That game appeared on Steam before Pinball Arcade did.
Yep.
Yeah, game's subject matter aside it is kind of shitty to need to go through Greenlight for a game that got RETAIL certification. That's somewhat of a bitch on consoles, so that should be an instant pass here.If a game got through console certification (and in the case of Agarest, even got a retail release on Xbox 360), I especially don't think it should need to go through Greenlight.
A little bird told me that a remastered version with more levels as free dlc and other stuff like mac support might appear to steam soon =3
No, and last I checked I think the Greenlight entry hadn't even been updated in months, so maybe the company gave up on getting enough votes in a short enough time period to get it through.Has Shantae still not been Greenlit?
No, and last I checked I think the Greenlight entry hadn't even been updated in months, so maybe the company gave up on getting enough votes in a short enough time period ot get it through.
It's not like they made an actual effort in the first place, to be honest.No, and last I checked I think the Greenlight entry hadn't even been updated in months, so maybe the company gave up on getting enough votes in a short enough time period ot get it through.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=136433118"]Agarest: Generations of War now on Greenlight.[/URL]
I think it's pretty noteworthy, considering it's a console-only game developed by a relatively big Japanese studio.
Looks like Argarest is going to get Greenlit pretty quickly.
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Okay I see all these indie games always coming out and although they look good they never have any ratings on steam unlike regular games.
Are there any sites out there that review these games from the perspective of someone who plays lots of full retail release games and not just mobile and indie?
Same. According to a few reviews doesn't strike me as a good game and some of the art is quite cringe-worthy.Well I voted for it purely because I want Ghostlight to port something more worth while later.
huh?
Well that sucks, thanks a lot Greenlight
This is probably true unfortunately. Someone may have suggested that the company didn't have a PC port, and was just using Greenlight to see if there were enough votes to even pay for the porting cost. There may well have not been enough to justify it compared to iOS or whatnot.It's not like they made an actual effort in the first place, to be honest.
As morningbus (indirectly?) pointed, you can't expect to promote a game to a PC-centered community just slapping a trailer from the iPhone version, without any relevant detail or feature about how you are going to handle the port, and then expect to see people lining to sign just because they love you so much.This is probably true unfortunately. Someone may have suggested that the company didn't have a PC port, and was just using Greenlight to see if there were enough votes to even pay for the porting cost. There may well have not been enough to justify it compared to iOS or whatnot.
I'm not disagreeing. I think they could have done more on this. It makes me sad since I'd like to play Shantae, but I suspect the motivation was "let's put some minimal effort in and see if there's a ton of interest that would justify the expense".As morningbus (indirectly?) pointed, you can't expect to promote a game to a PC-centered community just slapping a trailer from the iPhone version, without any relevant detail or feature about how you are going to handle the port, and then expect to see people lining to sign just because they love you so much.
That, without even promoting the game anywhere else outside of Greenlight (not even a mail to RPS?).
In their last update from November they announced the game was in the top 100 and then not a single update, reminder or marketing push. Nothing.
If you are not even willing to invest shit in your own project, why should others do it, realistically?
Okay I see all these indie games always coming out and although they look good they never have any ratings on steam unlike regular games.
Are there any sites out there that review these games from the perspective of someone who plays lots of full retail release games and not just mobile and indie?
You can try TotalBiscuit on youtube.. other than that most sites focus on bigger games cause thats where the moneys at. :/
Man that really sucks. I really want to try some of these out but don't want to drop 10-15 bucks on something that isn't any good.
Well thats what these boards are for, everyone one of these indie games gets discussed here just search and see what people are saying about it.
I dont trust review sites are far as I can spit these days anyways.
What? Compile Heart is considered relatively big now?
Sure, if they're not talking about Idea Factory games I'd be interested.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=136433118"]Agarest: Generations of War now on Greenlight.[/URL]
I think it's pretty noteworthy, considering it's a console-only game developed by a relatively big Japanese studio.
I voted yes in case it somehow ends up bringing disgaea to PC.that garbage looks like the kind of thing I really dont want on Steam
it's a shame if the game underneath it is good or whatever but how could you even possibly ignore that aspect of it
ridiculous
You know, one of the things that bugs me about Greenlight is that it puts every game in constant competition due to the few slots available. Every time I see a game that looks intriguing/promising I have to think twice about saying yes as it could take a slot from something that I really want.
I think that it is kind of shitty of the Frozen Endzone devs to put their game on Greenlight if Valve would have accepted it outright. What do they really gain besides stroking their egos? When they are greenlit, they'll take a spot away from someone that really could use it. For the small developer, having your game on Steam could mean the difference between a successful career making games or having to give it up.
