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Starcraft 2 is now a trilogy

I guess my only amazement in this whole ordeal is this - If any developer deserved the benefit of the doubt for trying something new, it's Blizzard. I think it's amazing how fans who expect so much are tolerating so little and demonstrating so little confidence.


No one will know how these games will actually turn out in the end, but for Blizzard, you have to be incredibly jaded to be pessimistic about the situation.
 
Zzoram said:
Here's the on-stage announcement, so everyone can stop misquoting each other.

http://www.wegame.com/watch/Starcraft_2_Trilogy_Announcement/

Watch it for yourself, then judge what he had to say.

Damn it all to hell. If those are my options I would have to pick B (Go Big or go Home) as well.

My question is what happens in 2012 when all of the campaigns are out. It is probably going to take them 3 years from whenever the Terran campaign releases to actually release the Zerg and Protoss campaigns. Are we not supposed to expect expansions to the story after that? Because by then I'm sure people will want to see the next chapter in the Terran's story.
 
Pachinko said:
So seriously, some of you people would rather have starcraft 2 come out in 2012? Because that's how long it'll take before you get all 3 campaigns out.

My updated blizzard release schedule :
2008 - Wrath of the lich king 39.99
2009 summer - Starcraft 2 : Terrans 49.99-69.99
2010 spring- Diablo 3 The begining(the first 2 acts and 5 classes) 49.99-69.99
2010 fall- WOW expansion 3 39.99
2010 anytime- Starcraft 2 : terrans episodes download only 19.99
2011 winter(jan-mar)- Starcraft 2 : zerg rush kekekeke 39.99
2011 anytime before D3 Middle: Diablo 3 act 2.5 download only 9.99
2011 fall-Diablo 3 The middle(2 more acts + 2 new classes) 49.99
2012 first half- SC 2 zerg episodes download only 19.99
2012 second half - diablo 3 act 4.5 download only 9.99
2012 summer- Starcraft 2 : protoss 39.99
2012 fall - wow expansion 4(possibly download only graphical overhaul) 19.99
2013 winter - Diablo 3 the end (final act plus 3 new classes) 39.99
2013 anytime- SC2 protoss episodes download only 19.99
2013-2014 : Warcraft 4 or WOW 2 , perhaps even World of starcraft or world of diablo ??$

So there you go folks, a blizzard fan looking to buy all of these games will need a fat wallet.

Or you can just find 25 cents on the street every day and you are all set.
 
dLMN8R said:
I guess my only amazement in this whole ordeal is this - If any developer deserved the benefit of the doubt for trying something new, it's Blizzard. I think it's amazing how fans who expect so much are tolerating so little and demonstrating so little confidence.

I used to think that way about Rockstar. Lesson learned. =)
 
Are people really complaining about this when multiplayer is intact and the Terran campaign looks absolutely incredible? If you want to play all three campaigns that badly just wait until 2012 and you'll probably be able to purchase all three for under $100.
 
Akia said:
Damn it all to hell. If those are my options I would have to pick B (Go Big or go Home) as well.

My question is what happens in 2012 when all of the campaigns are out. It is probably going to take them 3 years from whenever the Terran campaign releases to actually release the Zerg and Protoss campaigns. Are we not supposed to expect expansions to the story after that? Because by then I'm sure people will want to see the next chapter in the Terran's story.

People always want more. I'm sure we'll get something more eventually, but in what form, who knows?
 
Kintaro said:
I used to think that way about Rockstar. Lesson learned. =)

From my perspective, the GTA franchise was never that good while Blizzard's games have always been the most life sucking games I've ever played.
 
Won said:
Man...seeing the mission flow chart and the galaxy map.....I'm so happy about this decision. People would laugh at Blizzard and Starcraft 2, if they tried to squeeze that concept into 9-10 Terran missions.

If you tried to fit easter egg missions and branching paths into a 10 mission campaign, it won't be any good. The idea to expand the campaigns is a better one overall.

