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Starfox Zero announced. Holiday 2015 [Campaign by Platinum Games]

So, there's quite a lot of people saying it looks like an N64 game.
Here's an N64 game :
xYnphx8.png
ukcqjjD.png

Here's another N64 game (apparently), same planet :
WNfFrxp.gif
tKUuDb3.gif

There's a catch though, one of them is running at 30fps, the other one at 60fps twice.
Yeah, I can't tell the difference between these two.
Welp ¯\_(ツ)_/¯
 
I really hope (and and I assume it is) it's because the game is still lacking polish, as Platinum is usually unmatched when it comes to audiovisual feedback and smooth gameplay "feel".

The game is clearly not finished.

Zoness area had still Kat Monroe's Star Fox 64 3DS model (flat colour, nos fur) without any mouth animation whatsover.
Im pretty sure Kat's design is still in the conceptual stage or finished but still not implemented (like a bunch of things in the game).

Seeing that clearly unfinished Kat actually made me happy because there seems theres a bunch of things still unfinished and they are going to change for good.

I know this is not gonna change though, but I would love if they emulated the kind of explosions you see with the miniature ship models in movies like star wars, that were clearly made with fireworks and sparks breaking a real model.
largee3qdd.gif
 
Game looks incredible. It also looks like a remake of Star Fox 2 mixed with Star Fox 64. The chicken walker is straight out of Star Fox 2.
I look forward to flying into fortresses and destroying the core and flying out triumphant.
 
Incase anyone missed it.

http://www.nintendoworldreport.com/news/40513/star-fox-zero-gyro-controls-will-be-optional

https://twitter.com/Nintendo/status/611053477029003267

NWR:

The tweet confirms that the same options will be in Star Fox Zero as in Splatoon, meaning the motion control can be disabled. It also mentions that the motion control is designed to give a sense of being connected to the Arwing in motion. The current E3 demo only has the motion, but the final version will have the choice.
 
Incase anyone missed it.

http://www.nintendoworldreport.com/news/40513/star-fox-zero-gyro-controls-will-be-optional

https://twitter.com/Nintendo/status/611053477029003267

NWR:

The tweet confirms that the same options will be in Star Fox Zero as in Splatoon, meaning the motion control can be disabled. It also mentions that the motion control is designed to give a sense of being connected to the Arwing in motion. The current E3 demo only has the motion, but the final version will have the choice.

I don't understand why people ever doubted it being optional, again, Slippy's in game dialogue pretty much gave it away.
 
I wonder if the main theme is by the same person who did TW101.

I'd like to think Yamaguchi, Kondoh, Kurokawa or Takizawa would never use such a hilariously awful flute synth, but the arrangement does sound very close to their Wonderful 101 score. Though it does still have a few similarities with Hajime Wakai's work - especially a few pieces in Skyward Sword as well as the other Starfox games he's done - so I wouldn't be surprised if he were at least collaborating with them.
 
I'd like to think Yamaguchi, Kondoh, Kurokawa or Takizawa would never use such a hilariously awful flute synth, but the arrangement does sound very close to their Wonderful 101 score. Though it does still have a few similarities with Hajime Wakai's work - especially a few pieces in Skyward Sword as well as the other Starfox games he's done - so I wouldn't be surprised if he were at least collaborating with them.

Wouldnt be surprised is the used a real orchestra like with Mario Galaxy and the themes we are hearing now are just placeholders. When Super Mario Galaxy 2 was shown for the first time, the music where just non orchetral placeholder versions (and we had the cry of people thinking they were going back to synth
 
So, there's quite a lot of people saying it looks like an N64 game.
Here's an N64 game :
xYnphx8.png
ukcqjjD.png

Here's another N64 game (apparently), same planet :
WNfFrxp.gif
tKUuDb3.gif

There's a catch though, one of them is running at 30fps, the other one at 60fps twice.
Yeah, I can't tell the difference between these two.
Welp ¯\_(ツ)_/¯

Really? Did anyone said it looks like a N64 Game?

