Snkfanatic
Banned
Where would buy eneloops in the US? Couldn't find it at gamestop online shop!
Amazon?
Heck even the Amazon labeled batteries are pretty great.
Where would buy eneloops in the US? Couldn't find it at gamestop online shop!
Thinking about it some more, maybe something like this would work:
You maintain the comfort of not having to extend/retract your thumb, but achieve a lower travel distance for X and A.
On the other hand, it may add a non-insignificant mental effort to already know which exact button you are going to press when you start moving your thumb, rather than simply having the general goal of moving it "to the buttons" in mind at that point.
Indeed. As I said in my first reply I actually think the current layout is pretty good.That would be kind of garbage for games where the focus will be on ABXY rather than the touchpad.
I have reasonably small hands, and after a period of adjustment (and figuring out the best way to hold the controller; some good suggestions in the controller community thread), I don't find the buttons to be in a bad spot at all. And if anything, I rather like the positioning now.How so? The thumb has to travel a longer distance to reach them at their current spot, especially the X.
I've drawn a picture:
The thumb may have to travel farther, but it's in a more comfortable range to reach.
It feels really natural to swivel your thumb left and right, and not as good to have to retract or extend it. At least in my experience.
I guess something like this would work:
But I don't know if it wouldn't be too easy to hit the wrong button that way.
I absolutely love mine! I happily used it throughout 90+ hours on Metal Gear Solid V, and now it's helping me through a Dark Souls 1 playthrough currently.
On the latter, I assigned one of the handle grip buttons to run, so I can easily move the camera about while sprinting away from enemies...I still usually get killed though gaaah
I really need to try out Dark Souls with a SC. I've always used 360 or Xbox One controller with all three games. But running with something other than a face button sounds great.
It's lovely. I've been doing my first playthrough with it, and it feels so natural. Having run as a grip helps you stay aware of your surroundings, since your thumb is free to move the camera. Also, it's one of the few games I've played that feels great with mouse-joystick. Can't recommend it enough.I really need to try out Dark Souls with a SC. I've always used 360 or Xbox One controller with all three games. But running with something other than a face button sounds great.
The biggest issue I had with the controller is how games that don't natively support it also won't support analog input like a regular controller, since it's acting as an interpreter for keyboard inputs.
The touchpad is just awful, an analogue stick is for the most part much more responsive and intuitive.
The fact that you have to fine tune the controller individually for every single game is also a major limitation. The Steam controller is about as far from "Plug and Play" as it gets, which is the opposite of what a good pad should be.
This can be done in settings, to an extent. It depends on the game. For example, I use an MGSV config that assigns the walking keys when the stick is tilted slightly, but adds the run button when the stick is pressed all the way. Or maybe it was adds a walk button. Either way, such things can be done.
I haven't explored too much, but there is also mode switching. It may be possible to set it up to act like an xbox stick by "switching modes" even if all the rest of the settings are to emulate keyboard and mouse. If this isn't a thing yet, then perhaps it will be in an update.
Where would buy eneloops in the US? Couldn't find it at gamestop online shop!
I've drawn a picture:
The thumb may have to travel farther, but it's in a more comfortable range to reach.
It feels really natural to swivel your thumb left and right, and not as good to have to retract or extend it. At least in my experience.
I guess something like this would work:
But I don't know if it wouldn't be too easy to hit the wrong button that way.
Thinking about it some more, maybe something like this would work:
You maintain the comfort of not having to extend/retract your thumb, but achieve a lower travel distance for X and A.
On the other hand, it may add a non-insignificant mental effort to already know which exact button you are going to press when you start moving your thumb, rather than simply having the general goal of moving it "to the buttons" in mind at that point.
In your top pic, labeling the buttons clockwise starting at top from 1-4, and labeling the bottom pic from top to bottom 1-4, in the top layout you can hit 1+2, 2+3, 3+4, and 4+1 at the same time with your thumb. That isn't possible on your bottom config, where you can hit 1+2, 2+3, and 3+4, but not 4+1.
With this one, labelling the buttons 1-4 top to bottom, you can hit 1+2, and 3+4, but not 2+3 or 4+1.