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Starcraft 1/Brood War needs a HD Remaster

Little off topic but didn't Blizz say something awhile back about re-releasing Warcraft 2 for modern computers? Anything ever happen with that?

I haven't heard anything, which is a bit disappointing to me since I never played the Warcraft games.

Starcraft and then SCII Wings of Liberty is all I've experienced with Blizzard.
 
Little off topic but didn't Blizz say something awhile back about re-releasing Warcraft 2 for modern computers? Anything ever happen with that?
Yeah did talk about it, at last year's blizzcon. Haven't heard anything since so idk how far along that project is. Maybe they're saving it for this year to celebrate the 10 year anniversary?
 
There were some awesome reamkes of the SC1 campaign usiing the SC2 map editor, but Im not sure if they finished/updated them. They were the same as the SC1 and Brood War campaign but with the SC2 engine.
 
This is what RTS as a genre needs, not some 3D trash. An RTS game needs to be depicted in 2D in order for the brain to function like a chessboard and eliminate unnecessary manipulation of views when the game is in 3D. A 2D RTS game feels snappy, predictable and responsive. There is a sense of urgency in 2D games that cannot be matched by 3D.

I believe that the switch to 3D in the last 10 years is responsible for the decline of the entire RTS genre in PC's. The genre is now making a comeback in smartphones and it's in 2D.

It's now time to make Starcraft Broodwar in HD. There's no need to add or remove unit types. The balance is perfect as it is. Just give the players the ability to zoom in and out using the mouse wheel and Starcraft along with the RTS games of the past will live again!
 
The sad thing is, if you actually go back and play it, the original Starcraft and the Brood War campaign were both far superior to the sad excuse for story we get in Starcraft 2 and Heart of the Swarm. Yes, even with the basic portrait-based presentation and everything. It's a wonder how we went from there to here. What's going on in that company?

Yeah.

Starcraft and Brood War are among the best stories ever made for a videogame. Although the simple presentation through portraits, the storytelling and character development were simply amazing. What made the story so unforgettable were the twists and conflicts:
Arcturus Mengsk's betrayal, Kerrigan's fall and rise as Queen of Blades, Aiur's fall, Tassadar and Zeratul alliance, Overmind defeat, Protoss and Kerrigan alliance, Aldaris's death, Raynor saving Mengsk, Stukov's death and Duran's betrayal, Duke and Fenix's deaths, Raszagal capture, infection and death, Kerrigan's supreme victory and, IMO, the best moment, the Dark Origin reveal.
The dynamism within it is amazing and every act ends perfectly according to each story.

I would rate each campaign as:

Starcraft Terran Campaign: Episode I (Rebel Yell) - 8,5
Starcraft Zerg Campaign, Episode II (Overmind) - 7,5
Starcraft Protoss Campaign: Episode III (The Fall) - 9,5
Brood War Protoss Campaign: Episode IV (The Stand) - 8
Brood War Terran Campaign: Episode V (The Iron Fist) - 8,5
Brood War Zerg Campaign: Episode VI (The Queen of Blades) - 10

Yeah, SC2 story sucked big time and broke the character development stablished by both games completely.
It made the effort and struggle to defeat the Overmind looks cheap, as it was revisioned to be a slave from a dark entity in SC2 rather than the mastermind behind the Zerg threat as it was originally proposed. Kerrigan... gosh. After the end of Brood War, I remember how mad everyone was at her and wanted to see her dead so badly. She was supposely to be SC2's major antagonist and the threat to be defeated... but no. She's now the hero. Not only, that. She returns to her human form, go back to her Infected form, and now is the only hope to save the universe. What happened to that crazy bitch in Brood War that everyone wanted to die? What about Samir Duran? After that mindfucking scary Dark Origin reveal, he was supposely to be a major schemer to SC2's plot behind the hybrids. Although he officially was in SC2 as Dr. Narud, he never officially revealed himself as Samir Duran from Brood War or demonstrated the same scheming and persuasive skills he demonstrated before, or his scary real personality treating Zeratul like an infant in Dark Origin. Even when he confrontated and died at the hands of Kerrigan, he acted like a grade-B villian.

