I'm getting a bit more into this, but there seems to be some fundamental things which just make it not very exciting.
- Is it me or is the audio pretty bad? It doesn't sound like a warzone or anything
- The normal shooting sucks. Your weapon is inaccurate and it seems to take whole clips to actually do some damage.
- As a result of above, most ground encounters result in melee kills.
- Melee is pretty boring. It doesn't have the meat of say, a Halo melee. It just feels automatic and detached.
- Why is there even a run button? There is no reason to walk for 99% of your time on the ground.
- Strictly for the beta (hopefully) but the lack of any real training or introduction is a pain
- The repair tool is neat, but it's placement is really odd. Same for many things actually
- Rift energy is easy to get. Almost too easy. After the first 2 minutes of gameplay, there is always enough to have built what you want. After that, there's little need for it outside of spawning vehicles
- If this is a small map, then they better do a job of making the big maps more populated. At the moment most of the time, the game map is empty bar the two bases (if CTF) or a central point (if TDM).
- Would love a sticky grenade ala Halo
- Laser defences (including the one in the bunkers) are idiotic. They should stop bullets, but from BOTH sides, not just one.
- Things are pretty hard to differentiate from afar