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Starcraft 2 is now a trilogy

Won said:
I thought Broodwar was balanced and therefor has not to deal with this problem?
Haven't played the game in like......I can't even remember when the last time was I played it.....so maybe there is something going on that I don't know about.
Well, if it was perfectly balanced, then all races should be played equally, if it is true that the strongest race/side is always played more :P

Since it's unlikely that all races are played exactly equally, that makes your initial statement wrong :D

I'm not actually being serious right now. This is my lame attempt at a 'joke'
 
I know a lot of people tend to play Protoss in Broodwar because they suck balls, and Protoss is easier to manage at a low skill level. However at high skill levels, the game is very well balanced.

That is why Blizzard needs the beta ASAP, their internal balance teams are nowhere near as skilled as the community, and whatever they think is balanced probably isn't at a higher skill level.
 
After seeing how dramatically different DoW 2 is going to be from the first, I'm extra glad we're getting a tradional RTS experience made longer with the Terran campaign. RA3 should be a lot of fun, but the starcraft campaign looks to be absolutely amazing.

Branching missions, choosing which units to upgrade and how, managing funds and a sorta persistent army, all wrapped in an amazing story and delivered in a traditional RTS experience.

FUCK YES.

RA3 will be lots of fun, the trailer looks great, and DoW 2 will be such a stretch from the normal RTS experience I may not even feel it is an RTS, but I'm sure I'll love it anyway. But thank god Starcraft 2 is not only sticking to its roots, but almost doubling the content they are giving us.

This is truly a great announcement.
 
Zzoram said:
Wait what? Maybe we're misunderstanding each other.

Broodwar is very well balanced.

It was a respond to the "Terrans will be most played, because of campaign" statement. I said people tend to play the "strongest race" regardless of campaign. Can be because they are way easier to play, because they have "sure win" tactics etc.

I will just say that No Means Nomad is crazy and move on. :P

And aren't they throwing the multiplayer every few months at korean pros to test it?
 
I can't wait for them to announce that Diablo 3 only comes with 2 of the 6 classes... Honestly, No matter how well they handle this in ragards to pricing or whatever, releasing an incomplete game sets an awful, awful precedent.
 
Won said:
It was a respond to the "Terrans will be most played, because of campaign" statement. I said people tend to play the "strongest race" regardless of campaign. Can be because they are way easier to play, because they have "sure win" tactics etc.

I will just say that No Means Nomad is crazy and move on. :P

And aren't they throwing the multiplayer every few months at korean pros to test it?

No. Every Korean and top foreigner to get their hands on it has complained it's too easy, and that the new engine severely limits cute micro tricks. There have been a few complains about team colours not being as easily distinguishable and units being hard to spot in a crowd, especially in low resolution VOD or streaming form (the way all non-Koreans watch Korean pros). Blizzard said they are working on "breaking" their engine to allow for things like muta micro, but as of this Blizzcon build, they are still not successful.

The goal is to make this possible again in Starcraft II, but so far it's looking bad. Here's a 1 minute clip of mutalisk micro:

http://www.youtube.com/watch?v=HJVait72LOU&feature=related

That technique revolutionized the way Zerg play. When mutalisks can be glitched into moving as a stack like that, it is harder to focus fire the weak ones. By microing quick swoops in and out to let them take a shot at a marine, they can kill it in one hit and be turning around the instant after they shoot (takes timing and practice). When they return, the marines reacquire random targets in the bunch, instead of continuing to fire on the same one, and you can't order them to pick on the weak one since you can't really select it out of the bunch. It also allows mutalisks to fire while moving, which they normally do not do. This technique, with proper timing and good angles (angle that lets you hit a marine but the minimum number of marines can shoot you), Zerg players can really slow down a Terran, or outright destroy an inferior player. It is a technique that requires great skill to pull off, and my Zerg playing friend has tried for months to do it decently with little success.

