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Starfield passes 10 million players

Congrats! Well deserved! 👏🥳

It's still all I'm playing and I started at the early access launch. I'm on my second playthrough now, first one took me 81 hours. It's not the game I thought it would be but it's something else and I'm having more fun than I thought I would have.
 
Man, Microsoft is working overtime with astroturfing on this forum. It was nice 20 years ago when forums weren't 50% advertising posts.

The Big Lebowski What GIF by MOODMAN


Are we seeing the same forum lately?
 
The game could have 50 million units sold and 10 million online this second and GAF would say the numbers are fake and the 10 million were all bots.
Or that gamepass users don't count. I mean lets be honest here, it doesn't matter what it does.
Don't worry about it, it's just bottom of the barrel platform warrior noise.

Plus, I don't see why players is a bad metric. A sale just means I have yet another game on my backlog. 🤷‍♂️
10 million players actually show something meaningful imo, means 10 million people has already been interested enough to install the game and start playing it, doesn't matter if they stopped after mining the first rock, it's still big for a new IP. 👍
 
We know that the game is dropping fast on Steam.

We know that the game is dropping fast on the charts.

We know also know that a large number of 'players' didn't even reach space.

But sure, congrats to Microsoft and Bethesda for this massive success.

a9a56352b361493b95baeb5edc5716e5.gif
 
We know that the game is dropping fast on Steam.

We know that the game is dropping fast on the charts.

We know also know that a large number of 'players' didn't even reach space.

But sure, congrats to Microsoft and Bethesda for this massive success.

a9a56352b361493b95baeb5edc5716e5.gif
We really have reached TLOU2 levels of fuckery.

Every thread must paint the game as a failure.
Every piece of news must be spun to paint the game as a failure.
Everyone who enjoyed it must be lying.
Everyone who says otherwise must be dismissed.
The game must fail.
 
People playing the game. There can't be anymore applicable metric than how many individual people have played the game.
I mean, you would have to be pretty dim to not understand what 10 million players means. If you don't, then it means 10 million people have loaded up the game and started playing it.
And if you don't know, that's wildly successful.

Ok make it free to play on all platform to increase the player count. Wildly successful you said.
 
We really have reached TLOU2 levels of fuckery.

Every thread must paint the game as a failure.
Every piece of news must be spun to paint the game as a failure.
Everyone who enjoyed it must be lying.
Everyone who says otherwise must be dismissed.
The game must fail.


That's not even the funniest part, the same user a few days ago:



91SZIRu.jpg





We're seeing real time goal post shifting, only possible via creation engine 2.
 
Ok make it free to play on all platform to increase the player count. Wildly successful you said.
Free? People are paying $15 a month to play it. MS pulls in around 4 billion a year in subscriptions. That's half the cost of Zenimax each year. Starfield cost 200 million to make, so if 10 million Gamepass subscribers pay for only 2 months of GP to play it, and then leave, that makes Bethesda 100 million in profits.

We recently saw some of the costs of putting games on GP, so yeah, MS is happy.

Only a butt hurt, salty fanboy wouldn't be happy that Starfield is doing well.
 
Well deserved! Game is absolutely my favorite BGS game ever. Finished the main story after 80 hours a few days ago and it really makes you think... Started NG+ but I went back to an old save because I missed the crew lol... For me it started at 8/10 by the time I rolled the credits it's a 10/10 for me.
 
Best faction quest chain as an evil character. THE BEST!

I am hoping that on new game plus I can do a full evil playthrough and its just erased on my next game plus.

I can't stop myself from being a goodie two shoes on my initial playthrough.
 
Man, Microsoft is working overtime with astroturfing on this forum. It was nice 20 years ago when forums weren't 50% advertising posts.

You joined 4 years ago.... who's alt are you and are you OK?

On this note, I think this game is the best MC rated game of 83 i've ever played.

Shit, sorry...84 its gone up a point...until edge lands lol
 
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We know that the game is dropping fast on Steam.

We know that the game is dropping fast on the charts.

We know also know that a large number of 'players' didn't even reach space.

But sure, congrats to Microsoft and Bethesda for this massive success.

a9a56352b361493b95baeb5edc5716e5.gif
I love the use of « we » like there's some form of hive collective deciding what reality is.
 
People playing the game. There can't be anymore applicable metric than how many individual people have played the game.
I mean, you would have to be pretty dim to not understand what 10 million players means. If you don't, then it means 10 million people have loaded up the game and started playing it.
And if you don't know, that's wildly successful.