I had hope at first because of the Wings of Liberty secret mission which led to a speculation about the hybrids controlling the Terran Dominion and had a secret alliance with Mengsk. But forget it, this was blown away in Heart of the Swarm.

Blizzard lost the touch with story development and, specially, continuity, completely. SC1/BW and SC2 have completely different aesthetics, atmosphere and many characters feels totally different from each interaction.
 
Yeah.

Starcraft and Brood War are among the best stories ever made for a videogame. Although the simple presentation through portraits, the storytelling and character development were simply amazing.

...

Blizzard lost the touch with story development and, specially, continuity, completely. SC1/BW and SC2 have completely different aesthetics, atmosphere and many characters feels totally different from each interaction.

yup, I loved the SC/BW story. I was somewhat reminded of it when reading the A Song of Ice and Fire: full of intrigue, political machinations, selfish maneuvering and tragic moments, all within a sci-fi setting (and fantasy for ASOIAF) that doesn't feel overwhelming or cartoonish. And parts of it were really fucking grim
Mengsk's betrayal and Kerrigan's death; Raszagal revealed as a Kerrigan puppet; Fenix dies AGAIN; Duran playing DuGalle against Stukov (a friend murdering a friend, FFS); Kerrigan's ultimate victory
. In that sense, SC2 felt much more cartoonish, a bit more space opera-ish and paper thin.
Kerrigan was a damn good antagonist in the first one. She was ruthless, unhinged, unstoppable and a military genius to boot. She wasn't constrained by loyalty or affection. And the manner of her downfall paired with the bloodshed after her ascension only served to conflict the player: we loved to hate her but we somehow mourned the loss that led her to that path in the first place.

In SC2, on the other hand, that subtlety is gone. The Overmind retcon feels sloppy, and Kerrigan's
return to human form feels unearned
. All of this is made even worse, IMHO, by
turning her back into zerg form but now she's a tragic hero!
. Bad move. And SC2 overall plot reminds me of Mass Effect's -
ancient galactic civilization returns from "beyond" to conquer/assimilate/destroy/whatever EVERYTHING so all races must join forces to stop them!
 
The sad thing is, if you actually go back and play it, the original Starcraft and the Brood War campaign were both far superior to the sad excuse for story we get in Starcraft 2 and Heart of the Swarm. Yes, even with the basic portrait-based presentation and everything. It's a wonder how we went from there to here. What's going on in that company?

I wouldn't say that. I liked the presentation in SC 1 and the actual plot was nice, but SC 2's campaign blows it out of the water in variety of missions and presentation.

Now if you were talking about how bad they screwed up the custom map community from SC and War III to SC 2, we could talk.
 
Zealot_SC1_Art1.jpg

Zeratul_SC1_Art1.jpg

Artanis_SC1_CineFuryXelNaga2.jpg

1847079-templar2.gif

Wait, are these supposed to look good?

The only unit that's aesthetically worse in SC2 is the Terran Ghost.
 
If it was remade in the SC2 engine, no thanks. If it was made from the ground up in a new engine(not likely since this actually requires time/effort/money) that allowed things like muta stacking and the other tricks that separated the casual players/elite players then i'm all for it.
 
I sub'ed to this thread just based on that one dude who had links to SC2 alternatives like (i think it was called) starbow.




Before I make that a thing and get all serious about it tomorrow (not tonight, it's late tonight) how good is that?


I was a huge huge SC1 player, but I wasn't gripped by SC2 and even though I wanted to play SC2 more, none of my RL friends play SC2, so it's not the same.

Are either of those remakes/remasters/re-whatevers worth messing with if I'm looking for a SC1 experience all over again? (i.e. playing Baldur's Gate with Widescreen Mods)
 
It isn't that simple, really. It would require an entire rescaling work it from ground zero as it was 640x480 standard native, to support 1080p/1080i. They will need to rescale EVERYTHING to fit it. Sprite resolution will have to be remodelled, too.

