i would spam starleague intros all day
https://www.youtube.com/watch?v=UnRMna80Y6w&list=PL7D1C82E46AA2FB47
https://www.youtube.com/watch?v=UnRMna80Y6w&list=PL7D1C82E46AA2FB47
Little off topic but didn't Blizz say something awhile back about re-releasing Warcraft 2 for modern computers? Anything ever happen with that?
Yeah did talk about it, at last year's blizzcon. Haven't heard anything since so idk how far along that project is. Maybe they're saving it for this year to celebrate the 10 year anniversary?Little off topic but didn't Blizz say something awhile back about re-releasing Warcraft 2 for modern computers? Anything ever happen with that?
The sad thing is, if you actually go back and play it, the original Starcraft and the Brood War campaign were both far superior to the sad excuse for story we get in Starcraft 2 and Heart of the Swarm. Yes, even with the basic portrait-based presentation and everything. It's a wonder how we went from there to here. What's going on in that company?
If it's the campaigns you are interested in, they've essentially been recreated within SC2. Even includes pre mission stuff. Pretty cool.
http://www.teamliquid.net/forum/starcraft-2/303166-starcraft-mass-recall-sc1-campaigns-on-sc2-thread
Trailer:
http://www.youtube.com/watch?v=vajfS4W_-oY
Yeah.
Starcraft and Brood War are among the best stories ever made for a videogame. Although the simple presentation through portraits, the storytelling and character development were simply amazing.
...
Blizzard lost the touch with story development and, specially, continuity, completely. SC1/BW and SC2 have completely different aesthetics, atmosphere and many characters feels totally different from each interaction.
The sad thing is, if you actually go back and play it, the original Starcraft and the Brood War campaign were both far superior to the sad excuse for story we get in Starcraft 2 and Heart of the Swarm. Yes, even with the basic portrait-based presentation and everything. It's a wonder how we went from there to here. What's going on in that company?
Wait, are these supposed to look good?
The only unit that's aesthetically worse in SC2 is the Terran Ghost.
Still the greatest game of all time. let's leave it where it is
Well.. you're no doubt right. But if StarCraft were updated, it would have to preserve the engine. Destroying any of the engine's little quirks would be too much to bear - even CCMU errors. (Cannot Create More Units, in case anyone was wondering.)It isn't that simple, really. It would require an entire rescaling work it from ground zero as it was 640x480 standard native, to support 1080p/1080i. They will need to rescale EVERYTHING to fit it. Sprite resolution will have to be remodelled, too.
If Blizzard undergo this entire process, it would more practical to actually release an HD Remaster, instead.
Making the best game of all time run at 1080p 60 fps (in 2D) with zooming battlefield a la Supreme Commander and improving the online component will keep it up with the times.![]()
Didn't Blizzard say they were working on updating Warcraft 1/2 last Blizzcon? Maybe they will do SC1/D1 at some stage too.
I sub'ed to this thread just based on that one dude who had links to SC2 alternatives like (i think it was called) starbow.
Before I make that a thing and get all serious about it tomorrow (not tonight, it's late tonight) how good is that?
I was a huge huge SC1 player, but I wasn't gripped by SC2 and even though I wanted to play SC2 more, none of my RL friends play SC2, so it's not the same.
Are either of those remakes/remasters/re-whatevers worth messing with if I'm looking for a SC1 experience all over again? (i.e. playing Baldur's Gate with Widescreen Mods)
They did say something, but it was vague. It could just be that they'll make it playable on new machines without any real upgrades. I'm hoping they do full remakes, though.
I want it and other classics(like Might & Magic 6, Heroes of Might & Magic 3, Cesar 3, Sim City 3000, Red Alert etc) on Vita![]()
Playing them on the go...
I mean Vita has 960x544 resolution, while Starcraft and others 800x600 resolution, it would be easy and cheap to port them, easy money...
Broodwar is fine as it is. There is no need for any "HD remaster". Also, there are still thousands and thousands of players playing the game every day. The fish server is where it's at.
Resolution does not determine the cost of porting these games.
Also warcraft and warcraft 2.
Do you honestly believe, in 2014, a 640x480 resolution is "fine as it is"?
Do you honestly believe, in 2014, a 640x480 resolution is "fine as it is"?
The original bnet is still better than the shit they put in d3 and sc2.
a couple years ago i would have made that argumentI wonder, if this was made do you think it would it replace SC2 as the premier RTS for competitions? People always like to say how the scene was more vibrant during BW's reign. I wonder if a graphical and general presentation update would be enough to begin claiming viewers back from Dota and League.