The difficulty is making air units capable of that type of micro again, without making it the default attack mode, so that it requires skill to pull off.
 
sykoex said:
I can't wait for them to announce that Diablo 3 only comes with 2 of the 6 classes... Honestly, No matter how well they handle this in ragards to pricing or whatever, releasing an incomplete game sets an awful, awful precedent.

Unless each class has a separate storyline and setting, I don't think it's really comparable.
 
When I first heard about this from my friend my initial reaction was "WTF so I'm going to have to buy 3 games at launch? Or a collectors edition that has all 3? (which I didn't mind since I planned on getting the collector's edition if released anyway). Then I found out that they are going to be spaced out and the story is going to be epic for each race, and this is awesome.

Edit: Clearly the people complaining that Blizzard is releasing an "incomplete" game don't realize that each game will be as long as the first Starcraft game and more innovative. I'll take that over 3 short watered down stories any day. Just because they are trying something different and actually attempting to make a great RTS campaign doesn't mean it's incomplete simply because they are breaking the mold and releasing a product that is different.
 
It's NOT incomplete.

It simply has a single, huge campaign for one faction.

That's like saying DoW was incomplete because the only thing it had was a Space marine campaign.
And the expansion only had an Imperial Army campaign.

The precedent is already there and people didn't even care when the next expansion came with a "campaign" for all races which basically was devoid of any story. Honestly, I'm glad Blizzard isn't pulling that CtW stuff, hasn't worked for DoW, RoL or StarWars:EaW.
 
Zzoram said:
No. Every Korean and top foreigner to get their hands on it has complained it's too easy, and that the new engine severely limits cute micro tricks. There have been a few complains about team colours not being as easily distinguishable and units being hard to spot in a crowd, especially in low resolution VOD or streaming form (the way all non-Koreans watch Korean pros). Blizzard said they are working on "breaking" their engine to allow for things like muta micro, but as of this Blizzcon build, they are still not successful.

The goal is to make this possible again in Starcraft II, but so far it's looking bad. Here's a 1 minute clip of mutalisk micro:

http://www.youtube.com/watch?v=HJVait72LOU&feature=related

That technique revolutionized the way Zerg play. When mutalisks can be glitched into moving as a stack like that, it is harder to focus fire the weak ones. By microing quick swoops in and out to let them take a shot at a marine, they can kill it in one hit and be turning around the instant after they shoot (takes timing and practice). When they return, the marines reacquire random targets in the bunch, instead of continuing to fire on the same one, and you can't order them to pick on the weak one since you can't really select it out of the bunch. It also allows mutalisks to fire while moving, which they normally do not do. This technique, with proper timing and good angles (angle that lets you hit a marine but the minimum number of marines can shoot you), Zerg players can really slow down a Terran, or outright destroy an inferior player. It is a technique that requires great skill to pull off, and my Zerg playing friend has tried for months to do it decently with little success.

The difficulty is making air units capable of that type of micro again, without making it the default attack mode, so that it requires skill to pull off.

Or maybe they are sticking to the original too much. That their may be new exploits to use?
 
I prefer it if they focus on one race per game. That way they can do it justice. The original dawn of war had the best campaign, Winter Assault was okay but rediculously short and Dark Crusade's where you could play every race was awful. Dawn of War II also has only one race in the campaign and I for one am glad.
 
Zzoram said:
No. Every Korean and top foreigner to get their hands on it has complained it's too easy, and that the new engine severely limits cute micro tricks. There have been a few complains about team colours not being as easily distinguishable and units being hard to spot in a crowd, especially in low resolution VOD or streaming form (the way all non-Koreans watch Korean pros). Blizzard said they are working on "breaking" their engine to allow for things like muta micro, but as of this Blizzcon build, they are still not successful.