Reviewers are terrible at online RTS, especially one as competitive as Starcraft. They will hate online because if they play against anyone who is actually good (most of the people still playing Broodwar), they will feel horribly embarassed. That plus reviewers will love to complain about how it's too similar to Broodwar. As a result, these games will likely be largely reviewed on their campaigns, so Blizzard has to do an impressive job on them to get good scores and attract the casual audience.
 
Won said:
Man...seeing the mission flow chart and the galaxy map.....I'm so happy about this decision. People would laugh at Blizzard and Starcraft 2, if they tried to squeeze that concept into 9-10 Terran missions.

That's the thing, they wouldn't be able to, and they knew this. An attempt to try to squeeze it into 15 (or that is what I judge by option C) and release with all three campaigns... it probably would've felt incomplete or lacking, like anything Lionhead Studios does. Alternatively release a game with a story that's only a small step up from the original, quality wise. Which... some people might be satisfied with if they didn't know better. But...
 
Kintaro said:
I used to think that way about Rockstar. Lesson learned. =)
So in other words, you're incredibly jaded?

What's the harm in waiting to see what Blizzard actually does instead of instantly casting aside a decade of amazing games as being worthless?
 
dLMN8R said:
So in other words, you're incredibly jaded?

What's the harm in waiting to see what Blizzard actually does instead of instantly casting aside a decade of amazing games as being worthless?

Wow. Way to put words in my mouth. My point is no company is above skepticism. No company, no matter how good their track record is. Nintendo has put out quality products for much longer than Blizzard has for many different generations of gamers. Surely that puts them above skepticism? No.

Of course, I'll wait to see what they do. We've been waiting for over 10 years. Doesn't mean I have to swallow what they feed me with a smile when I don't really dig the idea.
 
And if it wasn't clear before, this annoucment pretty much confirms that the new next-gen MMO that Blizzard has in production is Starcraft related. Now that we know Starcraft II is going to be freaking huge undertaking with more locations and characters than ever before. Blizzard would be stupid not to use Starcraft II to enrich and expand the universe so that there is more to explore when the MMO comes out. If fans were excited for a Starcraft MMO just from the introduction that Starcraft I/Brood War provided; they're going to be salivating for an Starcraft MMO when Starcraft II's story arc ends.
 
Dorfdad said:
wow crappy, just wait for the Pokemon effect to take over gaming..

You will have two buy all three versions to get each story line..

Thasts not the Pokemon effect. Pokemon as slight differences between each version, so if you dont have a friend and want all the Pokemon you cant have them. SC II will have entirely new campaign for each probably in addition to other stuff.
 
Kintaro said:
Wow. Way to put words in my mouth. My point is no company is above skepticism. No company, no matter how good their track record is. Nintendo has put out quality products for much longer than Blizzard has for many different generations of gamers. Surely that puts them above skepticism? No.

Of course, I'll wait to see what they do. We've been waiting for over 10 years. Doesn't mean I have to swallow what they feed me with a smile when I don't really dig the idea.

Nintendo has their name on tons of crap things though, it comes from not only being a developer but a console manufacturer.

Blizzard doesn't have their name on a lot of crap things... in fact I think most anything they've touched that hasn't been good was made before they were known as Blizzard.

Either way, what are they making you swallow exactly? It's not like you can even pre-order yet.
 
MoxManiac said:
If this means the campaigns will be super awesome and long, i'm all for this.

The campaigns will each be 26-30 missions in total. There will be branching paths in the middle. There will be many in-engine cutscenes and pre-rendered cutscenes. The different races will have very different gameplay, and single player will feature many units and upgrades that are not in mulitplayer.

http://uk.pc.gamespy.com/pc/starcraft-2/918963p1.html

Browder said:
"Not having to worry about multiplayer really freed us up creatively," Browder said as we moved into a discussion of the game's design. "We were able to put in extra units and fool around with stuff without having to worry about multiplayer balance, just whether a particular mission worked." Among the other goodies awaiting players of the single-player campaign are the possible return of the Goliath, the Wraith and the medic units from the original StarCraft. "The rationale is that Jim Raynor's been around for a while and a lot of this older technology is cheaper and would be the kind of thing a guy like him would have access to." The game will also sport an interesting economic system in which the player will be able to purchase various upgrades that would never pass muster in multiplayer, such as the ability to build both a reactor and a tech lab on a barracks or a larger splash damage radius for units that do AoE.