If Blizzard undergo this entire process, it would more practical to actually release an HD Remaster, instead.
Well.. you're no doubt right. But if StarCraft were updated, it would have to preserve the engine. Destroying any of the engine's little quirks would be too much to bear - even CCMU errors. (Cannot Create More Units, in case anyone was wondering.)

I mean, the incredible things the custom map community has made no doubt rely on some of those bizarre hiccups in the game. And without those maps, StarCraft wouldn't be StarCraft to me.
Making the best game of all time run at 1080p 60 fps (in 2D) with zooming battlefield a la Supreme Commander and improving the online component will keep it up with the times. :)

Wouldn't zooming mess with the visual balance the game has? IIRC even different aspect ratios could cause imbalance in this regard.
 
I played SC1 and BW for a decade and never stopped having fun. I love the graphics to this day...my only wish would be for an interface revamp and some of SC2's multiplayer UI.

I miss the skirmishes and attack momentum of BW, as opposed to SC2 which is more based around big armies fighting. I don't dislike that, I just think things were more interesting when every unit mattered.
 
Didn't Blizzard say they were working on updating Warcraft 1/2 last Blizzcon? Maybe they will do SC1/D1 at some stage too.

They did say something, but it was vague. It could just be that they'll make it playable on new machines without any real upgrades. I'm hoping they do full remakes, though.
 
I sub'ed to this thread just based on that one dude who had links to SC2 alternatives like (i think it was called) starbow.




Before I make that a thing and get all serious about it tomorrow (not tonight, it's late tonight) how good is that?


I was a huge huge SC1 player, but I wasn't gripped by SC2 and even though I wanted to play SC2 more, none of my RL friends play SC2, so it's not the same.

Are either of those remakes/remasters/re-whatevers worth messing with if I'm looking for a SC1 experience all over again? (i.e. playing Baldur's Gate with Widescreen Mods)

Honestly for me, while these remakes or whatever you want to call it, of playing BW again in the SC2 engine and stuff just does not really compare, at least in terms of what I want out of it. Their is still a certain charm and distinct look in the originals 2d sprites and graphics, and I personally didnt really feel that it was pulled off all that well in the new engine. Even just the way some of the units had their own unique little quirks and the way everything felt. Whereas something like the majority of mods and graphical enhancements for BG2 made it undeniably better and more enjoyable experience.

For specifically Starbow, thats a different thing entirely. It had a fairly big swell in popularity like 6(?) months ago or so, where it felt like the whole community was hyped about it. It didnt really hook me that much, and I sorta left it at that. A cool concept at the very least, and certainly conjured up some more nostalgia.
 
They did say something, but it was vague. It could just be that they'll make it playable on new machines without any real upgrades. I'm hoping they do full remakes, though.

Yeah could be. I'd be happy enough if they sold it on battlenet and made it playable on modern systems at 1080p, but yeah full remakes could be cool.
 
Register your CD Key on Battle.net, download the client for SC1/BW. Install it from there and it will run on Win 7/ 8 with no screen issues.
 
Broodwar is fine as it is. There is no need for any "HD remaster". Also, there are still thousands and thousands of players playing the game every day. The fish server is where it's at.
 
I want it and other classics(like Might & Magic 6, Heroes of Might & Magic 3, Cesar 3, Sim City 3000, Red Alert etc) on Vita :(
Playing them on the go...
I mean Vita has 960x544 resolution, while Starcraft and others 800x600 resolution, it would be easy and cheap to port them, easy money...

Resolution does not determine the cost of porting these games.
 
Yes we need hd remakes of them a long with Warcraft 1 and 2. I haven't touched SC2 after i finished Heart of the Swarm. I liked the singleplayer and i couldn't get in to the MP at all.
 
Resolution does not determine the cost of porting these games.

True, but in case of 2d games it means that sprites don't need work, add they are old and relatively "simple"(in the sense there are no fancy effect, physics and other complex or heavy things) games, so there would be no performance issues and should be easy to port.
 