The goal is to make this possible again in Starcraft II, but so far it's looking bad. Here's a 1 minute clip of mutalisk micro:

http://www.youtube.com/watch?v=HJVait72LOU&feature=related

That technique revolutionized the way Zerg play. When mutalisks can be glitched into moving as a stack like that, it is harder to focus fire the weak ones. By microing quick swoops in and out to let them take a shot at a marine, they can kill it in one hit and be turning around the instant after they shoot (takes timing and practice). When they return, the marines reacquire random targets in the bunch, instead of continuing to fire on the same one, and you can't order them to pick on the weak one since you can't really select it out of the bunch. It also allows mutalisks to fire while moving, which they normally do not do. This technique, with proper timing and good angles (angle that lets you hit a marine but the minimum number of marines can shoot you), Zerg players can really slow down a Terran, or outright destroy an inferior player. It is a technique that requires great skill to pull off, and my Zerg playing friend has tried for months to do it decently with little success.

The difficulty is making air units capable of that type of micro again, without making it the default attack mode, so that it requires skill to pull off.

It's absurd, in my opinion, that Blizzard feel obligated in any way to modify their game and spend development cycles to allow a glitch be carried over into the sequel. Fuck them.
 
Won said:
It was a respond to the "Terrans will be most played, because of campaign" statement. I said people tend to play the "strongest race" regardless of campaign. Can be because they are way easier to play, because they have "sure win" tactics etc.

I will just say that No Means Nomad is crazy and move on. :P
I don't plan on the game having on strongest race I guess. I mean you can, but hopefully the game is mostly balanced on release.
 
Zzoram said:
No. Every Korean and top foreigner to get their hands on it has complained it's too easy, and that the new engine severely limits cute micro tricks. There have been a few complains about team colours not being as easily distinguishable and units being hard to spot in a crowd, especially in low resolution VOD or streaming form (the way all non-Koreans watch Korean pros). Blizzard said they are working on "breaking" their engine to allow for things like muta micro, but as of this Blizzcon build, they are still not successful.

The goal is to make this possible again in Starcraft II, but so far it's looking bad. Here's a 1 minute clip of mutalisk micro:

http://www.youtube.com/watch?v=HJVait72LOU&feature=related

That technique revolutionized the way Zerg play. When mutalisks can be glitched into moving as a stack like that, it is harder to focus fire the weak ones. By microing quick swoops in and out to let them take a shot at a marine, they can kill it in one hit and be turning around the instant after they shoot (takes timing and practice). When they return, the marines reacquire random targets in the bunch, instead of continuing to fire on the same one, and you can't order them to pick on the weak one since you can't really select it out of the bunch. It also allows mutalisks to fire while moving, which they normally do not do. This technique, with proper timing and good angles (angle that lets you hit a marine but the minimum number of marines can shoot you), Zerg players can really slow down a Terran, or outright destroy an inferior player. It is a technique that requires great skill to pull off, and my Zerg playing friend has tried for months to do it decently with little success.

The difficulty is making air units capable of that type of micro again, without making it the default attack mode, so that it requires skill to pull off.

I really have no problem with things like that being eliminated. Thats exploiting engine limitations in the original Starcraft. Yes, yes, I know it takes tremendous skill, but I'd rather an alleged strategy game rely more on, well, strategy, as opposed to engine exploitation that allows a few select players to play it as an action arcade game, in some respects.
 
shagg_187 said:
Please donate it to Edmonton Alberta Kidney Foundation Canada

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Whatever. :P We'll see what happens. I'm sure they will all be similar to every other story Blizzard has ever told, in that they will feel "complete" but will still have some tease involved for the next chapter in the series.
 
No Means Nomad said:
I don't plan on the game having on strongest race I guess. I mean you can, but hopefully the game is mostly balanced on release.

Oh of course I hope it is balanced, but I honestly don't expect it to be balanced out of the box and I have no problem with that.
 
Artadius said:
It's absurd, in my opinion, that Blizzard feel obligated in any way to modify their game and spend development cycles to allow a glitch be carried over into the sequel. Fuck them.


