I don't see any repercussions other than many people will have to give up their dream of making games on their own. It is a bit sad, but ultimately if there's only a tiny audience for most indie games there's no point in making that many. So it comes down to the survival of the fittest.
That said, pure sales numbers with any context can be misleading. Blackwell Legacy (first game in a p'n'c adventure series) has 130k owners on Steam, while Blackwell Epiphany (fifth, final game in the series) has only 19k owners. The developer has stated though that Epiphany is their most commercially successful release.
I also agree with Robert @ Zeboyd Games, I often play indie games for their novelty and am interested in sequels only for very selected few that really, really resonated with me. Otherwise I'm going to skip the sequel(s) and look for games that provide that novelty factor.
Yeah, all good points.Why should we be worried? This means that in order to get the attention en masse, the devs will try everything to come up with a hook, or better, go create games that will satisfy their target demographics who will buy their games anyway.
And really, what's the alternative? Putting games behind an arbitrary and ultimately random "curation" process?
All curation will at some point make a decision you disagree with. And there's nothing you can do about it. That's why curation sucks. it sucked on Steam, and now it sucks on GoG.Just read this. Nope nope nope. Whoever does the curation on GOG is a group of idiots, proven by the several times they refused to sell Cook, Serve, Delicious because "it looked too casual". Their curation is horseshit.
It does, that's why the game sold ~18k copies. Given that, as far as I know, it was made by one person, that number of sales at full price already seems completely sustainable (before even considering that it's a late port). And it's not like it will stop there.Though, dr_rus has a good point. I agree, there was no promotion for this game. But still how about Steam Curators, community, etc. So I wonder, does this work at all?
I am a PC gamer, and I routinely "buy" games at ~150 USD tiers. Clearly, the statistics indicate that PC gamers generally spend over USD 100 per gameNah. I always wait for sales. Most PC gamers I know have also adopted this policy. Doesn't feel like a game has released unless it's listed at $5 or less.
In all seriousness, SteamSpy has released actual numbers on this, and plenty of people buy games outside sales.
