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Star Wars Battlefront II - Revamped Progression

A lot of you imo are overstating the advantage the better cards provide. It's not like an average player can stomp a good player. The differences are on the margins where there can be an edge in certain contested situations. There's no instant win button for people with slightly higher reload times or grenade damage radii.

If you just jumped in and don't know the maps and aren't used to the mechanics, etc, that's the largely reason you're not cleaning house. Not because somebody has a few blue star cards.
 
A lot of you imo are overstating the advantage the better cards provide. It's not like an average player can stomp a good player. The differences are on the margins where there can be an edge in certain contested situations. There's no instant win button for people with slightly higher reload times or grenade damage radii.

If you just jumped in and don't know the maps and aren't used to the mechanics, etc, that's the largely reason you're not cleaning house. Not because somebody has a few blue star cards.
I know you are giving your opinion, but what about the near universal consensus that this game truly launched as a $60 PtW because of these blue and purple cards? I mean, they literally suspended all micro-transactions and then revamped the entire progression system because of those minor advantages.
 
A lot of you imo are overstating the advantage the better cards provide. It's not like an average player can stomp a good player. The differences are on the margins where there can be an edge in certain contested situations. There's no instant win button for people with slightly higher reload times or grenade damage radii.

If you just jumped in and don't know the maps and aren't used to the mechanics, etc, that's the largely reason you're not cleaning house. Not because somebody has a few blue star cards.
You are misinterpreting everything and overstating them yourself. Nobody is talking about instant win here. Just talking about an unfair advantage for veteran players which clearly exists.
 
I know you are giving your opinion, but what about the near universal consensus that this game truly launched as a $60 PtW because of these blue and purple cards? I mean, they literally suspended all micro-transactions and then revamped the entire progression system because of those minor advantages.
Why should I care about some 'universal consensus' built by people who largely had not and still have not played the game? They did what they did due to the massive backlash and bad PR that resulted. It had little to nothing to do with the down in the weeds nitty gritty of how severe various buffs were or weren't. And then it snowballed as people went into the game as complete newbie players with confirmation bias and then crowed on attributing any defeat or lost head to head gun battle to star cards, whether or not that was actually the case.
You are misinterpreting everything and overstating them yourself. Nobody is talking about instant win here. Just talking about an unfair advantage for veteran players which clearly exists.
No need to be so hostile, man. What exactly am I misinterpreting? Okay nobody said "instant win button" here and now (though it's been said in other discussions), but the seeming implication that the advantages are so grossly enormous that they just absolutely CANNOT COMPETE as a result seems to indicate sentiments not too far removed from that.

I'm simply giving my opinion as a launch owner who has played sporadically to the tune of a total of around 30-35 hours in the online multiplayer since then. It's not a ton of time, so I occupy some no man's land between "experienced veteran" and "aimless noob". I have some blue cards for some classes, but not others at this point. I regularly mow down, and get mowed down by, decked out purple beasts. I regularly mow down, and get mowed down by, nearly card-less newcomers. In my experience, and in my opinion, the buffs don't break the game; not even close.

Look, you know how these things work. A lot of people won't admit it. But most people will blame the game and give themselves the benefit of the doubt whenever possible. We've all done it at some time or another. I feel strongly that this is what is happening when people jump into the game and expect to clean house, and instead get beat up by people who have had the game for months and know the maps/mechanics/flow/etc better. That's the likely cause moreso than the star cards. Yes they make a difference. But I don't see the differences as remotely gamebreaking on the whole.

EDIT: That's not to say I think the system is anywhere close to ideal, either before or after these changes. They fucked it up. But I'm not gonna feed into hyperbolic rage storms.
 
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Look, you know how these things work. A lot of people won't admit it. But most people will blame the game and give themselves the benefit of the doubt whenever possible. We've all done it at some time or another. I feel strongly that this is what is happening when people jump into the game and expect to clean house, and instead get beat up by people who have had the game for months and know the maps/mechanics/flow/etc better. That's the likely cause moreso than the star cards. Yes they make a difference. But I don't see the differences as remotely gamebreaking on the whole.
That's a fair point and valid observation IMO. I disagree with you on how significant the bonuses are for highest level cards, but I agree that part of the significance is subjective.
 
Some of the cards on 4 bars confer like 35% bonuses to whatever shortened cooldown they represent, that is really significant over the course of a single match in terms of scoring a lot of points. Maybe less significant in a one on one battle which tends to last just a few seconds.
 
A lot of you imo are overstating the advantage the better cards provide. It's not like an average player can stomp a good player. The differences are on the margins where there can be an edge in certain contested situations. There's no instant win button for people with slightly higher reload times or grenade damage radii.

If you just jumped in and don't know the maps and aren't used to the mechanics, etc, that's the largely reason you're not cleaning house. Not because somebody has a few blue star cards.

It's not just cards though. But weapons as well. The weapons are flat out better in each class the higher you get.

I get what you're saying that a lot of people are just jumping in for the sake of jumping in, and I'm sure that's some of it...

but I have 12 hours in the multiplayer. And the progression is a mess still.

If you are a new player you are vastly underpowered due to how the cards unlock now with progression that goes quicker the better you do. But you also have vastly underpowered weapons that have no mods on top of just being weaker.

Even if you have some time time into and manage to stick with just one class in an effort to try and getting better cards and weapons, you will be playing forever until you unlock the better gear.

It's a freaking mess.
 
It's not just cards though. But weapons as well. The weapons are flat out better in each class the higher you get.