I am pleased that at least ONE game can strive to maintain its competitive complexity in the face of voting dollars from the unwashed masses.
 
Artadius said:
It's absurd, in my opinion, that Blizzard feel obligated in any way to modify their game and spend development cycles to allow a glitch be carried over into the sequel. Fuck them.
Things like that are why Blizzard has maintained its credibility and reputation for producing products of the highest quality among both competitive and noncompetitive gamers for well over a decade. They actually care about the community, and I appreciate that. Even though I will never be able to pull off the glitch, I'm glad they care enough to try to put it back in, and I have no doubt they will succeed (even though it sounds like something that would be incredibly tricky to reproduce). Anyway, you're unlikely to ever run into it, so why do you care if the glitch is in or not? If it turns out to break anything as new glitches are discovered they can always take it back out again.
 
JasonUresti said:
I really have no problem with things like that being eliminated. Thats exploiting engine limitations in the original Starcraft. Yes, yes, I know it takes tremendous skill, but I'd rather an alleged strategy game rely more on, well, strategy, as opposed to engine exploitation that allows a few select players to play it as an action arcade game, in some respects.

The 'glitch' became a crucial part of upper level gameplay. There's no problem learning from that heritage and trying to carry the torch instead of trying to kill it. Some games just take on a life of their own after the community gets a hold of it and are arguably made much better. If you believe that muta-micro negates strategy... well then I admire your ability to ignore everything else the player is doing/has done to give him the chance to spend a little bit of time out in the field and away from his base.

1.jpg
 
Let's take a little look at this thread, shall we?

Mindlog said:
It will bomb.

Starting off with a bang.

No Means Nomad said:
Sounds like another incomplete Blizzard product hitting shelves early at the cost of the player base.

If you think the game can be balanced without these expansions in mind you're crazy.

And then he attempts to post a picture of a patch from WoW to prove his point! :lol :lol

ahoyhoy said:
Blizzard: Do the right thing and make the expansions free to download. You owe us this much.

Why stop there? Blizzard: Buy me the game as well and upgrade my computer to boot. With great power comes great responsibility.

Akia said:
WHAT THE HELL BLIZZARD?

Starcraft I > Starcraft II confirmed.
Because you know at least the original shipped with the whole campaign.

What happened to releasing games when they are finished Blizzard?

http://www.wegame.com/watch/Starcraft_2_Trilogy_Announcement/

No Means Nomad said:
NOW IT GONNA BE DOUBLE BALANCED!

It's an incomplete game. Starcraft is about three distinct races not one.

The "adding of new units" throughout the games life cycle will be disastrous in balance as races constantly get different amounts of things of varying use.

As was the case Starcraft and Broodwar. Wait, what??

Htown said:
Blizzard just got used to the subscription model after WoW, I guess. Look forward to new expansions 12 times a year, guys!

I don't know what makes less sense, this....

HugBasket said:
Blizzard was probably going to fuck up the gameplay elements anyways.

...or this.

Akia said:
As it stands now there is going to be too much text on the box for my liking. They should name it Stacraft II: The Terran Saga or Starcraft II: Episode/Chapter One.

Now we've relegated ourselves to complaining about the amount of text on our gaming boxes?! Just when I think Gaf has hit its stride, we take it to another level!

Fio said:
No mods allowed in Diablo III, Starcraft II lauching incomplete, both games looking poor technically.
After WoW it seems Blizzard doesn't give a shit anymore about its other IPs.

I fear with what will happen with "The Lost Vikings" if things continue this way.

Eltacoman said:
I'm really starting to think Blizzard is not that good of a developer.
I mean its not like Starcraft 2 will be THAT different than the original and 10 years to work on it?? Pretty ridiculous to me, Blizzard are just taking showers in their wow money
and imo being outright lazy.

