Starfield
Member
This is a dump list of stuff that is possibly going to be in Starfield. Read cautiously with a grain of salt, we'll know the answer likely in a few months anyways:
No source. I'm not a leaker. In roughly a few weeks/months we will know the truth and compare.
- flyable ships but some level of leveling with the ship along with character, and trying to do it on the level of FTL You gather a crew and you upgrade it
- level scaling again like Skyrim, but done better. So certain areas will scale higher till you reach a certain level, then it will scale better to your level
- ship combat for Starfield
- Havok for character anims gone, remaking the character maker, like Skyrims with sliders but allow more complex sculpting. UI more like SkyUI
- racemenu has been looked at a lot
- ship customization (room based)
- ship destruction again similar to FTL meaning its room by room
- Each planets map will be roughly the size of Skyrim with one being a giant city hub world (New Atlantis)
- improved shooting over FO4 and Skyrim's dual-hand system makes a return
- modding tools make a return
- Space travel works with blinking around space like in the trailer, and a simple flight system,
- Hand Crafted worlds (with better procedual gen and better tools in general maps can be made real quick)
- Starfields combat relies on skills and augumentations (think Prey). Auguments are less Cyberpunk but more biotech, will have visual affects on the player. Players can get scars from battles
- organic levelling system like in Skyrim
- Dialogue framework is similiar to Skyrim with some updates
- RPG elements around your crew and ship
- no voiced protagonist
- Starfield's inventory system is again, similar to SkyUI (lists not grids)
- go exploring solo or with your crew, if youre not careful on your adventures crew can be killed
- settlement system is in
- allow players to have their own start, like the alternate start mod.
No source. I'm not a leaker. In roughly a few weeks/months we will know the truth and compare.
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