I get what you're saying that a lot of people are just jumping in for the sake of jumping in, and I'm sure that's some of it...

but I have 12 hours in the multiplayer. And the progression is a mess still.

If you are a new player you are vastly underpowered due to how the cards unlock now with progression that goes quicker the better you do. But you also have vastly underpowered weapons that have no mods on top of just being weaker.

Even if you have some time time into and manage to stick with just one class in an effort to try and getting better cards and weapons, you will be playing forever until you unlock the better gear.

It's a freaking mess.
I mean, how do you define "forever"?

And as for the weapons, I voluntarily don't use the top level guns for a couple of the classes.

Again, it's not as cut and dried as some are claiming, in my opinion. And also in my opinion, "vastly underpowered" is vastly overexaggerating things. Agree go disagree I guess.
 
After playing some rounds all i can say is. Ahem.

Fuck the card system.

I just ended up losing three matches of blast in a row because since ive only just started recently playing the ps4 veraion. I dont have any good cards. I got killed over and over again by a group of asshats spawn camping who all seemed to have maxed out cards and their classes were level 45+ its frustratingly bullshit that this is still in the game.

I understand unlocking weapons with different stats over time but these cards do anything from giving you extra health to increased fire power or stronger abilities. this is a game where level doesnt determine your skill but how much more powerful gear you have and that just kills it for me.

Im not the best player, im usually around average maybe slightly above (in slower paced shooters like this or halo i usually stick around a 1.7 k/d) but i never had this kind of trouble in the first battlefront. These cards are a handicap and nothing more. And what makes them worse is that they can make really good players that much more OP
 
Sucks that it still punishes new players so much. Perhaps if they tried putting the the most good cards, and people with the least on separate servers they could really fix this game with the new progression system now in place.
I wonder if the solution is inflation. Create all new cards that give even better advantages, then pump up basic health/armor options. I suppose there's not a lot you can do with things like faster cooldowns though.
 
I mean, how do you define "forever"?

And as for the weapons, I voluntarily don't use the top level guns for a couple of the classes.

Again, it's not as cut and dried as some are claiming, in my opinion. And also in my opinion, "vastly underpowered" is vastly overexaggerating things. Agree go disagree I guess.

You are claiming that you don't use the to level guns when I didn't say you had to use top level guns.

If you are suggesting that the starting sniper rifle and assault class weapons are fine with it's vastly underpowered strength and scope range compared to even the second tier I have no idea what to tell you. Theres a reason nobody uses them as soon as they unlock the second tier. They are literally designed to be weaker at base stats. But when you add sin the neither of them have mods it only makes them even more underpowered.

Nobody is claiming that you can't kill anything with the starting weapons, but you seem to be suggesting that there isn't a gap and that people just bed to "get gud."

So you're suggesting that cards like being able to get credits at a much higher rate to be able to use higher class heroes and vehicles more frequently, and you could even argue this is the ONLY way to be able to play a s a 8,000 credit hero for a new players before the changes and you could pick what cards you want to make, along with things like gernades with higher blast radiuses and the ability to start regenerating their health quicker as insignificant?

Really? All of that combined doesn't create anything more than just a slight advantage over a new player of even let's say a level 10 player?

Seems pretty cut and dry to me.
 
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I've been playing the past couple of days since I purchased it and the noob harvest is strong. Yes, the game throws an advantage to players with higher levels/ more star cards equipped. I do feel robbed whenever I die from someone with a perk such as more health or larger blast radius for grenades. However, these are the same experiences that can be applied to any other game with a skill based progression system.

Simply put, new players have always had a disadvantage since the days of COD4 perk leveling unlocks. In addition to that, it's an expected, outcome for veteran players to just be better. They know the map layout, strategies, and techniques that new players simply won't have. Stack those advantages with the star cards and it just plain sucks.

Your mileage may vary but if you're a new user, the game is going to suck for you because the matchmaking system will still be pairing you with veterans with far more advantages. However, with enough persistence you can catch up. Overall, I'm still enjoying the gameplay and as salty I can get from getting taken down by a veteran, that's just kinda how it's been for the past decade for these types of games.
 
All of that combined doesn't create anything more than just a slight advantage over a new player of even let's say a level 10 player?
imo, yes, that is correct. The advantage is definitely there, but is relatively slight. And it's not gonna cause a "1.7KDR player" to go negative consistently as some people seem to be implying.

I'm not saying the system is entirely good/fair. But people JUST buying the game now: If you suck, part of it is you have just jumped into the game. Do people say "wtf I'm a 1.7 KDR player in CoD, but I jumped into Battlefield and I'm going more like 1.0.... what the fuck, this game is broken". If they do, they're similarly wrong.

Your mileage may vary but if you're a new user, the game is going to suck for you because the matchmaking system will still be pairing you with veterans with far more advantages. However, with enough persistence you can catch up. Overall, I'm still enjoying the gameplay and as salty I can get from getting taken down by a veteran, that's just kinda how it's been for the past decade for these types of games.

There's allegedly supposed to be some skill (or level, not sure) based aspect to the matchmaking. Anecdotally it seems to be the case for me. The last few times I've played there have been very few extreme noobs around. But not sure how well it works in general. But I agree with most of your post. My contention is that it's mostly new-ness to the game making people suck (with gear levels potentially exacerbating that) rather than the other way around.
 
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A little too late. The Star Wars (Last Jedi sucked) hype is gone, and we're getting titles like Far Cry 5, God of War, and everyone is busy with Fortnite. EA probably had to do it because the game is going downhill.

Yeah, it's a shite game in a Star Wars jacket. It's just not fun.
 
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