MisterAnderson said:
Damn girl
MisterAnderson said:
TheKingsCrown said:Has ANYONE from blizzard given an indication for the release date for Terran: Wings of Liberty
TheKingsCrown said:Has ANYONE from blizzard given an indication for the release date for Terran: Wings of Liberty
mr stroke said:
would it be crazy to think Summer 09?
mr stroke said:
would it be crazy to think Summer 09?
Akia said:I think Holiday 2009 is more realistic because they're going to want to get a head start on the Zerg Campaign before releasing the Terran Campaign. So that there is not a 2 year gap between the release of the Terran and Zerg campaigns. Since they are breaking the game up now they know that they have to release the Terran campaign before 2010 in order to keep the fans happy.
Makes sense, right?
GenericPseudonym said:It disgusts me to think that it would take Blizzard two years to make a Zerg campaign when in relaity it should a) Have already been started b)The gameplay is already set in stone and c)They've already had five years.
MisterAnderson said:Yeah what are they thinking trying to make quality games? Disgusting.
Zzoram said:I have an uncle in the software industry, and when I tell him how much games cost he always seems so shocked. He tells me they are a steal compared to other software, and he's right.
Pop On Arrival said:Man, this just reassures that Warcraft IV isn't even on their table yet. How long must I wait?![]()
Big-E said:Dude, come on now. We all want quality games but this is getting ridiculous now if the first part of Starcraft 2 is late 2009.
MisterAnderson said:Yeah what are they thinking trying to make quality games? Disgusting.
Big-E said:Dude, come on now. We all want quality games but this is getting ridiculous now if the first part of Starcraft 2 is late 2009.
GenericPseudonym said:Let's not be stupid. Four years is the amount of time it takes to make a big and polished game.
If Blizzard's management are stupid then they gotta be the richiest, smartests,most successful retards I've ever seen.GenericPseudonym said:a six year development cycle for one third of SC2 and over a year for the other parts makes me seriously doubt Blizzard's management style.
Mindlog said:The 'glitch' became a crucial part of upper level gameplay. There's no problem learning from that heritage and trying to carry the torch instead of trying to kill it. Some games just take on a life of their own after the community gets a hold of it and are arguably made much better. If you believe that muta-micro negates strategy... well then I admire your ability to ignore everything else the player is doing/has done to give him the chance to spend a little bit of time out in the field and away from his base.
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Mister Chef said:If Blizzard's management are stupid then they gotta be the richiest, smartests,most successful retards I've ever seen.
Halvie said:We will be able to play multiplayer with all three races with just the terran game right?
MisterAnderson said:Blizzard clearly has a different management style than most other companies. And this is why their games always kick ass. I'm not about to moan, bitch, and try to cramp their style when I want Starcraft 2 to be the best game possible. I trust in Blizzard 100% to deliver, which is more than I can say for any other game studio.
MisterAnderson said:Blizzard clearly has a different management style than most other companies. And this is why their games always kick ass. I'm not about to moan, bitch, and try to cramp their style when I want Starcraft 2 to be the best game possible. I trust in Blizzard 100% to deliver, which is more than I can say for any other game studio.
JasonUresti said:Yes, thats exactly what I didn't say. Nice job at being so ready to respond with scorn and sarcasm.
My point, which seemed fairly clear, was that its ok for Blizzard to not break a 3-D engine in order for it function like a 2-D one, so that players could continue using a glitch from the first game that was only usable because of Starcraft's engine. There will doubtlessly be new exploits and skills available in the second game, it is a new game after all.
GenericPseudonym said:I hated WarCraft 3.
GenericPseudonym said:I hated WarCraft 3.
I've noticed that about RTS games as well. I think reviewers are getting a case of severe genre fatigue. It's going to be interesting to see how the flashier and more action oriented DoW II will affect how reviewers receive the more traditional SC2. Company of Heroes changed the expectations for the genre quite a bit.Minsc said:There's a lot more content in this game than most other releases coming out, and Blizzard is nuts when it comes to polish and balance, best in the industry probably. These days you're lucky if you get 15 hours single player gameplay for $60.
Even Dawn of War's great single player, 1 race campaign was a mere 10 or so levels. This is much, much more ambitious, and should easily surpass the original's content despite being 1 race.
Great news about having mini-tutorial single player levels for the other races too.
I'd be absolutely shocked if this game didn't get above a 90% average ranking, it will probably pass 95% or come very close, which I don't think is too common for RTS games.
GenericPseudonym said:I hated WarCraft 3.
ZealousD said:Warcraft 3 is only a bad game if you were expecting perfection.
I think it's a lesser game than Starcraft to be sure, but a bad game it is not.
MisterAnderson said:Valve is a close 2nd to me, forgot about them![]()
Whoa now.GenericPseudonym said:I didn't enjoy the lack of direction. The inclusion of heroes, creeps and upkeep made it a pretty crappy RTS. The fact that an RTS was still at the core made it a poor RPG, and the lack of cutscenes only contributed to a poorer story and what felt like a cheaper experience than SC storywise.
