G-GROW UP MY GAME SELLS WELL AMONG CONSUMERS SO THEREFORE ITS NOT BAD GAME DESIGN!This will be my last response to you because ou sound childish and argue as if you are one. I didn't say "my game sells better so it's better take that." You said people hate ADS and are sick of it. I just said there are 20+ million sales that say ADS is not crap and that it actually is good game design.
Also, aiming down sights, taking cover, and camping/flanking is more realistic gun combat than running around dual wielding and blasting people while jumping up and down and off platforms. Both are fun ways to play a game and they both have proven they can exist and should exist. You have a lot of growing up to do when it comes to perspective and debating.
...Battlefield? These games have gotten faster but they still feel nothing like CoD.
...Battlefield? These games have gotten faster but they still feel nothing like CoD.
MY GAME SELLS MORE SO THEREFORE ITS THE BEST TAKE THAT!
Also, Star Wars is not a realistic military campaign, and to say that Battlefield or COD are realistic military sims is hilarious. You wanna argue that with Arma, then sure, but COD and Battlefield are not veryr ealistic. Remember, we are playing video games.
And Im not belittling anyone or anything, just stating undeniable facts. ADS cripples the skill ceiling in games. And while this may not matter to you, a lot of people do actually care about this stuff.
G-GROW UP MY GAME SELLS WELL AMONG CONSUMERS SO THEREFORE ITS NOT BAD GAME DESIGN!
I WANT STARWARS TO BE AN UBER REALISTIC MILITRAY SIM LIKE CALL OF DUTY SO I CAN 360 NOSCOPE JUST LIKE A REAL SOLDIER
I think you have to take a really, really, really narrow look at the genre to think that modern Call of Duty and modern Battlefield are anything farther apart than, at most, next-door neighbors.
Personally I'd go with 'conjoined twins'.
His response with how much those games sell is because you specifically pointed out how "a lot of people are sick of it and don't want it." Has nothing to do with being best or not.
To the bolded:
Yeah definitely not belittling anyone or anything.
I think you have to take a really, really, really narrow look at the genre to think that modern Call of Duty and modern Battlefield are anything farther apart than, at most, next-door neighbors.
Personally I'd go with 'conjoined twins'.
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And, there you have it. ADS + crawl-walking is officially for hardcores and pros. Hipfire + movement... that's for casuals and noobs.
Give me a console shooter with ADS that didnt essentially turn into a COD clone. Yes there will be pc games where this isnt the case, but on consoles, this entirely true
I didn't know this.
theyre not paced the same, but the gunfights all essentially turn into the samething. Who has the twitchier aim and gets the first shot offWait, you're now moving the goal posts. You didn't mention consoles and you specifically said "paced". I agree, a lot of console games are CoD clones, and most have moved closer to that formula, but you can't say Operation Flashpoint, Titanfall or any of the Battlefields are paced the same as CoD.
Is Call of Duty hitscan still?
If it is, it and BF aren't even related. I'm fine with considering them next door neighbors, but they don't play similarly, at all, in terms of player speed, player momentum, mantling, player health/gun damage, accessory penalties/bonuses, etc.
I'm curious if the majority of those complaining about no ADS have ever played a Battlefront game. I hope DICE doesn't cave in to the pressure from the minority.
Those games are basically COD BUT ON A HUGE MAP or COD BUT WITH MECHS but the movement speed and gunplay are all the samething, which considering we're playing a shooting game, is kind of important
Thats a good thing. Like he said there are no ironsights in Star Wars. Save that for Battlefield 5.
My only concern is that without ADS, we might not get tight controls on a controller.
The last TPS I played without ADS was Warhawk. I just don't want combat like that where its awkward as hell.
See, this is what I mean. The gap between 'hitscan' and 'projectiles that move at the speed of actual bullets' in terms of effect on actual gameplay is, like... Too small to floss between, when you put it into the proper perspective and compare it to the full breadth of the FPS genre, and games that actually use projectiles in a meaningful way (say, Tribes).
I have literally never belittled anyone in this thread. The idea that I have is asinine when literally people are saying "I need to grow up"So with your logic, one could argue that all games that don't utilize ADS are "all the same thing" in relation to each other. Personally, I don't think your argument holds any water. You don't like ADS for whatever reason, real or imagined, and then belittle those who were hoping to see it in the game.
It isn't a total deal-breaker, but I, like many others, were interested in the idea of a more tactical and realistic take on Star Wars. And yes, I did play the original Battlefront. But times change, and I'd like to see an evolution of the franchise, not the same old game with Frostbite graphics.
That might not be the best thing then. The game is gunna rely, heavily on Aim-Assist. Of which I am not the biggest fan of tbh. Those that play on controller on PC are gunna probably have massive aim-assist due to the lack of iron sights.
It isn't too small at all. In fact, it's been a total pain in the ass to snipe in BF4 because of the slow as fuck projectile speeds and quick soldier movement in the game. PDWs are garbage at range because they have specifically made their bullet projectile too slow to compete with assault rifles and DMRs. Of which have much higher projectile speeds making them very powerful at range. Suppressed weapons also get a penalty on their projectile speed, etc.
This is relatively the same with BF3 as well.
The Battlefield games also have more variables and mechanics to further differentiate their weapons such as having first shot multipliers, gravity values for each bullet type, etc that all contribute to the overall gunplay and the use of the ADS mechanic.
There's more than one way to use projectiles in a meaningful way, Tribes is simply one example of that.
Nickelback has sold more copies then King Crimson, making Nickelback a much better basis for music then King Crimson!I'm still excited for the game, but no ADS is definitely disappointing. If you don't like ADS that's fine, but I think a lot of people let nostalgia cloud their judgement when it comes to shooters. The reason ADS is so popular now is that it's good. People like it.