It more looks like a Gamecube/Wii game in HD. Textures and Lighting are very Gamecube-y
 
Wouldnt be surprised is the used a real orchestra like with Mario Galaxy and the themes we are hearing now are just placeholders. When Super Mario Galaxy 2 was shown for the first time, the music where just non orchetral placeholder versions (and we had the cry of people thinking they were going back to synth

It's possible, but if Platinum is handling sound direction as well, it's likely that it'll remain synthesised. Okami, Bayonetta, The Wonderful 101 and Bayonetta 2 didn't use live instrumentation in the vast majority of cases even where the budget permitted it - the rationale provided was that it allowed flexibility to be able to change the score to better accommodate revisions late in development, at least according to Ueda. And if dynamic, reactive loops are a major part of the sound design here, as with Bayonetta 2 and Metal Gear Rising, they have further reason to forgo orchestration - assuming they've been given the budget for it in the first place.
 
It's possible, but if Platinum is handling sound direction as well, it's likely that it'll remain synthesised. Okami, Bayonetta, The Wonderful 101 and Bayonetta 2 didn't use live instrumentation in the vast majority of cases even where the budget permitted it - the rationale provided was that it allowed flexibility to be able to change the score to better accommodate revisions late in development, at least according to Ueda. And if dynamic, reactive loops are a major part of the sound design here, as with Bayonetta 2 and Metal Gear Rising, they have further reason to forgo orchestration - assuming they've been given the budget for it in the first place.

Well, Star Fox uses big scene music in the level, not reactive music (and in the stages we have seen it happens the same thing). Maybe Nintendo calls the shots on that one and we do get orchestral. Even like that, doesnt Mario galaxy has some reactive music (when you go underwater) and still uses orchestal?
 
People saying the game looks like N64 graphics are just trying to exaggerate and be dramatic.

It looks like an early 360 title to me. So far I've seen some great lighting but the textures and just overall density of the world is lackluster.
 
No matter how it hurts textures I'm glad Starfox is 60fps. The demo build must be old already, I assume they'll add more lightning effects at the very least.
 
The landmaster level in the desert looks so much better than the arwing levels that have been shown. Wonder why that is?

Likely because it takes place later in the campaign and, thus, is more challenging.

Meanwhile the Arwing levels shown so far have all been part of the opening set of levels.
 
I just played it and the weird thing about it was that you use both wiiu pad/screen and analogs. It felt awkward but in time will probably understand the choice. I really wanted to hear Slippy and pepps voice.
 
This looks better every time I see it! Graphics aren't that hot at the moment, but if every level looks like Titania when it launches I'll be very happy.

Getting hyped with some music from Assault:
Meteo
Star Wolf
 
Really? Did anyone said it looks like a N64 Game?

It more looks like a Gamecube/Wii game in HD. Textures and Lighting are very Gamecube-y

I am not a graphics whore by any means and even I think the Star Fox Zero graphics are a little weak.

With that said you must have forgotten how Gamecube games look. This looks way better. If you said Xbox 360 or PS3 you would have a point but not Gamecube.
 
It's possible, but if Platinum is handling sound direction as well, it's likely that it'll remain synthesised. Okami, Bayonetta, The Wonderful 101 and Bayonetta 2 didn't use live instrumentation in the vast majority of cases even where the budget permitted it - the rationale provided was that it allowed flexibility to be able to change the score to better accommodate revisions late in development, at least according to Ueda. And if dynamic, reactive loops are a major part of the sound design here, as with Bayonetta 2 and Metal Gear Rising, they have further reason to forgo orchestration - assuming they've been given the budget for it in the first place.

EAD always handles the sound work on their co-developed games.
 
I am not a graphics whore by any means and even I think the Star Fox Zero graphics are a little weak.

With that said you must have forgotten how Gamecube games look. This looks way better. If you said Xbox 360 or PS3 you would have a point but not Gamecube.

Yep haha. People really have some interestig theories about what games used to look like

Although this Isn't the strongest representation of a high end wii u game we've seen graphically, it certainly looks like a wii u game

People also forget It's Nintendo, they'll polish it up for final release.
 
What hurts the initial visual impression more than anything is a sense of emptiness in the opening level. People are greatly exaggerating when they say it looks like an N64 or even Gamecube game. But to be fair the visual cues for "old technology" tend to be sparse, empty levels with simple geometry.

The quality of textures and such in the Titania level is no different than the opening - it just has a lot going on and great lighting effects. One might assume the opening is purposefully meant to echo Starfox 64 and the look of it. Seems likely. But it might help if higher difficulties populate stages with way more enemies and a lot going on.