The developer of Incredipede, for instance, is a class act. When Valve accepted him because of his IGF nomination he was already within the top ten. He made sure that they removed him from the running so that he didn't take a slot that someone else could have used during the next round of approvals.
You know, one of the things that bugs me about Greenlight is that it puts every game in constant competition due to the few slots available. Every time I see a game that looks intriguing/promising I have to think twice about saying yes as it could take a slot from something that I really want.
I think that it is kind of shitty of the Frozen Endzone devs to put their game on Greenlight if Valve would have accepted it outright. What do they really gain besides stroking their egos? When they are greenlit, they'll take a spot away from someone that really could use it. For the small developer, having your game on Steam could mean the difference between a successful career making games or having to give it up.
The developer of Incredipede, for instance, is a class act. When Valve accepted him because of his IGF nomination he was already within the top ten. He made sure that they removed him from the running so that he didn't take a slot that someone else could have used during the next round of approvals.
It is kinda sad to see, that Games like Unepic and Escape Goat still arent greenlit, while some shitty 5-minute funny Surgeon Simulator got greenlit so fast, some generic F2P-Games or some F2P-MMo, the 1000th port of Dragons Lair...
Sometimes when I see what has been greenlight, it seems that about 20-30% of these Games have been greenlit, just because they are free. Another 20-30% because they already had a big fanbase.
And the other 40-50% because they are genuinely promising.
I hope e.g. that Agarest can finally get on Steam or even Higurashi. While there are some hidden-objective Games on Steam, iPhone-Apps like Cut the Rope and Angry Birds or even Revelations 2012 it really seems that some good Games are being forgotten.
Didnt Gabe said they wouldnt want the same situation like the Appstore? But right now it seems even more and more casual-Games and 08/15 F2P-Games/MMOs are being released on Steam while great Games need to go through Greenlight and in a lot of cases good Games do not even have the chance to see the light of the "Steam"day..
It seems hard to find those discussions though and I don't really want to start a new thread for every indie I'm interested in.
Is there a general thread to discuss indies? Is this the thread? Maybe I just need to search harder.
Rooks Keep
Check out that new combat vid on the site, that wizard class reminds me of Magicka. Game itself remind me of Rune, just bloodier.
http://steamcommunity.com/sharedfiles/filedetails/updates/101812044/1365104891
Game not getting much attention though. People still think it's a chess game when in fact chess is only a small part of it. Full fledged Arena Deatmatch with multiple classes are also a part of it.
It is kinda sad to see, that Games like Unepic and Escape Goat still arent greenlit, while some shitty 5-minute funny Surgeon Simulator got greenlit so fast, some generic F2P-Games or some F2P-MMo, the 1000th port of Dragons Lair...
Sometimes when I see what has been greenlight, it seems that about 20-30% of these Games have been greenlit, just because they are free. Another 20-30% because they already had a big fanbase.
And the other 40-50% because they are genuinely promising.
I hope e.g. that Agarest can finally get on Steam or even Higurashi. While there are some hidden-objective Games on Steam, iPhone-Apps like Cut the Rope and Angry Birds or even Revelations 2012 it really seems that some good Games are being forgotten.
Didnt Gabe said they wouldnt want the same situation like the Appstore? But right now it seems even more and more casual-Games and 08/15 F2P-Games/MMOs are being released on Steam while great Games need to go through Greenlight and in a lot of cases good Games do not even have the chance to see the light of the "Steam"day..
Yes or no, are you a member of the team working on the game or affiliated with them?
Does it matter for the greenlight thread?
I met up with Ian at GDC as well. He managed to get his way into the Valve party at the club on Thursday night.Cross your fingers for Escape Goat, he did networking at GDC and got to do a private demo of Escape Goat 2 to a Valve employee directly...which is basically the "traditional" non-Greenlight way of getting on Steam
Disclosure is the thing I'm concerned about at this juncture.
Apparently not.
It's not all about game quality on GL. Some devs are just better than others at gathering and mobilizing a large group of voters. And good on them, because it's apparently a difficult thing to do. Community building is going to be a critical skill for PC indies going forward.
Desura is one of the most confusing clients I've ever used. I'm surprised they haven't bothered to update it.
No, it's not. And I really tried to like it, believe me.Still a better client than the Steam client
No, it's not. And I really tried to like it, believe me.
But I realize that it's more easy to sympathize for the underdog.
It has a bigger memory footprint, it is slower, it crashes far more often, it's very common that things just don't work.sympathize? What's better than steam is that it is much faster client than steam, and redeeming keys doesn't take 20 seconds and doesn't lock the client during the activation