I wonder, if this was made do you think it would it replace SC2 as the premier RTS for competitions? People always like to say how the scene was more vibrant during BW's reign. I wonder if a graphical and general presentation update would be enough to begin claiming viewers back from Dota and League.
 
I'm 90% certain that there are already custom maps SC1 campaign maps you can find online that use all of the original audio from SC1 to play in SC2. We have the technology people!
 
I wonder, if this was made do you think it would it replace SC2 as the premier RTS for competitions? People always like to say how the scene was more vibrant during BW's reign. I wonder if a graphical and general presentation update would be enough to begin claiming viewers back from Dota and League.
a couple years ago i would have made that argument

bw multi is just so much better than 2s

they missed the boat though that shits over
 
Yes, and apparently tons of other people agree with me, otherwise they wouldn't be playing it.

They don't play for the resolution, you know. Or you play at 640x480, or you can't play SC/BW today, at all. Is that simple. They would certainly play at 1080p/1080i if that option was avaliable.
 
The sad thing is, if you actually go back and play it, the original Starcraft and the Brood War campaign were both far superior to the sad excuse for story we get in Starcraft 2 and Heart of the Swarm. Yes, even with the basic portrait-based presentation and everything. It's a wonder how we went from there to here. What's going on in that company?

Blame Metzel, he made great stories with SC1 and W3 but threw al to the fire with the love story between Kerrigan a Haired-guy Raynor.

I liked bald Raynor
 
Blame Metzel, he made great stories with SC1 and W3 but threw al to the fire with the love story between Kerrigan a Haired-guy Raynor.

I liked bald Raynor

Yeah, the stories in StarCraft, Diablo, and WarCraft were interesting before the Post-WoW releases. There was an intergalactic war from three unique perspectives; an eternal, all-powerful evil that only true heroes can defeat; and a battle of politics and powers, with corruption reigning supreme. They served the games well, driving the gameplay for each of the respective series.

It's very infortunate that they now boil down to: a federation of species, both good and ill, facing off again a common foe; people from all walks of life uniting against a common foe; and a fellowship of diverse factions uniting against a common foe. It's riveting stuff that can be sequelled to Infinity.

We didn't even get a good Battle.net successor, either. Blizzard became bad at sequelling.

oh god

my favourites are pokemon catchers, matrix defense, sniper paintball, protect kirby and cats and moise :D

DBZ maps all day err'y day.

-=LEVEL UP!!!=-
 
I only want an HD remake if they can keep the game mechanics and art style intact.

I don't like what Blizzard has done in WoL and HOTS. The storyline is also garbage but I don't see them changing that in an HD remake.


I would be happy if they made a patch so the old game works in Windows 9 and Steam OS.
 
Yeah.

Starcraft and Brood War are among the best stories ever made for a videogame. Although the simple presentation through portraits, the storytelling and character development were simply amazing. What made the story so unforgettable were the twists and conflicts:
Arcturus Mengsk's betrayal, Kerrigan's fall and rise as Queen of Blades, Aiur's fall, Tassadar and Zeratul alliance, Overmind defeat, Protoss and Kerrigan alliance, Aldaris's death, Raynor saving Mengsk, Stukov's death and Duran's betrayal, Duke and Fenix's deaths, Raszagal capture, infection and death, Kerrigan's supreme victory and, IMO, the best moment, the Dark Origin reveal.
The dynamism within it is amazing and every act ends perfectly according to each story.

...

Blizzard lost the touch with story development and, specially, continuity, completely. SC1/BW and SC2 have completely different aesthetics, atmosphere and many characters feels totally different from each interaction.

5rBYlUn.gif


amen

Wait, are these supposed to look good?

The only unit that's aesthetically worse in SC2 is the Terran Ghost.

oh sweet summer child
 
Starcraft had a killer art direction and it's really sad how they missed the plot on the Protoss. They looked alien and menacing. Now they look like cookie cutter dudes safe moist as dudes

And the story. Jesus, Starcraft was a pretty fun space war story and they turned it into this ultra sappy bullshit. They also turned Zeratul from this wise but fairly down to earth guy to a cryptic bullshitter
 
People are raving about the Protoss but the art direction for the Zerg and Terrans sucked as well.

