StreetsofBeige
Gold Member
Nicely done. In only two weeks too.
Seeing a lot of salty tears from these inexperienced miners in this thread alone.Get salt in your eye?
Man, Microsoft is working overtime with astroturfing on this forum. It was nice 20 years ago when forums weren't 50% advertising posts.
Whether it is all 10m or 8m or 1m, keeping their subscription active is the key to success. Games like this will do that. Doesn't matter if you think it's bullshit. They kept their subs to play this gameAnd that's why the "players" metric is bullshit.
Don't worry about it, it's just bottom of the barrel platform warrior noise.The game could have 50 million units sold and 10 million online this second and GAF would say the numbers are fake and the 10 million were all bots.
Or that gamepass users don't count. I mean lets be honest here, it doesn't matter what it does.
I subscribed to Gamepass PC the last week of August for 1 euro. I played about 7 hours of Starfield, now I have a few days left to renew the subscription but I'm not going to do it because it bores me a lot and I was quite disappointed. So there is more than 0%...0%
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News - Rumor - Microsoft has apparently eliminated the $1 Xbox Game Pass trial once again, just before the release of Starfield
Today: Earlier this month:www.neogaf.com
We know that the game is dropping fast on Steam.
We know that the game is dropping fast on the charts.
We know also know that a large number of 'players' didn't even reach space.
But sure, congrats to Microsoft and Bethesda for this massive success.
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We really have reached TLOU2 levels of fuckery.We know that the game is dropping fast on Steam.
We know that the game is dropping fast on the charts.
We know also know that a large number of 'players' didn't even reach space.
But sure, congrats to Microsoft and Bethesda for this massive success.
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People playing the game. There can't be anymore applicable metric than how many individual people have played the game.
I mean, you would have to be pretty dim to not understand what 10 million players means. If you don't, then it means 10 million people have loaded up the game and started playing it.
And if you don't know, that's wildly successful.
We really have reached TLOU2 levels of fuckery.
Every thread must paint the game as a failure.
Every piece of news must be spun to paint the game as a failure.
Everyone who enjoyed it must be lying.
Everyone who says otherwise must be dismissed.
The game must fail.
Free? People are paying $15 a month to play it. MS pulls in around 4 billion a year in subscriptions. That's half the cost of Zenimax each year. Starfield cost 200 million to make, so if 10 million Gamepass subscribers pay for only 2 months of GP to play it, and then leave, that makes Bethesda 100 million in profits.Ok make it free to play on all platform to increase the player count. Wildly successful you said.
Best faction quest chain as an evil character. THE BEST!
Best 4/10 I've ever played. As far as 4/10s go, it's a 10/10.The best bad game I've ever played
Man, Microsoft is working overtime with astroturfing on this forum. It was nice 20 years ago when forums weren't 50% advertising posts.
I love the use of « we » like there's some form of hive collective deciding what reality is.We know that the game is dropping fast on Steam.
We know that the game is dropping fast on the charts.
We know also know that a large number of 'players' didn't even reach space.
But sure, congrats to Microsoft and Bethesda for this massive success.
![]()
People playing the game. There can't be anymore applicable metric than how many individual people have played the game.
I mean, you would have to be pretty dim to not understand what 10 million players means. If you don't, then it means 10 million people have loaded up the game and started playing it.
And if you don't know, that's wildly successful.
I think they'd know if it's the biggest, try harderBullshit, that's not Bethesda's biggest launch.
Fallout 4 distributed 12M copies on day one, driving up to $750M in revenue regardless of whether the stores then sold all those copies to consumers or not.
That's what success looks like. They brought in roughly four times the money it costed them to make that game.
10 million Starfield players in either two or three weeks (depending on whether you count the early access period or not) is a very poor performance because it paints the Game Pass attachment rate at around ~25% out of a +25M subscriber base.
What are those 15M subscribers that have not given Starfield a chance even thinking? Do they really have anything better to do than to check out one of the biggest and most mediatical games released in the last couple of years?
Regardless of the answer, it doesn't change the fact that they did not engage with Starfield at all, which is very concerning given how I can count with the fingers of one hand the other titles in the industry with the potential to be bigger than a singleplayer Bethesda RPG in terms of mainstream relevance.