The "stealth" level with the copter is a prime example. It's interesting but there's almost nothing in the stage and little threat to the player. It seems like a partly built stage.
 
So, there's quite a lot of people saying it looks like an N64 game.
Here's an N64 game :
xYnphx8.png
ukcqjjD.png

Here's another N64 game (apparently), same planet :
WNfFrxp.gif
tKUuDb3.gif

There's a catch though, one of them is running at 30fps, the other one at 60fps twice.
Yeah, I can't tell the difference between these two.
Welp ¯_(ツ)_/¯
Lol. I think it's the similar angular models that trick your mind, but side by side the statement is hilarious.

EDIT: Similary to the LoZ N64 remakes on 3DS. When you watch the first trailer you think it looks identical to the N64 version, then you watch a comparison video and realise that literally everything has been improved while retaining the same graphical style.
 
This looks bad, Gamecube bad, but it's Star Fox. I'll take it.
Played 64 after someone commented Gummiship was based on that, and it's amazing.
 
Incase anyone missed it.

http://www.nintendoworldreport.com/news/40513/star-fox-zero-gyro-controls-will-be-optional

https://twitter.com/Nintendo/status/611053477029003267

NWR:

The tweet confirms that the same options will be in Star Fox Zero as in Splatoon, meaning the motion control can be disabled. It also mentions that the motion control is designed to give a sense of being connected to the Arwing in motion. The current E3 demo only has the motion, but the final version will have the choice.

So I can play this with Pro Controller? If not, it'll be a pass for me.
 


I find this really impressive. This level and Corneria looked best, some of the space levels looks a bit drab.

I think it'll get a lot of graphical polish over the coming months. The space levels desperately need some sort of particle work though.

Not really understanding the hate on the graphics.
 
I find this really impressive. This level and Corneria looked best, some of the space levels looks a bit drab.

I think it'll get a lot of graphical polish over the coming months. The space levels desperately need some sort of particle work though.

Not really understanding the hate on the graphics.
The only thing I don't like about the worm boss is that the environment doesn't react to its movements. Like, the base of it where it comes up from the ground is just flat and doesn't look good at all.
 
I was really pleased with everything I saw especially the treehouse footage. I always felt aiming was a bit of chore since the arwing made it hard to see stuff in front of it but the gamepad looks to solve that problem quite nicely. There also seems to be a lot of variety in how you approach things. Being able to fight that big ship as arwing and or transform into walker and land on the ship to attack the turrets was really neat and reminds of Robotech: Battlecry. Of course, being able to fly into the ship to destroy it is even cooler. From the way they were talking it also looks like you can get missiles to follow you into the ship and have them destroy it for as well. I'm really psyched for it.
 
I think they should get the Muppets for the commercials

they already paid the Jim Henson's company and the Muppet Show is returning on TV

CH0xM5DUcAA6-wk.jpg


This should be a game to push this Holiday
 
That footage from that off-screen video looked really fun. Glad the enemy ships actually catch fire and come crashing down in fancy explosions again. Assault's dogfights just looked so.... lame.

I somehow expected an early 2016 release, but holiday 2015 is even better.
 
The only thing I don't like about the worm boss is that the environment doesn't react to its movements. Like, the base of it where it comes up from the ground is just flat and doesn't look good at all.

I wonder how much they'll be able to polish up until launch. I expect a mid-late November release.

To obtain 60fps on TV and Gamepad, with fast load-times and lot's of enemies, I think certain things like physics and textures will be sacrificed.

I'm more worried about length and difficulty than I am presentation.
 
I wouldn't say it looks exactly like an n64 game. But the visual style certainly makes it look very faithful to the 64 game.
 
LINK

Probably posted on prior pages, but this sold me on the game.
(Terrible player though, not goin for combo's)

This game is pretty much the reason I got a Wii U.

They really need a good player to show off how to properly play the game.
That'll sell the game to people that don't know StarFox.
 
You've played it?

Sometimes game companies put out these things called "gameplay trailers." These trailers exist to sell the game in question, mainly by succinctly showing how the game plays.

Alternatively, the company might show a solid half-hour of gameplay with commentary for the potential consumer's viewing pleasure.

https://www.youtube.com/watch?v=33Sr-oa83VY
https://www.youtube.com/watch?v=k8ooyoMrstE

And yes, the gameplay looks pretty much like it has since the N64.
 
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