Yes, and apparently tons of other people agree with me, otherwise they wouldn't be playing it.
The sad thing is, if you actually go back and play it, the original Starcraft and the Brood War campaign were both far superior to the sad excuse for story we get in Starcraft 2 and Heart of the Swarm. Yes, even with the basic portrait-based presentation and everything. It's a wonder how we went from there to here. What's going on in that company?
SC:BW UMS was basically my childhood. So many amazing memories.
Blame Metzel, he made great stories with SC1 and W3 but threw al to the fire with the love story between Kerrigan a Haired-guy Raynor.
I liked bald Raynor
oh god
my favourites are pokemon catchers, matrix defense, sniper paintball, protect kirby and cats and moise![]()
Yeah.
Starcraft and Brood War are among the best stories ever made for a videogame. Although the simple presentation through portraits, the storytelling and character development were simply amazing. What made the story so unforgettable were the twists and conflicts:The dynamism within it is amazing and every act ends perfectly according to each story.Arcturus Mengsk's betrayal, Kerrigan's fall and rise as Queen of Blades, Aiur's fall, Tassadar and Zeratul alliance, Overmind defeat, Protoss and Kerrigan alliance, Aldaris's death, Raynor saving Mengsk, Stukov's death and Duran's betrayal, Duke and Fenix's deaths, Raszagal capture, infection and death, Kerrigan's supreme victory and, IMO, the best moment, the Dark Origin reveal.
...
Blizzard lost the touch with story development and, specially, continuity, completely. SC1/BW and SC2 have completely different aesthetics, atmosphere and many characters feels totally different from each interaction.
Wait, are these supposed to look good?
The only unit that's aesthetically worse in SC2 is the Terran Ghost.
Yesterday I was just doing a comparison to the artwork to see how much of the art assets I would throw out if I was to do a Brood War refresh and I was surprised about how much I disagreed with the direction Blizzard 2.0 took and for certain reasons I question what the art team has been doing in this very long development process.
When you look at the attention to detail in BW over SC2 it is striking how much they added with sprites unlike these 3D models in max settings.
The best way to realize this is compare how closely the in game unit matched the unit portrait. The original models were closer to fully realizing what the unit portraits conveyed than SC2 units attempted to do again.
Another thing you'll notice is that the design direction was radically different. Original Terran and Protoss had had a very detailed metallic sheen they currently lack now. Both gained more curvaceous features that look badly in comparison to the angular flatter exterior of the original.
Zerg also gained curves but their problems lie more with color pallet and ostentatious artistic trimmings either in the form of a ridiculous number of extra spines and protruding bones or various parts getting fatter.
The only time the trimmings really worked was with the Hydralisk and the scourge.
The colors given to the zerg really washed out a lot more of their fleshy parts the more vibrant colors used in the original didn't.
Another problem with the art direction was the audio work used to give the units and buildings more depth are of an inferior quality to the original.
Unit animations were hit or miss but generally hit a little more often than missed. I really liked what they did with infestors and hydras for animations.
Building animations and unit portraits were the only two things I consistently was impressed with compared to the original and the building animations were a vast improvement over the original.
When I was done with my analysis I decided the art assets I would keep if I had the opportunity to throw out the rest were: Spire, Overlord, Hydralisk, mutalisk, Drone, evo chamber, ultra cavern, spawning
pool, extractor, scourge art for Zerg.
Dark Templar, Dragoon (if available), assimilator, cybernetics, beacon, forge, pylon, robotics, support bay, stargate, archives, scout art for Toss.
Battlecruiser, marine, SCV, Crucio tank, armory, barracks, bunker, refinery, command center, missile turret, supply depot, vulture, science vessel, firebat and medics art for Terran.
Still a million times better than the shitty new battle.net.I tried to replay it after many years, Blizzard needs to make a HD Remaster to this classic.
The original version looks terrbily dated on modern computers. Resolution is 800x600 so the image is stretched as hell on HD screens and there's a pink screen glitch, you need a patch to fix it.
![]()
Online is where it needs an update the most. Battle.net interface, account system, multiplayer options still have the archaic 1998's online archtecture with dial-up connections in mind.
I miss playing Starcraft online matches so I hope they remaster it.
They don't play for the resolution, you know. Or you play at 640x480, or you can't play SC/BW today, at all. Is that simple. They would certainly play at 1080p/1080i if that option was avaliable.
Do you honestly believe, in 2014, a 640x480 resolution is "fine as it is"?
Not true. You can play it as it is. If you wanna join servers like ICCUP or Fish (where all the Koreans are), you need a launcher.My buddy said you need mods to even be able to play it these days.