I personally believe that The Neogaf Users like, such as Eltacoman makes perfect sense with like statements such as this so we will be able to build up our future, for us.”

Sincerely,
Miss Teen South Carolina


speedpop said:
A-fucking-men.

What's this Too Human shit? Yes I went there.


I'm guessing all three versions will be released on the same day, all using the same battle.net client for multiplayer. That way those who want to just jump into multi only need one version - but those wanting to play through the single player and lap up the lore will buy all three regardless.

First post, man. It was in the first freaking post.

Dorfdad said:
wow crappy, just wait for the Pokemon effect to take over gaming..

You will have two buy all three versions to get each story line..

How awesome would it be to play on battle.net and I throw out my Starball with my pet Zergling, "Scaleypog", and take on a rival Protess who has a low resistance to rushing. I choose you, Kerrigan!!
 
I guess I'll wait for the Diamond edition or whatever. Stuff like this is why I still haven't bought Neverwinter Nights 2.
 
fatty said:
Now we've relegated ourselves to complaining about the amount of text on our gaming boxes?!

I was looking forward to just the Starcraft II logo on the box. But now that they're splitting it up we're probably going to get something akwardly long like Starcraft II Trilogy: Wings of Liberty or Starcraft II Terrans: Wings of Liberty. It makes me sad.
 
Akia said:
I was looking forward to just the Starcraft II logo on the box. But now that they're splitting it up we're probably going to get something akwardly long like Starcraft II Trilogy: Wings of Liberty or Starcraft II Terrans: Wings of Liberty. It makes me sad.

Sounds like they are gonna throw "Terrans" in there. It doesn't bother me but it is a bit unwieldy. Starcraft II: Wings of Liberty is fine, Starcraft II Trilogy: Terrans - Wings of Liberty, part 1 of 3 is not.
 
Azih said:
I guess I'll wait for the Diamond edition or whatever. Stuff like this is why I still haven't bought Neverwinter Nights 2.
Well you know, if you stay active, eat right and try to lead a healthy lifestyle you just might achieve the dream of buying NWN2 before you die of old age.
 
echoshifting said:
Sounds like they are gonna throw "Terrans" in there. It doesn't bother me but it is a bit unwieldy. Starcraft II: Wings of Liberty is fine, Starcraft II Trilogy: Terrans - Wings of Liberty, part 1 of 3 is not.

I was hoping that Starcraft II's box art would be a homage to Starcraft's box art. I was imagining just the simple Starcraft II logo on the box with Jim Raynor, Kerrigan and Zeratul heads under the logo.
 
Akia said:
I was hoping that Starcraft II's box art would be a homage to Starcraft's box art. I was imagining just the simple Starcraft II logo on the box with Jim Raynor, Kerrigan and Zeratul heads under the logo.

They could still do that. Just with two supporting characters on the side of the main character
 
Question: Are some of you guys really so eager to find out what happens to the 3 races simultaneously that you're willing wait another year or two before being able to play the game?
 
Halycon said:
Question: Are you guys really so eager to find out what happens to the 3 races simultaneously that you're willing wait another year or so before being able to play Starcraft 2?

People are just bitching for the sake of bitching. This thread needs a joke title, something like "omg the sky is falling-age" just to attempt to convey the amount of over reaction contained within.
 
fatty said:
Let's take a little look at this thread, shall we?

Thanks for the quick summary. I just read about this, and can now go back to watching Football without having to read 14 pages of bitching.

In my opinion, 1 game per race is fine completely depending on pricing. If they end up being $50-60 a piece, then I might just buy one "pack" (coinflip between Terran and Zerg) and get on with the multiplayer. If they come out to totaling $60-70, I would bite.

Ball is in your court Blizzard.
 
Halycon said:
Question: Are some of you guys really so eager to find out what happens to the 3 races simultaneously that you're willing wait another year or two before being able to play the game?