It isn't too small at all. In fact, it's been a total pain in the ass to snipe in BF4 because of the slow as fuck projectile speeds and quick soldier movement in the game. PDWs are garbage at range because they have specifically made their bullet projectile too slow to compete with assault rifles and DMRs. Of which have much higher projectile speeds making them very powerful at range. Suppressed weapons also get a penalty on their projectile speed, etc.
G-GROW UP MY GAME SELLS WELL AMONG CONSUMERS SO THEREFORE ITS NOT BAD GAME DESIGN!
I WANT STARWARS TO BE AN UBER REALISTIC MILITRAY SIM LIKE CALL OF DUTY SO I CAN 360 NOSCOPE JUST LIKE A REAL SOLDIER
The gunply playsexactly like cod, the only difference is team size and map size and vehicles. You take Battlefield and put it on a cod map and it plays exactly the same, you take COD and put it in battlefield and it plays exactly the same.
So yes, there are places where there's differences, but the general gunplay and pacing of the game are pretty much the same
I'm still excited for the game, but no ADS is definitely disappointing. If you don't like ADS that's fine, but I think a lot of people let nostalgia cloud their judgement when it comes to shooters. The reason ADS is so popular now is that it's good. People like it.
G-GROW UP MY GAME SELLS WELL AMONG CONSUMERS SO THEREFORE ITS NOT BAD GAME DESIGN!
I WANT STARWARS TO BE AN UBER REALISTIC MILITRAY SIM LIKE CALL OF DUTY SO I CAN 360 NOSCOPE JUST LIKE A REAL SOLDIER
The gunply playsexactly like cod, the only difference is team size and map size and vehicles. You take Battlefield and put it on a cod map and it plays exactly the same, you take COD and put it in battlefield and it plays exactly the same.
So yes, there are places where there's differences, but the general gunplay and pacing of the game are pretty much the same
Nickelback has sold more copies then King Crimson, making Nickelback a much better basis for music then King Crimson!
Its popular so it must be good!
Nickelback has sold more copies then King Crimson, making Nickelback a much better basis for music then King Crimson!
Its popular so it must be good!
http://youtu.be/P3ALwKeSEYsNo
No
No
I can't even tell if you're arguing for or against ADS but that's factually incorrect.
Or you could say "Nickelback has sold a good amount of albums, meaning some people like them. Some people also like King Crimson. Why not let both people listen to their own music and not force the others to listen to eachothers music?"
Man, some people in this thread.
You keep missing their point. You implied earlier that the majority of players are tired of ADS mechanics. By citing the high volume of sales these games get, they are showing you that contrary to your belief, there is a demand for it.
I'm pretty much in the same boat as you. I was looking forward to Battlefront being a reskinned Battlefield game but now instead of looking at it as a first person game, I look at it as a TPS (because who played it in FPS on console? lol).I'll be honest, I played the original battlefront and had a great time. My little brother and I bought the original Xbox just for battlefront 2. But ever since I got into console battlefield games, that's has become the only type of shooter I enjoyed, and I love it greatly. I love the ADS mechanic, the balance, the style of game. When hearing DICE was making a battlefront game, I was so excited to play a battlefield game with a Star Wars theme, but it seems like that style of game is not what we are getting. I changed to prefer ADS over hip fire, and that ruined my enjoyment for this game. I'm glad you guys get to enjoy this game for what it is, but my personal tastes changed.
Also, to answer a previous persons question, I am 27 and used to play counter strike in high school. I got away from pc gaming after my stint with WoW and never played a game on them since.
Im not forcing anone to do anything or prefer anything, but its an undeniable fact that King Crimson is a better music experience then Nickelback.
I have yet to tell anyone that they shouldnt enjoy ADS, just that ADS is a bad game design decision.
Or you could say "Nickelback has sold a good amount of albums, meaning some people like them. Some people also like King Crimson. Why not let both people listen to their own music and not force the others to listen to eachothers music?"
Man, some people in this thread.
Well, they've announced that i can listen to no ADS music.
Why are do so many people want to stick ADS into my favorite sounds?
Holy crap this thread.
Battlefront is meant to be played in third person so a simple over the shoulder zoom is all that's required.
Or you could say "Nickelback has sold a good amount of albums, meaning some people like them. Some people also like King Crimson. Why not let both people listen to their own music and not force the others to listen to eachothers music?"
Man, some people in this thread.
You have options.Why not have options? You can have the option of if you want ADS or not.
And completely awesome news if you wanted a Battlefront game.You are correct. The type of game the old battlefront was is best played as a TPS. But me, amongst a lot of other people, thought a dice developed battlefront game would be a star wars battlefield game. Today's news just tossed that out the window and it's kind of disheartening for the people who really wanted that game.
And clearly you are not willing to argue against any of my pointsClearly you aren't going to be reasonable in this discussion so goodbye.
Holy crap this thread.
Battlefront is meant to be played in third person so a simple over the shoulder zoom is all that's required.
TBH Valve's approach is completely different than console game makers. They embrace and support the competitiveness with tournies, prize money, and stimulate a game's population with well thought ingame economies. CSGO was a dying game before the skins update.
You are correct. The type of game the old battlefront was is best played as a TPS. But me, amongst a lot of other people, thought a dice developed battlefront game would be a star wars battlefield game. Today's news just tossed that out the window and it's kind of disheartening for the people who really wanted that game.
You are very right. And I think that's what some of us are doing. I'm glad you got the game you wanted. I just wish I could've gotten the game I wanted, too.You have options.
for example, you can buy a different game.