What's wildly successful is profitability. Microsoft never shows us those numbers, so we can only conclude it isn't good 🤔
 
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Bullshit, that's not Bethesda's biggest launch.

Fallout 4 distributed 12M copies on day one, driving up to $750M in revenue regardless of whether the stores then sold all those copies to consumers or not.

That's what success looks like. They brought in roughly four times the money it costed them to make that game.

10 million Starfield players in either two or three weeks (depending on whether you count the early access period or not) is a very poor performance because it paints the Game Pass attachment rate at around ~25% out of a +25M subscriber base.

What are those 15M subscribers that have not given Starfield a chance even thinking? Do they really have anything better to do than to check out one of the biggest and most mediatical games released in the last couple of years?

Regardless of the answer, it doesn't change the fact that they did not engage with Starfield at all, which is very concerning given how I can count with the fingers of one hand the other titles in the industry with the potential to be bigger than a singleplayer Bethesda RPG in terms of mainstream relevance.
I think they'd know if it's the biggest, try harder 😉
 
We really have reached TLOU2 levels of fuckery.

Every thread must paint the game as a failure.
Every piece of news must be spun to paint the game as a failure.
Everyone who enjoyed it must be lying.
Everyone who says otherwise must be dismissed.
The game must fail.

It's not a failure in the sense it doesn't have big numbers and didn't generate hundreds of millions in revenue. It's a failure because it didn't meet the level a game costing as much as it did to make, and was hyped to the heavens by everyone on the Xbox side, needed to achieve.

There were people on this forum saying the game would beat BG3's Steam player numbers and only a troll would say otherwise. In reality BG3 humbled Starfield. Another said that any less than 800k daily players on Steam would be a disaster. It only hit 330k briefly. If 799k is a disaster then what is 330k?
 
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But how many romanced Andreja
So wanted to. Then I found out she had a belief system similar to
Islamic extremism
. Truly off putting.

Now I'm almost going gay because of the lack of female options. First game ever to fail so bad with females, that I'm pushed over the edge.
 
Free? People are paying $15 a month to play it. MS pulls in around 4 billion a year in subscriptions. That's half the cost of Zenimax each year. Starfield cost 200 million to make, so if 10 million Gamepass subscribers pay for only 2 months of GP to play it, and then leave, that makes Bethesda 100 million in profits.

We recently saw some of the costs of putting games on GP, so yeah, MS is happy.

Only a butt hurt, salty fanboy wouldn't be happy that Starfield is doing well.
People are not paying $15 a month to play Starfield. People are paying $15 $17 a month to have rental access to all Game Pass games. Attributing all that revenue to just one game is blatantly incorrect.
 
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So wanted to. Then I found out she had a belief system similar to
Islamic extremism
. Truly off putting.

Now I'm almost going gay because of the lack of female options. First game ever to fail so bad with females, that I'm pushed over the edge.
"I'm not gay, it's the lack of good female characters that makes me want to blow Sam Coe till he reaches Uranus"
 
Player numbers like this really fail to impress me, especially when you consider that only 56% of Xbox users actually got the join Constellation achievement.

I'm far more interested in seeing how this game boosts hardware and Game Pass sales.
 
Nice, I've heard it's good. I have such a love/hate relationship with Bethesda and their games lol. I'd probably play this for 200 hours then say I hated every minute of it. Their games have some kind of magic, but they're all like copies of the same magical turd.

Ultimately, I will probably buy an Xbox for this and/or one of their other games. Can't resist that filthy turd magic.
 
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Loading the game up once counts no matter how long you play. Do they track uninstalls too? I assume this is unique players and unique launches. So much wrong with this metric eotjer wau, it sounds like great spin though that the casual audience will eat up. I think my household might account for 4 or 5 of those millions, but no one kept playing. Glad people are enjoying the game.
 
Do these numbers count players using the same console? I'm always confused when companies announce metrics like this. It's still pretty good none the less.
 
The game could have 50 million units sold and 10 million online this second and GAF would say the numbers are fake and the 10 million were all bots.
Or that gamepass users don't count. I mean lets be honest here, it doesn't matter what it does.
Exactly!
 
It seems more and more people take it really hard that not only is Starfield successfull, but it's also an amazing game that people seem to enjoy. I know I do.
 