Obviously. Thats part of the reason people are complaining
 
Halycon said:
Question: Are some of you guys really so eager to find out what happens to the 3 races simultaneously that you're willing wait another year or two before being able to play the game?

My only concern is as to how to pull off the stunt to be ACTUALLY interested after already knowing the main, pivotal points of the story.
Well, if anyone can do it, Blizzard can. Will be interesting to see how this turns out.
 
Halycon said:
Question: Are some of you guys really so eager to find out what happens to the 3 races simultaneously that you're willing wait another year or two before being able to play the game?

The thing is, games like this used to come with multiple campaigns at a stadard price. Now we will get each campaign at probably full price or close to it and a lot later.

All for the sake of them doing more cutscenes? Really, CG is not where they should spend their time...
 
Someone on GAF has to fight the system. Be a rebel. Wait for the Protoss SC2 package to come out, and then play the entire story backwards! Play Protoss, then Zerg, then Terran! There you go, be a badass and show Blizzard how its done!
 
andydumi said:
The thing is, games like this used to come with multiple campaigns at a stadard price. Now we will get each campaign at probably full price or close to it and a lot later.

All for the sake of them doing more cutscenes? Really, CG is not where they should spend their time...
what
 
Zzoram said:
No. Every Korean and top foreigner to get their hands on it has complained it's too easy, and that the new engine severely limits cute micro tricks. There have been a few complains about team colours not being as easily distinguishable and units being hard to spot in a crowd, especially in low resolution VOD or streaming form (the way all non-Koreans watch Korean pros). Blizzard said they are working on "breaking" their engine to allow for things like muta micro, but as of this Blizzcon build, they are still not successful.

The goal is to make this possible again in Starcraft II, but so far it's looking bad. Here's a 1 minute clip of mutalisk micro:

http://www.youtube.com/watch?v=HJVait72LOU&feature=related

That technique revolutionized the way Zerg play. When mutalisks can be glitched into moving as a stack like that, it is harder to focus fire the weak ones. By microing quick swoops in and out to let them take a shot at a marine, they can kill it in one hit and be turning around the instant after they shoot (takes timing and practice). When they return, the marines reacquire random targets in the bunch, instead of continuing to fire on the same one, and you can't order them to pick on the weak one since you can't really select it out of the bunch. It also allows mutalisks to fire while moving, which they normally do not do. This technique, with proper timing and good angles (angle that lets you hit a marine but the minimum number of marines can shoot you), Zerg players can really slow down a Terran, or outright destroy an inferior player. It is a technique that requires great skill to pull off, and my Zerg playing friend has tried for months to do it decently with little success.

The difficulty is making air units capable of that type of micro again, without making it the default attack mode, so that it requires skill to pull off.

You do realise that the pro players of Starcraft II will make new tactics and learn new techniques? There will be things that are totally different in Starcraft II when compared with Starcraft and this will make the pro players find those techniques and strategies. Depending on your stance this can be a great thing or a terrible thing.

The competition will change far more rapidly than Starcraft as the game isn't as well known, which on one hand is great because you get to see new things being tried and refined, which I find far more interesting as it shows a great tactition rather than players with perfect execution. Then again if you are all about the skill of one player vesus the skill of another then Starcraft II will take a while to get to that place as it always takes time for the amount of new tactics to be reduced to a place where they are no longer surprising enough to make the opponent be confused and not know what to do.
 
For some reason, at highest competitive play, every competitive game is not about playing the game. Competitive street fighter isn't about fighting, it's about space control. Competitive SSB Melee isn't about fighting, reacting, or improvising, it's about technique use and mind games. Competitive Starcraft ended up being more about interface control then strategy. Competitive TF ended up being about being able to move through the environment faster than the other guys and surviving, not winning fights.



Not making a value judgment here, it's just an odd thing.. but I will say that if they can make the game about strategy and not about interface control, that's good. Anything that they can do to remove a 'filter' between the player and the game, is a good change. The people crying about removing things like multi building select- those people need to realize that the game that they're good at isn't Starcraft. It's called Starcraft, launched from Starcraft, and gives you an advantage while playing Starcraft, but what they're actually good at is manipulating the Starcraft interface.