One of the examples Browder gave us was to build the single-player Zerg around Kerrigan's growing power and new mutations. Unlike the Terrans who have "hero" units but play much like their multiplayer versions, such a Zerg concept would make single-player Zerg more like Warcraft III. Zerg armies would need to be built around the need to get super-unit Kerrigan onto the battlefield and protect her while she garners what she needs to go up in power.

The Protoss, on the other hand, are apparently trying to hold their race together in the face of fractious tribalism. Their mechanic would therefore be based on exclusion -- the knowledge that using certain units from one tribe precluded using other units from another. In both cases not only would each race play differently from the Terrans, they'd play radically differently from the multiplayer versions of themselves.
 
echoshifting said:
Maybe it won't be a cliffhanger in the sense Halo 2 was but there will be a tease of some sort. I'd say all of Blizzard's past stories have been satisfying and yet virtually all of them have cliffhangers. I'd bet both my kidneys Starcraft II will be no different.

Please donate it to Edmonton Alberta Kidney Foundation Canada

2j0io8h.jpg
 
Dina said:
You'll sooner get WoW2 then WC4.

Unlikely, with Blizzard's new MMO on the way. I'd bet on another new IP or WC IV after that than WoW 2. Though I cant wait to see a WoW 2's graphics.
 
HK-47 said:
Unlikely, with Blizzard's new MMO on the way. I'd bet on another new IP or WC IV after that than WoW 2. Though I cant wait to see a WoW 2's graphics.

Haha, new mmo. They might as well tell everyone to quit playing wow right now.
 
Do people really think this will have no impact on multiplayer?

For new players or people getting back into the genre(which seems like it'll be high since it's been like ten years since the last Starcraft), the single player will be what they do first.

Terran might end up being played too much in comparison to the other races. There shouldn't be a chronological focus on the races like this.
 
No Means Nomad said:
There shouldn't be a chronological focus on the races like this.

It seems like the single player campaign for each race might even play radically different from the multiplayer version.

Which is kind of strange, really.
 
No Means Nomad said:
Do people really think this will have no impact on multiplayer?

For new players or people getting back into the genre(which seems like it'll be high since it's been like ten years since the last Starcraft), the single player will be what they do first.

Terran might end up being played too much in comparison to the other races. There shouldn't be a chronological focus on the races like this.

It wasn't a problem for Company of Heroes. Most played race will be the most overpowered one....like always.
 
Comic said:
It seems like the single player campaign for each race might even play radically different from the multiplayer version.

Which is kind of strange, really.

Single player experience that is focused on story? Is that really so shocking?
 
No, I meant the actual gameplay mechanics. Units and abilities that'll be in the single player, but not in the multiplayer. Goes beyond civilians, but actual combat units.

It'd be like you could only make a firebat or medic in single player, not multiplayer.

See: http://uk.pc.gamespy.com/pc/starcraft-2/918963p1.html

Though they're quick to say nothing is in stone. Like the Cobra unit WAS in multiplayer, but isn't now.
 
Why is it strange? You could play Nagas with all their units and buildings in Frozen Throne, but you only got the Hero in multi.

Oh and you didn't even play with the humans in the human campaign. :P
 
Comic said:
It'd be like you could only make a firebat or medic in single player, not multiplayer.

Right, except you assume that multiplayer will be balanced in such a way that they expect you to have a medic even though its impossible. Or maybe you just assume blizzard doesn't give a rats ass about filthy mongrels that play multiplayer. Or it could just be a hero unit in the campaign that could single handedly slaughter the opponent without any back up. You really don't know, nor does anyone else outside of blizzard.
 
