigger install base plus the game is being marketed for the PS4 thus it is highly likely that new owners will buy the game for the PS4 over the XB1)
 
I can't remember, but will DICE offer cross plateforms (PS4 vs X1 vc PC) ?
I have some friends playing on X1 so it would be cool.
 
yeah..i have heard the same bs when bluray was introduced...no one will notice,it looks the same on dvd
That's not the same. DVD is 480p. Most people can see that (but many people with bad vision, like old people, can't - or can but don't care). I was talking about 720p to 1080p, which came up when the last generation of consoles was first introduced and the PS3 was trying to push 1080p as a thing Sony thought they could keep as an advantage over the Xbox 360. Clearly they couldn't.

Most TV content people are watching is 720p as well and I don't see much of a push to get people even up to 1080p. (Probably because the overall bitrate is still pretty abysmal with most cable providers and that's the real barrier.) Streaming services are largely the same.

Now, I'm sure Battlefront on PS4 will sell more than on Xbone, but that's largely because of the install base, and the install base is there because of two major things: 1) cheaper price tag out of the gate on PS4, 2) a months-long unrelenting campaign of making fun of the weird and tone-deaf Xbone press conference when they introduced it. That made it even into casual console gamers' feeds. (Microsoft of course deserved every single bit of it, but that crap kept on for months even after Microsoft changed the Xbone's policy.)

Oh, and by the way - everything still comes out on DVD, even 9 years after Blu-Ray was released. So yeah, a lot of people don't care and will still buy DVD.
 
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