For some reason I have a feeling that the cool parts of the game have already been shown. I'm expecting a lot of tedium and repetition. Hopefully this irrational fear of mine is proved wrong.
My biggest fear is a lack of depth in the systems they've shown.
Like for example you can grow a garden to help contribute to a base that can sustain itself, but is it basically just "press A to build garden after you get the materials needed" and then that's it? I mean I'm not expecting Harvest freakin Moon here or anything, but I'd like to do a bit more in maintaining the garden and what I can grow instead of just pressing A to build it and then forget it while I work towards the next base feature that I just press A to build.