What's wildly successful is profitability. Microsoft never shows us those numbers, so we can only conclude it isn't good.
Show you what numbers? They just have you the number 10 million.
Every year they release their financial statements for their investors, and most importantly, if it was a losing money buisness, do you really think MS would have just made the largest allotment of aquisition money for it?
MS has all the money in the world, and if ABK goes through they will own the most valuable collection of gaming IPs by a long, long way.
 
Free? People are paying $15 a month to play it. MS pulls in around 4 billion a year in subscriptions. That's half the cost of Zenimax each year. Starfield cost 200 million to make, so if 10 million Gamepass subscribers pay for only 2 months of GP to play it, and then leave, that makes Bethesda 100 million in profits.

We recently saw some of the costs of putting games on GP, so yeah, MS is happy.

Only a butt hurt, salty fanboy wouldn't be happy that Starfield is doing well.

Provide the receipts on the success of Gamepass. You said it's wildly successful so how much profit did MS make? oops, it's just revenue. Another case of tales from your ass.

Bethesda 100 million in profits.

I need the source on how much profit they made, as you claimed with confidence :messenger_beaming:
 
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Show you what numbers? They just have you the number 10 million.
Every year they release their financial statements for their investors, and most importantly, if it was a losing money buisness, do you really think MS would have just made the largest allotment of aquisition money for it?
MS has all the money in the world, and if ABK goes through they will own the most valuable collection of gaming IPs by a long, long way.

Cost of game pass, acquisitions, developing Starfield, Redfall etc. and then show how much profit is left after that. My guess, not a penny.

I know Microsoft as a whole is profitable but Xbox isn't, it's being subsidised endlessly. It is a public company, where are the exact precise figures.

MS are allotting money to it in the hope it eventually pays off, not that it is paying off now. They are trying to brute force monopolise the industry and are happy to eat the losses in the short to medium term to do so.
 
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It's not a failure in the sense it doesn't have big numbers and didn't generate hundreds of millions in revenue. It's a failure because it didn't meet the level a game costing as much as it did to make, and was hyped to the heavens by everyone on the Xbox side, needed to achieve.

There were people on this forum saying the game would beat BG3's Steam player numbers and only a troll would say otherwise. In reality BG3 humbled Starfield. Another said that any less than 800k daily players on Steam would be a disaster. It only hit 330k briefly. If 799k is a disaster then what is 330k?
How much did it cost?
 
The game could have 50 million units sold and 10 million online this second and GAF would say the numbers are fake and the 10 million were all bots.
Or that gamepass users don't count. I mean lets be honest here, it doesn't matter what it does.

It's easy to estimate if a game is successful based on units sold.

Player count? That's a totally different story. Microsoft boasted about 20 million players on Halo Infinite, but in the end, the game performed below their expectations. And what about the over 3 million players from Outriders with the help of Game Pass? The game bombed.

A free-to-play could have 30 million players in a week, but if 90% of the people dropped the game 3 weeks later, then that 30 million number would have meant nothing.

The player count is not going to determine the game's success, it's always going to be how much money it generates through game pass and physical sales and how much is it going to help increase the growth of the service.
 
It's easy to estimate if a game is successful based on units sold.

Player count? That's a totally different story. Microsoft boasted about 20 million players on Halo Infinite, but in the end, the game performed below their expectations. And what about the over 3 million players from Outriders with the help of Game Pass? The game bombed.

A free-to-play could have 30 million players in a week, but if 90% of the people dropped the game 3 weeks later, then that 30 million number would have meant nothing.

The player count is not going to determine the game's success, it's always going to be how much money it generates through game pass and physical sales and how much is it going to help increase the growth of the service.
And this is exactly what's happening here. The "players" numbers are constantly decreasing.

iqOdlhL.jpg


There are more players currently playing GTA 5 and Naraka Bladepoint than Starfield.
 
And this is exactly what's happening here. The "players" numbers are constantly decreasing.

iqOdlhL.jpg


There are more players currently playing GTA 5 and Naraka Bladepoint than Starfield.
And these are the people who bought the game, so at least from a financial point of view, they would have an incentive to get as much as possible for their money out of the game.
I don't even want to know how hard the drop is for GP-users.
 
It's better than using "revenue" to gauge popularity. 😂
because looking at how many people voted with their wallet to gauge the success of a commercial product is so yesterday---------

The narrative around anything gamepass gets dumber by the minute.
 
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