Also you have to add in that the Night Elves were such an unlikeable and boring race that it made the end game a real drag.
I know that this is not the case, but WarCraft 3 felt to me to be very transitional, an attempt to turn an RTS into an RPS (Role Playing Strategy) which thanks to WoW turned into a fully formed RPG.
TheOneGuy said:Whoa now.
Warcraft 3 is awesome. ;_;
TheOneGuy said:I'm all for trying new things, rather than sticking to the same tired formula over and over. Indeed, I was wary about Starcraft 2 until the trilogy announcement when they stated their intent to make each campaign feel just a little bit differently. Diablo 3 I was fine with from the beginning because of the first gameplay video -- complete with awesome boss fight.
Warcraft 3 is awesome. Different. But awesome nonetheless. You consider it "ruining" the game. I consider it "enhancing" the game. It's also not "dumbing down" the game. It's "making it different." Being blinded by nostalgia hurts sometimes.
If you want to play Warcraft II or Starcraft, go back and play those games. There's no point in making a game if it's going to be the exact same as its predecessor except with updated graphics.
However, some units will now be unique to the campaigns and will not be playable in multiplayer.
G-Pink said:Well, I haven't had the time to look through this thread, but the one thing that sticks out for me is this:
What? So you're going to cocktease us with these one time units, and not let us play with them in the multiplayer? They better be just talking about Hero units.
TheOneGuy said:I'm all for trying new things, rather than sticking to the same tired formula over and over. Indeed, I was wary about Starcraft 2 until the trilogy announcement when they stated their intent to make each campaign feel just a little bit differently. Diablo 3 I was fine with from the beginning because of the first gameplay video -- complete with awesome boss fight.
Warcraft 3 is awesome. Different. But awesome nonetheless. You consider it "ruining" the game. I consider it "enhancing" the game. It's also not "dumbing down" the game. It's "making it different." Being blinded by nostalgia hurts sometimes.
If you want to play Warcraft II or Starcraft, go back and play those games. There's no point in making a game if it's going to be the exact same as its predecessor except with updated graphics.
Zzoram said:Campaign is free to use tons of non-multiplayer units, and the benefit of this is that the map editor will have tons more units and animations to work with for creating a DOTA type game.
"Kerrigan rush kekekekekekekeke ^_^"G-Pink said:Well, I haven't had the time to look through this thread, but the one thing that sticks out for me is this:
What? So you're going to cocktease us with these one time units, and not let us play with them in the multiplayer? They better be just talking about Hero units.
Gwanatu T said:I beg to differ. Warcraft 3 was a quality game no doubt, but I felt like it completely ruined the series by attempting to change the game into an RPG-lite with RTS elements. The dumbing down of the maximum allowed units and the absolute emphasis on needing leveled up hero units downright ruins any good elements the RTS portion of the game had going for it. I was ecstatic to find that they didn't ruin Starcraft 2 in such a manner, and honestly I'm glad Blizzard is going this route. This gives us the MP portion of the game earlier, which honestly is why the game will last another 10+ years like it's predecessor has, and throughout our time playing MP we'll get some seriously epic, incredible SP gaming that only Blizzard has consistently delivered throughout the years.
Stop putting words in my mouth. I said no such thing.HK-47 said:Its called refining and improving. Innovation isnt always better.
That's a shame. I am by no means saying Warcraft 3 is perfect. It was clearly flawed -- as often happens with new ideas. But it's still good. A sequel would only improve on that and make it better.It's pretty clear that myself and others of my opinion here are in the minority, at least judging by sales and the current population of WC3 servers, but we'll just have to agree to disagree here. I think Starcraft 2 has proven that you can take an existing formula and just improve upon it without changing it's core gameplay in the way Warcraft 3 did. I'm wondering how WC4 will fare, because if they hold over WC3 gameplay I definitely will continue to play Starcraft 2.
TheOneGuy said:I'm referring to the type of people who proclaim Starcraft's perfection, and then ask for the exact same game, but prettier. There's no point to that. Sort of my fault, though, I didn't mean to be so accusational.
No, no, no! It's definitely not saying that! I'm completely failing at getting my point across aren't I. My thoughts are all muddled and unclear.Gwanatu T said:I'm not sure about everyone else, but Starcraft 2 is hardly anything than Starcraft but prettier.
TheOneGuy said:Stop putting words in my mouth. I said no such thing.
I'm referring to the type of people who proclaim Starcraft's perfection, and then ask for the exact same game, but prettier. There's no point to that. Sort of my fault, though, I didn't mean to be so accusational.
Plus, with Starcraft and Warcraft, they were already both RTS. What's the point in keeping both series following the same mold? Gotta differentiate 'em in more ways than just theme. EDIT: What dude above me said. d:
Also see: Relic, with Dawn of War and Company of Heroes.
That's a shame. I am by no means saying Warcraft 3 is perfect. It was clearly flawed -- as often happens with new ideas. But it's still good. A sequel would only improve on that and make it better.