doniewhalberg
Member
INcredible, loved playing pod racing on the N64 <3
The author switched the engine some time ago, now the project runs on the Cryengine.
He isn't playing it properly. You control it similarly to the jet ski game in Kinect Sports Rivals or just like the Sega Pod Racing arcade game. You move your arms towards and away from your body horizontally not vertically. The mode wasn't flushed out but was similar to the arcade game when you turned off assists and worked well. I recommend Star Wars Kinect just for this mode alone. I wish it had the depth of the N64/DC/PC version though.lol, everyone forgets podracing on Kinect Star Wars
Cheaper and better vegetation?
http://www.polycount.com/forum/showpost.php?p=2073408&postcount=29I ported the entire scene from Unreal to CryEngine as it suited the style of the scene more, I was wasting a lot of time noodling in UE4 and not really making a lot of progress. I found the engine pretty cumbersome to use due to the long build times for lighting and now compiling materials which is really disappointing.
CPU : 2 x Hitachi SH-4 128 bit RISC CPU with graphic functions @ 200 MHz 360 MIPS / 1.4 GFLOPS
Graphic Engine : Sega Custom 3D
Sound Engine : 2x ARM7 Yamaha AICA @ 45 MHz with internal 32-bit RISC CPU, 64 channel ADPCM
Main Memory : 64 Mbytes
Graphic Memory : 28 Mbytes
Sound Memory : 8 Mbytes
Media : ROM Board (max 352 MBytes)
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Resolution : 24 KHz, 496x384, 31 KHz 640x480
Polygons : 2 Million polys a sec
Shading : Phong Shading
Lighting : Horizontal, Spot, 1024 lights per scene, 4 lights per polygon, 8 window surfaces.
Effects : (at least) Phong Shading, Fog, Depth Queueing, Stencil, Shadow, Motion blur
Others Capabilties : Bitmap Layer x 2, Calender, Dual Monitor (24 kHz)
Extensions : communication, 4 channel audio, PCI, MIDI, RS-232C
Connection : Jamma Video complient
Notes : This board was totally custom and very expensive to produce, it was only really designed for one game (Brave Fire Fighters) as it could do complex fire/water graphics.
There were eventually only 6 games made for this system beforce it was dropped in favour of the much cheaper Naomi 2.
It was also the first arcade board to be able to do phong shading.
I hated that game. I'm genuinely surprised to see love for it. It looks great, though.
Yeah, not Darth Maul or anything...podracing is the best thing to come out of Ep1
Yeah, not Darth Maul or anything...
Ahhhhh its Jake Lloyd. The destroyer of Episode 1.
This + Oculus Rift would be glorious.
He isn't playing it properly. You control it similarly to the jet ski game in Kinect Sports Rivals or just like the Sega Pod Racing arcade game. You move your arms towards and away from your body horizontally not vertically. The mode wasn't flushed out but was similar to the arcade game when you turned off assists and worked well. I recommend Star Wars Kinect just for this mode alone. I wish it had the depth of the N64/DC/PC version though.
I want this. Will this be released and playable? Please let the Force make it so. I've been wanting this forever.
I know it probably has aged HORRIBLY, but I really loved that game.
PC version was based on the N64 version tho higher resolution & framerate, but still inferior to arcade.
Ahhhhh its Jake Lloyd. The destroyer of Episode 1.
I don't understand projects like this. If they are planning on making it into a playable game, why not take the idea they like (Pod Racers arcade game) and just theme it differently / remove the visual similarities to Star Wars.
I know it probably has aged HORRIBLY, but I really loved that game.
Even better, this with Project Morpheous and two move controllers would blow my freaking mind!This + Oculus Rift would be glorious.
Yeah it really has. I remember it looked really good to many other games out at the time
https://www.youtube.com/watch?v=t8FVL46rZm0
The count down noise hit me with major nostalgia
Ahhhhh its Jake Lloyd. The destroyer of Episode 1.