I just have to copy and paste an old post I made on Teamliquid.

Yesterday I was just doing a comparison to the artwork to see how much of the art assets I would throw out if I was to do a Brood War refresh and I was surprised about how much I disagreed with the direction Blizzard 2.0 took and for certain reasons I question what the art team has been doing in this very long development process.

When you look at the attention to detail in BW over SC2 it is striking how much they added with sprites unlike these 3D models in max settings.

The best way to realize this is compare how closely the in game unit matched the unit portrait. The original models were closer to fully realizing what the unit portraits conveyed than SC2 units attempted to do again.


Another thing you'll notice is that the design direction was radically different. Original Terran and Protoss had had a very detailed metallic sheen they currently lack now. Both gained more curvaceous features that look badly in comparison to the angular flatter exterior of the original.

Zerg also gained curves but their problems lie more with color pallet and ostentatious artistic trimmings either in the form of a ridiculous number of extra spines and protruding bones or various parts getting fatter.

The only time the trimmings really worked was with the Hydralisk and the scourge.
The colors given to the zerg really washed out a lot more of their fleshy parts the more vibrant colors used in the original didn't.

Another problem with the art direction was the audio work used to give the units and buildings more depth are of an inferior quality to the original.

Unit animations were hit or miss but generally hit a little more often than missed. I really liked what they did with infestors and hydras for animations.

Building animations and unit portraits were the only two things I consistently was impressed with compared to the original and the building animations were a vast improvement over the original.

When I was done with my analysis I decided the art assets I would keep if I had the opportunity to throw out the rest were: Spire, Overlord, Hydralisk, mutalisk, Drone, evo chamber, ultra cavern, spawning
pool, extractor, scourge art for Zerg.
Dark Templar, Dragoon (if available), assimilator, cybernetics, beacon, forge, pylon, robotics, support bay, stargate, archives, scout art for Toss.
Battlecruiser, marine, SCV, Crucio tank, armory, barracks, bunker, refinery, command center, missile turret, supply depot, vulture, science vessel, firebat and medics art for Terran.
 
I tried to replay it after many years, Blizzard needs to make a HD Remaster to this classic.

The original version looks terrbily dated on modern computers. Resolution is 800x600 so the image is stretched as hell on HD screens and there's a pink screen glitch, you need a patch to fix it.

117790021_70f833bd57_o.jpg


Online is where it needs an update the most. Battle.net interface, account system, multiplayer options still have the archaic 1998's online archtecture with dial-up connections in mind.

I miss playing Starcraft online matches so I hope they remaster it.
Still a million times better than the shitty new battle.net.
 
Ok so.


This thread was good in introducing me to Starbow. I didn't realize mods like this were out there.


I didn't take my SC1 days to the point of true-leet.

But I have played over 1100 games, I do know a bit of SC1.



So, anyway. If I wanted to "relive" SC1 with either 1 more friend, or against computer... can I do this with Starbow? I didn't buy SC2 because it didn't seem to be worth it.. but. ehhhhh..


If the answer is no .. what mods should I check out before I go reinstlal my two SC1/BW cds from the 1990's? My buddy said you need mods to even be able to play it these days.
 
They don't play for the resolution, you know. Or you play at 640x480, or you can't play SC/BW today, at all. Is that simple. They would certainly play at 1080p/1080i if that option was avaliable.

Let me quote you:

Do you honestly believe, in 2014, a 640x480 resolution is "fine as it is"?

No one said they play it for the resolution. It's simply a non-factor. But I guess since you went that way, you play games for the reason that they are in 1080p (or you know people who do that).

My buddy said you need mods to even be able to play it these days.
Not true. You can play it as it is. If you wanna join servers like ICCUP or Fish (where all the Koreans are), you need a launcher.
 
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