That's it, thanks a bunch!
No prob. I've bought a couple dial upgrades kit, two for Imps, but I have yet to use them because I want to apply a bit of paint to spruce them up like this guy on BGG did and have been too lazy:
https://boardgamegeek.com/article/23034515#23034515
I didn't post how last week's match went after posting the list I was taking. I can talk about it a bit though. There were five of us in total. The week before when five showed up someone sat out and no one wanted to do that this time, so we decided on a free-for-all on a 4x4 mat. When we sat out ships though, we saw that three of us had Imperial and two were playing Scum. Someone said that if we wanted to play Imp vs Scum, the Scum team could whip up a quick 100pts to add to their list. A guy who lived a couple seconds away in base housing said that he had a 100-pt Scum list sitting at home that he was wanting to field, so he ran home to get it and then split responsibility of it between himself and the other Scum player. We had a guy with his four TIE Adv (with accuracy correctors) and his Sienar Test Pilot Proto-Advanced list, a guy with two Interceptors (Turr and someone else) and a Countess Ryad, and then my two Interceptors (Fel and Lorrir) and my Countess Ryad. The Scum had two IGs, two Firesprays, a U-boat, Zuckuss in the Mist Hunter, and a Z-95. We used a full set of asteroids for each team and then set up with teams on opposite sides.
It did not go well for us Imperial players at all. Besides my Fel, we were out-PSed by most of the enemy team who were firing first. 300pts of Scum wound up being a lot of firepower. My Ryad and Lorrir took one side and had a clear path straight through a bunch of asteroids but the Scum sent the Mist Hunter, IGs, and U-Boat straight after me. I was in trouble right away and the other two Imp players set up on the other half of the mat. The TIE Adv swarm did its usual "hug the side and then slight turn in once halfway across" and was nowhere near being able to help me. The second player tried to get his INTs and Ryad on my side to help but the U-Boat ended up giving it some problems. They slowly started to pick us off, even the Z-95 getting lucky at the end and dealing a ton of damage. We lost every ship, and if I remember right, did not even kill a ship (Zuckuss might have died though, I can't remember).
It was a tough one. At first when I finished I was talking to another Imp player and going over our mistakes and talking about how strong the enemy team was, but after I started on my home I started thinking that the mat we played on was way too small for that many ship and asteroids. I think my list would have done a lot better against one enemy squad with more open space, especially Soontir. And Ryad could have had a chance to joust without another five ships being waiting when K-turning past a target. It was just all too much. Still ended up being four hours of fun though.
I'm not sure exactly what will happen tomorrow night. The place we played for the last two weeks will be unavailable now since the guy who got us access is going to the desert for six months. I have to take my wife to an appointment tomorrow too before we play and do not know when it will finish; we will be getting our second ultrasound (and don't get me wrong: I am not complaining about having to go to it, I can't wait to see how much our son has developed since the first ultrasound). Hopefully we have somewhere to play.
Here is the list I am thinking about though. I think I will wait a while to try Ryad again because I liked her so PtL but she really needs VI since 5 is so low. I really REALLY want to fly a Phantom in a list but cannot create a good one with a standard Soontir and an Echo or Whisper. I mean, I can make a list with both but there is not really any room in there for anything else. I did some searching for things to pair with Soontir and any Phantom and saw people saying that the two don't pair well (hard to use both as flankers when you need something for the enemy to be targeting) but suggesting a Bounty Hunter with a Phantom. I've never used a Firespray or anything with bombs and decided to try it. I guess I always thought the low-PS Firesprays were like the low-PS YT-1300: I thought the stat lines were weaker. When I saw that the BH had the same stat line as Boba, I decided it looked good. I'm not really looking to get too much done with the list but am just throwing things at the wall with the Bounty Hunter to see what I like; I'll get to try the tractor beam out, an auxiliary firing arc, and two proximity mines. I'd like to get Autothrusters on Turr and maybe VI instead of adaptability but no room.
My only issue is that I don't have a K-Wing so I don't have the Bombardier crew card to equip on the Bounty Hunter. If I can't borrow it from someone else, I'll drop it and either make a play at initiative with 99-pts or find something else to equip on Turr.
Soontir Fel (27)
Push the Limit (3)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)
Bounty Hunter (33)
Tractor Beam (1)
Proximity Mines (3)
Bombardier (1)
Extra Munitions (2)
Long-Range Scanners (0)
Slave I (0)
Turr Phennir (25)
Adaptability (0)
Total: 100
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