Lostconfused said:
Single player experience that is focused on story? Is that really so shocking?
Shouldn't the things you learn in the campaign reinforce your skill with the race in a way that transfers over to multiplayer? Or is that an antiquated concept?
 
woxel1 said:
Shouldn't the things you learn in the campaign reinforce your skill with the race in a way that transfers over to multiplayer? Or is that an antiquated concept?

A valid point tbh.
 
woxel1 said:
Shouldn't the things you learn in the campaign reinforce your skill with the race in a way that transfers over to multiplayer? Or is that an antiquated concept?

Like Dustin Browder (Starcraft II Lead Designer) said, even if you master the campaign levels and hone your skills on different difficulty levels you're still going to get your ass handed to you online. So if there is going to be a disconnect between the single player and the multiplayer online mode no matter what what Blizzard does. Why then should they shackle the single player campaign to the multiplayer mechanics.
 
Zzoram said:
I guess you don't know anything about Starcraft Broodwar, do you?

Wait, know we are back to treating BW like it was released with vanilla SC and both were never patched? :P
 
woxel1 said:
Shouldn't the things you learn in the campaign reinforce your skill with the race in a way that transfers over to multiplayer? Or is that an antiquated concept?

It is, because that's why single player campaigns in RTS suck balls. They try to teach you multiplayer, but they fail, and have a bad story.

CoH's campaign was garbage, it was so forgettable. I played it 2 years ago but I don't remember the name of a single character or even the story. I can remember pretty much every detail of the stories from Starcraft and Broodwar campaigns I beat almost a decade ago, but some of the missions still sucked balls.

There is no way a campaign can teach you multiplayer because there is no way to predict what kind of strategies and micro tricks will develop in the game online. I'm sure Blizzard *thinks* units will be used a certain way, but it's the pros that will show them what units are really good for, and they won't know that until after the game is on shelves. There is no way they could've made a mission in Broodwar to teach players how to muta micro like Jaedong.

They want to make campaign a wholey separate experience, with different units and upgrades. You'll still get the general idea of how online will work. Besides, noob strategies against the campaign AI is never applicable to playing against humans.
 
I wonder why they didn't just expand their studio? Surely they have enough money to pump out starcraft 2 as intended.
 
woxel1 said:
Shouldn't the things you learn in the campaign reinforce your skill with the race in a way that transfers over to multiplayer? Or is that an antiquated concept?
Then why bother with single player in the first place. Yes it probably is an outdated concept that gets in the way of game design.
 
Won said:
Wait, know we are back to treating BW like it was released with vanilla SC and both were never patched? :P

I never said that. You said the most played race is the most overpowered, ALWAYS, but that is not true in Broodwar.
 
I just talked to the biggest SC fan I know, who is at Blizzcon (by the grace of a press pass), and he made the trilogy sound pretty cool. So I'm back to cautious optimism -- and empty pocketbook.
 
Proc said:
I wonder why they didn't just expand their studio? Surely they have enough money to pump out starcraft 2 as intended.

They like to keep their non-mmo teams in the 40-50 person level.

Smaller teams are more manageable and more enjoyable to work in. Plus it makes sure that everyone's voice is heard and that team members actually know everyone's name.
 
Proc said:
I wonder why they didn't just expand their studio? Surely they have enough money to pump out starcraft 2 as intended.

Bigger teams may mean a loss of cohesion and atmosphere, which may be more detrimental than helpful.
 
Zzoram said:
I never said that. You said the most played race is the most overpowered, ALWAYS, but that is not true in Broodwar.

I thought Broodwar was balanced and therefor has not to deal with this problem?
Haven't played the game in like......I can't even remember when the last time was I played it.....so maybe there is something going on that I don't know about.
 
Proc said:
This video has made a believer. Was there any announced release date for the terran campaign?

No release date was annouced. But the multiplayer beta test should start next year.

I would be shocked if the Terran Campaign wasn't released Holiday 2009.
 
Won said:
I thought Broodwar was balanced and therefor has not to deal with this problem?
Haven't played the game in like......I can't even remember when the last time was I played it.....so maybe there is something going on that I don't know about.

Wait what? Maybe we're misunderstanding each other.

Broodwar is very well balanced.
 
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