You know, I once beat a guy in Age of Empires by actually tricking him? We were on a large island map, and I sent small forces of triremes, getting him to build up his water forces, while I was building up a huge land force. When I rolled over him with my huge land army he basically had nothing on land: I got him to expect a water attack.
 
webrunner said:
For some reason, at highest competitive play, every competitive game is not about playing the game. Competitive street fighter isn't about fighting, it's about space control. Competitive SSB Melee isn't about fighting, reacting, or improvising, it's about technique use and mind games. Competitive Starcraft ended up being more about interface control then strategy. Competitive TF ended up being about being able to move through the environment faster than the other guys and surviving, not winning fights.



Not making a value judgment here, it's just an odd thing.. but I will say that if they can make the game about strategy and not about interface control, that's good. Anything that they can do to remove a 'filter' between the player and the game, is a good change. The people crying about removing things like multi building select- those people need to realize that the game that they're good at isn't Starcraft. It's called Starcraft, launched from Starcraft, and gives you an advantage while playing Starcraft, but what they're actually good at is manipulating the Starcraft interface.


You know, I once beat a guy in Age of Empires by actually tricking him? We were on a large island map, and I sent small forces of triremes, getting him to build up his water forces, while I was building up a huge land force. When I rolled over him with my huge land army he basically had nothing on land: I got him to expect a water attack.

I get what you are saying, but Starcraft is about more than just control. That's just an important element of it. Mind games and odd/risky strategies are a HUGE factor, and people are always trying to trick each other with faking one strategy and doing another. Even when they meet before a match, they'll say things to psych each other out. It's like when Flash surprisingly dominated Stork in the GSI finals with an unusual fast armory goliath build, into a fast 2/1 push, and won 3:0 when the map Katrina had statistics and terrain favouring Protoss wins, that was due to a new strategy being used to adapt to the unique challenges of the map. Then the following month in the OSL finals when Flash met Stork again, Flash told Stork that he was going to embarass him on Katrina yet again. Stork had apparently prepared a counter to that strategy, so when they played Katrina in their 2nd game, he did a 14 nexus fast expand, but Flash bunker rushed him. From his face, you could tell Stork's spirit was broken, and he ended up losing the title yet again.

Now relatively standard Terran vs Protoss build options like FD (Fake Double) originate to the earlier days of Starcraft. Back then, many Terrans would go double factory and push against Protoss early while they did a 1 gate fast expand, and usually win due to vulture mine and tank micro. Protoss adapted into a 2 gate ranged dragoon to stop it, delaying their fast expand, but putting Terran at an economic disadvantage when the push failed. Later on, Terrans would make enough units to fake a double factory push off of one factory, and start their expansion during that time. It would push Protoss back into a defensive posture, without overcommitting the troops to a real engagement.
 
andydumi said:
The thing is, games like this used to come with multiple campaigns at a stadard price.

Actually, those "multiple campaigns" were 1/3rd the length of just one of these campaigns. So you were fucked over back then and you didn't even realize it, and are still too dense to realize it apparently. Starcraft 2's campaigns are packed with 3x the content of the originals.
 
Minsc said:
Actually, those "multiple campaigns" were 1/3rd the length of just one of these campaigns. So you were fucked over back then and you didn't even realize it, and are still too dense to realize it apparently. Starcraft 2's campaigns are packed with 3x the content of the originals.

Not necessarily. In StarCraft you got thirty missions, in Wings of Liberty you get 26-30 if you do everything. That's according to that bald guy at Blizzcon, I didn't make it up. Thanks to the branching campaign it seems likely you'll play through the campaign experiencing less than thirty missions and regardless of the banching you do get funneled to a linear end game.
 
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