We really have reached TLOU2 levels of fuckery.
Every thread must paint the game as a failure.
Every piece of news must be spun to paint the game as a failure.
Everyone who enjoyed it must be lying.
Everyone who says otherwise must be dismissed.
The game must fail.
So wanted to. Then I found out she had a belief system similar toBut how many romanced Andreja
People are not paying $15 a month to play Starfield. People are payingFree? People are paying $15 a month to play it. MS pulls in around 4 billion a year in subscriptions. That's half the cost of Zenimax each year. Starfield cost 200 million to make, so if 10 million Gamepass subscribers pay for only 2 months of GP to play it, and then leave, that makes Bethesda 100 million in profits.
We recently saw some of the costs of putting games on GP, so yeah, MS is happy.
Only a butt hurt, salty fanboy wouldn't be happy that Starfield is doing well.
"I'm not gay, it's the lack of good female characters that makes me want to blow Sam Coe till he reaches Uranus"So wanted to. Then I found out she had a belief system similar to
. Truly off putting.Islamic extremism
Now I'm almost going gay because of the lack of female options. First game ever to fail so bad with females, that I'm pushed over the edge.
Exactly!The game could have 50 million units sold and 10 million online this second and GAF would say the numbers are fake and the 10 million were all bots.
Or that gamepass users don't count. I mean lets be honest here, it doesn't matter what it does.
The market has changed, now Starfield exists on a subscription service that make $230 million per month.
Show you what numbers? They just have you the number 10 million.What's wildly successful is profitability. Microsoft never shows us those numbers, so we can only conclude it isn't good.
Free? People are paying $15 a month to play it. MS pulls in around 4 billion a year in subscriptions. That's half the cost of Zenimax each year. Starfield cost 200 million to make, so if 10 million Gamepass subscribers pay for only 2 months of GP to play it, and then leave, that makes Bethesda 100 million in profits.
We recently saw some of the costs of putting games on GP, so yeah, MS is happy.
Only a butt hurt, salty fanboy wouldn't be happy that Starfield is doing well.
Bethesda 100 million in profits.
Show you what numbers? They just have you the number 10 million.
Every year they release their financial statements for their investors, and most importantly, if it was a losing money buisness, do you really think MS would have just made the largest allotment of aquisition money for it?
MS has all the money in the world, and if ABK goes through they will own the most valuable collection of gaming IPs by a long, long way.
How much did it cost?It's not a failure in the sense it doesn't have big numbers and didn't generate hundreds of millions in revenue. It's a failure because it didn't meet the level a game costing as much as it did to make, and was hyped to the heavens by everyone on the Xbox side, needed to achieve.
There were people on this forum saying the game would beat BG3's Steam player numbers and only a troll would say otherwise. In reality BG3 humbled Starfield. Another said that any less than 800k daily players on Steam would be a disaster. It only hit 330k briefly. If 799k is a disaster then what is 330k?
It's better than using "revenue" to gauge popularity.Ah yes the "players" metrics again....
The game could have 50 million units sold and 10 million online this second and GAF would say the numbers are fake and the 10 million were all bots.
Or that gamepass users don't count. I mean lets be honest here, it doesn't matter what it does.
And this is exactly what's happening here. The "players" numbers are constantly decreasing.It's easy to estimate if a game is successful based on units sold.
Player count? That's a totally different story. Microsoft boasted about 20 million players on Halo Infinite, but in the end, the game performed below their expectations. And what about the over 3 million players from Outriders with the help of Game Pass? The game bombed.
A free-to-play could have 30 million players in a week, but if 90% of the people dropped the game 3 weeks later, then that 30 million number would have meant nothing.
The player count is not going to determine the game's success, it's always going to be how much money it generates through game pass and physical sales and how much is it going to help increase the growth of the service.
And these are the people who bought the game, so at least from a financial point of view, they would have an incentive to get as much as possible for their money out of the game.And this is exactly what's happening here. The "players" numbers are constantly decreasing.
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There are more players currently playing GTA 5 and Naraka Bladepoint than Starfield.
How much did it cost?
because looking at how many people voted with their wallet to gauge the success of a commercial product is so yesterday---------It's better than using "revenue" to gauge popularity.![]()